diff options
author | Kawrakow <48489457+ikawrakow@users.noreply.github.com> | 2024-07-27 07:55:01 +0200 |
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committer | GitHub <noreply@github.com> | 2024-07-27 07:55:01 +0200 |
commit | 154e0d75fccf1784fe9ff6fd76a630b66563da3d (patch) | |
tree | 81ce6dbb5b1900c1aa78a879f0593c694cab9d27 /ggml/src/vulkan-shaders/get_rows.comp | |
parent | 0684c3e9c70d49323b4fc517128cbe222cab7f96 (diff) |
Merge mainline llama.cpp (#3)
* Merging mainline - WIP
* Merging mainline - WIP
AVX2 and CUDA appear to work.
CUDA performance seems slightly (~1-2%) lower as it is so often
the case with llama.cpp/ggml after some "improvements" have been made.
* Merging mainline - fix Metal
* Remove check
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
Diffstat (limited to 'ggml/src/vulkan-shaders/get_rows.comp')
-rw-r--r-- | ggml/src/vulkan-shaders/get_rows.comp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/ggml/src/vulkan-shaders/get_rows.comp b/ggml/src/vulkan-shaders/get_rows.comp new file mode 100644 index 00000000..e9ff22ef --- /dev/null +++ b/ggml/src/vulkan-shaders/get_rows.comp @@ -0,0 +1,26 @@ +#version 450 + +#include "types.comp" +#include "generic_binary_head.comp" + +void main() { + const uint i00 = gl_GlobalInvocationID.x; + const uint i10 = gl_GlobalInvocationID.y; + const uint i11 = (gl_GlobalInvocationID.z)/p.ne12; + const uint i12 = (gl_GlobalInvocationID.z)%p.ne12; + + if (i00 >= p.ne00) { + return; + } + + const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; + + const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03; + const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23; + +#ifndef OPTIMIZATION_ERROR_WORKAROUND + data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]); +#else + data_d[d_offset + i00] = data_a[a_offset + i00]; +#endif +} |