diff options
author | 0cc4m <picard12@live.de> | 2024-06-16 07:17:31 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-16 07:17:31 +0200 |
commit | 7c7836d9d4062d6858e3fb337b135c417ccee6ce (patch) | |
tree | c896967a106e2985763bf1c7bfd7bfb8cbe4f0fd /vulkan-shaders/get_rows_quant.comp | |
parent | 0c7b3595b9e5ad2355818e259f06b0dc3f0065b3 (diff) |
Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory
* Improve debug log code
* Add memory debug output option
* Fix flake8
* Fix unnecessary high llama-3 VRAM use
Diffstat (limited to 'vulkan-shaders/get_rows_quant.comp')
-rw-r--r-- | vulkan-shaders/get_rows_quant.comp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/vulkan-shaders/get_rows_quant.comp b/vulkan-shaders/get_rows_quant.comp new file mode 100644 index 00000000..53a9a96f --- /dev/null +++ b/vulkan-shaders/get_rows_quant.comp @@ -0,0 +1,31 @@ +#version 450 + +#include "types.comp" +#include "generic_binary_head.comp" +#include "dequant_funcs.comp" + +void main() { + const uint i00 = (gl_GlobalInvocationID.x)*2; + const uint i10 = gl_GlobalInvocationID.y; + const uint i11 = (gl_GlobalInvocationID.z)/p.ne12; + const uint i12 = (gl_GlobalInvocationID.z)%p.ne12; + + if (i00 >= p.ne00) { + return; + } + + const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; + + const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03; + const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23; + + const uint ib = a_offset + i00/QUANT_K; // block index + const uint iqs = (i00%QUANT_K)/QUANT_R; // quant index + const uint iybs = i00 - i00%QUANT_K; // dst block start index + const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2; + + vec2 v = dequantize(ib, iqs, 0); + + data_d[d_offset + iybs + iqs ] = D_TYPE(v.x); + data_d[d_offset + iybs + iqs + y_offset] = D_TYPE(v.y); +} |