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author | junchao-loongson <68935141+junchao-loongson@users.noreply.github.com> | 2024-05-20 15:19:21 +0800 |
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committer | GitHub <noreply@github.com> | 2024-05-20 10:19:21 +0300 |
commit | 65c58207ece92ad213f4bfd0f91dcb2dfb664f5b (patch) | |
tree | b6fcdb6e1ee912b34e0ce592edc60d71b6cbbc1d /ggml.c | |
parent | 1cc0155d04918cb3017afa472acea51b77483c4a (diff) |
ggml : add loongarch lsx and lasx support (#6454)
* add loongarch lsx and lasx optimize code
* Add loongarch compilation support to makefile
* revert stb_image.h
* opt bytes_from_nibbles_32 and sum_i16_pairs_float
* fix undeclared
* format code
* update
* update 2
---------
Co-authored-by: Jinyang He <hejinyang@loongson.cn>
Diffstat (limited to 'ggml.c')
-rw-r--r-- | ggml.c | 189 |
1 files changed, 189 insertions, 0 deletions
@@ -1523,6 +1523,195 @@ static inline void __sse_f16x4_store(ggml_fp16_t *x, __m128 y) { #define GGML_F16_VEC_MUL GGML_F32Cx4_MUL #define GGML_F16_VEC_REDUCE GGML_F32Cx4_REDUCE +#elif defined(__loongarch_asx) + +#define GGML_SIMD + +// F32 LASX +#define GGML_F32_STEP 32 +#define GGML_F32_EPR 8 + +#define GGML_F32x8 __m256 +#define GGML_F32x8_ZERO (__m256)__lasx_xvldi(0) +#define GGML_F32x8_SET1(x) (__m256)__lasx_xvreplfr2vr_s((x)) +#define GGML_F32x8_LOAD(x) (__m256)__lasx_xvld((x), 0) +#define GGML_F32x8_STORE(x,y) __lasx_xvst((y), (x), 0) +#define GGML_F32x8_FMA(a, b, c) __lasx_xvfmadd_s(b, c, a) +#define GGML_F32x8_ADD __lasx_xvfadd_s +#define GGML_F32x8_MUL __lasx_xvfmul_s +#define GGML_F32x8_REDUCE(res, x) \ +do { \ + int offset = GGML_F32_ARR >> 1; \ + for (int i = 0; i < offset; ++i) { \ + x[i] = __lasx_xvfadd_s(x[i], x[offset+i]); \ + } \ + offset >>= 1; \ + for (int i = 0; i < offset; ++i) { \ + x[i] = __lasx_xvfadd_s(x[i], x[offset+i]); \ + } \ + offset >>= 1; \ + for (int i = 0; i < offset; ++i) { \ + x[i] = __lasx_xvfadd_s(x[i], x[offset+i]); \ + } \ + float *tmp_p = (float *)&x[0]; \ + res = tmp_p[0] + tmp_p[1] + tmp_p[2] + tmp_p[3] + tmp_p[4] + tmp_p[5] + tmp_p[6] + tmp_p[7]; \ +} while (0) +// TODO: is this optimal ? + +#define GGML_F32_VEC GGML_F32x8 +#define GGML_F32_VEC_ZERO GGML_F32x8_ZERO +#define GGML_F32_VEC_SET1 GGML_F32x8_SET1 +#define GGML_F32_VEC_LOAD GGML_F32x8_LOAD +#define GGML_F32_VEC_STORE GGML_F32x8_STORE +#define GGML_F32_VEC_FMA GGML_F32x8_FMA +#define GGML_F32_VEC_ADD GGML_F32x8_ADD +#define GGML_F32_VEC_MUL GGML_F32x8_MUL +#define GGML_F32_VEC_REDUCE GGML_F32x8_REDUCE + +// F16 LASX + +#define GGML_F16_STEP 32 +#define GGML_F16_EPR 8 + +// F16 arithmetic is not supported by AVX, so we use F32 instead + +#define GGML_F32Cx8 __m256 +#define GGML_F32Cx8_ZERO (__m256)__lasx_xvldi(0) +#define GGML_F32Cx8_SET1(x) (__m256)__lasx_xvreplgr2vr_w((x)) + +static inline __m256 __lasx_f32cx8_load(ggml_fp16_t *x) { + float tmp[8]; + + for (int i = 0; i < 8; i++) { + tmp[i] = GGML_FP16_TO_FP32(x[i]); + } + + return (__m256)__lasx_xvld(tmp, 0); +} +static inline void __lasx_f32cx8_store(ggml_fp16_t *x, __m256 y) { + float arr[8]; + + __lasx_xvst(y, arr, 0); + + for (int i = 0; i < 8; i++) + x[i] = GGML_FP32_TO_FP16(arr[i]); +} +#define GGML_F32Cx8_LOAD(x) __lasx_f32cx8_load(x) +#define GGML_F32Cx8_STORE(x, y) __lasx_f32cx8_store(x, y) + +#define GGML_F32Cx8_FMA GGML_F32x8_FMA +#define GGML_F32Cx8_ADD __lasx_xvfadd_s +#define GGML_F32Cx8_MUL __lasx_xvfmul_s +#define GGML_F32Cx8_REDUCE GGML_F32x8_REDUCE + +#define GGML_F16_VEC GGML_F32Cx8 +#define GGML_F16_VEC_ZERO GGML_F32Cx8_ZERO +#define GGML_F16_VEC_SET1 GGML_F32Cx8_SET1 +#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx8_LOAD(p) +#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx8_STORE(p, r[i]) +#define GGML_F16_VEC_FMA GGML_F32Cx8_FMA +#define GGML_F16_VEC_ADD GGML_F32Cx8_ADD +#define GGML_F16_VEC_MUL GGML_F32Cx8_MUL +#define GGML_F16_VEC_REDUCE GGML_F32Cx8_REDUCE + +#elif defined(__loongarch_sx) + +#define GGML_SIMD + +// F32 LSX + +#define GGML_F32_STEP 32 +#define GGML_F32_EPR 4 + +#define GGML_F32x4 __m128 +#define GGML_F32x4_ZERO __lsx_vldi(0) +#define GGML_F32x4_SET1(x) __lsx_vinsgr2vr_w(__lsx_vldi(0),(x), 0) +#define GGML_F32x4_LOAD(x) __lsx_vld((x), 0) +#define GGML_F32x4_STORE((x),(y)) __lsx_vst((y), (x), 0) +#define GGML_F32x4_FMA(a, b, c) __lsx_vfmadd_s(b, c, a) +#define GGML_F32x4_ADD __lsx_vfadd_s +#define GGML_F32x4_MUL __lsx_vfmul_s +#define GGML_F32x4_REDUCE(res, x) \ +{ \ + int offset = GGML_F32_ARR >> 1; \ + for (int i = 0; i < offset; ++i) { \ + x[i] = __lsx_vfadd_s(x[i], x[offset+i]); \ + } \ + offset >>= 1; \ + for (int i = 0; i < offset; ++i) { \ + x[i] = __lsx_vfadd_s(x[i], x[offset+i]); \ + } \ + offset >>= 1; \ + for (int i = 0; i < offset; ++i) { \ + x[i] = __lsx_vfadd_s(x[i], x[offset+i]); \ + } \ + __m128i tmp = __lsx_vsrli_d((__m128i)x[0], 32); \ + tmp = (__m128i)__lsx_vfadd_s((__m128)tmp, x[0]); \ + tmp = __lsx_vpickev_w(__lsx_vldi(0), tmp); \ + const __m128 t0 = __lsx_vshuf4i_w(tmp, 0x88); \ + tmp = __lsx_vsrli_d((__m128i)t0, 32); \ + tmp = (__m128i)__lsx_vfadd_s((__m128)tmp, t0); \ + tmp = __lsx_vpickev_w(__lsx_vldi(0), tmp); \ + res = (ggml_float) __lsx_vpickve2gr_w(__lsx_vshuf4i_w(tmp, 0x88), 0); \ +} + +#define GGML_F32_VEC GGML_F32x4 +#define GGML_F32_VEC_ZERO GGML_F32x4_ZERO +#define GGML_F32_VEC_SET1 GGML_F32x4_SET1 +#define GGML_F32_VEC_LOAD GGML_F32x4_LOAD +#define GGML_F32_VEC_STORE GGML_F32x4_STORE +#define GGML_F32_VEC_FMA GGML_F32x4_FMA +#define GGML_F32_VEC_ADD GGML_F32x4_ADD +#define GGML_F32_VEC_MUL GGML_F32x4_MUL +#define GGML_F32_VEC_REDUCE GGML_F32x4_REDUCE + +// F16 LSX + +#define GGML_F16_STEP 32 +#define GGML_F16_EPR 4 + +static inline __m128 __lsx_f16x4_load(ggml_fp16_t *x) { + float tmp[4]; + + tmp[0] = GGML_FP16_TO_FP32(x[0]); + tmp[1] = GGML_FP16_TO_FP32(x[1]); + tmp[2] = GGML_FP16_TO_FP32(x[2]); + tmp[3] = GGML_FP16_TO_FP32(x[3]); + + return __lsx_vld(tmp, 0); +} + +static inline void __lsx_f16x4_store(ggml_fp16_t *x, __m128 y) { + float arr[4]; + + __lsx_vst(y, arr, 0); + + x[0] = GGML_FP32_TO_FP16(arr[0]); + x[1] = GGML_FP32_TO_FP16(arr[1]); + x[2] = GGML_FP32_TO_FP16(arr[2]); + x[3] = GGML_FP32_TO_FP16(arr[3]); +} + +#define GGML_F32Cx4 __m128 +#define GGML_F32Cx4_ZERO __lsx_vldi(0) +#define GGML_F32Cx4_SET1(x) __lsx_vinsgr2vr_w(__lsx_vldi(0),(x), 0) +#define GGML_F32Cx4_LOAD(x) __lsx_f16x4_load(x) +#define GGML_F32Cx4_STORE(x, y) __lsx_f16x4_store(x, y) +#define GGML_F32Cx4_FMA GGML_F32x4_FMA +#define GGML_F32Cx4_ADD __lsx_vfadd_s +#define GGML_F32Cx4_MUL __lsx_vfmul_s +#define GGML_F32Cx4_REDUCE GGML_F32x4_REDUCE + +#define GGML_F16_VEC GGML_F32Cx4 +#define GGML_F16_VEC_ZERO GGML_F32Cx4_ZERO +#define GGML_F16_VEC_SET1 GGML_F32Cx4_SET1 +#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx4_LOAD(p) +#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx4_STORE(p, r[i]) +#define GGML_F16_VEC_FMA GGML_F32Cx4_FMA +#define GGML_F16_VEC_ADD GGML_F32Cx4_ADD +#define GGML_F16_VEC_MUL GGML_F32Cx4_MUL +#define GGML_F16_VEC_REDUCE GGML_F32Cx4_REDUCE + #endif // GGML_F32_ARR / GGML_F16_ARR |