diff options
author | Kawrakow <48489457+ikawrakow@users.noreply.github.com> | 2024-07-27 07:55:01 +0200 |
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committer | GitHub <noreply@github.com> | 2024-07-27 07:55:01 +0200 |
commit | 154e0d75fccf1784fe9ff6fd76a630b66563da3d (patch) | |
tree | 81ce6dbb5b1900c1aa78a879f0593c694cab9d27 /examples/llama.android/llama/src/main | |
parent | 0684c3e9c70d49323b4fc517128cbe222cab7f96 (diff) |
Merge mainline llama.cpp (#3)
* Merging mainline - WIP
* Merging mainline - WIP
AVX2 and CUDA appear to work.
CUDA performance seems slightly (~1-2%) lower as it is so often
the case with llama.cpp/ggml after some "improvements" have been made.
* Merging mainline - fix Metal
* Remove check
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
Diffstat (limited to 'examples/llama.android/llama/src/main')
-rw-r--r-- | examples/llama.android/llama/src/main/cpp/CMakeLists.txt | 18 | ||||
-rw-r--r-- | examples/llama.android/llama/src/main/cpp/llama-android.cpp | 4 |
2 files changed, 13 insertions, 9 deletions
diff --git a/examples/llama.android/llama/src/main/cpp/CMakeLists.txt b/examples/llama.android/llama/src/main/cpp/CMakeLists.txt index 42ebaad4..2de49657 100644 --- a/examples/llama.android/llama/src/main/cpp/CMakeLists.txt +++ b/examples/llama.android/llama/src/main/cpp/CMakeLists.txt @@ -11,15 +11,15 @@ cmake_minimum_required(VERSION 3.22.1) # build script scope). project("llama-android") -include(FetchContent) -FetchContent_Declare( - llama - GIT_REPOSITORY https://github.com/ggerganov/llama.cpp - GIT_TAG master -) +#include(FetchContent) +#FetchContent_Declare( +# llama +# GIT_REPOSITORY https://github.com/ggerganov/llama.cpp +# GIT_TAG master +#) # Also provides "common" -FetchContent_MakeAvailable(llama) +#FetchContent_MakeAvailable(llama) # Creates and names a library, sets it as either STATIC # or SHARED, and provides the relative paths to its source code. @@ -30,6 +30,10 @@ FetchContent_MakeAvailable(llama) # the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME} # is preferred for the same purpose. # + +#load local llama.cpp +add_subdirectory(../../../../../../ build-llama) + # In order to load a library into your app from Java/Kotlin, you must call # System.loadLibrary() and pass the name of the library defined here; # for GameActivity/NativeActivity derived applications, the same library name must be diff --git a/examples/llama.android/llama/src/main/cpp/llama-android.cpp b/examples/llama.android/llama/src/main/cpp/llama-android.cpp index 874158ef..2aafe231 100644 --- a/examples/llama.android/llama/src/main/cpp/llama-android.cpp +++ b/examples/llama.android/llama/src/main/cpp/llama-android.cpp @@ -5,7 +5,7 @@ #include <string> #include <unistd.h> #include "llama.h" -#include "common/common.h" +#include "common.h" // Write C++ code here. // @@ -409,7 +409,7 @@ Java_android_llama_cpp_LLamaAndroid_completion_1loop( const auto n_cur = env->CallIntMethod(intvar_ncur, la_int_var_value); if (llama_token_is_eog(model, new_token_id) || n_cur == n_len) { - return env->NewStringUTF(""); + return nullptr; } auto new_token_chars = llama_token_to_piece(context, new_token_id); |