diff options
Diffstat (limited to 'ggml/src/vulkan-shaders/upscale.comp')
-rw-r--r-- | ggml/src/vulkan-shaders/upscale.comp | 74 |
1 files changed, 69 insertions, 5 deletions
diff --git a/ggml/src/vulkan-shaders/upscale.comp b/ggml/src/vulkan-shaders/upscale.comp index 6f607380..74771def 100644 --- a/ggml/src/vulkan-shaders/upscale.comp +++ b/ggml/src/vulkan-shaders/upscale.comp @@ -3,6 +3,7 @@ layout (push_constant) uniform parameter { uint ne; uint a_offset; uint d_offset; + uint ne00; uint ne01; uint nb00; uint nb01; uint nb02; uint nb03; uint ne10; uint ne11; uint ne12; uint ne13; float sf0; float sf1; float sf2; float sf3; @@ -15,6 +16,61 @@ layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; +// from ggml.h: enum ggml_scale_mode, enum ggml_scale_flag +#define NEAREST 0 +#define BILINEAR 1 +#define ALIGN_CORNERS (1 << 8) + +layout (constant_id = 0) const uint scale_mode = 0; + +float fetch_nearest(uint i10, uint i11, uint i12, uint i13) { + const uint i00 = uint(i10 / p.sf0); + const uint i01 = uint(i11 / p.sf1); + const uint i02 = uint(i12 / p.sf2); + const uint i03 = uint(i13 / p.sf3); + + return data_a[p.a_offset + i03 * p.nb03 + i02 * p.nb02 + i01 * p.nb01 + i00 * p.nb00]; +} + +float fetch_bilinear(ivec2 c0, ivec2 c1, vec2 d, uint i12, uint i13) { + const uint i02 = uint(i12 / p.sf2); + const uint i03 = uint(i13 / p.sf3); + const uint base = p.a_offset + i03 * p.nb03 + i02 * p.nb02; + + const float v00 = data_a[base + c0.y * p.nb01 + c0.x * p.nb00]; + const float v01 = data_a[base + c0.y * p.nb01 + c1.x * p.nb00]; + const float v10 = data_a[base + c1.y * p.nb01 + c0.x * p.nb00]; + const float v11 = data_a[base + c1.y * p.nb01 + c1.x * p.nb00]; + + return + v00 * (1.0-d.x) * (1.0-d.y) + + v01 * d.x * (1.0-d.y) + + v10 * (1.0-d.x) * d.y + + v11 * d.x * d.y; +} + +float interpolate_bilinear(uint i10, uint i11, uint i12, uint i13) { + const ivec2 ne0 = ivec2(p.ne00, p.ne01); + + const vec2 c = (vec2(i10, i11) + 0.5) / vec2(p.sf0, p.sf1) - 0.5; + const vec2 c0f = floor(c); + const vec2 d = c - c0f; + const ivec2 c0 = max(ivec2(c0f), 0); + const ivec2 c1 = min(ivec2(c0f + 1), ne0 - 1); + + return fetch_bilinear(c0, c1, d, i12, i13); +} + +float interpolate_bilinear_align_corners(uint i10, uint i11, uint i12, uint i13) { + const vec2 c = vec2(i10, i11) / vec2(p.sf0, p.sf1); + const vec2 c0f = floor(c); + const vec2 d = c - c0f; + const ivec2 c0 = ivec2(c0f); + const ivec2 c1 = c0 + 1; + + return fetch_bilinear(c0, c1, d, i12, i13); +} + void main() { const uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x; @@ -27,10 +83,18 @@ void main() { const uint i12 = (idx / (p.ne10 * p.ne11)) % p.ne12; const uint i13 = (idx / (p.ne10 * p.ne11 * p.ne12)) % p.ne13; - const uint i00 = uint(i10 / p.sf0); - const uint i01 = uint(i11 / p.sf1); - const uint i02 = uint(i12 / p.sf2); - const uint i03 = uint(i13 / p.sf3); + float result; + switch (scale_mode) { + case NEAREST: + result = fetch_nearest(i10, i11, i12, i13); + break; + case BILINEAR: + result = interpolate_bilinear(i10, i11, i12, i13); + break; + case BILINEAR | ALIGN_CORNERS: + result = interpolate_bilinear_align_corners(i10, i11, i12, i13); + break; + } - data_d[p.d_offset + idx] = D_TYPE(data_a[p.a_offset + i03 * p.nb03 + i02 * p.nb02 + i01 * p.nb01 + i00 * p.nb00]); + data_d[p.d_offset + idx] = D_TYPE(result); } |