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authorKawrakow <48489457+ikawrakow@users.noreply.github.com>2024-07-27 07:55:01 +0200
committerGitHub <noreply@github.com>2024-07-27 07:55:01 +0200
commit154e0d75fccf1784fe9ff6fd76a630b66563da3d (patch)
tree81ce6dbb5b1900c1aa78a879f0593c694cab9d27 /ggml/src/vulkan-shaders/get_rows.comp
parent0684c3e9c70d49323b4fc517128cbe222cab7f96 (diff)
Merge mainline llama.cpp (#3)
* Merging mainline - WIP * Merging mainline - WIP AVX2 and CUDA appear to work. CUDA performance seems slightly (~1-2%) lower as it is so often the case with llama.cpp/ggml after some "improvements" have been made. * Merging mainline - fix Metal * Remove check --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
Diffstat (limited to 'ggml/src/vulkan-shaders/get_rows.comp')
-rw-r--r--ggml/src/vulkan-shaders/get_rows.comp26
1 files changed, 26 insertions, 0 deletions
diff --git a/ggml/src/vulkan-shaders/get_rows.comp b/ggml/src/vulkan-shaders/get_rows.comp
new file mode 100644
index 00000000..e9ff22ef
--- /dev/null
+++ b/ggml/src/vulkan-shaders/get_rows.comp
@@ -0,0 +1,26 @@
+#version 450
+
+#include "types.comp"
+#include "generic_binary_head.comp"
+
+void main() {
+ const uint i00 = gl_GlobalInvocationID.x;
+ const uint i10 = gl_GlobalInvocationID.y;
+ const uint i11 = (gl_GlobalInvocationID.z)/p.ne12;
+ const uint i12 = (gl_GlobalInvocationID.z)%p.ne12;
+
+ if (i00 >= p.ne00) {
+ return;
+ }
+
+ const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12];
+
+ const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03;
+ const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23;
+
+#ifndef OPTIMIZATION_ERROR_WORKAROUND
+ data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]);
+#else
+ data_d[d_offset + i00] = data_a[a_offset + i00];
+#endif
+}