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author0cc4m <picard12@live.de>2024-06-16 07:17:31 +0200
committerGitHub <noreply@github.com>2024-06-16 07:17:31 +0200
commit7c7836d9d4062d6858e3fb337b135c417ccee6ce (patch)
treec896967a106e2985763bf1c7bfd7bfb8cbe4f0fd /vulkan-shaders/dequant_f32.comp
parent0c7b3595b9e5ad2355818e259f06b0dc3f0065b3 (diff)
Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
Diffstat (limited to 'vulkan-shaders/dequant_f32.comp')
-rw-r--r--vulkan-shaders/dequant_f32.comp20
1 files changed, 20 insertions, 0 deletions
diff --git a/vulkan-shaders/dequant_f32.comp b/vulkan-shaders/dequant_f32.comp
new file mode 100644
index 00000000..a4d3fca5
--- /dev/null
+++ b/vulkan-shaders/dequant_f32.comp
@@ -0,0 +1,20 @@
+#version 450
+
+#include "dequant_head.comp"
+
+layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
+
+layout (binding = 0) readonly buffer A {float data_a[];};
+layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
+
+void main() {
+ const uint i = gl_GlobalInvocationID.x * 16;
+
+ if (i >= p.nel) {
+ return;
+ }
+
+ [[unroll]] for (uint l = 0; l < 16; l++) {
+ data_b[i + l] = D_TYPE(data_a[i + l]);
+ }
+}