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author0cc4m <picard12@live.de>2024-06-16 07:17:31 +0200
committerGitHub <noreply@github.com>2024-06-16 07:17:31 +0200
commit7c7836d9d4062d6858e3fb337b135c417ccee6ce (patch)
treec896967a106e2985763bf1c7bfd7bfb8cbe4f0fd /vulkan-shaders/dequant_funcs.comp
parent0c7b3595b9e5ad2355818e259f06b0dc3f0065b3 (diff)
Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
Diffstat (limited to 'vulkan-shaders/dequant_funcs.comp')
-rw-r--r--vulkan-shaders/dequant_funcs.comp60
1 files changed, 60 insertions, 0 deletions
diff --git a/vulkan-shaders/dequant_funcs.comp b/vulkan-shaders/dequant_funcs.comp
new file mode 100644
index 00000000..35d424d1
--- /dev/null
+++ b/vulkan-shaders/dequant_funcs.comp
@@ -0,0 +1,60 @@
+#if !defined(DATA_A_F32) && !defined(DATA_A_F16)
+#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
+#endif
+
+#if defined(DATA_A_F32)
+vec2 dequantize(uint ib, uint iqs, uint a_offset) {
+ return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]);
+}
+#endif
+
+#if defined(DATA_A_F16)
+vec2 dequantize(uint ib, uint iqs, uint a_offset) {
+ return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]);
+}
+#endif
+
+#if defined(DATA_A_Q4_0)
+vec2 dequantize(uint ib, uint iqs, uint a_offset) {
+ const float d = float(data_a[a_offset + ib].d);
+ const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
+ return (vec2(vui & 0xF, vui >> 4) - 8.0f) * d;
+}
+#endif
+
+#if defined(DATA_A_Q4_1)
+vec2 dequantize(uint ib, uint iqs, uint a_offset) {
+ const float d = float(data_a[a_offset + ib].d);
+ const float m = float(data_a[a_offset + ib].m);
+ const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
+ return vec2(vui & 0xF, vui >> 4) * d + m;
+}
+#endif
+
+#if defined(DATA_A_Q5_0)
+vec2 dequantize(uint ib, uint iqs, uint a_offset) {
+ const float d = float(data_a[a_offset + ib].d);
+ const uint uint_qh = uint(data_a[a_offset + ib].qh[1]) << 16 | data_a[a_offset + ib].qh[0];
+ const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
+ const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
+ return (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d;
+}
+#endif
+
+#if defined(DATA_A_Q5_1)
+vec2 dequantize(uint ib, uint iqs, uint a_offset) {
+ const float d = float(data_a[a_offset + ib].d);
+ const float m = float(data_a[a_offset + ib].m);
+ const uint uint_qh = data_a[a_offset + ib].qh;
+ const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10);
+ const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
+ return vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m;
+}
+#endif
+
+#if defined(DATA_A_Q8_0)
+vec2 dequantize(uint ib, uint iqs, uint a_offset) {
+ const float d = float(data_a[a_offset + ib].d);
+ return vec2(int(data_a[a_offset + ib].qs[iqs]), int(data_a[a_offset + ib].qs[iqs + 1])) * d;
+}
+#endif