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-rw-r--r--vulkan-shaders/soft_max.comp106
1 files changed, 106 insertions, 0 deletions
diff --git a/vulkan-shaders/soft_max.comp b/vulkan-shaders/soft_max.comp
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+++ b/vulkan-shaders/soft_max.comp
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+#version 450
+
+#extension GL_EXT_shader_16bit_storage : require
+
+layout (push_constant) uniform parameter
+{
+ uint KX;
+ uint KY;
+ float scale;
+ float max_bias;
+ float m0;
+ float m1;
+ uint n_head_log2;
+} p;
+
+#include "types.comp"
+
+#extension GL_EXT_control_flow_attributes : enable
+#define BLOCK_SIZE 512
+
+layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
+
+layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
+layout (binding = 1) readonly buffer Y {B_TYPE data_b[];};
+layout (binding = 2) buffer D {D_TYPE data_d[];};
+
+shared FLOAT_TYPE vals[BLOCK_SIZE];
+
+void main() {
+ const uint tid = gl_LocalInvocationID.x;
+ const uint rowx = gl_WorkGroupID.x;
+ const uint rowy = rowx % p.KY;
+
+ float slope = 1.0f;
+
+ // ALiBi
+ if (p.max_bias > 0.0f) {
+ const uint h = rowx/p.KY; // head index
+
+ const float base = h < p.n_head_log2 ? p.m0 : p.m1;
+ const uint exp = h < p.n_head_log2 ? h + 1 : 2*(h - p.n_head_log2) + 1;
+
+ slope = pow(base, exp);
+ }
+
+ // Find max
+ FLOAT_TYPE max_val = uintBitsToFloat(0xFF800000);
+
+ [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) {
+ const uint col = col0 + tid;
+
+ if (col >= p.KX) {
+ break;
+ }
+
+ max_val = max(max_val, FLOAT_TYPE(data_a[rowx * p.KX + col]) * p.scale + (p.KY > 0 ? slope * FLOAT_TYPE(data_b[rowy * p.KX + col]) : FLOAT_TYPE(0.0f)));
+ }
+ vals[tid] = max_val;
+
+ barrier();
+ [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
+ if (tid < s) {
+ vals[tid] = max(vals[tid], vals[tid + s]);
+ }
+ barrier();
+ }
+
+ max_val = vals[0];
+ barrier();
+
+ // Sum up values
+ vals[tid] = FLOAT_TYPE(0.0f);
+
+ [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) {
+ const uint col = col0 + tid;
+
+ if (col >= p.KX) {
+ break;
+ }
+
+ const uint i = rowx * p.KX + col;
+ const FLOAT_TYPE val = exp(FLOAT_TYPE(data_a[i]) * p.scale + (p.KY > 0 ? slope * FLOAT_TYPE(data_b[rowy * p.KX + col]) : FLOAT_TYPE(0.0f)) - max_val);
+ vals[tid] += val;
+ data_d[i] = D_TYPE(val);
+ }
+
+ barrier();
+ [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
+ if (tid < s) {
+ vals[tid] += vals[tid + s];
+ }
+ barrier();
+ }
+
+ const D_TYPE divisor = D_TYPE(vals[0]);
+
+ [[unroll]] for (uint col0 = 0; col0 < p.KX; col0 += BLOCK_SIZE) {
+ const uint col = col0 + tid;
+
+ if (col >= p.KX) {
+ break;
+ }
+
+ data_d[rowx*p.KX + col] /= divisor;
+ }
+}