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author | 0cc4m <picard12@live.de> | 2024-06-16 07:17:31 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-16 07:17:31 +0200 |
commit | 7c7836d9d4062d6858e3fb337b135c417ccee6ce (patch) | |
tree | c896967a106e2985763bf1c7bfd7bfb8cbe4f0fd /vulkan-shaders/silu.comp | |
parent | 0c7b3595b9e5ad2355818e259f06b0dc3f0065b3 (diff) |
Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory
* Improve debug log code
* Add memory debug output option
* Fix flake8
* Fix unnecessary high llama-3 VRAM use
Diffstat (limited to 'vulkan-shaders/silu.comp')
-rw-r--r-- | vulkan-shaders/silu.comp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/vulkan-shaders/silu.comp b/vulkan-shaders/silu.comp new file mode 100644 index 00000000..15920f06 --- /dev/null +++ b/vulkan-shaders/silu.comp @@ -0,0 +1,22 @@ +#version 450 + +#include "generic_head.comp" +#include "types.comp" + +#extension GL_EXT_control_flow_attributes : enable + +layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; + +layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; +layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; + +void main() { + const uint i = gl_GlobalInvocationID.x; + + if (i >= p.KX) { + return; + } + + const float xi = float(data_a[i]); + data_d[i] = D_TYPE(xi / (1.0f + exp(-xi))); +} |