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-rw-r--r--vulkan-shaders/mul_mat_vec_nc.comp71
1 files changed, 71 insertions, 0 deletions
diff --git a/vulkan-shaders/mul_mat_vec_nc.comp b/vulkan-shaders/mul_mat_vec_nc.comp
new file mode 100644
index 00000000..cb3f3c0d
--- /dev/null
+++ b/vulkan-shaders/mul_mat_vec_nc.comp
@@ -0,0 +1,71 @@
+#version 450
+
+#extension GL_EXT_control_flow_attributes : enable
+#extension GL_EXT_shader_16bit_storage : require
+
+#define BLOCK_SIZE 32
+#define FLOAT_TYPE float
+
+layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
+
+layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
+layout (binding = 1) readonly buffer B {B_TYPE data_b[];};
+layout (binding = 2) writeonly buffer D {D_TYPE dst[];};
+
+layout (push_constant) uniform parameter
+{
+ uint ncols_x;
+ uint nrows_x;
+ uint row_stride_x;
+ uint channel_stride_x;
+ uint channel_x_divisor;
+ uint b_offset;
+ uint d_offset;
+} p;
+
+shared FLOAT_TYPE tmp[BLOCK_SIZE];
+
+void main() {
+ const uint tid = gl_LocalInvocationID.x;
+ const uint row_x = gl_GlobalInvocationID.y;
+ const uint channel = gl_GlobalInvocationID.z;
+ const uint channel_x = channel / p.channel_x_divisor;
+
+ const uint nrows_y = p.ncols_x;
+ const uint nrows_dst = p.nrows_x;
+ const uint row_dst = row_x;
+
+ const uint idst = channel*nrows_dst + row_dst;
+
+ tmp[tid] = 0.0f;
+
+ for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) {
+ const uint col_x = col_x0 + tid;
+
+ if (col_x >= p.ncols_x) {
+ break;
+ }
+
+ const uint row_y = col_x;
+
+ const uint ix = channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
+ const uint iy = channel*nrows_y + row_y;
+
+ const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);
+
+ tmp[tid] += xi * FLOAT_TYPE(data_b[iy]);
+ }
+
+ // sum up partial sums and write back result
+ barrier();
+ [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
+ if (tid < s) {
+ tmp[tid] += tmp[tid + s];
+ }
+ barrier();
+ }
+
+ if (tid == 0) {
+ dst[idst] = tmp[0];
+ }
+}