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-rw-r--r--ggml/src/kompute-shaders/common.comp102
-rw-r--r--ggml/src/kompute-shaders/op_add.comp58
-rw-r--r--ggml/src/kompute-shaders/op_addrow.comp25
-rw-r--r--ggml/src/kompute-shaders/op_cpy_f16_f16.comp52
-rw-r--r--ggml/src/kompute-shaders/op_cpy_f16_f32.comp52
-rw-r--r--ggml/src/kompute-shaders/op_cpy_f32_f16.comp52
-rw-r--r--ggml/src/kompute-shaders/op_cpy_f32_f32.comp52
-rw-r--r--ggml/src/kompute-shaders/op_diagmask.comp30
-rw-r--r--ggml/src/kompute-shaders/op_gelu.comp22
-rw-r--r--ggml/src/kompute-shaders/op_getrows.comp17
-rw-r--r--ggml/src/kompute-shaders/op_getrows_f16.comp31
-rw-r--r--ggml/src/kompute-shaders/op_getrows_f32.comp31
-rw-r--r--ggml/src/kompute-shaders/op_getrows_q4_0.comp38
-rw-r--r--ggml/src/kompute-shaders/op_getrows_q4_1.comp39
-rw-r--r--ggml/src/kompute-shaders/op_getrows_q6_k.comp44
-rw-r--r--ggml/src/kompute-shaders/op_mul.comp52
-rw-r--r--ggml/src/kompute-shaders/op_mul_mat_f16.comp67
-rw-r--r--ggml/src/kompute-shaders/op_mul_mat_mat_f32.comp51
-rw-r--r--ggml/src/kompute-shaders/op_mul_mat_q4_0.comp33
-rw-r--r--ggml/src/kompute-shaders/op_mul_mat_q4_1.comp35
-rw-r--r--ggml/src/kompute-shaders/op_mul_mat_q6_k.comp94
-rw-r--r--ggml/src/kompute-shaders/op_mul_mat_q8_0.comp73
-rw-r--r--ggml/src/kompute-shaders/op_mul_mv_q_n.comp48
-rw-r--r--ggml/src/kompute-shaders/op_mul_mv_q_n_pre.comp22
-rw-r--r--ggml/src/kompute-shaders/op_norm.comp84
-rw-r--r--ggml/src/kompute-shaders/op_relu.comp21
-rw-r--r--ggml/src/kompute-shaders/op_rmsnorm.comp53
-rw-r--r--ggml/src/kompute-shaders/op_rope_f16.comp73
-rw-r--r--ggml/src/kompute-shaders/op_rope_f32.comp73
-rw-r--r--ggml/src/kompute-shaders/op_scale.comp19
-rw-r--r--ggml/src/kompute-shaders/op_scale_8.comp23
-rw-r--r--ggml/src/kompute-shaders/op_silu.comp22
-rw-r--r--ggml/src/kompute-shaders/op_softmax.comp56
-rw-r--r--ggml/src/kompute-shaders/rope_common.comp67
34 files changed, 1611 insertions, 0 deletions
diff --git a/ggml/src/kompute-shaders/common.comp b/ggml/src/kompute-shaders/common.comp
new file mode 100644
index 00000000..62d62b02
--- /dev/null
+++ b/ggml/src/kompute-shaders/common.comp
@@ -0,0 +1,102 @@
+#extension GL_EXT_shader_16bit_storage: require
+#extension GL_EXT_shader_8bit_storage: require
+#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
+#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
+#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
+#extension GL_EXT_control_flow_attributes: enable
+#extension GL_KHR_shader_subgroup_arithmetic : require
+#extension GL_EXT_debug_printf : enable
+
+#define QK4_0 32
+#define QK4_1 32
+
+#define GELU_COEF_A 0.044715
+#define SQRT_2_OVER_PI 0.79788456080286535587989211986876
+#define TWOPI_F 6.283185307179586f
+
+#define QK_K 256
+
+#define u8BufToU16(buf, idx) (((uint16_t(buf[idx + 1]) << 8)) | buf[idx])
+#define u8BufToFloat16(buf, idx) uint16BitsToHalf u8BufToU16(buf, idx)
+#define u8BufToU32(buf, idx) (((uint32_t u8BufToU16(buf, idx + 2) << 8 | buf[idx + 1]) << 8) | buf[idx])
+#define u8BufToFloat(buf, idx) uintBitsToFloat u8BufToU32(buf, idx)
+
+#define sizeof_block_q4_0 0x12
+struct block_q4_0 {
+ float16_t d;
+ uint8_t qs[QK4_0 / 2];
+};
+mat4 dequantize_q4_0(const block_q4_0 xb, uint il) {
+ const float d1 = il != 0 ? (xb.d / 16.f) : xb.d;
+ const float d2 = d1 / 256.f;
+ const float md = -8.f * xb.d;
+ const uint16_t mask0 = il != 0 ? uint16_t(0x00F0) : uint16_t(0x000F);
+ const uint16_t mask1 = mask0 << 8;
+
+ mat4 reg;
+ for (int i=0;i<8;i++) {
+ uint16_t b = (uint16_t(xb.qs[2 * i + 1]) << 8) | uint16_t(xb.qs[2 * i]);
+ reg[i/2][2*(i%2)+0] = d1 * (b & mask0) + md;
+ reg[i/2][2*(i%2)+1] = d2 * (b & mask1) + md;
+ }
+ return reg;
+}
+
+#define sizeof_block_q4_1 0x14
+struct block_q4_1 {
+ float16_t d;
+ float16_t m;
+ uint8_t qs[QK4_1 / 2];
+};
+mat4 dequantize_q4_1(const block_q4_1 xb, uint il) {
+ const float d1 = il != 0 ? (xb.d / 16.f) : xb.d;
+ const float d2 = d1 / 256.f;
+ const float m = xb.m;
+ const uint16_t mask0 = il != 0 ? uint16_t(0x00F0) : uint16_t(0x000F);
+ const uint16_t mask1 = mask0 << 8;
+
+ mat4 reg;
+ for (int i=0;i<8;i++) {
+ uint16_t b = (uint16_t(xb.qs[2 * i + 1]) << 8) | uint16_t(xb.qs[2 * i]);
+ reg[i/2][2*(i%2)+0] = ((b & mask0) * d1) + m;
+ reg[i/2][2*(i%2)+1] = ((b & mask1) * d2) + m;
+ }
+ return reg;
+}
+
+#define sizeof_block_q6_k 210
+struct block_q6_k {
+ uint8_t ql[QK_K/2]; // quants, lower 4 bits
+ uint8_t qh[QK_K/4]; // quants, upper 2 bits
+ int8_t scales[QK_K/16]; // scales, quantized with 8 bits
+ float16_t d; // super-block scale
+};
+mat4 dequantize_q6_k(const block_q6_k xb, uint il) {
+ const float16_t d_all = xb.d;
+
+ const uint qlIndex = 64*(il/8) + 32*((il/2)&1) + 16*(il&1);
+ const uint qhIndex = 32*(il/8) + 16*(il&1);
+ float16_t sc = xb.scales[(il%2) + 2 * ((il/2))];
+ il = (il/2) & 3;
+
+ const uint16_t kmask1 = il>1 ? uint16_t(il>2 ? 192 : 48) : uint16_t(il>0 ? 12 : 3);
+ const uint16_t kmask2 = il>1 ? uint8_t(0xF0) : uint8_t(0x0F);
+ const float16_t coef = il>1 ? float16_t(1.f/16.f) : float16_t(1.f);
+ const float16_t ml = float16_t(d_all * sc * 32.f);
+ const float16_t dl = float16_t(d_all * sc * coef);
+ mat4 reg;
+ for (int i = 0; i < 16; ++i) {
+ const float16_t q = (il&1) != 0 ? ((xb.ql[qlIndex + i] & kmask2) | ((xb.qh[qhIndex + i] & kmask1) << 2))
+ : ((xb.ql[qlIndex + i] & kmask2) | ((xb.qh[qhIndex + i] & kmask1) << 4));
+ reg[i/4][i%4] = dl * q - ml;
+ }
+ return reg;
+}
+
+
+#define QK8_0 32
+// struct block_q8_0 {
+// float16_t d; // delta
+// int8_t qs[QK8_0]; // quants
+// };
+#define sizeof_block_q8_0 34
diff --git a/ggml/src/kompute-shaders/op_add.comp b/ggml/src/kompute-shaders/op_add.comp
new file mode 100644
index 00000000..b7b76a79
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_add.comp
@@ -0,0 +1,58 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 1024) in;
+
+layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
+layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
+layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
+
+layout(push_constant) uniform PushConstants {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int nb00;
+ int nb01;
+ int nb02;
+ int nb03;
+ int ne10;
+ int ne11;
+ int ne12;
+ int ne13;
+ int nb10;
+ int nb11;
+ int nb12;
+ int nb13;
+ int ne0;
+ int nb0;
+ int nb1;
+ int nb2;
+ int nb3;
+ //int offs; // TODO: needed for GGML_OP_ACC, see metal code
+} pcs;
+
+// general-purpose kernel for addition of two tensors
+// pros: works for non-contiguous tensors, supports broadcast across dims 1, 2 and 3
+// cons: not very efficient
+void main() {
+ const uint i03 = gl_WorkGroupID.z;
+ const uint i02 = gl_WorkGroupID.y;
+ const uint i01 = gl_WorkGroupID.x;
+
+ const uint i13 = i03 % pcs.ne13;
+ const uint i12 = i02 % pcs.ne12;
+ const uint i11 = i01 % pcs.ne11;
+
+ int offs = 0; // TMP (see above)
+
+ uint src0_off = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + offs) / 4);
+ uint src1_off = uint((i13*pcs.nb13 + i12*pcs.nb12 + i11*pcs.nb11 ) / 4);
+ uint dst_off = uint((i03*pcs.nb3 + i02*pcs.nb2 + i01*pcs.nb1 + offs) / 4);
+
+ for (uint i0 = gl_LocalInvocationID.x; i0 < pcs.ne0; i0 += gl_WorkGroupSize.x) {
+ const uint i10 = i0 % pcs.ne10;
+ out_[pcs.outOff + dst_off + i0] = inA[pcs.inAOff + src0_off + i0] + inB[pcs.inBOff + src1_off + i10];
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_addrow.comp b/ggml/src/kompute-shaders/op_addrow.comp
new file mode 100644
index 00000000..2376a6b8
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_addrow.comp
@@ -0,0 +1,25 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 1) in;
+
+layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
+layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
+layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
+
+layout(push_constant) uniform PushConstants {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ uint row;
+} pcs;
+
+void main() {
+ const uint baseIndex = gl_WorkGroupID.x * 4;
+
+ for (uint x = 0; x < 4; x++) {
+ const uint i = baseIndex + x;
+ out_[i + pcs.outOff] = inA[i + pcs.inAOff] + inB[(i % pcs.row) + pcs.inBOff];
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_cpy_f16_f16.comp b/ggml/src/kompute-shaders/op_cpy_f16_f16.comp
new file mode 100644
index 00000000..d57247d2
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_cpy_f16_f16.comp
@@ -0,0 +1,52 @@
+#version 450
+
+#include "common.comp"
+
+#define IN_TYPE float16_t
+#define IN_TYPE_SIZE 2
+#define OUT_TYPE float16_t
+#define OUT_TYPE_SIZE 2
+
+layout(local_size_x = 1024) in;
+
+layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
+layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inOff;
+ uint outOff;
+ int ne00;
+ int ne01;
+ int ne02;
+ uint nb00;
+ uint nb01;
+ uint nb02;
+ uint nb03;
+ int ne0;
+ int ne1;
+ int ne2;
+ uint nb0;
+ uint nb1;
+ uint nb2;
+ uint nb3;
+} pcs;
+
+void main() {
+ const uint i03 = gl_WorkGroupID.z;
+ const uint i02 = gl_WorkGroupID.y;
+ const uint i01 = gl_WorkGroupID.x;
+
+ const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
+
+ const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
+ const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
+ const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
+ const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
+
+ const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
+
+ for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
+ const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
+ out_[dst_data+i00] = OUT_TYPE(in_[src]);
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_cpy_f16_f32.comp b/ggml/src/kompute-shaders/op_cpy_f16_f32.comp
new file mode 100644
index 00000000..b568bcd7
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_cpy_f16_f32.comp
@@ -0,0 +1,52 @@
+#version 450
+
+#include "common.comp"
+
+#define IN_TYPE float16_t
+#define IN_TYPE_SIZE 2
+#define OUT_TYPE float
+#define OUT_TYPE_SIZE 4
+
+layout(local_size_x = 1024) in;
+
+layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
+layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inOff;
+ uint outOff;
+ int ne00;
+ int ne01;
+ int ne02;
+ uint nb00;
+ uint nb01;
+ uint nb02;
+ uint nb03;
+ int ne0;
+ int ne1;
+ int ne2;
+ uint nb0;
+ uint nb1;
+ uint nb2;
+ uint nb3;
+} pcs;
+
+void main() {
+ const uint i03 = gl_WorkGroupID.z;
+ const uint i02 = gl_WorkGroupID.y;
+ const uint i01 = gl_WorkGroupID.x;
+
+ const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
+
+ const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
+ const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
+ const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
+ const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
+
+ const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
+
+ for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
+ const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
+ out_[dst_data+i00] = OUT_TYPE(in_[src]);
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_cpy_f32_f16.comp b/ggml/src/kompute-shaders/op_cpy_f32_f16.comp
new file mode 100644
index 00000000..99b22834
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_cpy_f32_f16.comp
@@ -0,0 +1,52 @@
+#version 450
+
+#include "common.comp"
+
+#define IN_TYPE float
+#define IN_TYPE_SIZE 4
+#define OUT_TYPE float16_t
+#define OUT_TYPE_SIZE 2
+
+layout(local_size_x = 1024) in;
+
+layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
+layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inOff;
+ uint outOff;
+ int ne00;
+ int ne01;
+ int ne02;
+ uint nb00;
+ uint nb01;
+ uint nb02;
+ uint nb03;
+ int ne0;
+ int ne1;
+ int ne2;
+ uint nb0;
+ uint nb1;
+ uint nb2;
+ uint nb3;
+} pcs;
+
+void main() {
+ const uint i03 = gl_WorkGroupID.z;
+ const uint i02 = gl_WorkGroupID.y;
+ const uint i01 = gl_WorkGroupID.x;
+
+ const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
+
+ const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
+ const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
+ const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
+ const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
+
+ const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
+
+ for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
+ const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
+ out_[dst_data+i00] = OUT_TYPE(in_[src]);
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_cpy_f32_f32.comp b/ggml/src/kompute-shaders/op_cpy_f32_f32.comp
new file mode 100644
index 00000000..2fc99849
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_cpy_f32_f32.comp
@@ -0,0 +1,52 @@
+#version 450
+
+#include "common.comp"
+
+#define IN_TYPE float
+#define IN_TYPE_SIZE 4
+#define OUT_TYPE float
+#define OUT_TYPE_SIZE 4
+
+layout(local_size_x = 1024) in;
+
+layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
+layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inOff;
+ uint outOff;
+ int ne00;
+ int ne01;
+ int ne02;
+ uint nb00;
+ uint nb01;
+ uint nb02;
+ uint nb03;
+ int ne0;
+ int ne1;
+ int ne2;
+ uint nb0;
+ uint nb1;
+ uint nb2;
+ uint nb3;
+} pcs;
+
+void main() {
+ const uint i03 = gl_WorkGroupID.z;
+ const uint i02 = gl_WorkGroupID.y;
+ const uint i01 = gl_WorkGroupID.x;
+
+ const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
+
+ const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
+ const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
+ const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
+ const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
+
+ const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
+
+ for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
+ const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
+ out_[dst_data+i00] = OUT_TYPE(in_[src]);
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_diagmask.comp b/ggml/src/kompute-shaders/op_diagmask.comp
new file mode 100644
index 00000000..291c3fc1
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_diagmask.comp
@@ -0,0 +1,30 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 1) in;
+
+layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
+layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
+
+layout(push_constant) uniform PushConstants {
+ uint inOff;
+ uint outOff;
+ uint n_past;
+ int ne00;
+ int ne01;
+} pcs;
+
+void main() {
+ const uint i02 = gl_WorkGroupID.z;
+ const uint i01 = gl_WorkGroupID.y;
+ const uint i00 = gl_WorkGroupID.x;
+
+ const uint index = i02*pcs.ne01*pcs.ne00 + i01*pcs.ne00 + i00;
+
+ if (i00 > pcs.n_past + i01) {
+ out_[index + pcs.outOff] = uintBitsToFloat(0xFF800000);
+ } else {
+ out_[index + pcs.outOff] = in_[index + pcs.inOff];
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_gelu.comp b/ggml/src/kompute-shaders/op_gelu.comp
new file mode 100644
index 00000000..9d8c5371
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_gelu.comp
@@ -0,0 +1,22 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 1) in;
+
+layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
+layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
+layout(push_constant) uniform PushConstants {
+ uint inOff;
+ uint outOff;
+} pcs;
+
+void main() {
+ const uint baseIndex = gl_WorkGroupID.x * 8;
+
+ for (uint x = 0; x < 8; x++) {
+ const uint i = baseIndex + x;
+ const float y = in_[i + pcs.inOff];
+ out_[i + pcs.outOff] = 0.5*y*(1.0 + tanh(clamp(SQRT_2_OVER_PI*y*(1.0 + GELU_COEF_A*y*y), -15.0, 15.0)));
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_getrows.comp b/ggml/src/kompute-shaders/op_getrows.comp
new file mode 100644
index 00000000..1a5581b2
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_getrows.comp
@@ -0,0 +1,17 @@
+void main() {
+ const uint i = gl_WorkGroupID.x;
+ const int r = inB[i + pcs.inBOff];
+
+ int z = 0;
+ for (uint ind = gl_LocalInvocationID.x; ind < pcs.ne00/16; ind += gl_WorkGroupSize.x) {
+ const uint inIndex = (r * pcs.nb01 + pcs.inAOff) + ind/NL * SIZE_OF_BLOCK;
+ const mat4 result = dequantize_block(inIndex, ind%NL);
+ for (uint j = 0; j < 4; ++j) {
+ for (uint k = 0; k < 4; ++k) {
+ const uint outIndex = i * pcs.nb1/BYTES_FOR_TYPE + pcs.outOff + z;
+ out_[outIndex] = result[j][k];
+ ++z;
+ }
+ }
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_getrows_f16.comp b/ggml/src/kompute-shaders/op_getrows_f16.comp
new file mode 100644
index 00000000..48c93610
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_getrows_f16.comp
@@ -0,0 +1,31 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 1) in;
+
+layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; };
+layout (binding = 1) readonly buffer tensorInB { int inB[]; };
+layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int nb01;
+ int nb1;
+} pcs;
+
+void dequantize_row_f16(uint x /*Based from inA unaligned*/, uint y /*Based from out_*/, int k) {
+ for (int j = 0; j < k; j++) {
+ out_[y + j] = inA[x + j];
+ }
+}
+
+void main() {
+ const uint i = gl_WorkGroupID.x;
+ const int r = inB[i + pcs.inBOff];
+
+ dequantize_row_f16(r*pcs.nb01/2/*bytes for float16*/ + pcs.inAOff, i*pcs.nb1/4 + pcs.outOff, pcs.ne00);
+}
diff --git a/ggml/src/kompute-shaders/op_getrows_f32.comp b/ggml/src/kompute-shaders/op_getrows_f32.comp
new file mode 100644
index 00000000..9d7acdaf
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_getrows_f32.comp
@@ -0,0 +1,31 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 1) in;
+
+layout (binding = 0) readonly buffer tensorInA { float inA[]; };
+layout (binding = 1) readonly buffer tensorInB { int inB[]; };
+layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int nb01;
+ int nb1;
+} pcs;
+
+void dequantize_row_f32(uint x /*Based from inA unaligned*/, uint y /*Based from out_*/, int k) {
+ for (int j = 0; j < k; j++) {
+ out_[y + j] = inA[x + j];
+ }
+}
+
+void main() {
+ const uint i = gl_WorkGroupID.x;
+ const int r = inB[i + pcs.inBOff];
+
+ dequantize_row_f32(r*pcs.nb01/4 + pcs.inAOff, i*pcs.nb1/4 + pcs.outOff, pcs.ne00);
+}
diff --git a/ggml/src/kompute-shaders/op_getrows_q4_0.comp b/ggml/src/kompute-shaders/op_getrows_q4_0.comp
new file mode 100644
index 00000000..32b2e891
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_getrows_q4_0.comp
@@ -0,0 +1,38 @@
+#version 450
+
+#include "common.comp"
+
+#define NL 2
+#define BYTES_FOR_TYPE 4 /*bytes for float*/
+#define SIZE_OF_BLOCK sizeof_block_q4_0
+
+layout(local_size_x = 1) in;
+
+layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
+layout (binding = 1) readonly buffer tensorInB { int inB[]; };
+layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int nb01;
+ int nb1;
+} pcs;
+
+block_q4_0 get_unaligned_block_q4_0(uint index) {
+ block_q4_0 fres;
+ fres.d = u8BufToFloat16(inA, index);
+ [[unroll]] for (uint it = 0; it != QK4_0 / 2; it++) {
+ fres.qs[it] = inA[index+2+it];
+ }
+ return fres;
+}
+
+mat4 dequantize_block(uint index, uint il) {
+ const block_q4_0 block = get_unaligned_block_q4_0(index);
+ return dequantize_q4_0(block, il);
+}
+
+#include "op_getrows.comp"
diff --git a/ggml/src/kompute-shaders/op_getrows_q4_1.comp b/ggml/src/kompute-shaders/op_getrows_q4_1.comp
new file mode 100644
index 00000000..87f2fbe1
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_getrows_q4_1.comp
@@ -0,0 +1,39 @@
+#version 450
+
+#include "common.comp"
+
+#define NL 2
+#define BYTES_FOR_TYPE 4 /*bytes for float*/
+#define SIZE_OF_BLOCK sizeof_block_q4_1
+
+layout(local_size_x = 1) in;
+
+layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
+layout (binding = 1) readonly buffer tensorInB { int inB[]; };
+layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int nb01;
+ int nb1;
+} pcs;
+
+block_q4_1 get_unaligned_block_q4_1(uint index) {
+ block_q4_1 fres;
+ fres.d = u8BufToFloat16(inA, index);
+ fres.m = u8BufToFloat16(inA, index+2);
+ [[unroll]] for (uint it = 0; it != QK4_1 / 2; it++) {
+ fres.qs[it] = inA[index+4+it];
+ }
+ return fres;
+}
+
+mat4 dequantize_block(uint index, uint il) {
+ const block_q4_1 block = get_unaligned_block_q4_1(index);
+ return dequantize_q4_1(block, il);
+}
+
+#include "op_getrows.comp"
diff --git a/ggml/src/kompute-shaders/op_getrows_q6_k.comp b/ggml/src/kompute-shaders/op_getrows_q6_k.comp
new file mode 100644
index 00000000..9ce3545d
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_getrows_q6_k.comp
@@ -0,0 +1,44 @@
+#version 450
+
+#include "common.comp"
+
+#define NL 16
+#define BYTES_FOR_TYPE 4 /*bytes for float*/
+#define SIZE_OF_BLOCK sizeof_block_q6_k
+
+layout(local_size_x = 1) in;
+
+layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
+layout (binding = 1) readonly buffer tensorInB { int inB[]; };
+layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int nb01;
+ int nb1;
+} pcs;
+
+block_q6_k get_unaligned_block_q6_k(uint index) {
+ block_q6_k fres;
+ [[unroll]] for (uint it = 0; it != QK_K / 2; it++) {
+ fres.ql[it] = inA[index + it];
+ }
+ [[unroll]] for (uint it = 0; it != QK_K / 4; it++) {
+ fres.qh[it] = inA[index + QK_K/2 + it];
+ }
+ [[unroll]] for (uint it = 0; it != QK_K / 16; it++) {
+ fres.scales[it] = int8_t(inA[index + QK_K/2 + QK_K/4 + it]);
+ }
+ fres.d = u8BufToFloat16(inA, index + QK_K/2 + QK_K/4 + QK_K/16);
+ return fres;
+}
+
+mat4 dequantize_block(uint index, uint il) {
+ const block_q6_k block = get_unaligned_block_q6_k(index);
+ return dequantize_q6_k(block, il);
+}
+
+#include "op_getrows.comp"
diff --git a/ggml/src/kompute-shaders/op_mul.comp b/ggml/src/kompute-shaders/op_mul.comp
new file mode 100644
index 00000000..c92647c4
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_mul.comp
@@ -0,0 +1,52 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 1024) in;
+
+layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
+layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
+layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
+
+layout(push_constant) uniform PushConstants {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int nb00;
+ int nb01;
+ int nb02;
+ int nb03;
+ int ne10;
+ int ne11;
+ int ne12;
+ int ne13;
+ int nb10;
+ int nb11;
+ int nb12;
+ int nb13;
+ int ne0;
+ int nb0;
+ int nb1;
+ int nb2;
+ int nb3;
+} pcs;
+
+void main() {
+ const uint i03 = gl_WorkGroupID.z;
+ const uint i02 = gl_WorkGroupID.y;
+ const uint i01 = gl_WorkGroupID.x;
+
+ const uint i13 = i03 % pcs.ne13;
+ const uint i12 = i02 % pcs.ne12;
+ const uint i11 = i01 % pcs.ne11;
+
+ uint src0_off = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01) / 4);
+ uint src1_off = uint((i13*pcs.nb13 + i12*pcs.nb12 + i11*pcs.nb11) / 4);
+ uint dst_off = uint((i03*pcs.nb3 + i02*pcs.nb2 + i01*pcs.nb1) / 4);
+
+ for (uint i0 = gl_LocalInvocationID.x; i0 < pcs.ne0; i0 += gl_WorkGroupSize.x) {
+ const uint i10 = i0 % pcs.ne10;
+ out_[pcs.outOff + dst_off + i0] = inA[pcs.inAOff + src0_off + i0] * inB[pcs.inBOff + src1_off + i10];
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_mul_mat_f16.comp b/ggml/src/kompute-shaders/op_mul_mat_f16.comp
new file mode 100644
index 00000000..8f0a9031
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_mul_mat_f16.comp
@@ -0,0 +1,67 @@
+#version 450
+
+#include "common.comp"
+
+#extension GL_KHR_shader_subgroup_arithmetic : require
+
+layout(local_size_x_id = 0) in;
+
+layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; };
+layout (binding = 1) readonly buffer tensorInB { float inB[]; };
+layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int ne01;
+ int ne02;
+ uint nb00;
+ uint nb01;
+ uint nb02;
+ int ne10;
+ int ne11;
+ int ne12;
+ uint nb10;
+ uint nb11;
+ uint nb12;
+ int ne0;
+ int ne1;
+ uint r2;
+ uint r3;
+} pcs;
+
+#define N_F16_F32 4
+
+void main() {
+ const uint r0 = gl_WorkGroupID.x;
+ const uint rb = gl_WorkGroupID.y*N_F16_F32;
+ const uint im = gl_WorkGroupID.z;
+
+ const uint i12 = im%pcs.ne12;
+ const uint i13 = im/pcs.ne12;
+
+ const uint offset0 = r0*pcs.nb01 + (i12/pcs.r2)*pcs.nb02 + (i13/pcs.r3)*pcs.nb02*pcs.ne02;
+
+ const uint x = offset0 / 2 + pcs.inAOff; // Based from inA
+
+ for (uint row = 0; row < N_F16_F32; ++row) {
+ uint r1 = rb + row;
+ if (r1 >= pcs.ne11) {
+ break;
+ }
+
+ const uint y = (r1*pcs.nb11 + im*pcs.nb12) / 4 + pcs.inBOff; // Based from inB
+
+ float sumf = 0;
+ for (uint i = gl_SubgroupInvocationID.x; i < pcs.ne00; i += gl_SubgroupSize) {
+ sumf += float(inA[x+i]) * float(inB[y+i]);
+ }
+
+ const float all_sum = subgroupAdd(sumf);
+ if (subgroupElect()) {
+ out_[im*pcs.ne1*pcs.ne0 + r1*pcs.ne0 + r0 + pcs.outOff] = all_sum;
+ }
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_mul_mat_mat_f32.comp b/ggml/src/kompute-shaders/op_mul_mat_mat_f32.comp
new file mode 100644
index 00000000..d1ca4ad6
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_mul_mat_mat_f32.comp
@@ -0,0 +1,51 @@
+#version 450
+
+#include "common.comp"
+
+#extension GL_KHR_shader_subgroup_arithmetic : require
+#extension GL_EXT_debug_printf : enable
+
+// device subgroup size
+layout (local_size_x_id = 0) in;
+
+layout(binding = 0) readonly buffer tensorInA { float inA[]; };
+layout(binding = 1) readonly buffer tensorInB { float inB[]; };
+layout(binding = 2) writeonly buffer tensorOut { float out_[]; };
+
+layout(push_constant) uniform parameter {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int ne01;
+ int ne02;
+ int ne11;
+ int ne12;
+ uint nb01;
+ uint nb02;
+ uint nb11;
+ uint nb12;
+ uint nb1;
+ uint nb2;
+}
+pcs;
+
+
+void main() {
+ uvec3 gid = gl_WorkGroupID;
+
+ uint bc_ab = pcs.ne12 > pcs.ne02 ? gid.z / (pcs.ne12 / pcs.ne02) : gid.z;
+ uint bc_ba = pcs.ne02 > pcs.ne12 ? gid.z / (pcs.ne02 / pcs.ne12) : gid.z;
+
+ const uint x = (gid.x*pcs.nb01 + bc_ab*pcs.nb02) / 4 + pcs.inAOff; // Based from inA
+ const uint y = (gid.y*pcs.nb11 + bc_ba*pcs.nb12) / 4 + pcs.inBOff; // based from inB
+ float sum = 0.0f;
+ for (uint i = gl_SubgroupInvocationID.x; i < pcs.ne00; i += gl_SubgroupSize) {
+ sum += float(inA[x+i]) * float(inB[y+i]);
+ }
+
+ const float all_sum = subgroupAdd(sum);
+ if (subgroupElect()) {
+ out_[gid.z*(pcs.nb2/4) + gid.y*(pcs.nb1/4) + gid.x + pcs.outOff] = all_sum;
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_mul_mat_q4_0.comp b/ggml/src/kompute-shaders/op_mul_mat_q4_0.comp
new file mode 100644
index 00000000..b0cea8bb
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_mul_mat_q4_0.comp
@@ -0,0 +1,33 @@
+#version 450
+
+#include "common.comp"
+
+#define BLOCKS_IN_QUANT QK4_0
+#define SIZE_OF_BLOCK sizeof_block_q4_0
+#define N_ROWS 4
+
+#include "op_mul_mv_q_n_pre.comp"
+
+// The q4_0 version of this function
+float block_q_n_dot_y(uint block_index, uint yb, uint il) {
+ vec2 acc = vec2(0.0, 0.0);
+ const uint index = (block_index) * SIZE_OF_BLOCK + pcs.inAOff;
+ float d = float(u8BufToFloat16(inA, index));
+ float sumy = 0.0f;
+ for (int i = 0; i < BLOCKS_IN_QUANT/4; i+=2) {
+ const uint16_t b = u8BufToU16(inA, index + 2 + il + i);
+
+ const float yl0 = inB[yb + i];
+ const float yl1 = inB[yb + i + 1];
+ const float yl8 = inB[yb + i + BLOCKS_IN_QUANT/2];
+ const float yl9 = inB[yb + i + BLOCKS_IN_QUANT/2 + 1];
+
+ sumy += yl0 + yl1 + yl8 + yl9;
+
+ acc[0] += yl0 * (b & 0x000F) + yl1 / 256.f * (b & 0x0F00);
+ acc[1] += yl8 / 16.f * (b & 0x00F0) + yl9 / 4096.f * (b & 0xF000);
+ }
+ return d * (sumy * -8.f + acc[0] + acc[1]);
+}
+
+#include "op_mul_mv_q_n.comp"
diff --git a/ggml/src/kompute-shaders/op_mul_mat_q4_1.comp b/ggml/src/kompute-shaders/op_mul_mat_q4_1.comp
new file mode 100644
index 00000000..8582c61a
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_mul_mat_q4_1.comp
@@ -0,0 +1,35 @@
+#version 450
+
+#include "common.comp"
+
+#define BLOCKS_IN_QUANT QK4_1
+#define SIZE_OF_BLOCK sizeof_block_q4_1
+#define N_ROWS 4
+
+#include "op_mul_mv_q_n_pre.comp"
+
+// The q4_1 version of this function
+float block_q_n_dot_y(uint block_index, uint yb, uint il) {
+ vec2 acc = vec2(0.0, 0.0);
+ const uint index = (block_index) * SIZE_OF_BLOCK + pcs.inAOff;
+ float d = float(u8BufToFloat16(inA, index));
+ float m = float(u8BufToFloat16(inA, index+2));
+
+ float sumy = 0.0f;
+ for (int i = 0; i < BLOCKS_IN_QUANT/4; i+=2) {
+ const uint16_t b = u8BufToU16(inA, index + 4 + il + i);
+
+ const float yl0 = inB[yb + i];
+ const float yl1 = inB[yb + i + 1];
+ const float yl8 = inB[yb + i + BLOCKS_IN_QUANT/2];
+ const float yl9 = inB[yb + i + BLOCKS_IN_QUANT/2 + 1];
+
+ sumy += yl0 + yl1 + yl8 + yl9;
+
+ acc[0] += yl0 * (b & 0x000F) + yl1 / 256.f * (b & 0x0F00);
+ acc[1] += yl8 / 16.f * (b & 0x00F0) + yl9 / 4096.f * (b & 0xF000);
+ }
+ return d * (acc[0] + acc[1]) + sumy * m;
+}
+
+#include "op_mul_mv_q_n.comp"
diff --git a/ggml/src/kompute-shaders/op_mul_mat_q6_k.comp b/ggml/src/kompute-shaders/op_mul_mat_q6_k.comp
new file mode 100644
index 00000000..c9baebdf
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_mul_mat_q6_k.comp
@@ -0,0 +1,94 @@
+#version 450
+
+#include "common.comp"
+
+#define SIZE_OF_BLOCK sizeof_block_q6_k
+
+layout(local_size_x_id = 0) in;
+layout(local_size_y_id = 1) in;
+layout(local_size_z = 1) in;
+
+layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
+layout (binding = 1) readonly buffer tensorInB { float inB[]; };
+layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int ne10;
+ int ne0;
+ int ne1;
+ int ne01;
+ int gqa;
+} pcs;
+
+void main() {
+ const uint8_t kmask1 = uint8_t(0x03);
+ const uint8_t kmask2 = uint8_t(0x0C);
+ const uint8_t kmask3 = uint8_t(0x30);
+ const uint8_t kmask4 = uint8_t(0xC0);
+
+ const uint nb = pcs.ne00/QK_K;
+
+ const uint r0 = gl_WorkGroupID.x;
+ const uint r1 = gl_WorkGroupID.y;
+ const uint r2 = gl_WorkGroupID.z;
+
+ const uint row = (r0 * gl_NumSubgroups + gl_SubgroupID);
+ const uint offset0 = r2/pcs.gqa*(nb*pcs.ne0);
+ const uint x = row * nb + offset0; // Based from inA without base offset
+ const uint yy = r1*pcs.ne10 + r2*pcs.ne00*pcs.ne1+pcs.inBOff; // Based from inB
+
+ float sumf = 0;
+
+ // bits of invocation ID for gl_SubgroupSize=32:
+ // x x x x x
+ // 4 3 2 1 0
+ // ( tid ) ix
+ // ip ( il )
+
+ const uint block_stride = gl_SubgroupSize / 16; // number of blocks each subgroup processes
+ const uint tid = gl_SubgroupInvocationID/block_stride; // first block_stride groups have tid=0
+ const uint ix = gl_SubgroupInvocationID%block_stride; // first block is 0..block_stride-1
+ const uint ip = tid/8; // first or second half of block (0 or 1)
+ const uint il = tid%8; // each half has 8 parts, one per scale
+ const uint n = 4; // 4 scales at a time (and 4 sums)
+ const uint l0 = n*il; // offset into half-block, 0..28
+ const uint is = 8*ip + l0/16; // 0, 1, 8, 9
+
+ const uint y_offset = 128*ip + l0;
+ const uint q_offset_l = 64*ip + l0;
+ const uint q_offset_h = 32*ip + l0;
+
+ for (uint i = ix; i < nb; i += block_stride) {
+
+ const uint baseIndex = (x + i) * SIZE_OF_BLOCK + pcs.inAOff;
+
+ const uint qlIndex = q_offset_l;
+ const uint q2Index = qlIndex + QK_K/8;
+ const uint qhIndex = q_offset_h;
+ const uint y = yy + i * QK_K + y_offset;
+
+ float sums[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ for (uint l = 0; l < n; ++l) {
+ const uint8_t currentQ1 = inA[baseIndex + qlIndex + l];
+ const uint8_t currentQ2 = inA[baseIndex + q2Index + l];
+ const uint8_t currentQh = inA[baseIndex + QK_K/2 + qhIndex + l];
+
+ sums[0] += inB[y+l+ 0] * (int8_t((currentQ1 & 0xF) | ((currentQh & kmask1) << 4)) - 32);
+ sums[1] += inB[y+l+32] * (int8_t((currentQ2 & 0xF) | ((currentQh & kmask2) << 2)) - 32);
+ sums[2] += inB[y+l+64] * (int8_t((currentQ1 >> 4) | ((currentQh & kmask3) << 0)) - 32);
+ sums[3] += inB[y+l+96] * (int8_t((currentQ2 >> 4) | ((currentQh & kmask4) >> 2)) - 32);
+ }
+
+ float d = u8BufToFloat16(inA, baseIndex + QK_K/2 + QK_K/4 + QK_K/16);
+ sumf += d * (sums[0] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + is]) + sums[1] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + 2 + is]) + sums[2] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + 4 + is]) + sums[3] * int8_t(inA[baseIndex + QK_K/2 + QK_K/4 + 6 + is]));
+ }
+
+ const float tot = subgroupAdd(sumf);
+ if (subgroupElect()) {
+ out_[r1*pcs.ne0 + r2*pcs.ne0*pcs.ne1 + row + pcs.outOff] = tot;
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_mul_mat_q8_0.comp b/ggml/src/kompute-shaders/op_mul_mat_q8_0.comp
new file mode 100644
index 00000000..34d015e9
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_mul_mat_q8_0.comp
@@ -0,0 +1,73 @@
+#version 450
+
+#include "common.comp"
+
+#include "op_mul_mv_q_n_pre.comp"
+
+#define SIZE_OF_D 2
+
+#define N_DST 4 // each SIMD group works on 4 rows
+#define N_SIMDGROUP 2 // number of SIMD groups in a thread group
+#define N_SIMDWIDTH 32 // assuming SIMD group size is 32
+
+#define NB_Q8_0 8
+
+void main() {
+ // NB: hack to make compatible with AMD GPUs that have a subgroup size of 64
+ if (gl_SubgroupInvocationID > 31)
+ return;
+
+ const int nr = N_DST;
+ const int nsg = N_SIMDGROUP;
+ const int nw = N_SIMDWIDTH;
+
+ const int nb = pcs.ne00/QK8_0;
+ const uint r0 = gl_WorkGroupID.x;
+ const uint r1 = gl_WorkGroupID.y;
+ const uint im = gl_WorkGroupID.z;
+
+ const uint first_row = (r0 * nsg + gl_SubgroupID) * nr;
+
+ const uint i12 = im%pcs.ne12;
+ const uint i13 = im/pcs.ne12;
+
+ const uint offset0 = first_row * nb + (i12/pcs.r2)*(nb*pcs.ne01) + (i13/pcs.r3)*(nb*pcs.ne01*pcs.ne02);
+
+ const uint x = offset0*sizeof_block_q8_0 + pcs.inAOff; // Based from inA
+ const uint y = r1*pcs.ne10 + im*pcs.ne00*pcs.ne1 + pcs.inBOff; // based from inB
+
+ float yl[NB_Q8_0];
+ float sumf[N_DST]={0.f, 0.f, 0.f, 0.f};
+
+ const uint ix = gl_SubgroupInvocationID.x/4;
+ const uint il = gl_SubgroupInvocationID.x%4;
+
+ uint yb = y + ix * QK8_0 + NB_Q8_0*il;
+
+ // each thread in a SIMD group deals with NB_Q8_0 quants at a time
+ for (uint ib = ix; ib < nb; ib += nw/4) {
+ for (int i = 0; i < NB_Q8_0; ++i) {
+ yl[i] = inB[yb + i];
+ }
+
+ for (int row = 0; row < nr; row++) {
+ const uint block_offset = (ib+row*nb) * sizeof_block_q8_0;
+ float sumq = 0.f;
+ for (int iq = 0; iq < NB_Q8_0; ++iq) {
+ const int8_t qs_iq = int8_t(inA[x + block_offset + SIZE_OF_D + NB_Q8_0*il + iq]);
+ sumq += qs_iq * yl[iq];
+ }
+ const float16_t d = u8BufToFloat16(inA, x + block_offset);
+ sumf[row] += sumq*d;
+ }
+
+ yb += NB_Q8_0 * nw;
+ }
+
+ for (int row = 0; row < nr; ++row) {
+ const float tot = subgroupAdd(sumf[row]);
+ if (subgroupElect() && first_row + row < pcs.ne01) {
+ out_[r1*pcs.ne0 + im*pcs.ne0*pcs.ne1 + first_row + row] = tot;
+ }
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_mul_mv_q_n.comp b/ggml/src/kompute-shaders/op_mul_mv_q_n.comp
new file mode 100644
index 00000000..440b5ab2
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_mul_mv_q_n.comp
@@ -0,0 +1,48 @@
+void main() {
+ // NB: hack to make compatible with AMD GPUs that have a subgroup size of 64
+ if (gl_SubgroupInvocationID > 31)
+ return;
+
+ const uint nb = uint(pcs.ne00/BLOCKS_IN_QUANT);
+
+ const uint r0 = gl_WorkGroupID.x;
+ const uint r1 = gl_WorkGroupID.y;
+ const uint im = gl_WorkGroupID.z;
+
+ const uint first_row = (r0 * gl_NumSubgroups + gl_SubgroupID) * N_ROWS;
+
+ const uint i12 = im%pcs.ne12;
+ const uint i13 = im/pcs.ne12;
+
+ const uint offset0 = first_row * nb + (i12/pcs.r2)*(nb*pcs.ne01) + (i13/pcs.r3)*(nb*pcs.ne01*pcs.ne02);
+
+ const uint x = offset0; // Based from inA without base offset
+ const uint y = r1*uint(pcs.ne10)+im*pcs.ne00*pcs.ne1+pcs.inBOff; // Based from inB
+
+ float sumf[N_ROWS] = {0.0f, 0.0f, 0.0f, 0.0f};
+
+ const uint ix = gl_SubgroupInvocationID/2;
+ const uint il = (BLOCKS_IN_QUANT/4)*(gl_SubgroupInvocationID%2);
+
+ uint yb = y + ix * BLOCKS_IN_QUANT + il;
+
+ //debugPrintfEXT("gl_NumSubgroups=%d, gl_SubgroupID=%d, gl_SubgroupInvocationID=%d, glSubgroupSize=%d, gl_WorkGroupSize.x=%d, gl_WorkGroupSize.y=%d, gl_WorkGroupSize.z=%d\n",
+ // gl_NumSubgroups, gl_SubgroupID, gl_SubgroupInvocationID, gl_SubgroupSize,
+ // gl_WorkGroupSize.x, gl_WorkGroupSize.y, gl_WorkGroupSize.z);
+
+ for (uint ib = ix; ib < nb; ib += 16) {
+ for (int row = 0; row < N_ROWS; row++) {
+ const uint block_index = x + ib + row * nb;
+ sumf[row] += block_q_n_dot_y(block_index, yb, il);
+ }
+
+ yb += BLOCKS_IN_QUANT * 16;
+ }
+
+ for (int row = 0; row < N_ROWS; ++row) {
+ const float tot = subgroupAdd(sumf[row]);
+ if (first_row + row < pcs.ne01 && subgroupElect()) {
+ out_[r1*pcs.ne0 + im*pcs.ne0*pcs.ne1 + first_row + row + pcs.outOff] = tot;
+ }
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_mul_mv_q_n_pre.comp b/ggml/src/kompute-shaders/op_mul_mv_q_n_pre.comp
new file mode 100644
index 00000000..7912b09a
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_mul_mv_q_n_pre.comp
@@ -0,0 +1,22 @@
+layout(local_size_x_id = 0) in;
+layout(local_size_y = 1) in;
+layout(local_size_z = 1) in;
+
+layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
+layout (binding = 1) readonly buffer tensorInB { float inB[]; };
+layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
+
+layout (push_constant) uniform parameter {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int ne01;
+ int ne02;
+ int ne10;
+ int ne12;
+ int ne0;
+ int ne1;
+ uint r2;
+ uint r3;
+} pcs;
diff --git a/ggml/src/kompute-shaders/op_norm.comp b/ggml/src/kompute-shaders/op_norm.comp
new file mode 100644
index 00000000..ad0c3c01
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_norm.comp
@@ -0,0 +1,84 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 256) in;
+
+layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
+layout(binding = 1) buffer restrict tensorOut { float out_[]; };
+
+layout(push_constant) uniform PushConstants {
+ uint inOff;
+ uint outOff;
+ uint ne00;
+ uint nb01;
+ float eps;
+} pcs;
+
+shared float sum[gl_WorkGroupSize.x];
+
+void main() {
+ const uint x = (gl_WorkGroupID.x*pcs.nb01/4) + pcs.inOff; // Based from in_
+ // MEAN
+ // parallel sum
+ sum[gl_LocalInvocationID.x] = 0.0;
+ for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
+ sum[gl_LocalInvocationID.x] += in_[x+i00];
+ }
+
+ // reduce
+ barrier();
+ memoryBarrierShared();
+ [[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) {
+ if (gl_LocalInvocationID.x < i) {
+ sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i];
+ }
+ barrier();
+ memoryBarrierShared();
+ }
+
+ // broadcast
+ if (gl_LocalInvocationID.x == 0) {
+ sum[0] /= float(pcs.ne00);
+ }
+ barrier();
+ memoryBarrierShared();
+ const float mean = sum[0];
+
+ // recenter
+ const uint y = (gl_WorkGroupID.x*pcs.ne00) + pcs.outOff; // Based from out_
+ for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
+ out_[y+i00] = in_[x+i00] - mean;
+ }
+
+ // VARIANCE
+ // parallel sum
+ sum[gl_LocalInvocationID.x] = 0.0;
+ for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
+ sum[gl_LocalInvocationID.x] += out_[y+i00] * out_[y+i00];
+ }
+
+ // reduce
+ barrier();
+ memoryBarrierShared();
+ [[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) {
+ if (gl_LocalInvocationID.x < i) {
+ sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i];
+ }
+ barrier();
+ memoryBarrierShared();
+ }
+
+ // broadcast
+ if (gl_LocalInvocationID.x == 0) {
+ sum[0] /= float(pcs.ne00);
+ }
+ barrier();
+ memoryBarrierShared();
+ const float variance = sum[0];
+
+ const float scale = 1.0f/sqrt(variance + pcs.eps);
+ for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
+ out_[y+i00] *= scale;
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_relu.comp b/ggml/src/kompute-shaders/op_relu.comp
new file mode 100644
index 00000000..52a601fe
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_relu.comp
@@ -0,0 +1,21 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 1) in;
+
+layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
+layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
+layout(push_constant) uniform PushConstants {
+ uint inOff;
+ uint outOff;
+} pcs;
+
+void main() {
+ const uint baseIndex = gl_WorkGroupID.x * 4;
+
+ for (uint x = 0; x < 4; x++) {
+ const uint i = baseIndex + x;
+ out_[i + pcs.outOff] = max(0.0, in_[i + pcs.inOff]);
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_rmsnorm.comp b/ggml/src/kompute-shaders/op_rmsnorm.comp
new file mode 100644
index 00000000..da658c16
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_rmsnorm.comp
@@ -0,0 +1,53 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 512) in;
+
+layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
+layout(binding = 1) buffer restrict tensorOut { float out_[]; };
+
+layout(push_constant) uniform PushConstants {
+ uint inOff;
+ uint outOff;
+ uint ne00;
+ uint nb01;
+ float eps;
+} pcs;
+
+shared float sum[gl_WorkGroupSize.x];
+
+void main() {
+ const uint x = (gl_WorkGroupID.x*pcs.nb01/4) + pcs.inOff; // Based from in_
+
+ // parallel sum
+ sum[gl_LocalInvocationID.x] = 0.0;
+ for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
+ sum[gl_LocalInvocationID.x] += in_[x+i00] * in_[x+i00];
+ }
+
+ // reduce
+ barrier();
+ memoryBarrierShared();
+ [[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) {
+ if (gl_LocalInvocationID.x < i) {
+ sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i];
+ }
+ barrier();
+ memoryBarrierShared();
+ }
+
+ // broadcast
+ if (gl_LocalInvocationID.x == 0) {
+ sum[0] /= float(pcs.ne00);
+ }
+ barrier();
+ memoryBarrierShared();
+
+ const float scale = 1.0f/sqrt(sum[0] + pcs.eps);
+
+ const uint y = (gl_WorkGroupID.x*pcs.ne00) + pcs.outOff; // Based from out_
+ for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
+ out_[y+i00] = in_[x+i00] * scale;
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_rope_f16.comp b/ggml/src/kompute-shaders/op_rope_f16.comp
new file mode 100644
index 00000000..1a4058b3
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_rope_f16.comp
@@ -0,0 +1,73 @@
+#version 450
+
+#include "rope_common.comp"
+
+layout(binding = 0) buffer restrict readonly tensorInA { float16_t inA[]; };
+layout(binding = 1) buffer restrict readonly tensorInB { int inB[]; };
+layout(binding = 2) buffer restrict writeonly tensorOut { float16_t out_[]; };
+
+void main() {
+ const uint i3 = gl_WorkGroupID.z;
+ const uint i2 = gl_WorkGroupID.y;
+ const uint i1 = gl_WorkGroupID.x;
+
+ const bool is_neox = (pcs.mode & 2) != 0;
+
+ float corr_dims[2];
+ rope_yarn_corr_dims(pcs.n_dims, pcs.n_ctx_orig, pcs.freq_base, pcs.beta_fast, pcs.beta_slow, corr_dims);
+
+ const float theta_scale = pow(pcs.freq_base, -2.0/pcs.n_dims);
+
+ const int p = inB[pcs.inBOff + i2];
+
+ float theta = float(p);
+
+ if (!is_neox) {
+ for (uint i0 = 0; i0 < pcs.ne0; i0 += 2) {
+ float cos_theta, sin_theta;
+ rope_yarn(theta, pcs.freq_scale, corr_dims, i0, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
+
+ theta *= theta_scale;
+
+ const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 2) + pcs.inAOff; // Based from in
+ const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 2) + pcs.outOff; // Based from out_
+
+ const float x0 = float(inA[src]);
+ const float x1 = float(inA[src+1]);
+
+ out_[dst_data] = float16_t(x0*cos_theta - x1*sin_theta);
+ out_[dst_data+1] = float16_t(x0*sin_theta + x1*cos_theta);
+ }
+ } else {
+ const float inv_ndims = -1.f/pcs.n_dims;
+ for (uint ic = 0; ic < pcs.n_dims; ic += 2) {
+ const uint cur_rot = ic;
+
+ float cos_theta, sin_theta;
+ rope_yarn(theta, pcs.freq_scale, corr_dims, cur_rot, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
+
+ theta *= theta_scale;
+
+ const uint i0 = ic/2;
+
+ const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 2) + pcs.inAOff; // Based from in
+ const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 2) + pcs.outOff; // Based from out_
+
+ const float x0 = float(inA[src]);
+ const float x1 = float(inA[src+pcs.n_dims/2]);
+
+ out_[dst_data] = float16_t(x0*cos_theta - x1*sin_theta);
+ out_[dst_data+pcs.n_dims/2] = float16_t(x0*sin_theta + x1*cos_theta);
+ }
+
+ for (uint ic = pcs.n_dims; ic < pcs.ne0; ic += 2) {
+ const uint i0 = ic;
+
+ const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 2) + pcs.inAOff; // Based from in
+ const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 2) + pcs.outOff; // Based from out_
+
+ out_[dst_data + 0] = inA[src + 0];
+ out_[dst_data + 1] = inA[src + 1];
+ }
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_rope_f32.comp b/ggml/src/kompute-shaders/op_rope_f32.comp
new file mode 100644
index 00000000..65e03827
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_rope_f32.comp
@@ -0,0 +1,73 @@
+#version 450
+
+#include "rope_common.comp"
+
+layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
+layout(binding = 1) buffer restrict readonly tensorInB { int inB[]; };
+layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
+
+void main() {
+ const uint i3 = gl_WorkGroupID.z;
+ const uint i2 = gl_WorkGroupID.y;
+ const uint i1 = gl_WorkGroupID.x;
+
+ const bool is_neox = (pcs.mode & 2) != 0;
+
+ float corr_dims[2];
+ rope_yarn_corr_dims(pcs.n_dims, pcs.n_ctx_orig, pcs.freq_base, pcs.beta_fast, pcs.beta_slow, corr_dims);
+
+ const float theta_scale = pow(pcs.freq_base, -2.0/pcs.n_dims);
+
+ const int p = inB[pcs.inBOff + i2];
+
+ float theta = float(p);
+
+ if (!is_neox) {
+ for (uint i0 = 0; i0 < pcs.ne0; i0 += 2) {
+ float cos_theta, sin_theta;
+ rope_yarn(theta, pcs.freq_scale, corr_dims, i0, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
+
+ theta *= theta_scale;
+
+ const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inAOff; // Based from in
+ const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_
+
+ const float x0 = inA[src];
+ const float x1 = inA[src+1];
+
+ out_[dst_data] = x0*cos_theta - x1*sin_theta;
+ out_[dst_data+1] = x0*sin_theta + x1*cos_theta;
+ }
+ } else {
+ const float inv_ndims = -1.f/pcs.n_dims;
+ for (uint ic = 0; ic < pcs.n_dims; ic += 2) {
+ const uint cur_rot = ic;
+
+ float cos_theta, sin_theta;
+ rope_yarn(theta, pcs.freq_scale, corr_dims, cur_rot, pcs.ext_factor, pcs.attn_factor, cos_theta, sin_theta);
+
+ theta *= theta_scale;
+
+ const uint i0 = ic/2;
+
+ const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inAOff; // Based from in
+ const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_
+
+ const float x0 = inA[src];
+ const float x1 = inA[src+pcs.n_dims/2];
+
+ out_[dst_data] = x0*cos_theta - x1*sin_theta;
+ out_[dst_data+pcs.n_dims/2] = x0*sin_theta + x1*cos_theta;
+ }
+
+ for (uint ic = pcs.n_dims; ic < pcs.ne0; ic += 2) {
+ const uint i0 = ic;
+
+ const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inAOff; // Based from in
+ const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_
+
+ out_[dst_data + 0] = inA[src + 0];
+ out_[dst_data + 1] = inA[src + 1];
+ }
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_scale.comp b/ggml/src/kompute-shaders/op_scale.comp
new file mode 100644
index 00000000..bdae2673
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_scale.comp
@@ -0,0 +1,19 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 1) in;
+
+layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
+layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
+
+layout(push_constant) uniform PushConstants {
+ uint inOff;
+ uint outOff;
+ float scale;
+} pcs;
+
+void main() {
+ const uint i = gl_WorkGroupID.x;
+ out_[i + pcs.outOff] = in_[i + pcs.inOff] * pcs.scale;
+}
diff --git a/ggml/src/kompute-shaders/op_scale_8.comp b/ggml/src/kompute-shaders/op_scale_8.comp
new file mode 100644
index 00000000..ada69754
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_scale_8.comp
@@ -0,0 +1,23 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 1) in;
+
+layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
+layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
+
+layout(push_constant) uniform PushConstants {
+ uint inOff;
+ uint outOff;
+ float scale;
+} pcs;
+
+void main() {
+ const uint baseIndex = gl_WorkGroupID.x * 8;
+
+ for (uint x = 0; x < 8; x++) {
+ const uint i = baseIndex + x;
+ out_[i + pcs.outOff] = in_[i + pcs.inOff] * pcs.scale;
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_silu.comp b/ggml/src/kompute-shaders/op_silu.comp
new file mode 100644
index 00000000..0fb8e4b7
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_silu.comp
@@ -0,0 +1,22 @@
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x = 1) in;
+
+layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
+layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
+layout(push_constant) uniform PushConstants {
+ uint inOff;
+ uint outOff;
+} pcs;
+
+void main() {
+ const uint baseIndex = gl_WorkGroupID.x * 4;
+
+ for (uint x = 0; x < 4; x++) {
+ const uint i = baseIndex + x;
+ const float y = in_[i + pcs.inOff];
+ out_[i + pcs.outOff] = y / (1.0 + exp(-y));
+ }
+}
diff --git a/ggml/src/kompute-shaders/op_softmax.comp b/ggml/src/kompute-shaders/op_softmax.comp
new file mode 100644
index 00000000..7bc9176c
--- /dev/null
+++ b/ggml/src/kompute-shaders/op_softmax.comp
@@ -0,0 +1,56 @@
+// TODO: implement multi-simd softmax (llama.cpp commit e16b9fa4)
+
+#version 450
+
+#include "common.comp"
+
+layout(local_size_x_id = 0) in;
+
+layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
+layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
+layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
+
+layout(push_constant) uniform PushConstants {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int ne00;
+ int ne01;
+ int ne02;
+ float scale;
+ int mask;
+} pcs;
+
+void main() {
+ if (gl_SubgroupInvocationID > 31)
+ return;
+
+ const uint i03 = gl_WorkGroupID.z;
+ const uint i02 = gl_WorkGroupID.y;
+ const uint i01 = gl_WorkGroupID.x;
+
+ const uint extra_off = i03*pcs.ne02*pcs.ne01*pcs.ne00 + i02*pcs.ne01*pcs.ne00 + i01*pcs.ne00;
+ const uint psrc0 = extra_off + pcs.inAOff; // Based from inA
+ const uint pmask = i01*pcs.ne00 + pcs.inBOff; // Based from inB
+ const uint pdst = extra_off + pcs.outOff; // Based from out_
+
+ // parallel max
+ float localMax = uintBitsToFloat(0xFF800000);
+ for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
+ localMax = max(localMax, inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? inB[pmask + i00] : 0.0f));
+ }
+ float max_ = subgroupMax(localMax);
+
+ // parallel sum
+ float localSum = 0.0f;
+ for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
+ const float exp_psrc0 = exp(inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? inB[pmask + i00] : 0.0f) - max_);
+ localSum += exp_psrc0;
+ out_[pdst + i00] = exp_psrc0;
+ }
+
+ const float sum = subgroupAdd(localSum);
+ for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) {
+ out_[pdst + i00] /= sum;
+ }
+}
diff --git a/ggml/src/kompute-shaders/rope_common.comp b/ggml/src/kompute-shaders/rope_common.comp
new file mode 100644
index 00000000..7b9394cb
--- /dev/null
+++ b/ggml/src/kompute-shaders/rope_common.comp
@@ -0,0 +1,67 @@
+#include "common.comp"
+
+// TODO: use a local size of 32 or more (Metal uses 1024)
+layout(local_size_x = 1) in;
+
+layout (push_constant) uniform parameter {
+ uint inAOff;
+ uint inBOff;
+ uint outOff;
+ int n_dims;
+ int mode;
+ int n_ctx_orig;
+ float freq_base;
+ float freq_scale;
+ float ext_factor;
+ float attn_factor;
+ float beta_fast;
+ float beta_slow;
+ uint nb00;
+ uint nb01;
+ uint nb02;
+ uint nb03;
+ int ne0;
+ uint nb0;
+ uint nb1;
+ uint nb2;
+ uint nb3;
+} pcs;
+
+float rope_yarn_ramp(const float low, const float high, const float i0) {
+ const float y = (i0 / 2 - low) / max(0.001f, high - low);
+ return 1.0f - min(1.0f, max(0.0f, y));
+}
+
+// YaRN algorithm based on LlamaYaRNScaledRotaryEmbedding.py from https://github.com/jquesnelle/yarn
+// MIT licensed. Copyright (c) 2023 Jeffrey Quesnelle and Bowen Peng.
+void rope_yarn(
+ float theta_extrap, float freq_scale, float corr_dims[2], float i0, float ext_factor, float mscale,
+ out float cos_theta, out float sin_theta
+) {
+ // Get n-d rotational scaling corrected for extrapolation
+ float theta_interp = freq_scale * theta_extrap;
+ float theta = theta_interp;
+ if (ext_factor != 0.0f) {
+ float ramp_mix = rope_yarn_ramp(corr_dims[0], corr_dims[1], i0) * ext_factor;
+ theta = theta_interp * (1 - ramp_mix) + theta_extrap * ramp_mix;
+
+ // Get n-d magnitude scaling corrected for interpolation
+ mscale *= 1.0f + 0.1f * log(1.0f / freq_scale);
+ }
+ cos_theta = cos(theta) * mscale;
+ sin_theta = sin(theta) * mscale;
+}
+
+// Apparently solving `n_rot = 2pi * x * base^((2 * max_pos_emb) / n_dims)` for x, we get
+// `corr_fac(n_rot) = n_dims * log(max_pos_emb / (n_rot * 2pi)) / (2 * log(base))`
+float rope_yarn_corr_factor(int n_dims, int n_ctx_orig, float n_rot, float base) {
+ return n_dims * log(n_ctx_orig / (n_rot * TWOPI_F)) / (2 * log(base));
+}
+
+void rope_yarn_corr_dims(
+ int n_dims, int n_ctx_orig, float freq_base, float beta_fast, float beta_slow, out float dims[2]
+) {
+ // start and end correction dims
+ dims[0] = max(0.0f, floor(rope_yarn_corr_factor(n_dims, n_ctx_orig, beta_fast, freq_base)));
+ dims[1] = min(n_dims - 1.0f, ceil(rope_yarn_corr_factor(n_dims, n_ctx_orig, beta_slow, freq_base)));
+}