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authorRichard Kiss <him@richardkiss.com>2023-12-12 01:53:36 -0800
committerGitHub <noreply@github.com>2023-12-12 11:53:36 +0200
commit9494d7c4774ab745490b5a19570ff7747a194143 (patch)
treeec70be73a544a7cf30a17a0430b87d89a269d188 /examples/llava/convert-image-encoder-to-gguf.py
parent6138963fb232cbae70c9d181db0ba125708f473d (diff)
english : use `typos` to fix comments and logs (#4354)
Diffstat (limited to 'examples/llava/convert-image-encoder-to-gguf.py')
-rw-r--r--examples/llava/convert-image-encoder-to-gguf.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/llava/convert-image-encoder-to-gguf.py b/examples/llava/convert-image-encoder-to-gguf.py
index 729aaef8..03688e0e 100644
--- a/examples/llava/convert-image-encoder-to-gguf.py
+++ b/examples/llava/convert-image-encoder-to-gguf.py
@@ -51,7 +51,7 @@ def bytes_to_unicode():
The reversible bpe codes work on unicode strings.
This means you need a large # of unicode characters in your vocab if you want to avoid UNKs.
When you're at something like a 10B token dataset you end up needing around 5K for decent coverage.
- This is a signficant percentage of your normal, say, 32K bpe vocab.
+ This is a significant percentage of your normal, say, 32K bpe vocab.
To avoid that, we want lookup tables between utf-8 bytes and unicode strings.
And avoids mapping to whitespace/control characters the bpe code barfs on.
"""