diff options
author | 0cc4m <picard12@live.de> | 2024-06-16 07:17:31 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-16 07:17:31 +0200 |
commit | 7c7836d9d4062d6858e3fb337b135c417ccee6ce (patch) | |
tree | c896967a106e2985763bf1c7bfd7bfb8cbe4f0fd /vulkan-shaders/dequant_f32.comp | |
parent | 0c7b3595b9e5ad2355818e259f06b0dc3f0065b3 (diff) |
Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory
* Improve debug log code
* Add memory debug output option
* Fix flake8
* Fix unnecessary high llama-3 VRAM use
Diffstat (limited to 'vulkan-shaders/dequant_f32.comp')
-rw-r--r-- | vulkan-shaders/dequant_f32.comp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/vulkan-shaders/dequant_f32.comp b/vulkan-shaders/dequant_f32.comp new file mode 100644 index 00000000..a4d3fca5 --- /dev/null +++ b/vulkan-shaders/dequant_f32.comp @@ -0,0 +1,20 @@ +#version 450 + +#include "dequant_head.comp" + +layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; + +layout (binding = 0) readonly buffer A {float data_a[];}; +layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; + +void main() { + const uint i = gl_GlobalInvocationID.x * 16; + + if (i >= p.nel) { + return; + } + + [[unroll]] for (uint l = 0; l < 16; l++) { + data_b[i + l] = D_TYPE(data_a[i + l]); + } +} |