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-rw-r--r--vulkan-shaders/norm.comp44
1 files changed, 44 insertions, 0 deletions
diff --git a/vulkan-shaders/norm.comp b/vulkan-shaders/norm.comp
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+++ b/vulkan-shaders/norm.comp
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+#version 450
+
+#include "generic_head.comp"
+#include "types.comp"
+
+#extension GL_EXT_control_flow_attributes : enable
+#define BLOCK_SIZE 512
+
+layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
+
+layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
+layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
+
+shared vec2 sum[BLOCK_SIZE];
+
+void main() {
+ const uint row = gl_WorkGroupID.x;
+ const uint tid = gl_LocalInvocationID.x;
+
+ sum[tid] = vec2(0.0f, 0.0f);
+
+ [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
+ const float xi = float(data_a[row*p.KX + col]);
+ sum[tid].x += xi;
+ sum[tid].y += xi * xi;
+ }
+
+ // sum up partial sums and write back result
+ barrier();
+ [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
+ if (tid < s) {
+ sum[tid] += sum[tid + s];
+ }
+ barrier();
+ }
+
+ const float mean = sum[0].x / p.KX;
+ const float var = sum[0].y / p.KX - mean * mean;
+ const float inv_std = inversesqrt(var + p.param1);
+
+ [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
+ data_d[row*p.KX + col] = D_TYPE((float(data_a[row*p.KX + col]) - mean) * inv_std);
+ }
+}