diff options
Diffstat (limited to 'ggml/src/iqk/iqk_quantize.cpp')
-rw-r--r-- | ggml/src/iqk/iqk_quantize.cpp | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/ggml/src/iqk/iqk_quantize.cpp b/ggml/src/iqk/iqk_quantize.cpp index 2404246d..a2ade6a7 100644 --- a/ggml/src/iqk/iqk_quantize.cpp +++ b/ggml/src/iqk/iqk_quantize.cpp @@ -654,6 +654,257 @@ void quantize_row_q8_K16(const float * x, void * vy, int64_t nk) { #endif } +void quantize_row_q8_0_x4(const float * x, void * vy, int64_t k) { + const int nb = k / QK8_0; + const int nb4 = 4*(nb/4); + + block_q8_0 * y = (block_q8_0 *)vy; + block_q8_0_x4 * y4 = (block_q8_0_x4 *)vy; +#if defined(__aarch64__) + for (int i = 0; i < nb; i++) { + int i4 = i/4, ir = i%4; + float32x4_t srcv [8]; + float32x4_t asrcv[8]; + float32x4_t amaxv[8]; + + for (int j = 0; j < 8; j++) srcv[j] = vld1q_f32(x + i*32 + 4*j); + for (int j = 0; j < 8; j++) asrcv[j] = vabsq_f32(srcv[j]); + + for (int j = 0; j < 4; j++) amaxv[2*j] = vmaxq_f32(asrcv[2*j], asrcv[2*j+1]); + for (int j = 0; j < 2; j++) amaxv[4*j] = vmaxq_f32(amaxv[4*j], amaxv[4*j+2]); + for (int j = 0; j < 1; j++) amaxv[8*j] = vmaxq_f32(amaxv[8*j], amaxv[8*j+4]); + + const float amax = vmaxvq_f32(amaxv[0]); + + const float d = amax / ((1 << 7) - 1); + const float id = d ? 1.0f/d : 0.0f; + + if (i < nb4) { + y4[i4].d[ir] = GGML_FP32_TO_FP16(d); + } else { + y[i].d = GGML_FP32_TO_FP16(d); + } + + for (int j = 0; j < 8; j++) { + const float32x4_t v = vmulq_n_f32(srcv[j], id); + const int32x4_t vi = vcvtnq_s32_f32(v); + + if (i < nb4) { + y4[i4].qs[32*ir + 4*j + 0] = vgetq_lane_s32(vi, 0); + y4[i4].qs[32*ir + 4*j + 1] = vgetq_lane_s32(vi, 1); + y4[i4].qs[32*ir + 4*j + 2] = vgetq_lane_s32(vi, 2); + y4[i4].qs[32*ir + 4*j + 3] = vgetq_lane_s32(vi, 3); + } else { + y[i].qs[4*j + 0] = vgetq_lane_s32(vi, 0); + y[i].qs[4*j + 1] = vgetq_lane_s32(vi, 1); + y[i].qs[4*j + 2] = vgetq_lane_s32(vi, 2); + y[i].qs[4*j + 3] = vgetq_lane_s32(vi, 3); + } + } + } +#else + for (int i = 0; i < nb; i++) { + int i4 = i/4, ir = i%4; + // Load elements into 4 AVX vectors + __m256 v0 = _mm256_loadu_ps( x ); + __m256 v1 = _mm256_loadu_ps( x + 8 ); + __m256 v2 = _mm256_loadu_ps( x + 16 ); + __m256 v3 = _mm256_loadu_ps( x + 24 ); + x += 32; + + const __m256 signBit = _mm256_set1_ps( -0.0f ); + __m256 maxAbs = _mm256_andnot_ps( signBit, v0 ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v1 ) ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v2 ) ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v3 ) ); + + __m128 max4 = _mm_max_ps( _mm256_extractf128_ps( maxAbs, 1 ), _mm256_castps256_ps128( maxAbs ) ); + max4 = _mm_max_ps( max4, _mm_movehl_ps( max4, max4 ) ); + max4 = _mm_max_ss( max4, _mm_movehdup_ps( max4 ) ); + const float maxScalar = _mm_cvtss_f32( max4 ); + + const float d = maxScalar / 127.f; + if (i < nb4) { + y4[i4].d[ir] = GGML_FP32_TO_FP16(d); + } else { + y[i].d = GGML_FP32_TO_FP16(d); + } + const float id = ( maxScalar != 0.0f ) ? 127.f / maxScalar : 0.0f; + const __m256 mul = _mm256_set1_ps( id ); + + v0 = _mm256_mul_ps( v0, mul ); + v1 = _mm256_mul_ps( v1, mul ); + v2 = _mm256_mul_ps( v2, mul ); + v3 = _mm256_mul_ps( v3, mul ); + + v0 = _mm256_round_ps( v0, _MM_ROUND_NEAREST ); + v1 = _mm256_round_ps( v1, _MM_ROUND_NEAREST ); + v2 = _mm256_round_ps( v2, _MM_ROUND_NEAREST ); + v3 = _mm256_round_ps( v3, _MM_ROUND_NEAREST ); + + __m256i i0 = _mm256_cvtps_epi32( v0 ); + __m256i i1 = _mm256_cvtps_epi32( v1 ); + __m256i i2 = _mm256_cvtps_epi32( v2 ); + __m256i i3 = _mm256_cvtps_epi32( v3 ); + + // Convert int32 to int16 + i0 = _mm256_packs_epi32( i0, i1 ); // 0, 1, 2, 3, 8, 9, 10, 11, 4, 5, 6, 7, 12, 13, 14, 15 + i2 = _mm256_packs_epi32( i2, i3 ); // 16, 17, 18, 19, 24, 25, 26, 27, 20, 21, 22, 23, 28, 29, 30, 31 + // Convert int16 to int8 + i0 = _mm256_packs_epi16( i0, i2 ); // 0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27, 4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31 + + // We got our precious signed bytes, but the order is now wrong + // These AVX2 pack instructions process 16-byte pieces independently + // The following instruction is fixing the order + const __m256i perm = _mm256_setr_epi32( 0, 4, 1, 5, 2, 6, 3, 7 ); + i0 = _mm256_permutevar8x32_epi32( i0, perm ); + + if (i < nb4) { + _mm256_storeu_si256((__m256i *)y4[i4].qs + ir, i0); + } else { + _mm256_storeu_si256((__m256i *)y[i].qs, i0); + } + } +#endif +} + +void quantize_row_q8_1_x4(const float * x, void * vy, int64_t k) { + assert(k % QK8_1 == 0); + const int nb = k / QK8_1; + + const int nb4 = 4*(nb/4); + block_q8_1 * y = (block_q8_1 *)vy; + block_q8_1_x4 * y4 = (block_q8_1_x4 *)vy; +#if defined(__aarch64__) + for (int i = 0; i < nb; i++) { + int i4 = i/4, ir = i%4; + float32x4_t srcv [8]; + float32x4_t asrcv[8]; + float32x4_t amaxv[8]; + + for (int j = 0; j < 8; j++) srcv[j] = vld1q_f32(x + i*32 + 4*j); + for (int j = 0; j < 8; j++) asrcv[j] = vabsq_f32(srcv[j]); + + for (int j = 0; j < 4; j++) amaxv[2*j] = vmaxq_f32(asrcv[2*j], asrcv[2*j+1]); + for (int j = 0; j < 2; j++) amaxv[4*j] = vmaxq_f32(amaxv[4*j], amaxv[4*j+2]); + for (int j = 0; j < 1; j++) amaxv[8*j] = vmaxq_f32(amaxv[8*j], amaxv[8*j+4]); + + const float amax = vmaxvq_f32(amaxv[0]); + + const float d = amax / ((1 << 7) - 1); + const float id = d ? 1.0f/d : 0.0f; + + if (i < nb4) { + y4[i4].d[ir] = GGML_FP32_TO_FP16(d); + } else { + y[i].d = GGML_FP32_TO_FP16(d); + } + + int32x4_t accv = vdupq_n_s32(0); + + for (int j = 0; j < 8; j++) { + const float32x4_t v = vmulq_n_f32(srcv[j], id); + const int32x4_t vi = vcvtnq_s32_f32(v); + + if (i < nb4) { + y4[i4].qs[QK8_1*ir + 4*j + 0] = vgetq_lane_s32(vi, 0); + y4[i4].qs[QK8_1*ir + 4*j + 1] = vgetq_lane_s32(vi, 1); + y4[i4].qs[QK8_1*ir + 4*j + 2] = vgetq_lane_s32(vi, 2); + y4[i4].qs[QK8_1*ir + 4*j + 3] = vgetq_lane_s32(vi, 3); + } else { + y[i].qs[4*j + 0] = vgetq_lane_s32(vi, 0); + y[i].qs[4*j + 1] = vgetq_lane_s32(vi, 1); + y[i].qs[4*j + 2] = vgetq_lane_s32(vi, 2); + y[i].qs[4*j + 3] = vgetq_lane_s32(vi, 3); + } + + accv = vaddq_s32(accv, vi); + } + + if (i < nb4) { + y4[i4].d[ir+4] = GGML_FP32_TO_FP16(d * vaddvq_s32(accv)); + } else { + y[i].s = GGML_FP32_TO_FP16(d * vaddvq_s32(accv)); + } + } +#else + for (int i = 0; i < nb; i++) { + int i4 = i/4, ir = i%4; + // Load elements into 4 AVX vectors + __m256 v0 = _mm256_loadu_ps( x ); + __m256 v1 = _mm256_loadu_ps( x + 8 ); + __m256 v2 = _mm256_loadu_ps( x + 16 ); + __m256 v3 = _mm256_loadu_ps( x + 24 ); + x += 32; + + // Compute max(abs(e)) for the block + const __m256 signBit = _mm256_set1_ps( -0.0f ); + __m256 maxAbs = _mm256_andnot_ps( signBit, v0 ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v1 ) ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v2 ) ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v3 ) ); + + __m128 max4 = _mm_max_ps( _mm256_extractf128_ps( maxAbs, 1 ), _mm256_castps256_ps128( maxAbs ) ); + max4 = _mm_max_ps( max4, _mm_movehl_ps( max4, max4 ) ); + max4 = _mm_max_ss( max4, _mm_movehdup_ps( max4 ) ); + const float max_scalar = _mm_cvtss_f32( max4 ); + + // Quantize these floats + const float d = max_scalar / 127.f; + if (i < nb4) { + y4[i4].d[ir] = GGML_FP32_TO_FP16(d); + } else { + y[i].d = GGML_FP32_TO_FP16(d); + } + const float id = ( max_scalar != 0.0f ) ? 127.f / max_scalar : 0.0f; + const __m256 mul = _mm256_set1_ps( id ); + + // Apply the multiplier + v0 = _mm256_mul_ps( v0, mul ); + v1 = _mm256_mul_ps( v1, mul ); + v2 = _mm256_mul_ps( v2, mul ); + v3 = _mm256_mul_ps( v3, mul ); + + // Round to nearest integer + v0 = _mm256_round_ps( v0, _MM_ROUND_NEAREST ); + v1 = _mm256_round_ps( v1, _MM_ROUND_NEAREST ); + v2 = _mm256_round_ps( v2, _MM_ROUND_NEAREST ); + v3 = _mm256_round_ps( v3, _MM_ROUND_NEAREST ); + + // Convert floats to integers + __m256i i0 = _mm256_cvtps_epi32( v0 ); + __m256i i1 = _mm256_cvtps_epi32( v1 ); + __m256i i2 = _mm256_cvtps_epi32( v2 ); + __m256i i3 = _mm256_cvtps_epi32( v3 ); + + // Compute the sum of the quants and set y[i].s + if (i < nb4) { + y4[i4].d[ir+4] = GGML_FP32_TO_FP16(d * hsum_i32_8(_mm256_add_epi32(_mm256_add_epi32(i0, i1), _mm256_add_epi32(i2, i3)))); + } else { + y[i].s = GGML_FP32_TO_FP16(d * hsum_i32_8(_mm256_add_epi32(_mm256_add_epi32(i0, i1), _mm256_add_epi32(i2, i3)))); + } + + // Convert int32 to int16 + i0 = _mm256_packs_epi32( i0, i1 ); // 0, 1, 2, 3, 8, 9, 10, 11, 4, 5, 6, 7, 12, 13, 14, 15 + i2 = _mm256_packs_epi32( i2, i3 ); // 16, 17, 18, 19, 24, 25, 26, 27, 20, 21, 22, 23, 28, 29, 30, 31 + // Convert int16 to int8 + i0 = _mm256_packs_epi16( i0, i2 ); // 0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27, 4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31 + + // We got our precious signed bytes, but the order is now wrong + // These AVX2 pack instructions process 16-byte pieces independently + // The following instruction is fixing the order + const __m256i perm = _mm256_setr_epi32( 0, 4, 1, 5, 2, 6, 3, 7 ); + i0 = _mm256_permutevar8x32_epi32( i0, perm ); + + if (i < nb4) { + _mm256_storeu_si256((__m256i *)y4[i4].qs + ir, i0); + } else { + _mm256_storeu_si256((__m256i *)y[i].qs, i0); + } + } +#endif +} + // // ============================================== iq2_K // |