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-rw-r--r--vulkan-shaders/dequant_q4_1.comp32
1 files changed, 32 insertions, 0 deletions
diff --git a/vulkan-shaders/dequant_q4_1.comp b/vulkan-shaders/dequant_q4_1.comp
new file mode 100644
index 00000000..2f27eee6
--- /dev/null
+++ b/vulkan-shaders/dequant_q4_1.comp
@@ -0,0 +1,32 @@
+#version 450
+
+#include "dequant_head.comp"
+
+layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
+
+layout (binding = 0) readonly buffer A {block_q4_1 data_a[];};
+layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
+
+void main() {
+ const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
+
+ const uint tid = gl_LocalInvocationID.x % 64;
+ const uint il = tid/32;
+ const uint ir = tid%32;
+ const uint ib = 32*i + ir;
+ if (ib >= p.nel / 32) {
+ return;
+ }
+
+ const uint b_idx = 1024*i + 32*ir + 8*il;
+
+ const float d = float(data_a[ib].d);
+ const float m = float(data_a[ib].m);
+
+ const uint q_idx = 8*il;
+
+ [[unroll]] for (uint l = 0; l < 8; ++l) {
+ data_b[b_idx + l + 0] = D_TYPE(d * (data_a[ib].qs[q_idx + l] & 0xF) + m);
+ data_b[b_idx + l + 16] = D_TYPE(d * (data_a[ib].qs[q_idx + l] >> 4) + m);
+ }
+}