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authorKawrakow <48489457+ikawrakow@users.noreply.github.com>2024-07-27 07:55:01 +0200
committerGitHub <noreply@github.com>2024-07-27 07:55:01 +0200
commit154e0d75fccf1784fe9ff6fd76a630b66563da3d (patch)
tree81ce6dbb5b1900c1aa78a879f0593c694cab9d27 /ggml/src/vulkan-shaders/relu.comp
parent0684c3e9c70d49323b4fc517128cbe222cab7f96 (diff)
Merge mainline llama.cpp (#3)
* Merging mainline - WIP * Merging mainline - WIP AVX2 and CUDA appear to work. CUDA performance seems slightly (~1-2%) lower as it is so often the case with llama.cpp/ggml after some "improvements" have been made. * Merging mainline - fix Metal * Remove check --------- Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
Diffstat (limited to 'ggml/src/vulkan-shaders/relu.comp')
-rw-r--r--ggml/src/vulkan-shaders/relu.comp21
1 files changed, 21 insertions, 0 deletions
diff --git a/ggml/src/vulkan-shaders/relu.comp b/ggml/src/vulkan-shaders/relu.comp
new file mode 100644
index 00000000..7e5baa5b
--- /dev/null
+++ b/ggml/src/vulkan-shaders/relu.comp
@@ -0,0 +1,21 @@
+#version 450
+
+#include "generic_head.comp"
+#include "types.comp"
+
+#extension GL_EXT_control_flow_attributes : enable
+
+layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
+
+layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
+layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
+
+void main() {
+ const uint i = gl_GlobalInvocationID.x;
+
+ if (i >= p.KX) {
+ return;
+ }
+
+ data_d[i] = max(float(data_a[i]), 0);
+}