diff options
Diffstat (limited to 'ggml_vk_generate_shaders.py')
-rw-r--r-- | ggml_vk_generate_shaders.py | 3100 |
1 files changed, 109 insertions, 2991 deletions
diff --git a/ggml_vk_generate_shaders.py b/ggml_vk_generate_shaders.py index 400a63f5..38914eed 100644 --- a/ggml_vk_generate_shaders.py +++ b/ggml_vk_generate_shaders.py @@ -4,2727 +4,43 @@ import logging import argparse import asyncio import os -import sys -from tempfile import gettempdir, NamedTemporaryFile +from tempfile import gettempdir logger = logging.getLogger("ggml-vk-generate-shaders") -shader_f32 = """ -#define FLOAT_TYPE float -""" -shader_f16 = """ -#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require -#define FLOAT_TYPE float16_t -""" -shader_int8_ext = """ -#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require -""" - -# Type-specific defines -shader_f32_defines = """ -#define QUANT_K 1 -#define QUANT_R 1 - -#define A_TYPE float -""" -shader_f16_defines = """ -#define QUANT_K 1 -#define QUANT_R 1 - -#define A_TYPE float16_t -""" -shader_q4_0_defines = """ -#define QUANT_K 32 -#define QUANT_R 2 - -struct block_q4_0 -{ - float16_t d; - uint8_t qs[16]; -}; - -#define A_TYPE block_q4_0 -""" -shader_q4_1_defines = """ -#define QUANT_K 32 -#define QUANT_R 2 - -struct block_q4_1 -{ - float16_t d; - float16_t m; - uint8_t qs[16]; -}; - -#define A_TYPE block_q4_1 -""" -shader_q5_0_defines = """ -#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require -#define QUANT_K 32 -#define QUANT_R 2 - -struct block_q5_0 -{ - float16_t d; - uint16_t qh[2]; - uint8_t qs[16]; -}; - -#define A_TYPE block_q5_0 -""" -shader_q5_1_defines = """ -#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require -#define QUANT_K 32 -#define QUANT_R 2 - -struct block_q5_1 -{ - float16_t d; - float16_t m; - uint qh; - uint8_t qs[16]; -}; - -#define A_TYPE block_q5_1 -""" -shader_q8_0_defines = """ -#define QUANT_K 32 -#define QUANT_R 1 - -struct block_q8_0 -{ - float16_t d; - int8_t qs[32]; -}; - -#define A_TYPE block_q8_0 -""" - -# K-quants -shader_q2_K_defines = """ -#define QUANT_K 256 - -struct block_q2_K -{ - uint8_t scales[QUANT_K/16]; - uint8_t qs[QUANT_K/4]; - f16vec2 d; -}; - -#define A_TYPE block_q2_K -""" -shader_q3_K_defines = """ -#define QUANT_K 256 - -struct block_q3_K -{ - uint8_t hmask[QUANT_K/8]; - uint8_t qs[QUANT_K/4]; - uint8_t scales[12]; - float16_t d; -}; - -#define A_TYPE block_q3_K -""" -shader_q4_K_defines = """ -#define QUANT_K 256 - -struct block_q4_K -{ - f16vec2 d; - uint8_t scales[3*QUANT_K/64]; - uint8_t qs[QUANT_K/2]; -}; - -#define A_TYPE block_q4_K -""" -shader_q5_K_defines = """ -#define QUANT_K 256 - -struct block_q5_K -{ - f16vec2 d; - uint8_t scales[12]; - uint8_t qh[QUANT_K/8]; - uint8_t qs[QUANT_K/2]; -}; - -#define A_TYPE block_q5_K -""" -shader_q6_K_defines = """ -#define QUANT_K 256 - -struct block_q6_K -{ - uint8_t ql[QUANT_K/2]; - uint8_t qh[QUANT_K/4]; - int8_t scales[QUANT_K/16]; - float16_t d; -}; - -#define A_TYPE block_q6_K -""" - -# Dequant functions -shader_float_dequant_func = """ -vec2 dequantize(uint ib, uint iqs, uint a_offset) { - return vec2(data_a[a_offset + ib], data_a[a_offset + ib + 1]); -} -""" - -shader_q4_0_dequant_func = """ -vec2 dequantize(uint ib, uint iqs, uint a_offset) { - const float d = float(data_a[a_offset + ib].d); - const uint vui = uint(data_a[a_offset + ib].qs[iqs]); - return (vec2(vui & 0xF, vui >> 4) - 8.0f) * d; -} -""" - -shader_q4_1_dequant_func = """ -vec2 dequantize(uint ib, uint iqs, uint a_offset) { - const float d = float(data_a[a_offset + ib].d); - const float m = float(data_a[a_offset + ib].m); - const uint vui = uint(data_a[a_offset + ib].qs[iqs]); - return vec2(vui & 0xF, vui >> 4) * d + m; -} -""" - -shader_q5_0_dequant_func = """ -vec2 dequantize(uint ib, uint iqs, uint a_offset) { - const float d = float(data_a[a_offset + ib].d); - const uint uint_qh = uint(data_a[a_offset + ib].qh[1]) << 16 | data_a[a_offset + ib].qh[0]; - const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10); - const uint vui = uint(data_a[a_offset + ib].qs[iqs]); - return (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d; -} -""" - -shader_q5_1_dequant_func = """ -vec2 dequantize(uint ib, uint iqs, uint a_offset) { - const float d = float(data_a[a_offset + ib].d); - const float m = float(data_a[a_offset + ib].m); - const uint uint_qh = data_a[a_offset + ib].qh; - const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10); - const uint vui = uint(data_a[a_offset + ib].qs[iqs]); - return vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m; -} -""" - -shader_q8_0_dequant_func = """ -vec2 dequantize(uint ib, uint iqs, uint a_offset) { - const float d = float(data_a[a_offset + ib].d); - return vec2(int(data_a[a_offset + ib].qs[iqs]), int(data_a[a_offset + ib].qs[iqs + 1])) * d; -} -""" - -# MULMAT - -mulmat_head = """#version 450 - -#extension GL_EXT_control_flow_attributes : enable -#extension GL_EXT_shader_16bit_storage : require - -#ifdef MUL_MAT_ID -#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require - -#define EXPERT_COUNT 8 -#endif - -#ifndef LOAD_VEC_A -#define LOAD_VEC_A 1 -#endif -#ifndef LOAD_VEC_B -#define LOAD_VEC_B 1 -#endif -""" - -mulmat_body1 = """ -layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) readonly buffer B {B_TYPE data_b[];}; -layout (binding = 2) writeonly buffer D {D_TYPE data_d[];}; - -#ifdef MUL_MAT_ID -layout (binding = 3) readonly buffer IDS {int data_ids[];}; -#endif - -layout (push_constant) uniform parameter -{ - uint M; - uint N; - uint K; - uint stride_a; - uint stride_b; - uint stride_d; - - uint batch_stride_a; - uint batch_stride_b; - uint batch_stride_d; - -#ifdef MUL_MAT_ID - uint nei0; - uint nei1; - uint nbi1; - uint ne11; -#else - uint k_split; - uint ne02; - uint ne12; - uint broadcast2; - uint broadcast3; -#endif -} p; - -layout (constant_id = 1) const uint BM = 64; -layout (constant_id = 2) const uint BN = 64; -layout (constant_id = 3) const uint BK = 16; // Assumed to be 32 if working with a quant -layout (constant_id = 4) const uint WM = 32; -layout (constant_id = 5) const uint WN = 32; -layout (constant_id = 6) const uint WMITER = 2; -layout (constant_id = 7) const uint TM = 4; -layout (constant_id = 8) const uint TN = 2; -layout (constant_id = 9) const uint WARP = 32; - -shared FLOAT_TYPE buf_a[BM * (BK+1)]; -shared FLOAT_TYPE buf_b[BN * (BK+1)]; - -#ifdef MUL_MAT_ID -shared u16vec2 row_ids[2048]; -#endif - -void main() { -#ifdef MUL_MAT_ID - const uint expert_idx = gl_GlobalInvocationID.z; -#else - const uint batch_idx = gl_GlobalInvocationID.z; - - const uint i13 = batch_idx / p.ne12; - const uint i12 = batch_idx % p.ne12; - - const uint i03 = i13 / p.broadcast3; - const uint i02 = i12 / p.broadcast2; - - const uint batch_idx_a = i03 * p.ne02 + i02; -#endif - - const uint blocks_m = (p.M + BM - 1) / BM; - const uint ir = gl_WorkGroupID.x % blocks_m; - const uint ik = gl_WorkGroupID.x / blocks_m; - const uint ic = gl_WorkGroupID.y; - - const uint warp_i = gl_LocalInvocationID.x / WARP; - const uint warp_r = warp_i % (BM / WM); - const uint warp_c = warp_i / (BM / WM); - - const uint WNITER = (WM * WN) / (WARP * TM * TN * WMITER); - const uint WSUBM = WM / WMITER; - const uint WSUBN = WN / WNITER; - - const uint tiw = gl_LocalInvocationID.x % WARP; - const uint tiwr = tiw % (WSUBM / TM); - const uint tiwc = tiw / (WSUBM / TM); - - const uint loadr_a = gl_LocalInvocationID.x % (BK / LOAD_VEC_A); - const uint loadc_a = gl_LocalInvocationID.x / (BK / LOAD_VEC_A); - const uint loadr_b = gl_LocalInvocationID.x % (BK / LOAD_VEC_B); - const uint loadc_b = gl_LocalInvocationID.x / (BK / LOAD_VEC_B); - - const uint loadstride_a = gl_WorkGroupSize.x * LOAD_VEC_A / BK; - const uint loadstride_b = gl_WorkGroupSize.x * LOAD_VEC_B / BK; - -#ifdef MUL_MAT_ID - uint _ne1 = 0; - for (uint ii1 = 0; ii1 < p.nei1; ii1++) { - for (uint ii0 = 0; ii0 < p.nei0; ii0++) { - if (data_ids[ii1*p.nbi1 + ii0] == expert_idx) { - row_ids[_ne1] = u16vec2(ii0, ii1); - _ne1++; - } - } - } - - barrier(); - - // Workgroup has no work - if (ic * BN >= _ne1) return; -#endif - -#ifdef MUL_MAT_ID - const uint start_k = 0; - const uint end_k = p.K; -#else - const uint start_k = ik * p.k_split; - const uint end_k = min(p.K, (ik + 1) * p.k_split); -#endif - - uint pos_a = ( -#ifdef MUL_MAT_ID - expert_idx * p.batch_stride_a + -#else - batch_idx_a * p.batch_stride_a + -#endif - ir * BM * p.stride_a + start_k) / LOAD_VEC_A; -#ifdef MUL_MAT_ID - uint pos_b = 0; -#else - uint pos_b = (batch_idx * p.batch_stride_b + ic * BN * p.stride_b + start_k) / LOAD_VEC_B; -#endif - - float sums[WMITER * TM * WNITER * TN]; - FLOAT_TYPE cache_a[WMITER * TM]; - FLOAT_TYPE cache_b[WNITER * TN]; - - [[unroll]] for (uint i = 0; i < WMITER*TM*WNITER*TN; i++) { - sums[i] = 0.0f; - } - - [[unroll]] for (uint block = start_k; block < end_k; block += BK) { - [[unroll]] for (uint l = 0; l < BM; l += loadstride_a) {""" - -mulmat_load_scalar = """ -#if LOAD_VEC_A == 8 - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; - buf_a[buf_idx ] = FLOAT_TYPE(data_a[idx][0].x); - buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx][0].y); - buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx][0].z); - buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx][0].w); - buf_a[buf_idx + 4] = FLOAT_TYPE(data_a[idx][1].x); - buf_a[buf_idx + 5] = FLOAT_TYPE(data_a[idx][1].y); - buf_a[buf_idx + 6] = FLOAT_TYPE(data_a[idx][1].z); - buf_a[buf_idx + 7] = FLOAT_TYPE(data_a[idx][1].w); -#elif LOAD_VEC_A == 4 - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; - buf_a[buf_idx ] = FLOAT_TYPE(data_a[idx].x); - buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx].y); - buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx].z); - buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx].w); -#else - if (ir * BM + loadc_a + l < p.M && block + loadr_a < end_k) { - buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(data_a[pos_a + (loadc_a + l) * p.stride_a + loadr_a]); - } else { - buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(0.0f); - } -#endif -""" - -mulmat_load_q4_0 = """ - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a; - - const uint ib = idx / 16; - const uint iqs = idx & 0xF; - - const float d = float(data_a[ib].d); - const uint vui = uint(data_a[ib].qs[iqs]); - const vec2 v = (vec2(vui & 0xF, vui >> 4) - 8.0f) * d; - - buf_a[buf_idx ] = FLOAT_TYPE(v.x); - buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);""" - -mulmat_load_q4_1 = """ - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a; - - const uint ib = idx / 16; - const uint iqs = idx & 0xF; - - const float d = float(data_a[ib].d); - const float m = float(data_a[ib].m); - const uint vui = uint(data_a[ib].qs[iqs]); - const vec2 v = vec2(vui & 0xF, vui >> 4) * d + m; - - buf_a[buf_idx ] = FLOAT_TYPE(v.x); - buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);""" - -mulmat_load_q5_0 = """ - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a; - - const uint ib = idx / 16; - const uint iqs = idx & 0xF; - - const float d = float(data_a[ib].d); - const uint uint_qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0]; - const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10); - const uint vui = uint(data_a[ib].qs[iqs]); - const vec2 v = (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d; - - buf_a[buf_idx ] = FLOAT_TYPE(v.x); - buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);""" - -mulmat_load_q5_1 = """ - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a; - - const uint ib = idx / 16; - const uint iqs = idx & 0xF; - - const float d = float(data_a[ib].d); - const float m = float(data_a[ib].m); - const uint uint_qh = data_a[ib].qh; - const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10); - const uint vui = uint(data_a[ib].qs[iqs]); - const vec2 v = vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m; - - buf_a[buf_idx ] = FLOAT_TYPE(v.x); - buf_a[buf_idx + 16] = FLOAT_TYPE(v.y);""" - -mulmat_load_q8_0 = """ - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; - - const uint ib = idx / 16; - const uint iqs = (idx & 0xF) * 2; - - const float d = float(data_a[ib].d); - const vec2 v = vec2(int(data_a[ib].qs[iqs]), int(data_a[ib].qs[iqs + 1])) * d; - - buf_a[buf_idx ] = FLOAT_TYPE(v.x); - buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);""" - - -mulmat_load_q2_K = """ - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; - - const uint ib = idx / 128; // 2 values per idx - const uint iqs = idx % 128; // 0..127 - - const uint qsi = (iqs / 64) * 32 + (iqs % 16) * 2; // 0,2,4..30 - const uint scalesi = iqs / 8; // 0..15 - const uint qsshift = ((iqs % 64) / 16) * 2; // 0,2,4,6 - - const uvec2 qs = uvec2(data_a[ib].qs[qsi], data_a[ib].qs[qsi + 1]); - const uint scales = data_a[ib].scales[scalesi]; - const vec2 d = vec2(data_a[ib].d); - - const vec2 v = d.x * float(scales & 0xF) * vec2((qs >> qsshift) & 3) - d.y * float(scales >> 4); - - buf_a[buf_idx ] = FLOAT_TYPE(v.x); - buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);""" - -mulmat_load_q3_K = """ - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; - - const uint ib = idx / 128; // 2 values per idx - const uint iqs = idx % 128; // 0..127 - - const uint n = iqs / 64; // 0,1 - const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..62 - const uint hmi = (iqs % 16) * 2; // 0,2,4..30 - const uint j = (iqs % 64) / 4; // 0..3 - const uint is = iqs / 8; // 0..15 - const uint halfsplit = ((iqs % 64) / 16); // 0,1,2,3 - const uint qsshift = halfsplit * 2; // 0,2,4,6 - const uint m = 1 << (4 * n + halfsplit); // 1,2,4,8,16,32,64,128 - - const int8_t us = int8_t(is < 4 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+8] >> 0) & 3) << 4) : - is < 8 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+4] >> 2) & 3) << 4) : - is < 12 ? (data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is+0] >> 4) & 3) << 4) : - (data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is-4] >> 6) & 3) << 4)); - const float dl = float(data_a[ib].d) * float(us - 32); - - buf_a[buf_idx ] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi ] >> qsshift) & 3) - (((data_a[ib].hmask[hmi ] & m) != 0) ? 0 : 4))); - buf_a[buf_idx + 1] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi + 1] >> qsshift) & 3) - (((data_a[ib].hmask[hmi + 1] & m) != 0) ? 0 : 4)));""" - -mulmat_load_q4_K = """ - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; - - const uint ib = idx / 128; // 2 values per idx - const uint iqs = idx % 128; // 0..127 - - const uint n = iqs / 32; // 0,1,2,3 - const uint b = (iqs % 32) / 16; // 0,1 - const uint is = 2 * n + b; // 0..7 - const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126 - - const vec2 loadd = vec2(data_a[ib].d); - - uint8_t sc; - uint8_t mbyte; - if (is < 4) { - sc = uint8_t(data_a[ib].scales[is ] & 63); - mbyte = uint8_t(data_a[ib].scales[is + 4] & 63); - } else { - sc = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4)); - mbyte = uint8_t((data_a[ib].scales[is + 4] >> 4) | ((data_a[ib].scales[is ] >> 6) << 4)); - } - const float d = loadd.x * sc; - const float m = loadd.y * mbyte; - - buf_a[buf_idx ] = FLOAT_TYPE(d * float((data_a[ib].qs[qsi ] >> (b * 4)) & 0xF) - m); - buf_a[buf_idx + 1] = FLOAT_TYPE(d * float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF) - m);""" - -mulmat_load_q5_K = """ - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; - - const uint ib = idx / 128; // 2 values per idx - const uint iqs = idx % 128; // 0..127 - - const uint n = iqs / 32; // 0,1,2,3 - const uint b = (iqs % 32) / 16; // 0,1 - const uint is = 2 * n + b; // 0..7 - const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126 - const uint qhi = (iqs % 16) * 2; // 0,2,4..30 - - const uint8_t hm = uint8_t(1 << (iqs / 16)); - - const vec2 loadd = vec2(data_a[ib].d); - - uint8_t sc; - uint8_t mbyte; - if (is < 4) { - sc = uint8_t(data_a[ib].scales[is ] & 63); - mbyte = uint8_t(data_a[ib].scales[is + 4] & 63); - } else { - sc = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4)); - mbyte = uint8_t((data_a[ib].scales[is + 4] >> 4) | ((data_a[ib].scales[is ] >> 6) << 4)); - } - const float d = loadd.x * sc; - const float m = loadd.y * mbyte; - - buf_a[buf_idx ] = FLOAT_TYPE(d * (float((data_a[ib].qs[qsi ] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi ] & hm) != 0 ? 16 : 0)) - m); - buf_a[buf_idx + 1] = FLOAT_TYPE(d * (float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi + 1] & hm) != 0 ? 16 : 0)) - m);""" - -mulmat_load_q6_K = """ - const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; - const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; - - const uint ib = idx / 128; // 2 values per idx - const uint iqs = idx % 128; // 0..127 - - const uint n = iqs / 64; // 0,1 - const uint b = (iqs % 64) / 32; // 0,1 - const uint is_b = (iqs % 16) / 8; // 0,1 - const uint qhshift = ((iqs % 64) / 16) * 2; // 0,2,4,6 - const uint is = 8 * n + qhshift + is_b; // 0..15 - const uint qsi = n * 64 + (iqs % 32) * 2; // 0,2,4..126 - const uint qhi = n * 32 + (iqs % 16) * 2; // 0,2,4..62 - - const float dscale = float(data_a[ib].d) * float(data_a[ib].scales[is]); - - buf_a[buf_idx ] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi ] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi ] >> qhshift) & 3) << 4)) - 32)); - buf_a[buf_idx + 1] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi + 1] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi + 1] >> qhshift) & 3) << 4)) - 32));""" - -mulmat_body2 = """ - } - [[unroll]] for (uint l = 0; l < BN; l += loadstride_b) { -#if LOAD_VEC_B == 8 -#ifdef MUL_MAT_ID - const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l]; - const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b; -#else - const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b; -#endif - const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B; - buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx][0].x); - buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx][0].y); - buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx][0].z); - buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx][0].w); - buf_b[buf_idx + 4] = FLOAT_TYPE(data_b[idx][1].x); - buf_b[buf_idx + 5] = FLOAT_TYPE(data_b[idx][1].y); - buf_b[buf_idx + 6] = FLOAT_TYPE(data_b[idx][1].z); - buf_b[buf_idx + 7] = FLOAT_TYPE(data_b[idx][1].w); -#elif LOAD_VEC_B == 4 -#ifdef MUL_MAT_ID - const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l]; - const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b; -#else - const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b; -#endif - const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B; - buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx].x); - buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx].y); - buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx].z); - buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx].w); -#elif !MUL_MAT_ID - if (ic * BN + loadc_b + l < p.N && block + loadr_b < end_k) { - buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + (loadc_b + l) * p.stride_b + loadr_b]); - } else { - buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f); - } -#else - const uint row_i = ic * BN + loadc_b + l; - if (row_i < _ne1) { - const u16vec2 row_idx = row_ids[row_i]; - buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + loadr_b]); - } else { - buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f); - } -#endif - } - - barrier(); - - pos_a += BK / LOAD_VEC_A; - pos_b += BK / LOAD_VEC_B; - - for (uint i = 0; i < BK; i++) { - // Load from shared into cache - [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) { - [[unroll]] for (uint j = 0; j < TM; j++) { - cache_a[wsir * TM + j] = buf_a[(warp_r * WM + wsir * WSUBM + tiwr * TM + j) * (BK+1) + i]; - } - } - [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) { - [[unroll]] for (uint j = 0; j < TN; j++) { - cache_b[wsic * TN + j] = buf_b[(warp_c * WN + wsic * WSUBN + tiwc * TN + j) * (BK+1) + i]; - } - } - - [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) { - [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) { - [[unroll]] for (uint cc = 0; cc < TN; cc++) { - [[unroll]] for (uint cr = 0; cr < TM; cr++) { - sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr] += float(cache_a[wsir * TM + cr]) * float(cache_b[wsic * TN + cc]); - } - } - } - } - } - - barrier(); - } - - const uint dr = ir * BM + warp_r * WM; - const uint dc = ic * BN + warp_c * WN; - -#ifndef MUL_MAT_ID - const uint offsets = batch_idx * p.batch_stride_d + ik * p.batch_stride_d * gl_NumWorkGroups.z; -#endif - - [[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) { - [[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) { - - const uint dr_warp = dr + wsir * WSUBM + tiwr * TM; - const uint dc_warp = dc + wsic * WSUBN + tiwc * TN; - [[unroll]] for (uint cc = 0; cc < TN; cc++) { -#ifdef MUL_MAT_ID - const uint row_i = dc_warp + cc; - if (row_i >= _ne1) break; - - const u16vec2 row_idx = row_ids[row_i]; -#endif - [[unroll]] for (uint cr = 0; cr < TM; cr++) { -#ifdef MUL_MAT_ID - data_d[row_idx.y * p.batch_stride_d + row_idx.x * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]); -#else - if (dr_warp + cr < p.M && dc_warp + cc < p.N) { - data_d[offsets + (dc_warp + cc) * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]); - } -#endif - } - } - } - } -} -""" - -mulmat_split_k_reduce_src = """#version 450 - -#extension GL_EXT_control_flow_attributes : enable - -layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {float data_a[];}; -layout (binding = 1) writeonly buffer D {float data_d[];}; - -layout (push_constant) uniform parameter { - uint ne; - uint k_num; -} p; - -void main() { - const uint idx = gl_GlobalInvocationID.x; - - if (idx >= p.ne) { - return; - } - - float result = 0.0f; - - [[unroll]] for (uint i = 0; i < p.k_num; i++) { - result += data_a[i * p.ne + idx]; - } - - data_d[idx] = result; -} -""" - -# DEQUANT SHADER -dequant_head = """#version 450 - -#extension GL_EXT_control_flow_attributes : require -#extension GL_EXT_shader_16bit_storage : require - -layout (push_constant) uniform parameter -{ - uint M; - uint K; - uint stride_a; - uint stride_b; - uint nel; -} p; -""" - -dequant_f32_body = """ -layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {float data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; - -void main() { - const uint i = gl_GlobalInvocationID.x * 16; - - if (i >= p.nel) { - return; - } - - [[unroll]] for (uint l = 0; l < 16; l++) { - data_b[i + l] = D_TYPE(data_a[i + l]); - } -} -""" - -dequant_q4_0_body = """ -layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {block_q4_0 data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; - -void main() { - const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64; - - const uint tid = gl_LocalInvocationID.x % 64; - const uint il = tid/32; - const uint ir = tid%32; - const uint ib = 32*i + ir; - if (ib >= p.nel / 32) { - return; - } - - const uint b_idx = 1024*i + 32*ir + 8*il; - - const float d = float(data_a[ib].d); - const float dm = -8.0f * d; - - const uint q_idx = 8*il; - - [[unroll]] for (uint l = 0; l < 8; ++l) { - data_b[b_idx + l + 0] = D_TYPE(d * (data_a[ib].qs[q_idx + l] & 0xF) + dm); - data_b[b_idx + l + 16] = D_TYPE(d * (data_a[ib].qs[q_idx + l] >> 4) + dm); - } -} -""" - -dequant_q4_1_body = """ -layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {block_q4_1 data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; - -void main() { - const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64; - - const uint tid = gl_LocalInvocationID.x % 64; - const uint il = tid/32; - const uint ir = tid%32; - const uint ib = 32*i + ir; - if (ib >= p.nel / 32) { - return; - } - - const uint b_idx = 1024*i + 32*ir + 8*il; - - const float d = float(data_a[ib].d); - const float m = float(data_a[ib].m); - - const uint q_idx = 8*il; - - [[unroll]] for (uint l = 0; l < 8; ++l) { - data_b[b_idx + l + 0] = D_TYPE(d * (data_a[ib].qs[q_idx + l] & 0xF) + m); - data_b[b_idx + l + 16] = D_TYPE(d * (data_a[ib].qs[q_idx + l] >> 4) + m); - } -} -""" - -dequant_q5_0_body = """ -layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {block_q5_0 data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; - -void main() { - const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64; - - const uint tid = gl_LocalInvocationID.x % 64; - const uint il = tid/32; - const uint ir = tid%32; - const uint ib = 32*i + ir; - if (ib >= p.nel / 32) { - return; - } - - const uint b_idx = 1024*i + 32*ir + 8*il; - - const float d = float(data_a[ib].d); - const uint qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0]; - - const uint q_idx = 8*il; - - [[unroll]] for (uint l = 0; l < 8; ++l) { - const uint iqs = q_idx + l; - const uint vui = uint(data_a[ib].qs[iqs]); - data_b[b_idx + l + 0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10)) - 16.0f)); - data_b[b_idx + l + 16] = D_TYPE(d * (((vui >> 4) | ((qh >> (iqs + 12)) & 0x10)) - 16.0f)); - } -} -""" - -dequant_q5_1_body = """ -layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {block_q5_1 data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; - -void main() { - const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64; - - const uint tid = gl_LocalInvocationID.x % 64; - const uint il = tid/32; - const uint ir = tid%32; - const uint ib = 32*i + ir; - if (ib >= p.nel / 32) { - return; - } - - const uint b_idx = 1024*i + 32*ir + 8*il; - - const float d = float(data_a[ib].d); - const float m = float(data_a[ib].m); - const uint qh = data_a[ib].qh; - - const uint q_idx = 8*il; - - [[unroll]] for (uint l = 0; l < 8; ++l) { - const uint iqs = q_idx + l; - const uint vui = uint(data_a[ib].qs[iqs]); - data_b[b_idx + l + 0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10))) + m); - data_b[b_idx + l + 16] = D_TYPE(d * (((vui >> 4) | ((qh >> (iqs + 12)) & 0x10))) + m); - } -} -""" - -dequant_q8_0_body = """ -layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {block_q8_0 data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; - -void main() { - const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64; - - const uint tid = gl_LocalInvocationID.x % 64; - const uint il = tid/32; - const uint ir = tid%32; - const uint ib = 32*i + ir; - if (ib >= p.nel / 32) { - return; - } - - const uint b_idx = 1024*i + 32*ir + 16*il; - - const float d = float(data_a[ib].d); - - const uint q_idx = 16*il; - - [[unroll]] for (uint l = 0; l < 16; l += 2) { - data_b[b_idx + l ] = D_TYPE(d * data_a[ib].qs[q_idx + l ]); - data_b[b_idx + l + 1] = D_TYPE(d * data_a[ib].qs[q_idx + l + 1]); - } -} -""" - -# K-quants -dequant_q2_K_body = """ -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; - -void main() { - [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) { - const uint i = gl_WorkGroupID.x * 256 + wgy; - if (i >= p.M * p.K / QUANT_K) { - return; - } - - const uint tid = gl_LocalInvocationID.x; - const uint ip = tid / 32; - const uint il = tid - 32 * ip; - const uint is = 8 * ip + il / 16; - - const uint y_idx = i * QUANT_K + 128 * ip + il; - - const uint ql_idx = 32 * ip + il; - const uint8_t qs = data_a[i].qs[32 * ip + il]; - - FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x); - FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y); - data_b[y_idx + 0] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+0] & 0xF) * ((qs >> 0) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+0] >> 4)); - data_b[y_idx + 32] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+2] & 0xF) * ((qs >> 2) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+2] >> 4)); - data_b[y_idx + 64] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+4] & 0xF) * ((qs >> 4) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+4] >> 4)); - data_b[y_idx + 96] = D_TYPE(dall * FLOAT_TYPE((data_a[i].scales[is+6] & 0xF) * ((qs >> 6) & 3)) - dmin * FLOAT_TYPE(data_a[i].scales[is+6] >> 4)); - } -} -""" -dequant_q3_K_body = """ -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; - -void main() { - [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) { - const uint i = uint(gl_WorkGroupID.x * 256 + wgy); - if (i >= p.M * p.K / QUANT_K) { - return; - } - - const uint r = gl_LocalInvocationID.x / 4; - const uint tid = r / 2; - const uint is0 = r % 2; - const uint l0 = 16 * is0 + 4 * (gl_LocalInvocationID.x % 4); - const uint n = tid / 4; - const uint j = tid - 4*n; - - const uint8_t m = uint8_t(1 << (4*n + j)); - const uint is = 8*n + 2*j + is0; - const uint shift = 2*j; - - const int8_t us = int8_t(is < 4 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+8] >> 0) & 3) << 4) : - is < 8 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+4] >> 2) & 3) << 4) : - is < 12 ? (data_a[i].scales[is-8] >> 4) | (((data_a[i].scales[is+0] >> 4) & 3) << 4) : - (data_a[i].scales[is-8] >> 4) | (((data_a[i].scales[is-4] >> 6) & 3) << 4)); - const FLOAT_TYPE d_all = FLOAT_TYPE(data_a[i].d); - const FLOAT_TYPE dl = d_all * FLOAT_TYPE(us - 32); - - const uint y_idx = i * QUANT_K + 128 * n + 32 * j; - const uint qs_idx = 32*n; - - for (uint l = l0; l < l0 + 4; ++l) { - data_b[y_idx + l] = D_TYPE(dl * FLOAT_TYPE(int8_t((data_a[i].qs[qs_idx + l] >> shift) & 3) - (((data_a[i].hmask[l] & m) != 0) ? 0 : 4))); - } - } -} -""" -dequant_q4_K_body = """ -layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; - -void main() { - [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) { - const uint i = gl_WorkGroupID.x * 256 + wgy; - if (i >= p.M * p.K / QUANT_K) { - return; - } - - const uint tid = gl_LocalInvocationID.x; - const uint il = tid / 8; - const uint ir = tid % 8; - const uint is = 2 * il; - const uint n = 4; - - const FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x); - const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y); - - const uint y_idx = i * QUANT_K + 64 * il + n * ir; - const uint qs_idx = 32*il + n * ir; - - uint8_t sc; - uint8_t m; - if (is < 4) { - sc = uint8_t(data_a[i].scales[is] & 63); - m = uint8_t(data_a[i].scales[is + 4] & 63); - } else { - sc = uint8_t((data_a[i].scales[is + 4] & 0xF) | ((data_a[i].scales[is - 4] >> 6) << 4)); - m = uint8_t((data_a[i].scales[is + 4] >> 4) | ((data_a[i].scales[is ] >> 6) << 4)); - } - const FLOAT_TYPE d1 = dall * sc; - const FLOAT_TYPE m1 = dmin * m; - - if (is < 4) { - sc = uint8_t(data_a[i].scales[is + 1] & 63); - m = uint8_t(data_a[i].scales[is + 5] & 63); - } else { - sc = uint8_t((data_a[i].scales[is + 5] & 0xF) | ((data_a[i].scales[is - 3] >> 6) << 4)); - m = uint8_t((data_a[i].scales[is + 5] >> 4) | ((data_a[i].scales[is + 1] >> 6) << 4)); - } - const FLOAT_TYPE d2 = dall * sc; - const FLOAT_TYPE m2 = dmin * m; - - [[unroll]] for (uint l = 0; l < n; ++l) { - data_b[y_idx + l ] = D_TYPE(d1 * FLOAT_TYPE(data_a[i].qs[qs_idx + l] & 0xF) - m1); - data_b[y_idx + l + 32] = D_TYPE(d2 * FLOAT_TYPE(data_a[i].qs[qs_idx + l] >> 4) - m2); - } - } -} -""" -dequant_q5_K_body = """ -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; - -void main() { - [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) { - const uint i = gl_WorkGroupID.x * 256 + wgy; - if (i >= p.M * p.K / QUANT_K) { - return; - } - - const uint tid = gl_LocalInvocationID.x; - const uint il = tid / 16; - const uint ir = tid % 16; - const uint is = 2 * il; - - const FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x); - const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y); - - const uint y_idx = i * QUANT_K + 64 * il + 2 * ir; - const uint qs_idx = 32*il + 2 * ir; - const uint qh_idx = 2 * ir; - - uint8_t sc; - uint8_t m; - if (is < 4) { - sc = uint8_t(data_a[i].scales[is] & 63); - m = uint8_t(data_a[i].scales[is + 4] & 63); - } else { - sc = uint8_t((data_a[i].scales[is + 4] & 0xF) | ((data_a[i].scales[is - 4] >> 6) << 4)); - m = uint8_t((data_a[i].scales[is + 4] >> 4) | ((data_a[i].scales[is ] >> 6) << 4)); - } - const FLOAT_TYPE d1 = dall * sc; - const FLOAT_TYPE m1 = dmin * m; - - if (is < 4) { - sc = uint8_t(data_a[i].scales[is + 1] & 63); - m = uint8_t(data_a[i].scales[is + 5] & 63); - } else { - sc = uint8_t((data_a[i].scales[is + 5] & 0xF) | ((data_a[i].scales[is - 3] >> 6) << 4)); - m = uint8_t((data_a[i].scales[is + 5] >> 4) | ((data_a[i].scales[is + 1] >> 6) << 4)); - } - const FLOAT_TYPE d2 = dall * sc; - const FLOAT_TYPE m2 = dmin * m; - - const uint8_t hm1 = uint8_t(1 << (2 * il )); - const uint8_t hm2 = uint8_t(1 << (2 * il + 1)); - data_b[y_idx ] = D_TYPE(d1 * FLOAT_TYPE((data_a[i].qs[qs_idx ] & 0xF) + (((data_a[i].qh[qh_idx ] & hm1) != 0) ? 16 : 0)) - m1); - data_b[y_idx + 1] = D_TYPE(d1 * FLOAT_TYPE((data_a[i].qs[qs_idx + 1] & 0xF) + (((data_a[i].qh[qh_idx + 1] & hm1) != 0) ? 16 : 0)) - m1); - data_b[y_idx + 32] = D_TYPE(d2 * FLOAT_TYPE((data_a[i].qs[qs_idx ] >> 4) + (((data_a[i].qh[qh_idx ] & hm2) != 0) ? 16 : 0)) - m2); - data_b[y_idx + 33] = D_TYPE(d2 * FLOAT_TYPE((data_a[i].qs[qs_idx + 1] >> 4) + (((data_a[i].qh[qh_idx + 1] & hm2) != 0) ? 16 : 0)) - m2); - } -} -""" -dequant_q6_K_body = """ -layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; - -void main() { - [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) { - const uint i = gl_WorkGroupID.x * 256 + wgy; - if (i >= p.M * p.K / QUANT_K) { - return; - } - const uint tid = gl_LocalInvocationID.x; - const uint ip = tid / 32; - const uint il = tid - 32 * ip; - const uint is = 8 * ip + il / 16; - - const uint y_idx = i * QUANT_K + 128 * ip + il; - - const uint ql_idx = 64 * ip + il; - const uint8_t qh = data_a[i].qh[32 * ip + il]; - - const FLOAT_TYPE d = FLOAT_TYPE(data_a[i].d); - - data_b[y_idx + 0] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 0] * (int8_t((data_a[i].ql[ql_idx + 0] & 0xF) | (((qh >> 0) & 3) << 4)) - 32))); - data_b[y_idx + 32] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 2] * (int8_t((data_a[i].ql[ql_idx + 32] & 0xF) | (((qh >> 2) & 3) << 4)) - 32))); - data_b[y_idx + 64] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 4] * (int8_t((data_a[i].ql[ql_idx + 0] >> 4) | (((qh >> 4) & 3) << 4)) - 32))); - data_b[y_idx + 96] = D_TYPE(d * FLOAT_TYPE(data_a[i].scales[is + 6] * (int8_t((data_a[i].ql[ql_idx + 32] >> 4) | (((qh >> 6) & 3) << 4)) - 32))); - } -} -""" - -# Mul Mat Vec -mul_mat_vec_head = """#version 450 - -#extension GL_EXT_control_flow_attributes : enable -#extension GL_EXT_shader_16bit_storage : require -#extension GL_EXT_shader_8bit_storage : require - -#ifdef MUL_MAT_ID -#define EXPERT_COUNT 8 -#endif -""" - - -mul_mat_vec_layout = """ -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) readonly buffer B {B_TYPE data_b[];}; -layout (binding = 2) writeonly buffer D {D_TYPE data_d[];}; -#ifdef MUL_MAT_ID -layout (binding = 3) readonly buffer IDS {int data_ids[];}; -#endif - -layout (push_constant) uniform parameter -{ - uint ncols; - uint stride_a; - uint stride_b; - uint stride_d; - - uint batch_stride_a; - uint batch_stride_b; - uint batch_stride_d; - -#ifdef MUL_MAT_ID - uint nei0; - uint ne11; -#else - uint ne02; - uint ne12; - uint broadcast2; - uint broadcast3; -#endif -} p; - -void get_offsets(out uint a_offset, out uint b_offset, out uint d_offset) { -#ifdef MUL_MAT_ID - const uint expert_idx = gl_GlobalInvocationID.y; -#else - const uint batch_idx = gl_GlobalInvocationID.y; -#endif - -#ifndef MUL_MAT_ID - const uint i13 = batch_idx / p.ne12; - const uint i12 = batch_idx % p.ne12; - - const uint i03 = i13 / p.broadcast3; - const uint i02 = i12 / p.broadcast2; - - const uint batch_idx_a = i03 * p.ne02 + i02; -#else - const uint expert_id = data_ids[expert_idx]; -#endif - - a_offset = -#ifdef MUL_MAT_ID - expert_id * p.batch_stride_a; -#else - batch_idx_a * p.batch_stride_a; -#endif - b_offset = -#ifdef MUL_MAT_ID - (expert_idx % p.ne11) * p.stride_b; -#else - batch_idx * p.batch_stride_b; -#endif - d_offset = -#ifdef MUL_MAT_ID - expert_idx * p.stride_d; -#else - batch_idx * p.batch_stride_d; -#endif -} -""" - -mul_mat_vec_body = """ -layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; - -layout (constant_id = 0) const uint BLOCK_SIZE = 32; - -shared FLOAT_TYPE tmp[BLOCK_SIZE]; - -void main() { - const uint row = gl_WorkGroupID.x; - const uint tid = gl_LocalInvocationID.x; - - uint a_offset, b_offset, d_offset; - get_offsets(a_offset, b_offset, d_offset); - - const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2; - - tmp[tid] = FLOAT_TYPE(0.0f); - - [[unroll]] for (uint i = 0; i < p.ncols/BLOCK_SIZE; i += 2) { - const uint col = i*BLOCK_SIZE + 2*tid; - const uint ib = (row*p.ncols + col)/QUANT_K; // block index - const uint iqs = (col%QUANT_K)/QUANT_R; // quant index - const uint iybs = col - col%QUANT_K; // y block start index - - vec2 v = dequantize(ib, iqs, a_offset / QUANT_K); - - // matrix multiplication - tmp[tid] += FLOAT_TYPE(v.x) * FLOAT_TYPE(data_b[b_offset + iybs + iqs]) + - FLOAT_TYPE(v.y) * FLOAT_TYPE(data_b[b_offset + iybs + iqs + y_offset]); - } - - // sum up partial sums and write back result - barrier(); - [[unroll]] for (uint s = BLOCK_SIZE/2; s > 0; s >>= 1) { - if (tid < s) { - tmp[tid] += tmp[tid + s]; - } - barrier(); - } - if (tid == 0) { - data_d[d_offset + row] = D_TYPE(tmp[0]); - } -} -""" - -# K-quants -mul_mat_vec_q2_K_body = """ -layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; - -shared FLOAT_TYPE tmp[32]; - -void main() { - const uint row = gl_WorkGroupID.x; - - uint a_offset, b_offset, d_offset; - get_offsets(a_offset, b_offset, d_offset); - - const uint num_blocks_per_row = p.ncols / QUANT_K; - const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row; - - const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16 - const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1 - - const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8 - - const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128... - const uint v_in = tid - step*v_im; // 0...15 or 0...7 - - const uint l0 = K_QUANTS_PER_ITERATION*v_in; // 0...15 - const uint q_offset = 32*v_im + l0; - const uint s_offset = 8*v_im; - const uint y_offset = 128*v_im + l0; - - tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp - - [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { - const uint y_idx = i * QUANT_K + y_offset; - - const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x); - const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y); - - FLOAT_TYPE sum1 = FLOAT_TYPE(0.0); - FLOAT_TYPE sum2 = FLOAT_TYPE(0.0); - for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) { - sum1 += FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 0) & 3) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 1] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 0) & 3) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 2) & 3) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 3] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 2) & 3) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 4) & 3) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 5] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 4) & 3) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l + 0] >> 6) & 3) - + FLOAT_TYPE(data_b[b_offset + y_idx + l +112]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 7] & 0xF) * FLOAT_TYPE((data_a[ib0 + i].qs[q_offset + l +16] >> 6) & 3); - sum2 += FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 0] >> 4) & 0xF) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 1] >> 4) & 0xF) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 2] >> 4) & 0xF) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 3] >> 4) & 0xF) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 4] >> 4) & 0xF) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 5] >> 4) & 0xF) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 6] >> 4) & 0xF) - + FLOAT_TYPE(data_b[b_offset + y_idx + l +112]) * FLOAT_TYPE((data_a[ib0 + i].scales[s_offset + 7] >> 4) & 0xF); - } - tmp[16 * ix + tid] += dall * sum1 - dmin * sum2; - } - - // sum up partial sums and write back result - barrier(); - [[unroll]] for (uint s = 16; s > 0; s >>= 1) { - if (tid < s) { - tmp[tid] += tmp[tid + s]; - } - barrier(); - } - if (tid == 0) { - data_d[d_offset + row] = D_TYPE(tmp[0]); - } -} -""" -mul_mat_vec_q3_K_body = """ -layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; - -shared FLOAT_TYPE tmp[32]; - -void main() { - const uint row = gl_WorkGroupID.x; - - uint a_offset, b_offset, d_offset; - get_offsets(a_offset, b_offset, d_offset); - - const uint num_blocks_per_row = p.ncols / QUANT_K; - const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row; - - const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16 - const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1 - - const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8 - - const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128... - const uint v_in = tid - step*v_im; // 0...15 or 0...7 - - const uint8_t m = uint8_t(1 << (4 * v_im)); - - const uint l0 = K_QUANTS_PER_ITERATION*v_in; // 0...15 - const uint q_offset = 32*v_im + l0; - const uint y_offset = 128*v_im + l0; - - tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp - - const uint s_shift = 4 * v_im; - - [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { - const uint y_idx = i * QUANT_K + y_offset; - - const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d); - - FLOAT_TYPE sum = FLOAT_TYPE(0.0); - for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) { - sum += FLOAT_TYPE(data_b[b_offset + y_idx + l + 0]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[0] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 8] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] ) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 0)) != 0) ? 0 : 4)) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 32]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[2] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[10] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 1)) != 0) ? 0 : 4)) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 64]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[4] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 8] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 2)) != 0) ? 0 : 4)) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 96]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[6] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[10] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 3)) != 0) ? 0 : 4)) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 16]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[1] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 9] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] ) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 0)) != 0) ? 0 : 4)) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 48]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[3] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[11] >> (s_shift + 0) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 1)) != 0) ? 0 : 4)) - + FLOAT_TYPE(data_b[b_offset + y_idx + l + 80]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[5] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[ 9] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 2)) != 0) ? 0 : 4)) - + FLOAT_TYPE(data_b[b_offset + y_idx + l +112]) * FLOAT_TYPE(int8_t(((data_a[ib0 + i].scales[7] >> s_shift) & 0xF) | ((data_a[ib0 + i].scales[11] >> (s_shift + 2) & 0x3) << 4)) - 32) * FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 3)) != 0) ? 0 : 4)); - } - tmp[16 * ix + tid] += d * sum; - } - - // sum up partial sums and write back result - barrier(); - [[unroll]] for (uint s = 16; s > 0; s >>= 1) { - if (tid < s) { - tmp[tid] += tmp[tid + s]; - } - barrier(); - } - if (tid == 0) { - data_d[d_offset + row] = D_TYPE(tmp[0]); - } -} -""" -mul_mat_vec_q4_K_body = """ -layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; - -shared FLOAT_TYPE tmp[32]; - -void main() { - const uint row = gl_WorkGroupID.x; - - uint a_offset, b_offset, d_offset; - get_offsets(a_offset, b_offset, d_offset); - - const uint num_blocks_per_row = p.ncols / QUANT_K; - const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row; - - const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16 - const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1 - - const uint step = 8/K_QUANTS_PER_ITERATION; // 8 or 4 - - const uint il = tid/step; // 0...3 - const uint ir = tid - step*il; // 0...7 or 0...3 - const uint n = 2 * K_QUANTS_PER_ITERATION; // 2 or 4 - - const uint v_im = il / 2; // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224 - const uint v_in = il % 2; - - const uint l0 = n * (2 * ir + v_in); // 0...15 - const uint q_offset = 32*v_im + l0; - const uint y_offset = 64*v_im + l0; - - tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp - - [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { - const uint y1_idx = i * QUANT_K + y_offset; - const uint y2_idx = y1_idx + 128; - - const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x); - const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y); - - const uint8_t sc0 = uint8_t( data_a[ib0 + i].scales[v_im * 2 ] & 0x3f); - const uint8_t sc1 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 1] & 0x3f); - const uint8_t sc2 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 4] & 0x3f); - const uint8_t sc3 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 5] & 0x3f); - const uint8_t sc4 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 8] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 ] & 0xc0) >> 2)); - const uint8_t sc5 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 9] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 1] & 0xc0) >> 2)); - const uint8_t sc6 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 8] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 4] & 0xc0) >> 2)); - const uint8_t sc7 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 9] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 5] & 0xc0) >> 2)); - -#if K_QUANTS_PER_ITERATION == 2 - const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf); - const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf); - const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset + 2] & 0xf); - const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 3] & 0xf); - const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4); - const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4); - const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 2] >> 4); - const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 3] >> 4); - const uint8_t q4_8 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf); - const uint8_t q4_9 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf); - const uint8_t q4_10 = uint8_t(data_a[ib0 + i].qs[q_offset + 66] & 0xf); - const uint8_t q4_11 = uint8_t(data_a[ib0 + i].qs[q_offset + 67] & 0xf); - const uint8_t q4_12 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4); - const uint8_t q4_13 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4); - const uint8_t q4_14 = uint8_t(data_a[ib0 + i].qs[q_offset + 66] >> 4); - const uint8_t q4_15 = uint8_t(data_a[ib0 + i].qs[q_offset + 67] >> 4); - - const FLOAT_TYPE sx = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx]) * q4_0 + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * q4_1 + FLOAT_TYPE(data_b[b_offset + y1_idx + 2]) * q4_2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 3]) * q4_3); - const FLOAT_TYPE sy = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * q4_4 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * q4_5 + FLOAT_TYPE(data_b[b_offset + y1_idx + 34]) * q4_6 + FLOAT_TYPE(data_b[b_offset + y1_idx + 35]) * q4_7); - const FLOAT_TYPE sz = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx]) * q4_8 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * q4_9 + FLOAT_TYPE(data_b[b_offset + y2_idx + 2]) * q4_10 + FLOAT_TYPE(data_b[b_offset + y2_idx + 3]) * q4_11); - const FLOAT_TYPE sw = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * q4_12 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * q4_13 + FLOAT_TYPE(data_b[b_offset + y2_idx + 34]) * q4_14 + FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * q4_15); - const FLOAT_TYPE smin = FLOAT_TYPE( - FLOAT_TYPE(data_b[b_offset + y1_idx ]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx ]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * sc7 - + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * sc7 - + FLOAT_TYPE(data_b[b_offset + y1_idx + 2]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 34]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 2]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 34]) * sc7 - + FLOAT_TYPE(data_b[b_offset + y1_idx + 3]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 35]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 3]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * sc7 - ); - tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * sc0 + sy * sc1 + sz * sc4 + sw * sc5) - dmin * smin); -#else - const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf); - const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf); - const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4); - const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4); - const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf); - const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf); - const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4); - const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4); - - const FLOAT_TYPE sx = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx ]) * q4_0 + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * q4_1); - const FLOAT_TYPE sy = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * q4_2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * q4_3); - const FLOAT_TYPE sz = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx ]) * q4_4 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * q4_5); - const FLOAT_TYPE sw = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * q4_6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * q4_7); - const FLOAT_TYPE smin = FLOAT_TYPE( - FLOAT_TYPE(data_b[b_offset + y1_idx]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * sc7 - + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * sc7 - ); - - tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * FLOAT_TYPE(data_a[ib0 + i].scales[v_im] & 0x3f) + sy * FLOAT_TYPE(data_a[ib0 + i].scales[v_im + 1] & 0x3f) + sz * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 4] & 0x0f) | ((data_a[ib0 + i].scales[v_im] & 0xc0) >> 2)) + sw * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 5] & 0x0f) | ((data_a[ib0 + i].scales[v_im + 1] & 0xc0) >> 2))) - dmin * smin); -#endif - } - - // sum up partial sums and write back result - barrier(); - [[unroll]] for (uint s = 16; s > 0; s >>= 1) { - if (tid < s) { - tmp[tid] += tmp[tid + s]; - } - barrier(); - } - if (tid == 0) { - data_d[d_offset + row] = D_TYPE(tmp[0]); - } -} -""" -mul_mat_vec_q5_K_body = """ -layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; - -shared FLOAT_TYPE tmp[32]; - -void main() { - const uint row = gl_WorkGroupID.x; - - uint a_offset, b_offset, d_offset; - get_offsets(a_offset, b_offset, d_offset); - - const uint num_blocks_per_row = p.ncols / QUANT_K; - const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row; - - const uint tid = gl_LocalInvocationID.x/2; // 0...31 or 0...16 - const uint ix = gl_LocalInvocationID.x%2; // 0 or 0, 1 - - const uint il = tid/4; // 0...3 - const uint ir = tid - 4*il; // 0...7 or 0...3 - - const uint v_im = il / 2; // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224 - const uint v_in = il % 2; - - const uint l0 = 4*ir + 2*v_in; // 0...15 - const uint q_offset = 32*v_im + l0; - const uint y_offset = 64*v_im + l0; - - const uint8_t hm1 = uint8_t(1 << (2*v_im)); - const uint8_t hm2 = uint8_t(hm1 << 4); - - tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp - - [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += 2) { - const uint y1_idx = i * QUANT_K + y_offset; - const uint y2_idx = y1_idx + 128; - - const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x); - const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y); - - const uint8_t sc0 = uint8_t( data_a[ib0 + i].scales[v_im * 2 ] & 0x3f); - const uint8_t sc1 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 1] & 0x3f); - const uint8_t sc2 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 4] & 0x3f); - const uint8_t sc3 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 5] & 0x3f); - const uint8_t sc4 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 8] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 ] & 0xc0) >> 2)); - const uint8_t sc5 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 9] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 1] & 0xc0) >> 2)); - const uint8_t sc6 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 8] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 4] & 0xc0) >> 2)); - const uint8_t sc7 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 9] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 5] & 0xc0) >> 2)); - - const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf); - const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf); - const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset + 16] & 0xf); - const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 17] & 0xf); - const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4); - const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4); - const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 16] >> 4); - const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 17] >> 4); - const uint8_t q4_8 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf); - const uint8_t q4_9 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf); - const uint8_t q4_10 = uint8_t(data_a[ib0 + i].qs[q_offset + 80] & 0xf); - const uint8_t q4_11 = uint8_t(data_a[ib0 + i].qs[q_offset + 81] & 0xf); - const uint8_t q4_12 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4); - const uint8_t q4_13 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4); - const uint8_t q4_14 = uint8_t(data_a[ib0 + i].qs[q_offset + 80] >> 4); - const uint8_t q4_15 = uint8_t(data_a[ib0 + i].qs[q_offset + 81] >> 4); - - const FLOAT_TYPE sx = FLOAT_TYPE( - FLOAT_TYPE(data_b[b_offset + y1_idx ]) * (q4_0 + (((data_a[ib0 + i].qh[l0 ] & hm1) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * (q4_1 + (((data_a[ib0 + i].qh[l0 + 1] & hm1) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y1_idx + 16]) * (q4_2 + (((data_a[ib0 + i].qh[l0 + 16] & hm1) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y1_idx + 17]) * (q4_3 + (((data_a[ib0 + i].qh[l0 + 17] & hm1) != 0) ? 16 : 0)) - ); - const FLOAT_TYPE sy = FLOAT_TYPE( - FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * (q4_4 + (((data_a[ib0 + i].qh[l0 ] & (hm1 << 1)) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * (q4_5 + (((data_a[ib0 + i].qh[l0 + 1] & (hm1 << 1)) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y1_idx + 48]) * (q4_6 + (((data_a[ib0 + i].qh[l0 + 16] & (hm1 << 1)) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y1_idx + 49]) * (q4_7 + (((data_a[ib0 + i].qh[l0 + 17] & (hm1 << 1)) != 0) ? 16 : 0)) - ); - const FLOAT_TYPE sz = FLOAT_TYPE( - FLOAT_TYPE(data_b[b_offset + y2_idx ]) * (q4_8 + (((data_a[ib0 + i].qh[l0 ] & hm2) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * (q4_9 + (((data_a[ib0 + i].qh[l0 + 1] & hm2) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y2_idx + 16]) * (q4_10 + (((data_a[ib0 + i].qh[l0 + 16] & hm2) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y2_idx + 17]) * (q4_11 + (((data_a[ib0 + i].qh[l0 + 17] & hm2) != 0) ? 16 : 0)) - ); - const FLOAT_TYPE sw = FLOAT_TYPE( - FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * (q4_12 + (((data_a[ib0 + i].qh[l0 ] & (hm2 << 1)) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * (q4_13 + (((data_a[ib0 + i].qh[l0 + 1] & (hm2 << 1)) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y2_idx + 48]) * (q4_14 + (((data_a[ib0 + i].qh[l0 + 16] & (hm2 << 1)) != 0) ? 16 : 0)) - + FLOAT_TYPE(data_b[b_offset + y2_idx + 49]) * (q4_15 + (((data_a[ib0 + i].qh[l0 + 17] & (hm2 << 1)) != 0) ? 16 : 0)) - ); - const FLOAT_TYPE smin = FLOAT_TYPE( - (FLOAT_TYPE(data_b[b_offset + y1_idx]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 16]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 17])) * sc2 + (FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 48]) + FLOAT_TYPE(data_b[b_offset + y1_idx + 49])) * sc3 - + (FLOAT_TYPE(data_b[b_offset + y2_idx]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 16]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 17])) * sc6 + (FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 48]) + FLOAT_TYPE(data_b[b_offset + y2_idx + 49])) * sc7 - ); - tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * sc0 + sy * sc1 + sz * sc4 + sw * sc5) - dmin * smin); - } - - // sum up partial sums and write back result - barrier(); - [[unroll]] for (uint s = 16; s > 0; s >>= 1) { - if (tid < s) { - tmp[tid] += tmp[tid + s]; - } - barrier(); - } - if (tid == 0) { - data_d[d_offset + row] = D_TYPE(tmp[0]); - } -} -""" -mul_mat_vec_q6_K_body = """ -layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; - -shared FLOAT_TYPE tmp[32]; - -void main() { - const uint row = gl_WorkGroupID.x; - - uint a_offset, b_offset, d_offset; - get_offsets(a_offset, b_offset, d_offset); - - const uint num_blocks_per_row = p.ncols / QUANT_K; - const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row; - - const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16 - const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1 - - const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8 - - const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128... - const uint v_in = tid - step*v_im; // 0...15 or 0...7 - -#if K_QUANTS_PER_ITERATION == 1 - const uint l0 = v_in; // 0...15 - const uint is = 0; -#else - const uint l0 = 4 * v_in; // 0, 4, 8, ..., 28 - const uint is = v_in / 4; -#endif - - const uint ql_offset = 64*v_im + l0; - const uint qh_offset = 32*v_im + l0; - const uint s_offset = 8*v_im + is; - const uint y_offset = 128*v_im + l0; - - tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp - - [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { - const uint y_idx = i * QUANT_K + y_offset; - - const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d); - -#if K_QUANTS_PER_ITERATION == 1 - FLOAT_TYPE sum = FLOAT_TYPE(data_b[b_offset + y_idx + 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 0] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x03) << 4)) - 32) - + FLOAT_TYPE(data_b[b_offset + y_idx + 16]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 1]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 16] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x03) << 4)) - 32) - + FLOAT_TYPE(data_b[b_offset + y_idx + 32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 32] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x0c) << 2)) - 32) - + FLOAT_TYPE(data_b[b_offset + y_idx + 48]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 3]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 48] & 0xF) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x0c) << 2)) - 32) - + FLOAT_TYPE(data_b[b_offset + y_idx + 64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 0] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0x30) >> 0)) - 32) - + FLOAT_TYPE(data_b[b_offset + y_idx + 80]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 5]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 16] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0x30) >> 0)) - 32) - + FLOAT_TYPE(data_b[b_offset + y_idx + 96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 32] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 0] & 0xc0) >> 2)) - 32) - + FLOAT_TYPE(data_b[b_offset + y_idx +112]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 7]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + 48] >> 4) | ((data_a[ib0 + i].qh[qh_offset + 16] & 0xc0) >> 2)) - 32); - tmp[16 * ix + tid] += sum; -#else - FLOAT_TYPE sum = FLOAT_TYPE(0.0); - [[unroll]] for (int l = 0; l < 4; ++l) { - sum += FLOAT_TYPE(data_b[b_offset + y_idx + l+ 0]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 0]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+ 0] & 0xF) | (((data_a[ib0 + i].qh[qh_offset + l] >> 0) & 3) << 4)) - 32) - + FLOAT_TYPE(data_b[b_offset + y_idx + l+32]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 2]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+32] & 0xF) | (((data_a[ib0 + i].qh[qh_offset + l] >> 2) & 3) << 4)) - 32) - + FLOAT_TYPE(data_b[b_offset + y_idx + l+64]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 4]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+ 0] >> 4) | (((data_a[ib0 + i].qh[qh_offset + l] >> 4) & 3) << 4)) - 32) - + FLOAT_TYPE(data_b[b_offset + y_idx + l+96]) * FLOAT_TYPE(data_a[ib0 + i].scales[s_offset + 6]) * d * FLOAT_TYPE(int8_t((data_a[ib0 + i].ql[ql_offset + l+32] >> 4) | (((data_a[ib0 + i].qh[qh_offset + l] >> 6) & 3) << 4)) - 32); - } - tmp[16 * ix + tid] += sum; -#endif - } - - // sum up partial sums and write back result - barrier(); - [[unroll]] for (uint s = 16; s > 0; s >>= 1) { - if (tid < s) { - tmp[tid] += tmp[tid + s]; - } - barrier(); - } - if (tid == 0) { - data_d[d_offset + row] = D_TYPE(tmp[0]); - } -} -""" - -mul_mat_p021_src = """#version 450 - -#extension GL_EXT_control_flow_attributes : enable -#extension GL_EXT_shader_16bit_storage : require - -#define BLOCK_SIZE 32 -#define FLOAT_TYPE float - -layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) readonly buffer B {B_TYPE data_b[];}; -layout (binding = 2) writeonly buffer D {D_TYPE dst[];}; - -layout (push_constant) uniform parameter -{ - uint ncols_x; - uint nrows_x; - uint nchannels_x; - uint nchannels_y; - uint b_offset; - uint d_offset; -} p; - -shared FLOAT_TYPE tmp[BLOCK_SIZE]; - -void main() { - const uint tid = gl_LocalInvocationID.x; - const uint row_x = gl_GlobalInvocationID.y; - const uint channel = gl_GlobalInvocationID.z; - const uint channel_x = channel / (p.nchannels_y / p.nchannels_x); - - const uint nrows_y = p.ncols_x; - const uint nrows_dst = p.nrows_x; - const uint row_dst = row_x; - - tmp[tid] = FLOAT_TYPE(0.0f); - - for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) { - const uint col_x = col_x0 + tid; - - if (col_x >= p.ncols_x) { - break; - } - - // x is transposed and permuted - const uint ix = row_x*p.nchannels_x*p.ncols_x + channel_x*p.ncols_x + col_x; - const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]); - - const uint row_y = col_x; - - // y is not transposed but permuted - const uint iy = channel*nrows_y + row_y; - - tmp[tid] += xi * FLOAT_TYPE(data_b[iy]); - } - - // dst is not transposed and not permuted - const uint idst = channel*nrows_dst + row_dst; - - // sum up partial sums and write back result - barrier(); - [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) { - if (tid < s) { - tmp[tid] += tmp[tid + s]; - } - barrier(); - } - - if (tid == 0) { - dst[idst] = tmp[0]; - } -} -""" - - -mul_mat_nc_src = """#version 450 - -#extension GL_EXT_control_flow_attributes : enable -#extension GL_EXT_shader_16bit_storage : require - -#define BLOCK_SIZE 32 -#define FLOAT_TYPE float - -layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) readonly buffer B {B_TYPE data_b[];}; -layout (binding = 2) writeonly buffer D {D_TYPE dst[];}; - -layout (push_constant) uniform parameter -{ - uint ncols_x; - uint nrows_x; - uint row_stride_x; - uint channel_stride_x; - uint channel_x_divisor; - uint b_offset; - uint d_offset; -} p; - -shared FLOAT_TYPE tmp[BLOCK_SIZE]; - -void main() { - const uint tid = gl_LocalInvocationID.x; - const uint row_x = gl_GlobalInvocationID.y; - const uint channel = gl_GlobalInvocationID.z; - const uint channel_x = channel / p.channel_x_divisor; - - const uint nrows_y = p.ncols_x; - const uint nrows_dst = p.nrows_x; - const uint row_dst = row_x; - - const uint idst = channel*nrows_dst + row_dst; - - tmp[tid] = 0.0f; - - for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) { - const uint col_x = col_x0 + tid; - - if (col_x >= p.ncols_x) { - break; - } - - const uint row_y = col_x; - - const uint ix = channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x; - const uint iy = channel*nrows_y + row_y; - - const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]); - - tmp[tid] += xi * FLOAT_TYPE(data_b[iy]); - } - - // sum up partial sums and write back result - barrier(); - [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) { - if (tid < s) { - tmp[tid] += tmp[tid + s]; - } - barrier(); - } - - if (tid == 0) { - dst[idst] = tmp[0]; - } -} -""" - -generic_head = """ -#version 450 - -#extension GL_EXT_shader_16bit_storage : require - -layout (push_constant) uniform parameter -{ - uint KX; - uint KY; - float param1; - float param2; -} p; -""" - -generic_unary_op_head = """#version 450 - -#extension GL_EXT_shader_16bit_storage : require - -layout (push_constant) uniform parameter -{ - uint ne; - uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03; - uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13; - uint d_offset; - float param1; float param2; -} p;""" - -generic_unary_op_layout = """ -layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};""" - -generic_unary_op_funcs = """ -uint src0_idx(uint idx) { - const uint i03 = idx / (p.ne02*p.ne01*p.ne00); - const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00; - const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00); - const uint i02_offset = i02*p.ne01*p.ne00; - const uint i01 = (idx - i03_offset - i02_offset) / p.ne00; - const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00; - return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00; -} - -uint dst_idx(uint idx) { - const uint i13 = idx / (p.ne12*p.ne11*p.ne10); - const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10; - const uint i12 = (idx - i13_offset) / (p.ne11*p.ne10); - const uint i12_offset = i12*p.ne11*p.ne10; - const uint i11 = (idx - i13_offset - i12_offset) / p.ne10; - const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10; - return i13*p.nb13 + i12*p.nb12 + i11*p.nb11 + i10*p.nb10; -}""" - -generic_unary_op_main = """ -void main() { - if (gl_GlobalInvocationID.x >= p.ne) { - return; - } -""" - -generic_unary_op_combined = f"{generic_unary_op_head}\n{generic_unary_op_layout}\n{generic_unary_op_funcs}\n{generic_unary_op_main}" - -generic_binary_op_head = """#version 450 - -#extension GL_EXT_shader_16bit_storage : require - -layout (push_constant) uniform parameter -{ - uint ne; - uint ne00; uint ne01; uint ne02; uint ne03; uint nb00; uint nb01; uint nb02; uint nb03; - uint ne10; uint ne11; uint ne12; uint ne13; uint nb10; uint nb11; uint nb12; uint nb13; - uint ne20; uint ne21; uint ne22; uint ne23; uint nb20; uint nb21; uint nb22; uint nb23; - uint d_offset; - float param1; float param2; -} p;""" - -generic_binary_op_layout = """ -layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) readonly buffer B {B_TYPE data_b[];}; -layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};""" - -generic_binary_op_funcs = """ -uint src0_idx(uint idx) { - const uint i03 = idx / (p.ne02*p.ne01*p.ne00); - const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00; - const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00); - const uint i02_offset = i02*p.ne01*p.ne00; - const uint i01 = (idx - i03_offset - i02_offset) / p.ne00; - const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00; - return i03*p.nb03 + i02*p.nb02 + i01*p.nb01 + i00*p.nb00; -} - -uint src1_idx(uint idx) { - const uint i03 = idx / (p.ne02*p.ne01*p.ne00); - const uint i03_offset = i03 * p.ne02*p.ne01*p.ne00; - const uint i02 = (idx - i03_offset) / (p.ne01*p.ne00); - const uint i02_offset = i02*p.ne01*p.ne00; - const uint i01 = (idx - i03_offset - i02_offset) / p.ne00; - const uint i00 = idx - i03_offset - i02_offset - i01*p.ne00; - - return (i03 % p.ne13)*p.nb13 + (i02 % p.ne12)*p.nb12 + (i01 % p.ne11)*p.nb11 + (i00 % p.ne10)*p.nb10; -} - -uint dst_idx(uint idx) { - const uint i23 = idx / (p.ne22*p.ne21*p.ne20); - const uint i23_offset = i23 * p.ne22*p.ne21*p.ne20; - const uint i22 = (idx - i23_offset) / (p.ne21*p.ne20); - const uint i22_offset = i22*p.ne21*p.ne20; - const uint i21 = (idx - i23_offset - i22_offset) / p.ne20; - const uint i20 = idx - i23_offset - i22_offset - i21*p.ne20; - return i23*p.nb23 + i22*p.nb22 + i21*p.nb21 + i20*p.nb20; -}""" - -generic_binary_op_main = """ -void main() { - if (gl_GlobalInvocationID.x >= p.ne) { - return; - } -""" - -generic_binary_op_combined = f"{generic_binary_op_head}\n{generic_binary_op_layout}\n{generic_binary_op_funcs}\n{generic_binary_op_main}" - -# MUL -mul_body = """ - data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) * FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)])); -} -""" - -# DIV -div_body = """ - data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) / FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)])); -} -""" - -# ADD -add_body = """ - data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) + FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)])); -} -""" - -# SCALE -scale_body = """ - data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) * FLOAT_TYPE(p.param1)); -} -""" - -# SQR -sqr_body = """ - const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]); - data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(val * val); -} -""" - -# CLAMP -clamp_body = """ - const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]); - data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(val < p.param1 ? p.param1 : (val > p.param2 ? p.param2 : val)); -} -""" - -# CPY -cpy_end = """ - data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]); -} -""" -# Causes an optimization error otherwise -cpy_f16_f16_end = """ - data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = data_a[src0_idx(gl_GlobalInvocationID.x)]; -} -""" - -# GET_ROWS -get_rows_float_body = """ -void main() { - const uint i00 = gl_GlobalInvocationID.x; - const uint i10 = gl_GlobalInvocationID.y; - const uint i11 = (gl_GlobalInvocationID.z)/p.ne12; - const uint i12 = (gl_GlobalInvocationID.z)%p.ne12; - - if (i00 >= p.ne00) { - return; - } - - const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; - - const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03; - const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23; - -#ifndef OPTIMIZATION_ERROR_WORKAROUND - data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]); -#else - data_d[d_offset + i00] = data_a[a_offset + i00]; -#endif -} -""" - -get_rows_body = """ -void main() { - const uint i00 = (gl_GlobalInvocationID.x)*2; - const uint i10 = gl_GlobalInvocationID.y; - const uint i11 = (gl_GlobalInvocationID.z)/p.ne12; - const uint i12 = (gl_GlobalInvocationID.z)%p.ne12; - - if (i00 >= p.ne00) { - return; - } - - const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; - - const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03; - const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23; - - const uint ib = a_offset + i00/QUANT_K; // block index - const uint iqs = (i00%QUANT_K)/QUANT_R; // quant index - const uint iybs = i00 - i00%QUANT_K; // dst block start index - const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2; - - vec2 v = dequantize(ib, iqs, 0); - - data_d[d_offset + iybs + iqs ] = D_TYPE(v.x); - data_d[d_offset + iybs + iqs + y_offset] = D_TYPE(v.y); -} -""" - -# UNARY -gelu_body = """ -#extension GL_EXT_control_flow_attributes : enable - -layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; - -void main() { - const float GELU_COEF_A = 0.044715f; - const float SQRT_2_OVER_PI = 0.79788456080286535587989211986876f; - const uint i = gl_GlobalInvocationID.x; - - if (i >= p.KX) { - return; - } - - const float xi = float(data_a[i]); - const float val = SQRT_2_OVER_PI*xi*(1.0f + GELU_COEF_A*xi*xi); - data_d[i] = D_TYPE(0.5f*xi*(2.0f - 2.0f / (exp(2 * val) + 1))); -} -""" - -silu_body = """ -#extension GL_EXT_control_flow_attributes : enable - -layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; - -void main() { - const uint i = gl_GlobalInvocationID.x; - - if (i >= p.KX) { - return; - } - - const float xi = float(data_a[i]); - data_d[i] = D_TYPE(xi / (1.0f + exp(-xi))); -} -""" - -relu_body = """ -#extension GL_EXT_control_flow_attributes : enable - -layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; - -void main() { - const uint i = gl_GlobalInvocationID.x; - - if (i >= p.KX) { - return; - } - - data_d[i] = max(float(data_a[i]), 0); -} -""" - -# DIAG_MASK_INF -diag_mask_inf_head = """#version 450 - -#extension GL_EXT_shader_16bit_storage : require - -layout (push_constant) uniform parameter -{ - uint ncols; - uint rows_per_channel; - uint n_past; -} p; -""" -diag_mask_inf_body = """ -#extension GL_EXT_control_flow_attributes : enable - -layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; - -void main() { - const uint col = gl_GlobalInvocationID.y; - const uint row = gl_GlobalInvocationID.x; - - if (col >= p.ncols) { - return; - } - - const uint i = row*p.ncols + col; - if (col > p.n_past + row % p.rows_per_channel) { - data_d[i] = D_TYPE(uintBitsToFloat(0xFF800000)); - } else { - data_d[i] = D_TYPE(data_a[i]); - } -} -""" - -# NORMS -norm_body = """ -#extension GL_EXT_control_flow_attributes : enable -#define BLOCK_SIZE 512 - -layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; - -shared vec2 sum[BLOCK_SIZE]; - -void main() { - const uint row = gl_WorkGroupID.x; - const uint tid = gl_LocalInvocationID.x; - - sum[tid] = vec2(0.0f, 0.0f); - - [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) { - const float xi = float(data_a[row*p.KX + col]); - sum[tid].x += xi; - sum[tid].y += xi * xi; - } - - // sum up partial sums and write back result - barrier(); - [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) { - if (tid < s) { - sum[tid] += sum[tid + s]; - } - barrier(); - } - - const float mean = sum[0].x / p.KX; - const float var = sum[0].y / p.KX - mean * mean; - const float inv_std = inversesqrt(var + p.param1); - - [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) { - data_d[row*p.KX + col] = D_TYPE((float(data_a[row*p.KX + col]) - mean) * inv_std); - } -} -""" - -rms_norm_body = """ -#extension GL_EXT_control_flow_attributes : enable -#define BLOCK_SIZE 512 - -layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; - -shared FLOAT_TYPE sum[BLOCK_SIZE]; - -void main() { - const uint row = gl_WorkGroupID.x; - const uint tid = gl_LocalInvocationID.x; - - sum[tid] = FLOAT_TYPE(0.0f); // partial sum for thread in warp - - [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) { - const FLOAT_TYPE xi = FLOAT_TYPE(data_a[row*p.KX + col]); - sum[tid] += xi * xi; - } - - // sum up partial sums and write back result - barrier(); - [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) { - if (tid < s) { - sum[tid] += sum[tid + s]; - } - barrier(); - } - - const FLOAT_TYPE mean = sum[0] / FLOAT_TYPE(p.KX); - const FLOAT_TYPE scale = inversesqrt(mean + FLOAT_TYPE(p.param1)); - - [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) { - data_d[row*p.KX + col] = D_TYPE(scale * FLOAT_TYPE(data_a[row*p.KX + col])); - } -} -""" - -# SOFT_MAX -soft_max_head = """ -#version 450 - -#extension GL_EXT_shader_16bit_storage : require - -layout (push_constant) uniform parameter -{ - uint KX; - uint KY; - float scale; - float max_bias; - float m0; - float m1; - uint n_head_log2; -} p; -""" - -soft_max_body = """ -#extension GL_EXT_control_flow_attributes : enable -#define BLOCK_SIZE 512 - -layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; -layout (binding = 1) readonly buffer Y {B_TYPE data_b[];}; -layout (binding = 2) buffer D {D_TYPE data_d[];}; - -shared FLOAT_TYPE vals[BLOCK_SIZE]; - -void main() { - const uint tid = gl_LocalInvocationID.x; - const uint rowx = gl_WorkGroupID.x; - const uint rowy = rowx % p.KY; - - float slope = 1.0f; - - // ALiBi - if (p.max_bias > 0.0f) { - const uint h = rowx/p.KY; // head index - - const float base = h < p.n_head_log2 ? p.m0 : p.m1; - const uint exp = h < p.n_head_log2 ? h + 1 : 2*(h - p.n_head_log2) + 1; - - slope = pow(base, exp); - } - - // Find max - FLOAT_TYPE max_val = uintBitsToFloat(0xFF800000); - - [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) { - const uint col = col0 + tid; - - if (col >= p.KX) { - break; - } - - max_val = max(max_val, FLOAT_TYPE(data_a[rowx * p.KX + col]) * p.scale + (p.KY > 0 ? slope * FLOAT_TYPE(data_b[rowy * p.KX + col]) : FLOAT_TYPE(0.0f))); - } - vals[tid] = max_val; - - barrier(); - [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) { - if (tid < s) { - vals[tid] = max(vals[tid], vals[tid + s]); - } - barrier(); - } - - max_val = vals[0]; - barrier(); - - // Sum up values - vals[tid] = FLOAT_TYPE(0.0f); - - [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) { - const uint col = col0 + tid; - - if (col >= p.KX) { - break; - } - - const uint i = rowx * p.KX + col; - const FLOAT_TYPE val = exp(FLOAT_TYPE(data_a[i]) * p.scale + (p.KY > 0 ? slope * FLOAT_TYPE(data_b[rowy * p.KX + col]) : FLOAT_TYPE(0.0f)) - max_val); - vals[tid] += val; - data_d[i] = D_TYPE(val); - } - - barrier(); - [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) { - if (tid < s) { - vals[tid] += vals[tid + s]; - } - barrier(); - } - - const D_TYPE divisor = D_TYPE(vals[0]); - - [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) { - const uint col = col0 + tid; - - if (col >= p.KX) { - break; - } - - data_d[rowx*p.KX + col] /= divisor; - } -} -""" - -# ROPE -rope_norm_src = """ -#version 450 - -#extension GL_EXT_shader_16bit_storage : require - -layout(local_size_x = 1, local_size_y = 256, local_size_z = 1) in; - -layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; -layout (binding = 1) readonly buffer Y {int data_pos[];}; -layout (binding = 2) readonly buffer Z {float data_ff[];}; -layout (binding = 3) writeonly buffer D {D_TYPE data_d[];}; - -layout (push_constant) uniform parameter { - uint ncols; - uint n_dims; - float freq_scale; - uint p_delta_rows; - float freq_base; - float ext_factor; - float attn_factor; - float corr_dims[2]; - float theta_scale; - uint has_ff; -} p; - -float rope_yarn_ramp(const float low, const float high, const uint i0) { - const float y = (i0 / 2 - low) / max(0.001f, high - low); - return 1.0f - min(1.0f, max(0.0f, y)); -} - -void rope_yarn(const float theta_extrap, const uint i0, out float cos_theta, out float sin_theta) { - float mscale = p.attn_factor; - // Get n-d rotational scaling corrected for extrapolation - float theta_interp = p.freq_scale * theta_extrap; - float theta = theta_interp; - if (p.ext_factor != 0.0f) { - float ramp_mix = rope_yarn_ramp(p.corr_dims[0], p.corr_dims[1], i0) * p.ext_factor; - theta = theta_interp * (1 - ramp_mix) + theta_extrap * ramp_mix; - - // Get n-d magnitude scaling corrected for interpolation - mscale *= 1.0f + 0.1f * log(1.0f / p.freq_scale); - } - cos_theta = cos(theta) * mscale; - sin_theta = sin(theta) * mscale; -} - -void main() { - const uint col = gl_GlobalInvocationID.y * 2; - const uint row = gl_GlobalInvocationID.x; - - if (col >= p.ncols) { - return; - } - - if (col >= p.n_dims) { - const uint i = row*p.ncols + col; - - data_d[i + 0] = data_a[i + 0]; - data_d[i + 1] = data_a[i + 1]; - - return; - } - - const uint i = row*p.ncols + col; - const uint i2 = row/p.p_delta_rows; - - const float theta_base = data_pos[i2] * pow(p.theta_scale, col/2.0f); - - const float freq_factor = p.has_ff != 0 ? data_ff[col/2] : 1.0f; - - float cos_theta, sin_theta; - rope_yarn(theta_base / freq_factor, col, cos_theta, sin_theta); - - const float x0 = float(data_a[i + 0]); - const float x1 = float(data_a[i + 1]); - - data_d[i + 0] = D_TYPE(x0*cos_theta - x1*sin_theta); - data_d[i + 1] = D_TYPE(x0*sin_theta + x1*cos_theta); -} -""" - -rope_neox_src = """ -#version 450 - -#extension GL_EXT_shader_16bit_storage : require - -layout(local_size_x = 1, local_size_y = 256, local_size_z = 1) in; - -layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; -layout (binding = 1) readonly buffer Y {int data_pos[];}; -layout (binding = 2) readonly buffer Z {float data_ff[];}; -layout (binding = 3) writeonly buffer D {D_TYPE data_d[];}; - -layout (push_constant) uniform parameter { - uint ncols; - uint n_dims; - float freq_scale; - uint p_delta_rows; - float freq_base; - float ext_factor; - float attn_factor; - float corr_dims[2]; - float theta_scale; - uint has_ff; -} p; - -float rope_yarn_ramp(const float low, const float high, const uint i0) { - const float y = (i0 / 2 - low) / max(0.001f, high - low); - return 1.0f - min(1.0f, max(0.0f, y)); -} - -void rope_yarn(const float theta_extrap, const uint i0, out float cos_theta, out float sin_theta) { - float mscale = p.attn_factor; - // Get n-d rotational scaling corrected for extrapolation - float theta_interp = p.freq_scale * theta_extrap; - float theta = theta_interp; - if (p.ext_factor != 0.0f) { - float ramp_mix = rope_yarn_ramp(p.corr_dims[0], p.corr_dims[1], i0) * p.ext_factor; - theta = theta_interp * (1 - ramp_mix) + theta_extrap * ramp_mix; - - // Get n-d magnitude scaling corrected for interpolation - mscale *= 1.0f + 0.1f * log(1.0f / p.freq_scale); - } - cos_theta = cos(theta) * mscale; - sin_theta = sin(theta) * mscale; -} - -void main() { - const uint col = gl_GlobalInvocationID.y * 2; - const uint row = gl_GlobalInvocationID.x; - - if (col >= p.ncols) { - return; - } - - if (col >= p.n_dims) { - const uint i = row*p.ncols + col; - - data_d[i + 0] = data_a[i + 0]; - data_d[i + 1] = data_a[i + 1]; - - return; - } - - const uint i = row*p.ncols + col/2; - const uint i2 = row/p.p_delta_rows; - - const float theta_base = data_pos[i2] * pow(p.theta_scale, col/2.0f); - - const float freq_factor = p.has_ff != 0 ? data_ff[col/2] : 1.0f; - - float cos_theta, sin_theta; - rope_yarn(theta_base / freq_factor, col, cos_theta, sin_theta); - - const float x0 = float(data_a[i + 0]); - const float x1 = float(data_a[i + p.n_dims/2]); - - data_d[i + 0] = D_TYPE(x0*cos_theta - x1*sin_theta); - data_d[i + p.n_dims/2] = D_TYPE(x0*sin_theta + x1*cos_theta); -} -""" - -argsort_src = """ -#version 450 - -#define BLOCK_SIZE 1024 -#define ASC 0 - -layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) buffer D {int data_d[];}; - -layout (push_constant) uniform parameter { - uint ncols; - uint ncols_pad; - uint order; -} p; - -shared int dst_row[BLOCK_SIZE]; - -void swap(uint idx0, uint idx1) { - int tmp = dst_row[idx0]; - dst_row[idx0] = dst_row[idx1]; - dst_row[idx1] = tmp; -} - -void main() { - // bitonic sort - const int col = int(gl_LocalInvocationID.x); - const uint row = gl_WorkGroupID.y; - - if (col >= p.ncols_pad) { - return; - } - - const uint row_offset = row * p.ncols; - - // initialize indices - dst_row[col] = col; - barrier(); - - for (uint k = 2; k <= p.ncols_pad; k *= 2) { - for (uint j = k / 2; j > 0; j /= 2) { - const uint ixj = col ^ j; - if (ixj > col) { - if ((col & k) == 0) { - if (dst_row[col] >= p.ncols || - (dst_row[ixj] < p.ncols && (p.order == ASC ? - data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]] : - data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]])) - ) { - swap(col, ixj); - } - } else { - if (dst_row[ixj] >= p.ncols || - (dst_row[col] < p.ncols && (p.order == ASC ? - data_a[row_offset + dst_row[col]] < data_a[row_offset + dst_row[ixj]] : - data_a[row_offset + dst_row[col]] > data_a[row_offset + dst_row[ixj]])) - ) { - swap(col, ixj); - } - } - } - barrier(); - } - } - - if (col < p.ncols) { - data_d[row_offset + col] = dst_row[col]; - } -} -""" - -sum_rows_src = """ -#extension GL_EXT_control_flow_attributes : enable -layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; - -layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; -layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; - -layout (constant_id = 0) const uint BLOCK_SIZE = 32; - -shared FLOAT_TYPE tmp[BLOCK_SIZE]; - -void main() { - const uint row = gl_WorkGroupID.x; - const uint col = gl_LocalInvocationID.x; - - tmp[col] = FLOAT_TYPE(0.0f); - - for (uint i = col; i < p.KX; i += BLOCK_SIZE) { - tmp[col] += FLOAT_TYPE(data_a[row*p.KX + i]); - } - - barrier(); - [[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) { - if (col < s) { - tmp[col] += tmp[col + s]; - } - barrier(); - } - - if (col == 0) { - data_d[row] = D_TYPE(tmp[0]); - } -} -""" - GLSLC = "glslc" -VK_NUM_TYPES = 16 - -GGML_TYPE_F32 = 0 -GGML_TYPE_F16 = 1 -GGML_TYPE_Q4_0 = 2 -GGML_TYPE_Q4_1 = 3 -GGML_TYPE_Q5_0 = 6 -GGML_TYPE_Q5_1 = 7 -GGML_TYPE_Q8_0 = 8 -GGML_TYPE_Q8_1 = 9 -GGML_TYPE_Q2_K = 10 -GGML_TYPE_Q3_K = 11 -GGML_TYPE_Q4_K = 12 -GGML_TYPE_Q5_K = 13 -GGML_TYPE_Q6_K = 14 -GGML_TYPE_Q8_K = 15 - - -type_names = { - GGML_TYPE_F32: "f32", - GGML_TYPE_F16: "f16", - GGML_TYPE_Q4_0: "q4_0", - GGML_TYPE_Q4_1: "q4_1", - GGML_TYPE_Q5_0: "q5_0", - GGML_TYPE_Q5_1: "q5_1", - GGML_TYPE_Q8_0: "q8_0", - GGML_TYPE_Q8_1: "q8_1", - GGML_TYPE_Q2_K: "q2_K", - GGML_TYPE_Q3_K: "q3_K", - GGML_TYPE_Q4_K: "q4_K", - GGML_TYPE_Q5_K: "q5_K", - GGML_TYPE_Q6_K: "q6_K", - GGML_TYPE_Q8_K: "q8_K", -} - -K_QUANTS_PER_ITERATION = 2 +type_names = [ + "f32", + "f16", + "q4_0", + "q4_1", + "q5_0", + "q5_1", + "q8_0", + "q2_k", + "q3_k", + "q4_k", + "q5_k", + "q6_k", +] ASYNCIO_CONCURRENCY = 64 +input_dir = "vulkan-shaders" output_dir = gettempdir() lock = asyncio.Lock() shader_fnames = [] -async def string_to_spv(name, code, defines, fp16=True): - f = NamedTemporaryFile(mode="w", delete=False) - f.write(code) - f.flush() - +async def string_to_spv(name, in_fname, defines, fp16=True): name = f"{name}{'_fp32' if not fp16 else ''}" - fname = os.path.join(output_dir, f"{name}.comp") + out_fname = os.path.join(output_dir, f"{name}.spv") - cmd = [GLSLC, "-fshader-stage=compute", "--target-env=vulkan1.2", "-O", f.name, "-o", fname] + in_path = os.path.join(input_dir, in_fname) + + cmd = [GLSLC, "-fshader-stage=compute", "--target-env=vulkan1.2", "-O", in_path, "-o", out_fname] cmd.extend([f"-D{key}={value}" for key, value in defines.items()]) @@ -2736,33 +52,46 @@ async def string_to_spv(name, code, defines, fp16=True): error = stderr.decode() if proc.returncode: - # Generate preprocessed code - cmd = [GLSLC, "-E", f.name] - cmd.extend([f"-D{key}={value}" for key, value in defines.items()]) + cmd = " ".join(cmd) + logger.error(f"cannot compile {name}\n\n{cmd}\n\n{error}") + return + + async with lock: + shader_fnames.append((name, out_fname)) - proc = await asyncio.create_subprocess_exec(*cmd, stdout=asyncio.subprocess.PIPE, stderr=asyncio.subprocess.PIPE) - stdout, stderr = await proc.communicate() +def matmul_shaders(tasks, fp16, matmul_id): + if fp16: + load_vec = "8" + aligned_b_type_f32 = "mat2x4" + aligned_b_type_f16 = "f16mat2x4" + else: + load_vec = "4" + aligned_b_type_f32 = "vec4" + aligned_b_type_f16 = "f16vec4" - logger.info(" ".join(cmd)) + base_dict = {"FLOAT_TYPE": "float" if not fp16 else "float16_t"} + shader_name = "matmul" - if proc.returncode: - raise RuntimeError(f"{name=} {f.name=} {stdout=} {stderr=}") + if matmul_id: + base_dict["MUL_MAT_ID"] = "1" + shader_name = "matmul_id" - preprocessed_code = stdout.decode() + if fp16: + base_dict["FLOAT16"] = "1" - cmd.extend([f"-D{key}={value}" for key, value in defines.items()]) - code_with_lines = "\n".join([f"{i + 1}: {line}" for i, line in enumerate(preprocessed_code.splitlines())]) - logger.error(f"cannot compile {name}\n\n{code_with_lines}\n\n{error}") - f.close() - os.remove(f.name) - sys.exit(proc.returncode) + # Shaders with f16 B_TYPE + tasks.append(string_to_spv(f"{shader_name}_f32_f16", "mul_mm.comp", base_dict | {"DATA_A_F32": "1", "B_TYPE": "float16_t", "D_TYPE": "float"}, fp16)) + tasks.append(string_to_spv(f"{shader_name}_f32_f16_aligned", "mul_mm.comp", base_dict | {"DATA_A_F32": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "B_TYPE": aligned_b_type_f16, "D_TYPE": "float"}, fp16)) - f.close() - os.remove(f.name) + tasks.append(string_to_spv(f"{shader_name}_f16", "mul_mm.comp", base_dict | {"DATA_A_F16": "1", "B_TYPE": "float16_t", "D_TYPE": "float"}, fp16)) + tasks.append(string_to_spv(f"{shader_name}_f16_aligned", "mul_mm.comp", base_dict | {"DATA_A_F16": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "B_TYPE": aligned_b_type_f16, "D_TYPE": "float"}, fp16)) - async with lock: - shader_fnames.append((name, fname)) + for tname in type_names: + data_a_key = f"DATA_A_{tname.upper()}" + load_vec_a = load_vec if tname in ("f32", "f16") else "2" + tasks.append(string_to_spv(f"{shader_name}_{tname}_f32", "mul_mm.comp", base_dict | {data_a_key: "1", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) + tasks.append(string_to_spv(f"{shader_name}_{tname}_f32_aligned", "mul_mm.comp", base_dict | {data_a_key: "2", "LOAD_VEC_A": load_vec_a, "LOAD_VEC_B": load_vec, "B_TYPE": aligned_b_type_f32, "D_TYPE": "float"}, fp16)) async def main(): @@ -2770,292 +99,81 @@ async def main(): tasks = [] - stream = [] - for fp16 in (False, True): - # mulmat - if fp16: - shader_float_type = shader_f16 - load_vec = "8" - vec_type_f16 = "f16mat2x4" - vec_type = "mat2x4" - else: - shader_float_type = shader_f32 - load_vec = "4" - vec_type_f16 = "f16vec4" - vec_type = "vec4" - - stream.clear() - stream.extend((mulmat_head, shader_float_type, mulmat_body1, mulmat_load_scalar, mulmat_body2)) - tasks.append(string_to_spv("matmul_f32", "".join(stream), {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_f32_aligned", "".join(stream), {"LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - tasks.append(string_to_spv("matmul_f32_f16", "".join(stream), {"A_TYPE": "float", "B_TYPE": "float16_t", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_f32_f16_aligned", "".join(stream), {"LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type, "B_TYPE": vec_type_f16, "D_TYPE": "float"}, fp16)) - - tasks.append(string_to_spv("matmul_f16", "".join(stream), {"A_TYPE": "float16_t", "B_TYPE": "float16_t", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_f16_aligned", "".join(stream), {"LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type_f16, "D_TYPE": "float"}, fp16)) - - tasks.append(string_to_spv("matmul_f16_f32", "".join(stream), {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_f16_f32_aligned", "".join(stream), {"LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_0_defines, mulmat_body1, mulmat_load_q4_0, mulmat_body2)) - tasks.append(string_to_spv("matmul_q4_0_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q4_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_q4_0_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_1_defines, mulmat_body1, mulmat_load_q4_1, mulmat_body2)) - tasks.append(string_to_spv("matmul_q4_1_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q4_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_q4_1_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_0_defines, mulmat_body1, mulmat_load_q5_0, mulmat_body2)) - tasks.append(string_to_spv("matmul_q5_0_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q5_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_q5_0_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_1_defines, mulmat_body1, mulmat_load_q5_1, mulmat_body2)) - tasks.append(string_to_spv("matmul_q5_1_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q5_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_q5_1_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q8_0_defines, mulmat_body1, mulmat_load_q8_0, mulmat_body2)) - tasks.append(string_to_spv("matmul_q8_0_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q8_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_q8_0_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q8_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q2_K_defines, mulmat_body1, mulmat_load_q2_K, mulmat_body2)) - tasks.append(string_to_spv("matmul_q2_k_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q2_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_q2_k_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q2_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q3_K_defines, mulmat_body1, mulmat_load_q3_K, mulmat_body2)) - tasks.append(string_to_spv("matmul_q3_k_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q3_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_q3_k_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q3_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_K_defines, mulmat_body1, mulmat_load_q4_K, mulmat_body2)) - tasks.append(string_to_spv("matmul_q4_k_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q4_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_q4_k_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_K_defines, mulmat_body1, mulmat_load_q5_K, mulmat_body2)) - tasks.append(string_to_spv("matmul_q5_k_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q5_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_q5_k_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q6_K_defines, mulmat_body1, mulmat_load_q6_K, mulmat_body2)) - tasks.append(string_to_spv("matmul_q6_k_f32", "".join(stream), {"LOAD_VEC_A": 2, "A_TYPE": "block_q6_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_q6_k_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q6_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - + # MUL_MAT + matmul_shaders(tasks, fp16, False) # MUL_MAT_ID - stream.clear() - stream.extend((mulmat_head, shader_float_type, mulmat_body1, mulmat_load_scalar, mulmat_body2)) - tasks.append(string_to_spv("matmul_id_f32", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - tasks.append(string_to_spv("matmul_id_f16", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float16_t", "B_TYPE": "float16_t", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_f16_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type_f16, "D_TYPE": "float"}, fp16)) - - tasks.append(string_to_spv("matmul_id_f16_f32", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_f16_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_0_defines, mulmat_body1, mulmat_load_q4_0, mulmat_body2)) - tasks.append(string_to_spv("matmul_id_q4_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_q4_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_1_defines, mulmat_body1, mulmat_load_q4_1, mulmat_body2)) - tasks.append(string_to_spv("matmul_id_q4_1_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_q4_1_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_0_defines, mulmat_body1, mulmat_load_q5_0, mulmat_body2)) - tasks.append(string_to_spv("matmul_id_q5_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_q5_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_1_defines, mulmat_body1, mulmat_load_q5_1, mulmat_body2)) - tasks.append(string_to_spv("matmul_id_q5_1_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_q5_1_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q8_0_defines, mulmat_body1, mulmat_load_q8_0, mulmat_body2)) - tasks.append(string_to_spv("matmul_id_q8_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q8_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_q8_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q8_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q2_K_defines, mulmat_body1, mulmat_load_q2_K, mulmat_body2)) - tasks.append(string_to_spv("matmul_id_q2_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q2_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_q2_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q2_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q3_K_defines, mulmat_body1, mulmat_load_q3_K, mulmat_body2)) - tasks.append(string_to_spv("matmul_id_q3_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q3_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_q3_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q3_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_K_defines, mulmat_body1, mulmat_load_q4_K, mulmat_body2)) - tasks.append(string_to_spv("matmul_id_q4_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_q4_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_K_defines, mulmat_body1, mulmat_load_q5_K, mulmat_body2)) - tasks.append(string_to_spv("matmul_id_q5_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_q5_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - stream.clear() - stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q6_K_defines, mulmat_body1, mulmat_load_q6_K, mulmat_body2)) - tasks.append(string_to_spv("matmul_id_q6_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q6_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16)) - tasks.append(string_to_spv("matmul_id_q6_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q6_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16)) - - # Shaders where precision is needed, so no fp16 version - - # mul mat vec - for i in range(0, VK_NUM_TYPES): - stream.clear() - stream.extend((mul_mat_vec_head, shader_int8_ext, shader_f32)) - - if i == GGML_TYPE_F32: - stream.extend((shader_f32_defines, mul_mat_vec_layout, shader_float_dequant_func, mul_mat_vec_body)) - elif i == GGML_TYPE_F16: - stream.extend((shader_f16_defines, mul_mat_vec_layout, shader_float_dequant_func, mul_mat_vec_body)) - elif i == GGML_TYPE_Q4_0: - stream.extend((shader_q4_0_defines, mul_mat_vec_layout, shader_q4_0_dequant_func, mul_mat_vec_body)) - elif i == GGML_TYPE_Q4_1: - stream.extend((shader_q4_1_defines, mul_mat_vec_layout, shader_q4_1_dequant_func, mul_mat_vec_body)) - elif i == GGML_TYPE_Q5_0: - stream.extend((shader_q5_0_defines, mul_mat_vec_layout, shader_q5_0_dequant_func, mul_mat_vec_body)) - elif i == GGML_TYPE_Q5_1: - stream.extend((shader_q5_1_defines, mul_mat_vec_layout, shader_q5_1_dequant_func, mul_mat_vec_body)) - elif i == GGML_TYPE_Q8_0: - stream.extend((shader_q8_0_defines, mul_mat_vec_layout, shader_q8_0_dequant_func, mul_mat_vec_body)) - elif i == GGML_TYPE_Q2_K: - stream.extend((shader_q2_K_defines, mul_mat_vec_layout, mul_mat_vec_q2_K_body)) - elif i == GGML_TYPE_Q3_K: - stream.extend((shader_q3_K_defines, mul_mat_vec_layout, mul_mat_vec_q3_K_body)) - elif i == GGML_TYPE_Q4_K: - stream.extend((shader_q4_K_defines, mul_mat_vec_layout, mul_mat_vec_q4_K_body)) - elif i == GGML_TYPE_Q5_K: - stream.extend((shader_q5_K_defines, mul_mat_vec_layout, mul_mat_vec_q5_K_body)) - elif i == GGML_TYPE_Q6_K: - stream.extend((shader_q6_K_defines, mul_mat_vec_layout, mul_mat_vec_q6_K_body)) - else: - continue - - tasks.append(string_to_spv(f"mul_mat_vec_{type_names[i]}_f32_f32", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION})) - tasks.append(string_to_spv(f"mul_mat_vec_{type_names[i]}_f16_f32", "".join(stream), {"B_TYPE": "float16_t", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION})) - - tasks.append(string_to_spv(f"mul_mat_vec_id_{type_names[i]}_f32", "".join(stream), {"MUL_MAT_ID": "1", "B_TYPE": "float", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION})) - - # Dequant shaders - for i in range(0, VK_NUM_TYPES): - stream.clear() - - stream.extend((dequant_head, shader_int8_ext, shader_f32)) - - if i == GGML_TYPE_F32: - stream.append(dequant_f32_body) - elif i == GGML_TYPE_Q4_0: - stream.extend((shader_q4_0_defines, dequant_q4_0_body)) - elif i == GGML_TYPE_Q4_1: - stream.extend((shader_q4_1_defines, dequant_q4_1_body)) - elif i == GGML_TYPE_Q5_0: - stream.extend((shader_q5_0_defines, dequant_q5_0_body)) - elif i == GGML_TYPE_Q5_1: - stream.extend((shader_q5_1_defines, dequant_q5_1_body)) - elif i == GGML_TYPE_Q8_0: - stream.extend((shader_q8_0_defines, dequant_q8_0_body)) - elif i == GGML_TYPE_Q2_K: - stream.extend((shader_q2_K_defines, dequant_q2_K_body)) - elif i == GGML_TYPE_Q3_K: - stream.extend((shader_q3_K_defines, dequant_q3_K_body)) - elif i == GGML_TYPE_Q4_K: - stream.extend((shader_q4_K_defines, dequant_q4_K_body)) - elif i == GGML_TYPE_Q5_K: - stream.extend((shader_q5_K_defines, dequant_q5_K_body)) - elif i == GGML_TYPE_Q6_K: - stream.extend((shader_q6_K_defines, dequant_q6_K_body)) - else: - continue - - tasks.append(string_to_spv(f"dequant_{type_names[i]}", "".join(stream), {"D_TYPE": "float16_t"})) - - # get_rows - for i in range(0, VK_NUM_TYPES): - stream.clear() - stream.extend((generic_binary_op_head, shader_int8_ext, shader_f32)) - optimization_workaround = False - - if i == GGML_TYPE_F32: - stream.extend((shader_f32_defines, generic_binary_op_layout, generic_binary_op_funcs, get_rows_float_body)) - elif i == GGML_TYPE_F16: - stream.extend((shader_f16_defines, generic_binary_op_layout, generic_binary_op_funcs, get_rows_float_body)) - optimization_workaround = True - elif i == GGML_TYPE_Q4_0: - stream.extend((shader_q4_0_defines, generic_binary_op_layout, shader_q4_0_dequant_func, generic_binary_op_funcs, get_rows_body)) - elif i == GGML_TYPE_Q4_1: - stream.extend((shader_q4_1_defines, generic_binary_op_layout, shader_q4_1_dequant_func, generic_binary_op_funcs, get_rows_body)) - elif i == GGML_TYPE_Q5_0: - stream.extend((shader_q5_0_defines, generic_binary_op_layout, shader_q5_0_dequant_func, generic_binary_op_funcs, get_rows_body)) - elif i == GGML_TYPE_Q5_1: - stream.extend((shader_q5_1_defines, generic_binary_op_layout, shader_q5_1_dequant_func, generic_binary_op_funcs, get_rows_body)) - elif i == GGML_TYPE_Q8_0: - stream.extend((shader_q8_0_defines, generic_binary_op_layout, shader_q8_0_dequant_func, generic_binary_op_funcs, get_rows_body)) - else: - continue - - if optimization_workaround: - tasks.append(string_to_spv(f"get_rows_{type_names[i]}", "".join(stream), {"B_TYPE": "int", "D_TYPE": "float16_t", "OPTIMIZATION_ERROR_WORKAROUND": "1"})) - else: - tasks.append(string_to_spv(f"get_rows_{type_names[i]}", "".join(stream), {"B_TYPE": "int", "D_TYPE": "float16_t"})) - tasks.append(string_to_spv(f"get_rows_{type_names[i]}_f32", "".join(stream), {"B_TYPE": "int", "D_TYPE": "float"})) - - tasks.append(string_to_spv("mul_mat_vec_p021_f16_f32", mul_mat_p021_src, {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"})) - tasks.append(string_to_spv("mul_mat_vec_nc_f16_f32", mul_mat_nc_src, {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"})) + matmul_shaders(tasks, fp16, True) + + for tname in type_names: + base_dict = {"FLOAT_TYPE": "float"} + + # mul mat vec + data_a_key = f"DATA_A_{tname.upper()}" + shader = f"mul_mat_vec_{tname}.comp" if tname.endswith("_k") else "mul_mat_vec.comp" + + tasks.append(string_to_spv(f"mul_mat_vec_{tname}_f32_f32", shader, base_dict | {data_a_key: "1", "B_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv(f"mul_mat_vec_{tname}_f16_f32", shader, base_dict | {data_a_key: "1", "B_TYPE": "float16_t", "D_TYPE": "float"})) + + tasks.append(string_to_spv(f"mul_mat_vec_id_{tname}_f32", shader, base_dict | {"MUL_MAT_ID": "1", data_a_key: "1", "B_TYPE": "float", "D_TYPE": "float"})) + + # Dequant shaders + if tname != "f16": + tasks.append(string_to_spv(f"dequant_{tname}", f"dequant_{tname}.comp", base_dict | {data_a_key: "1", "D_TYPE": "float16_t"})) + + # get_rows + if not tname.endswith("_k"): + shader = "get_rows.comp" if tname in ("f32", "f16") else "get_rows_quant.comp" + + if tname == "f16": + tasks.append(string_to_spv(f"get_rows_{tname}", shader, {data_a_key: "1", "B_TYPE": "int", "D_TYPE": "float16_t", "OPTIMIZATION_ERROR_WORKAROUND": "1"})) + else: + tasks.append(string_to_spv(f"get_rows_{tname}", shader, {data_a_key: "1", "B_TYPE": "int", "D_TYPE": "float16_t"})) + tasks.append(string_to_spv(f"get_rows_{tname}_f32", shader, {data_a_key: "1", "B_TYPE": "int", "D_TYPE": "float"})) + + tasks.append(string_to_spv("mul_mat_vec_p021_f16_f32", "mul_mat_vec_p021.comp", {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("mul_mat_vec_nc_f16_f32", "mul_mat_vec_nc.comp", {"A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"})) # Norms - tasks.append(string_to_spv("norm_f32", f"{generic_head}\n{shader_f32}\n{norm_body}", {"A_TYPE": "float", "D_TYPE": "float"})) - tasks.append(string_to_spv("rms_norm_f32", f"{generic_head}\n{shader_f32}\n{rms_norm_body}", {"A_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("norm_f32", "norm.comp", base_dict | {"A_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("rms_norm_f32", "rms_norm.comp", base_dict | {"A_TYPE": "float", "D_TYPE": "float"})) - tasks.append(string_to_spv("cpy_f32_f32", f"{generic_unary_op_combined}\n{cpy_end}", {"A_TYPE": "float", "D_TYPE": "float"})) - tasks.append(string_to_spv("cpy_f32_f16", f"{generic_unary_op_combined}\n{cpy_end}", {"A_TYPE": "float", "D_TYPE": "float16_t"})) - tasks.append(string_to_spv("cpy_f16_f16", f"{generic_unary_op_combined}\n{cpy_f16_f16_end}", {"A_TYPE": "float16_t", "D_TYPE": "float16_t"})) + tasks.append(string_to_spv("cpy_f32_f32", "copy.comp", {"A_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("cpy_f32_f16", "copy.comp", {"A_TYPE": "float", "D_TYPE": "float16_t"})) + tasks.append(string_to_spv("cpy_f16_f16", "copy.comp", {"A_TYPE": "float16_t", "D_TYPE": "float16_t", "OPTIMIZATION_ERROR_WORKAROUND": "1"})) - tasks.append(string_to_spv("add_f32", f"{generic_binary_op_combined}\n{add_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) + tasks.append(string_to_spv("add_f32", "add.comp", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) - tasks.append(string_to_spv("split_k_reduce", mulmat_split_k_reduce_src, {})) + tasks.append(string_to_spv("split_k_reduce", "mul_mat_split_k_reduce.comp", {})) - tasks.append(string_to_spv("mul_f32", f"{generic_binary_op_combined}\n{mul_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) + tasks.append(string_to_spv("mul_f32", "mul.comp", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) - tasks.append(string_to_spv("div_f32", f"{generic_binary_op_combined}\n{div_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) + tasks.append(string_to_spv("div_f32", "div.comp", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) - tasks.append(string_to_spv("scale_f32", f"{generic_unary_op_combined}\n{scale_body}", {"A_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) + tasks.append(string_to_spv("scale_f32", "scale.comp", {"A_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) - tasks.append(string_to_spv("sqr_f32", f"{generic_unary_op_combined}\n{sqr_body}", {"A_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) + tasks.append(string_to_spv("sqr_f32", "square.comp", {"A_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) - tasks.append(string_to_spv("clamp_f32", f"{generic_unary_op_combined}\n{clamp_body}", {"A_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) + tasks.append(string_to_spv("clamp_f32", "clamp.comp", {"A_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"})) - tasks.append(string_to_spv("gelu_f32", f"{generic_head}\n{shader_f32}\n{gelu_body}", {"A_TYPE": "float", "D_TYPE": "float"})) - tasks.append(string_to_spv("silu_f32", f"{generic_head}\n{shader_f32}\n{silu_body}", {"A_TYPE": "float", "D_TYPE": "float"})) - tasks.append(string_to_spv("relu_f32", f"{generic_head}\n{shader_f32}\n{relu_body}", {"A_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("gelu_f32", "gelu.comp", {"A_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("silu_f32", "silu.comp", {"A_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("relu_f32", "relu.comp", {"A_TYPE": "float", "D_TYPE": "float"})) - tasks.append(string_to_spv("diag_mask_inf_f32", f"{diag_mask_inf_head}\n{shader_f32}\n{diag_mask_inf_body}", {"A_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("diag_mask_inf_f32", "diag_mask_inf.comp", {"A_TYPE": "float", "D_TYPE": "float"})) - tasks.append(string_to_spv("soft_max_f32", f"{soft_max_head}\n{shader_f32}\n{soft_max_body}", {"A_TYPE": "float", "B_TYPE": "float", "C_TYPE": "float", "D_TYPE": "float"})) - tasks.append(string_to_spv("soft_max_f32_f16", f"{soft_max_head}\n{shader_f32}\n{soft_max_body}", {"A_TYPE": "float", "B_TYPE": "float16_t", "C_TYPE": "float16_t", "D_TYPE": "float"})) + tasks.append(string_to_spv("soft_max_f32", "soft_max.comp", base_dict | {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("soft_max_f32_f16", "soft_max.comp", base_dict | {"A_TYPE": "float", "B_TYPE": "float16_t", "D_TYPE": "float"})) - tasks.append(string_to_spv("rope_norm_f32", rope_norm_src, {"A_TYPE": "float", "D_TYPE": "float"})) - tasks.append(string_to_spv("rope_norm_f16", rope_norm_src, {"A_TYPE": "float16_t", "D_TYPE": "float16_t"})) + tasks.append(string_to_spv("rope_norm_f32", "rope_norm.comp", {"A_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("rope_norm_f16", "rope_norm.comp", {"A_TYPE": "float16_t", "D_TYPE": "float16_t"})) - tasks.append(string_to_spv("rope_neox_f32", rope_neox_src, {"A_TYPE": "float", "D_TYPE": "float"})) - tasks.append(string_to_spv("rope_neox_f16", rope_neox_src, {"A_TYPE": "float16_t", "D_TYPE": "float16_t"})) + tasks.append(string_to_spv("rope_neox_f32", "rope_neox.comp", {"A_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("rope_neox_f16", "rope_neox.comp", {"A_TYPE": "float16_t", "D_TYPE": "float16_t"})) - tasks.append(string_to_spv("argsort_f32", argsort_src, {"A_TYPE": "float"})) + tasks.append(string_to_spv("argsort_f32", "argsort.comp", {"A_TYPE": "float"})) - tasks.append(string_to_spv("sum_rows_f32", f"{generic_head}\n{shader_f32}\n{sum_rows_src}", {"A_TYPE": "float", "D_TYPE": "float"})) + tasks.append(string_to_spv("sum_rows_f32", "sum_rows.comp", base_dict | {"A_TYPE": "float", "D_TYPE": "float"})) # Helper to decorate tasks with semaphore acquisition. async def withSemaphore(sem, task): |