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author0cc4m <picard12@live.de>2024-06-16 07:17:31 +0200
committerGitHub <noreply@github.com>2024-06-16 07:17:31 +0200
commit7c7836d9d4062d6858e3fb337b135c417ccee6ce (patch)
treec896967a106e2985763bf1c7bfd7bfb8cbe4f0fd /vulkan-shaders/sum_rows.comp
parent0c7b3595b9e5ad2355818e259f06b0dc3f0065b3 (diff)
Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
Diffstat (limited to 'vulkan-shaders/sum_rows.comp')
-rw-r--r--vulkan-shaders/sum_rows.comp37
1 files changed, 37 insertions, 0 deletions
diff --git a/vulkan-shaders/sum_rows.comp b/vulkan-shaders/sum_rows.comp
new file mode 100644
index 00000000..ce2f1e2f
--- /dev/null
+++ b/vulkan-shaders/sum_rows.comp
@@ -0,0 +1,37 @@
+#version 450
+
+#include "generic_head.comp"
+#include "types.comp"
+
+#extension GL_EXT_control_flow_attributes : enable
+layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
+
+layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
+layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
+
+layout (constant_id = 0) const uint BLOCK_SIZE = 32;
+
+shared FLOAT_TYPE tmp[BLOCK_SIZE];
+
+void main() {
+ const uint row = gl_WorkGroupID.x;
+ const uint col = gl_LocalInvocationID.x;
+
+ tmp[col] = FLOAT_TYPE(0.0f);
+
+ for (uint i = col; i < p.KX; i += BLOCK_SIZE) {
+ tmp[col] += FLOAT_TYPE(data_a[row*p.KX + i]);
+ }
+
+ barrier();
+ [[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) {
+ if (col < s) {
+ tmp[col] += tmp[col + s];
+ }
+ barrier();
+ }
+
+ if (col == 0) {
+ data_d[row] = D_TYPE(tmp[0]);
+ }
+}