diff options
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 171 |
1 files changed, 163 insertions, 8 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index ed8f39c6..65a6f397 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -103,6 +103,7 @@ option(LLAMA_VULKAN "llama: use Vulkan" option(LLAMA_METAL "llama: use Metal" ${LLAMA_METAL_DEFAULT}) option(LLAMA_METAL_NDEBUG "llama: disable Metal debugging" OFF) option(LLAMA_METAL_SHADER_DEBUG "llama: compile Metal with -fno-fast-math" OFF) +option(LLAMA_KOMPUTE "llama: use Kompute" OFF) option(LLAMA_MPI "llama: use MPI" OFF) option(LLAMA_QKK_64 "llama: use super-block size of 64 for k-quants" OFF) option(LLAMA_SYCL "llama: use SYCL" OFF) @@ -484,7 +485,6 @@ if (LLAMA_HIPBLAS) endif() endif() - if (LLAMA_SYCL) if ( NOT DEFINED ENV{ONEAPI_ROOT}) message(FATAL_ERROR "Not detect ENV {ONEAPI_ROOT}, please install oneAPI & source it, like: source /opt/intel/oneapi/setvars.sh") @@ -510,6 +510,160 @@ if (LLAMA_SYCL) set(LLAMA_EXTRA_LIBS ${LLAMA_EXTRA_LIBS} sycl OpenCL mkl_core pthread m dl mkl_sycl_blas mkl_intel_ilp64 mkl_tbb_thread) endif() +if (LLAMA_KOMPUTE) + add_compile_definitions(VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1) + find_package(Vulkan COMPONENTS glslc REQUIRED) + find_program(glslc_executable NAMES glslc HINTS Vulkan::glslc) + if (NOT glslc_executable) + message(FATAL_ERROR "glslc not found") + endif() + + function(compile_shader) + set(options) + set(oneValueArgs) + set(multiValueArgs SOURCES) + cmake_parse_arguments(compile_shader "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) + foreach(source ${compile_shader_SOURCES}) + get_filename_component(filename ${source} NAME) + set(spv_file ${filename}.spv) + add_custom_command( + OUTPUT ${spv_file} + DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${source} + ${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/common.comp + ${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_getrows.comp + ${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_mul_mv_q_n_pre.comp + ${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_mul_mv_q_n.comp + COMMAND ${glslc_executable} --target-env=vulkan1.2 -o ${spv_file} ${CMAKE_CURRENT_SOURCE_DIR}/${source} + COMMENT "Compiling ${source} to ${spv_file}" + ) + + get_filename_component(RAW_FILE_NAME ${spv_file} NAME) + set(FILE_NAME "shader${RAW_FILE_NAME}") + string(REPLACE ".comp.spv" ".h" HEADER_FILE ${FILE_NAME}) + string(TOUPPER ${HEADER_FILE} HEADER_FILE_DEFINE) + string(REPLACE "." "_" HEADER_FILE_DEFINE "${HEADER_FILE_DEFINE}") + set(OUTPUT_HEADER_FILE "${HEADER_FILE}") + message(STATUS "${HEADER_FILE} generating ${HEADER_FILE_DEFINE}") + if(CMAKE_GENERATOR MATCHES "Visual Studio") + add_custom_command( + OUTPUT ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo "/*THIS FILE HAS BEEN AUTOMATICALLY GENERATED - DO NOT EDIT*/" > ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo \"\#ifndef ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo \"\#define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo "namespace kp {" >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo "namespace shader_data {" >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_BINARY_DIR}/bin/$<CONFIG>/xxd -i ${RAW_FILE_NAME} >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo "}}" >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo \"\#endif // define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE} + DEPENDS ${spv_file} xxd + COMMENT "Converting to hpp: ${FILE_NAME} ${CMAKE_BINARY_DIR}/bin/$<CONFIG>/xxd" + ) + else() + add_custom_command( + OUTPUT ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo "/*THIS FILE HAS BEEN AUTOMATICALLY GENERATED - DO NOT EDIT*/" > ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo \"\#ifndef ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo \"\#define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo "namespace kp {" >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo "namespace shader_data {" >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_BINARY_DIR}/bin/xxd -i ${RAW_FILE_NAME} >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo "}}" >> ${OUTPUT_HEADER_FILE} + COMMAND ${CMAKE_COMMAND} -E echo \"\#endif // define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE} + DEPENDS ${spv_file} xxd + COMMENT "Converting to hpp: ${FILE_NAME} ${CMAKE_BINARY_DIR}/bin/xxd" + ) + endif() + endforeach() + endfunction() + + if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/kompute/CMakeLists.txt") + message(STATUS "Kompute found") + set(KOMPUTE_OPT_LOG_LEVEL Error CACHE STRING "Kompute log level") + add_subdirectory(kompute) + + # Compile our shaders + compile_shader(SOURCES + kompute-shaders/op_scale.comp + kompute-shaders/op_scale_8.comp + kompute-shaders/op_add.comp + kompute-shaders/op_addrow.comp + kompute-shaders/op_mul.comp + kompute-shaders/op_silu.comp + kompute-shaders/op_relu.comp + kompute-shaders/op_gelu.comp + kompute-shaders/op_softmax.comp + kompute-shaders/op_norm.comp + kompute-shaders/op_rmsnorm.comp + kompute-shaders/op_diagmask.comp + kompute-shaders/op_mul_mat_mat_f32.comp + kompute-shaders/op_mul_mat_f16.comp + kompute-shaders/op_mul_mat_q8_0.comp + kompute-shaders/op_mul_mat_q4_0.comp + kompute-shaders/op_mul_mat_q4_1.comp + kompute-shaders/op_mul_mat_q6_k.comp + kompute-shaders/op_getrows_f16.comp + kompute-shaders/op_getrows_q4_0.comp + kompute-shaders/op_getrows_q4_1.comp + kompute-shaders/op_getrows_q6_k.comp + kompute-shaders/op_rope_f16.comp + kompute-shaders/op_rope_f32.comp + kompute-shaders/op_cpy_f16_f16.comp + kompute-shaders/op_cpy_f16_f32.comp + kompute-shaders/op_cpy_f32_f16.comp + kompute-shaders/op_cpy_f32_f32.comp + ) + + # Create a custom target for our generated shaders + add_custom_target(generated_shaders DEPENDS + shaderop_scale.h + shaderop_scale_8.h + shaderop_add.h + shaderop_addrow.h + shaderop_mul.h + shaderop_silu.h + shaderop_relu.h + shaderop_gelu.h + shaderop_softmax.h + shaderop_norm.h + shaderop_rmsnorm.h + shaderop_diagmask.h + shaderop_mul_mat_mat_f32.h + shaderop_mul_mat_f16.h + shaderop_mul_mat_q8_0.h + shaderop_mul_mat_q4_0.h + shaderop_mul_mat_q4_1.h + shaderop_mul_mat_q6_k.h + shaderop_getrows_f16.h + shaderop_getrows_q4_0.h + shaderop_getrows_q4_1.h + shaderop_getrows_q6_k.h + shaderop_rope_f16.h + shaderop_rope_f32.h + shaderop_cpy_f16_f16.h + shaderop_cpy_f16_f32.h + shaderop_cpy_f32_f16.h + shaderop_cpy_f32_f32.h + ) + + # Create a custom command that depends on the generated_shaders + add_custom_command( + OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp + COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp + DEPENDS generated_shaders + COMMENT "Ensuring shaders are generated before compiling ggml-kompute.cpp" + ) + + # Add the stamp to the main sources to ensure dependency tracking + set(GGML_SOURCES_KOMPUTE ggml-kompute.cpp ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp) + set(GGML_HEADERS_KOMPUTE ggml-kompute.h ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp) + add_compile_definitions(GGML_USE_KOMPUTE) + set(LLAMA_EXTRA_LIBS ${LLAMA_EXTRA_LIBS} kompute) + set(LLAMA_EXTRA_INCLUDES ${LLAMA_EXTRA_INCLUDES} ${CMAKE_BINARY_DIR}) + else() + message(WARNING "Kompute not found") + endif() +endif() + function(get_flags CCID CCVER) set(C_FLAGS "") set(CXX_FLAGS "") @@ -852,13 +1006,14 @@ add_library(ggml OBJECT ggml-backend.h ggml-quants.c ggml-quants.h - ${GGML_SOURCES_CUDA} ${GGML_HEADERS_CUDA} - ${GGML_SOURCES_OPENCL} ${GGML_HEADERS_OPENCL} - ${GGML_SOURCES_VULKAN} ${GGML_HEADERS_VULKAN} - ${GGML_SOURCES_METAL} ${GGML_HEADERS_METAL} - ${GGML_SOURCES_MPI} ${GGML_HEADERS_MPI} - ${GGML_SOURCES_EXTRA} ${GGML_HEADERS_EXTRA} - ${GGML_SOURCES_SYCL} ${GGML_HEADERS_SYCL} + ${GGML_SOURCES_CUDA} ${GGML_HEADERS_CUDA} + ${GGML_SOURCES_OPENCL} ${GGML_HEADERS_OPENCL} + ${GGML_SOURCES_VULKAN} ${GGML_HEADERS_VULKAN} + ${GGML_SOURCES_METAL} ${GGML_HEADERS_METAL} + ${GGML_SOURCES_MPI} ${GGML_HEADERS_MPI} + ${GGML_SOURCES_EXTRA} ${GGML_HEADERS_EXTRA} + ${GGML_SOURCES_SYCL} ${GGML_HEADERS_SYCL} + ${GGML_SOURCES_KOMPUTE} ${GGML_HEADERS_KOMPUTE} ) target_include_directories(ggml PUBLIC . ${LLAMA_EXTRA_INCLUDES}) |