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-rw-r--r--ggml/src/vulkan-shaders/mul_mat_vec.comp50
1 files changed, 50 insertions, 0 deletions
diff --git a/ggml/src/vulkan-shaders/mul_mat_vec.comp b/ggml/src/vulkan-shaders/mul_mat_vec.comp
new file mode 100644
index 00000000..15d2a806
--- /dev/null
+++ b/ggml/src/vulkan-shaders/mul_mat_vec.comp
@@ -0,0 +1,50 @@
+#version 450
+
+#ifdef FLOAT16
+#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
+#endif
+
+#include "mul_mat_vec_base.comp"
+
+layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
+
+layout (constant_id = 0) const uint BLOCK_SIZE = 32;
+
+shared FLOAT_TYPE tmp[BLOCK_SIZE];
+
+void main() {
+ const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
+ const uint tid = gl_LocalInvocationID.x;
+
+ uint a_offset, b_offset, d_offset;
+ get_offsets(a_offset, b_offset, d_offset);
+
+ const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
+
+ tmp[tid] = FLOAT_TYPE(0.0f);
+
+ [[unroll]] for (uint i = 0; i < p.ncols/BLOCK_SIZE; i += 2) {
+ const uint col = i*BLOCK_SIZE + 2*tid;
+ const uint ib = (row*p.ncols + col)/QUANT_K; // block index
+ const uint iqs = (col%QUANT_K)/QUANT_R; // quant index
+ const uint iybs = col - col%QUANT_K; // y block start index
+
+ vec2 v = dequantize(ib, iqs, a_offset / QUANT_K);
+
+ // matrix multiplication
+ tmp[tid] += FLOAT_TYPE(v.x) * FLOAT_TYPE(data_b[b_offset + iybs + iqs]) +
+ FLOAT_TYPE(v.y) * FLOAT_TYPE(data_b[b_offset + iybs + iqs + y_offset]);
+ }
+
+ // sum up partial sums and write back result
+ barrier();
+ [[unroll]] for (uint s = BLOCK_SIZE/2; s > 0; s >>= 1) {
+ if (tid < s) {
+ tmp[tid] += tmp[tid + s];
+ }
+ barrier();
+ }
+ if (tid == 0) {
+ data_d[d_offset + row] = D_TYPE(tmp[0]);
+ }
+}