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* Merge vulkan code from mainline up to commit of 6/28/2025
* Vulkan Optimizations and Fixes (#8959)
* Optimize Vulkan REPEAT performance
* Use Vulkan GLSL fused multiply-add instruction where possible
* Add GGML_VULKAN_PERF option to output performance data per operator
* Rework and fix Vulkan descriptor set and descriptor pool handling
* Fix float32 concat f16 shader validation error
* Add Vulkan GROUP_NORM eps parameter
* Fix validation error with transfer queue memory barrier flags
* Remove trailing whitespaces
vulkan : do not use tensor->extra (#9407)
* vulkan : do not use tensor->extra
This patch allows using the Vulkan backend with the RPC backend as
tensor->extra is no longer used.
Ref: #8536
* Adapt GGML_VULKAN_CHECK_RESULTS to extra removal (#2)
---------
Co-authored-by: 0cc4m <picard12@live.de>
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan : fix build (#0)
ggml-ci
Improve Vulkan shader build system (#9239)
* Improve Vulkan shader builds system
- Add dependency to vulkan-shaders-gen to rebuild shaders when changing the shader compilation utility.
- Add option to generate debug info for Vulkan shaders to provide shader source to Vulkan shader profiling tools
* remove not required self dependency
ggml : fix build break for the vulkan-debug (#9265)
- windows build : Ok.
- linux build : Ok.
Signed-off-by: Changyeon Kim <cyzero.kim@samsung.com>
vulkan: correctly report support for OP_CONT (ggml/946)
test-backend-ops fails because ggml_cont aborts
when invoked passing an unsupported type.
This commit makes ggml_cont tests pass
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
vulkan: add dryrun support to sin and cos ops (ggml/947)
sin and cos failed test-backend-ops because they
tried to dereference a context pointer that is null
on dry runs.
This commit prevents that segfault.
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
# Conflicts:
# ggml/src/ggml-vulkan.cpp
Overlap cmdbuffer creation and cmdbuffer execution in Vulkan backend by submitting smaller cmdbuffers early. (#9118)
* Overlap cmdbuffer creation and cmdbuffer execution in Vulkan backend by submitting smaller cmdbuffers early.
* fix compile issues
* Fix issues where the last submit wasn't executed or handled properly.
* remove trailing whitespace
* Repair GGML_VULKAN_CHECK_RESULTS
* Increase submit counter only if actual work has been submitted and increase submit count to 100.
* Fix some nodes are not checked with GGML_VULKAN_CHECK_RESULTS enabled.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
Enable use to the rebar feature to upload buffers to the device. (#9251)
vulkan : argsort barriers must be under uniform control flow (ggml/951)
a return before a barrier (that happens only in some threads in
a workgroup) leads to UB.
While the old code actually works on some devices,
it fails on some others (i.e. "smaller" GPUs).
BTW, I think it would be better to set specialization constants
when the graph is built, in that way the local workgroup
could be sized appropriately.
But it would take a lot of work.
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
vulkan : fix build for GGML_VULKAN_RUN_TESTS, add TFLOPS to log (ggml/961)
vulkan : multithread pipeline creation (ggml/963)
vulkan : mul_mat: fix UB with small warps (ggml/952)
When the device's warp size is less than 16,
it is possible for loadstride_a (mul_mm.comp:114)
and loadstride_b (mul_mm.comp:115) to be set to 0.
Because they are calculated as: the workgroup size,
multiplied by LOAD_VEC_* (which can be 1) and divided by 16.
And the workgroup size is set to be the same as the
warp/subgroup size.
The loadstride_* variables are used as increments in the
loops that populate the buffers used for the multiplication.
When they are 0 they cause an infinite loop.
But infinite loops without side-effects are UB and the
values of loadstride_* are known at compile time.
So, the compiler quietly optimizes all the loops away.
As a consequence, the buffers are not populated and
the multiplication result is just a matrix with all elements
set to 0.
We prevent the UB by making sure that the workgroup size
will never be less than 16, even if our device has a
smaller warp size (e.g. 8).
Signed-off-by: Salvatore Mesoraca <s.mesoraca16@gmail.com>
vulkan : retry allocation with fallback flags (whisper/2451)
Co-authored-by: Samuel Morris <samuel.morris@artlist.io>
vulkan : improve ggml_vk_create_buffer error handling (#9898)
vulkan: Fix newly added tests for permuted mul_mat and 1D im2col (#10226)
vulkan: Throttle the number of shader compiles during the build step. (#10222)
Fixes #9582
Spawning too many concurrent copies of glslc leads to "Failed to create pipes"
errors on Linux. This change applies the same throttling we use for
multithreaded pipeline creation.
# Conflicts:
# ggml/src/vulkan-shaders/vulkan-shaders-gen.cpp
vulkan: Optimize contiguous copies (#10254)
* tests: Fix memory bandwidth calculation for perf tests
Add a flops calculation for flash attention.
Add one GGML_OP_CPY perf test.
* vulkan: Optimize contiguous copies
Add a variant of the copy shader for when the tensors are contiguous. Avoid
the complex addressing calculations, and do four elements per invocation
to hide some other overhead.
Apply similar changes to the scale shader, since scale is always contiguous.
Add a "progress bar" for shader compiles.
# Conflicts:
# tests/test-backend-ops.cpp
vulkan: Use macros to make the mat mul pipeline creation more concise (#10259)
Also add vk_matmul_pipeline2 to hold f16/f32 accumulator versions of a
pipeline. This isn't really used yet.
vulkan: Optimize binary ops (#10270)
Reuse the index calculations across all of src0/src1/dst. Add a shader
variant for when src0/src1 are the same dimensions and additional modulus
for src1 aren't needed. Div/mod are slow, so add "fast" div/mod that
have a fast path when the calculation isn't needed or can be done more
cheaply.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/acc.comp
ggml : vulkan logs (whisper/2547)
vulkan: Optimize some mat-vec mul quant shaders (#10296)
Compute two result elements per workgroup (for Q{4,5}_{0,1}). This reuses
the B loads across the rows and also reuses some addressing calculations.
This required manually partially unrolling the loop, since the compiler
is less willing to unroll outer loops.
Add bounds-checking on the last iteration of the loop. I think this was at
least partly broken before.
Optimize the Q4_K shader to vectorize most loads and reduce the number of
bit twiddling instructions.
Vulkan: Fix device info output format specifiers (#10366)
* Vulkan: Fix device info output format specifiers
* Vulkan: Use zu printf specifier for size_t instead of ld
vulkan: remove use of null initializer (#10372)
Seems like this isn't working for vulkan-over-metal when the array is sized
by a spec constant. Maybe a spirv-cross limitation?
vulkan: Optimize soft_max (#10301)
* vulkan: Optimize soft_max
Large soft_max could already saturate memory, but small/medium sizes were
pretty slow. The bulk of the gains for them comes from using a smaller
workgroup size, and making the workgroup size match the subgroup size also
makes the barriers much cheaper.
Cache some values in locals to avoid refetching/recomputing. And stamp
out a few "template instantiations" so smaller cases will fully unroll.
Add a missing early return for OOB rows. This happens when there are more
than 512 rows and the dispatch is 512 x H.
* vulkan: Further soft_max optimizations
Restore the workgroup size of 512 case, use it for >1024.
Use unrollable loops for more iteration counts.
vulkan: further optimize mul_mat_vec using larger loads (#10387)
* vulkan: Use pipeline_robustness to disable robustness in mul_mat_vec.
Add some early returns for nonexistent rows in mul_mat_vec shaders. These
can only be hit when dispatching a 2D grid of workgroups. Fix the logic
for the 2D grid of workgroups to round up.
Enable the pipeline robustness extension if it's available, and use it to
disable robustness for these pipelines. The instructions to do the bounds
checking contend for the same ALU resources as the bit twiddling dequant
instructions.
* vulkan: Add GLSL structure aliases for quant types to allow larger loads
In Vulkan it's not possible to cast pointer types, so instead you have to
declare an aliased binding for the memory with a different type. This
commit adds aliases for the quant formats using 16b ints, and in a few
places where the struct size is a multiple of 4 also using 32b ints.
Currently only q4_k's aliases are used, but others will be used in
subsequent commits.
* vulkan: use larger loads in q5_k and q6_k shaders.
Similar to the optimization I did in q4_k recently, this vectorizes some loads
and reduces the number of bit twiddling instructions.
* vulkan: use larger K step per iteration in mul_mat_vec.
Add vec4 dequantization functions, and use them to do K=8 per iteration in
mul_mat_vec. This uses 16b loads for the quant values and 128b loads for B
which helps reduce the load on the memory system.
The K_PER_ITER==2 logic is still there, just for F16/F32, and really only
because they support unaligned sizes.
Tweak the num_iters/unrolling logic to be simpler and catch a couple missed
unrolling opportunities.
vulkan: copy iq4_nl LUT into shared memory (#10409)
vulkan: predicate max operation in soft_max shaders/soft_max (#10437)
Fixes #10434
vulkan: Fix a vulkan-shaders-gen arugment parsing error (#10484)
The vulkan-shaders-gen was not parsing the --no-clean argument correctly.
Because the previous code was parsing the arguments which have a value only
and the --no-clean argument does not have a value, it was not being parsed
correctly. This commit can now correctly parse arguments that don't have values.
vulkan: fix group_norm (#10496)
Fix bad calculation of the end of the range. Add a backend test that
covers the bad case (taken from stable diffusion).
Fixes https://github.com/leejet/stable-diffusion.cpp/issues/439.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: optimize Q2_K and Q3_K mul_mat_vec (#10459)
vulkan: skip integer div/mod in get_offsets for batch_idx==0 (#10506)
vulkan: further optimize q5_k mul_mat_vec (#10479)
vulkan: Handle GPUs with less shared memory (#10468)
There have been reports of failure to compile on systems with <= 32KB
of shared memory (e.g. #10037). This change makes the large tile size
fall back to a smaller size if necessary, and makes mul_mat_id fall
back to CPU if there's only 16KB of shared memory.
vulkan: define all quant data structures in types.comp (#10440)
vulkan: get the first command buffer submitted sooner (#10499)
This is an incremental improvement over #9118 to get work to the GPU a bit
sooner. The first part is to start with a smaller number of nodes before
the first submit, and ramp it up to the current 100 nodes/submit. The
second part is to reduce the dryrun overhead for all the nodes that just
need to request descriptor space.
With these changes I get around 1-2% speedup on RTX 4070 combined with my
old Haswell-era CPU.
vulkan: Dynamic subgroup size support for Q6_K mat_vec (#10536)
* subgroup 64 version with subgroup add. 15% faster
scalable version
tested for subgroup sizes 16-128
* check for subgroup multiple of 16 and greater than 16
* subgroup sizes are always a power of 2 (https://github.com/KhronosGroup/GLSL/issues/45)
* force 16 sequential threads per block
* make 16 subgroup size a constant
vulkan: optimize and reenable split_k (#10637)
Use vector loads when possible in mul_mat_split_k_reduce. Use split_k
when there aren't enough workgroups to fill the shaders.
vulkan: Implement "fast divide" (mul+shift) for unary ops like copy (#10642)
vulkan: Add VK_NV_cooperative_matrix2 support for mul_mat and flash attention (#10206)
# Conflicts:
# ggml/src/vulkan-shaders/dequant_funcs_cm2.comp
# ggml/src/vulkan-shaders/flash_attn_cm2.comp
# ggml/src/vulkan-shaders/mul_mm_cm2.comp
Vulkan: VK_KHR_cooperative_matrix support to speed up prompt processing (#10597)
* Vulkan: Implement VK_KHR_cooperative_matrix support in the matrix matrix multiplication shader
* Improve performance with better q4_k and q5_k dequant and store unrolling
* Add Vulkan MUL_MAT and MUL_MAT_ID accumulator precision selection
* Rework mulmat shader selection and compilation logic, avoid compiling shaders that won't get used by device
* Vulkan: Implement accumulator switch for specific mul mat mat shaders
* Vulkan: Unroll more loops for more mul mat mat performance
* Vulkan: Add VK_AMD_shader_core_properties2 support to read Compute Unit count for split_k logic
* Disable coopmat support on AMD proprietary driver
* Remove redundant checks
* Add environment variable GGML_VK_DISABLE_COOPMAT to disable VK_KHR_cooperative_matrix support
* Fix rebase typo
* Fix coopmat2 MUL_MAT_ID pipeline selection
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: compile a test shader in cmake to check for coopmat2 support (#10713)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/ggml-vulkan/CMakeLists.txt
# ggml/src/vulkan-shaders/test_coopmat2_support.comp
Vulkan: fix NaN in tanh.comp with AMD proprietary driver on Windows (#10723)
* Vulkan: fix NaN in tanh.comp
* Faster NaN-free tanh
vulkan: fix compile warnings (#10731)
vulkan: disable spirv-opt for coopmat shaders (#10763)
There are some bugs in the 1.3.296 SDK, so disable this. It isn't strictly
necessary anyway.
Add missing dependency on vulkan-shaders-gen, so shaders get recompiled when it
changes.
Fix coopmat support reporting when glslc doesn't support NV_coopmat2.
vulkan: dynamic subgroup size for the remaining k quants (#10745)
* q5_k
q4_k
q3_k
q2_k
q6_k multi row example
* revert as multi row isnt faster for k quants
vulkan: request round-to-even for fp16 in im2col/rope_head (#10767)
Vulkan doesn't mandate a specific rounding mode, but the shader_float_controls
feature allows rounding mode to be requested if the implementation supports it.
Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats (#10721)
* Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats
* Fix subgroup size control extension support check
Add accf32 and accf16 checks for coopmats
* Also disable coopmats on amdvlk
Vulkan: Use improved q4_k and q5_k dequant code in dequant shaders (#10798)
vulkan: small mul_mat_vec optimizations (#10665)
* double the number of rows per workgroup
* Update ggml-vulkan.cpp
* Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats
* only increase the number of rows for amd and subgroup size 64
* fix missing NUM_ROWS for mul_mat_vec_iq4_nl_f16_f32, untested
* use subgroup min and max to check for gcn (requires https://github.com/ggerganov/llama.cpp/pull/10721)
* manual merge ggml-vulkan.cpp
* set min and max subgroup size in any case
* Also double the number of rows for Intel GPUs
Change Debug print name
add GGML_ROPE_TYPE_MROPE
rwkv6: add wkv6 support for Vulkan backend (#10829)
* rwkv_wkv6 vulkan shader
* RWKV_WKV6 Vulkan op tests passed
Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
* Apply code format changes
Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
* add [[unroll]] and remove unnecessary conditions
* add uma support
* fix erros in EditorConfig Checker
---------
Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
Co-authored-by: Molly Sophia <mollysophia379@gmail.com>
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/wkv6.comp
vulkan: bugfixes for small subgroup size systems + llvmpipe test (#10809)
* ensure mul mat shaders work on systems with subgroup size less than 32
more fixes
add test
* only s_warptile_mmq needs to be run with 32 threads or more
# Conflicts:
# .github/workflows/build.yml
vulkan : fix soft_max.comp division by zero (whisper/2633)
This change prevents a division by zero error when p.KY is 0.
vulkan: optimize coopmat2 dequant functions (#10855)
Change the code to do 16b loads when possible and extract the appropriate
component late, so the code is effectively decoding a pair of elements and
then selecting one. This can allow more commoning to happen in the compiler
when neighboring elements are loaded.
vulkan: build fixes for 32b (#10927)
* vulkan: build fixes for 32b
Should fix #10923
* vulkan: initialize some buffer/offset variables
examples, ggml : fix GCC compiler warnings (#10983)
Warning types fixed (observed under MSYS2 GCC 14.2.0):
* format '%ld' expects argument of type 'long int', but argument has type 'size_t'
* llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp:81:46: warning: missing initializer for member '_STARTUPINFOA::lpDesktop' [-Wmissing-field-initializers] (emitted for all struct field except first)
# Conflicts:
# examples/export-lora/export-lora.cpp
vulkan: multi-row k quants (#10846)
* multi row k quant shaders!
* better row selection
* more row choices
* readjust row selection
* rm_kq=2 by default
vulkan: Use push constant offset to handle misaligned descriptors (#10987)
vulkan: im2col and matmul optimizations for stable diffusion (#10942)
* tests: Add im2col perf tests
* vulkan: optimize im2col, more elements per thread
* vulkan: increase small tile size for NV_coopmat2
* vulkan: change im2col to 512 elements per workgroup
vulkan: optimize mul_mat for small values of N (#10991)
Make the mul_mat_vec shaders support N>1 (as a spec constant, NUM_COLS) where
the batch_strides are overloaded to hold the row strides. Put the loads from the
B matrix in the innermost loop because it should cache better.
Share some code for reducing the result values to memory in mul_mat_vec_base.
# Conflicts:
# tests/test-backend-ops.cpp
fix: Vulkan shader gen binary path (#11037)
Vulkan: Add device-specific blacklist for coopmat for the AMD proprietary driver (#11074)
* Vulkan: Add device-specific blacklist for coopmat for the AMD proprietary driver
* Add (TM) to AMD name check
fix lora print
Disable GL_KHR_cooperative_matrix Vulkan extension if not available. (#11117)
* Disable GL_KHR_cooperative_matrix Vulkan extension if not available.
* Perform Vulkan extensions checks in a more sensible order
* Remove unnecessary #ifdef directive
# Conflicts:
# ggml/src/vulkan-shaders/test_coopmat_support.comp
llama: add support for QRWKV6 model architecture (#11001)
Vulkan: Fix float16 use on devices without float16 support + fix subgroup_size_control validation error (#11161)
* Vulkan: Remove float16 use in shaders
* Fix validation error about subgroup_size_control extension
fix: ggml: fix vulkan-shaders-gen build (#10448)
* fix: ggml: fix vulkan-shaders-gen build
The vulkan-shaders-gen target was not being built correctly
in case of cross-compilation.
Other outputs need to be built for the cross compile target,
but vulkan-shaders-gen needs to be built for the host.
* refactor: ggml: Improve vulkan-shaders-gen toolchain setup
- Add GGML_SHADERS_GEN_TOOLCHAIN CMake option.
- Auto-detect host toolchain if not set.
* refactor: ggml: Improve vulkan-shaders-gen toolchain setup
Use configure_file to generate host_toolchain.cmake from template
* fix: ggml: Fix compile error
Fix compile error not finding vulkan-shaders-gen
* fix: vulkan-shaders-gen build and path handling
Fix build issues with vulkan-shaders-gen:
- Add target dependency for correct build order
- Use CMAKE_HOST_SYSTEM_NAME for executable suffix
- Fix MSVC output directory in host toolchain
- Normalize path handling for cross-compilation
* fix: improve host compiler detection in vulkan shader build
Improve host compiler detection for vulkan shader generation:
- Add NO_CMAKE_FIND_ROOT_PATH to all compiler searches
- Consolidate compiler detection logic
- Fix Windows-specific MSVC detection
- Ensure correct compiler search in cross-compilation
* refactor: Simplify CMake function for detecting host compiler
Simplified the CMake function to improve the process of detecting the host compiler.
* fix: Remove unnecessary Vulkan library linkage in CMakeLists.txt
Since `vulkan-shader-gen.cpp` only requires the `glslc` executable
and not the Vulkan headers or libraries, CMakeLists.txt needs to
be corrected.
(See: ecc93d0558fc3ecb8a5af69d2ece02fae4710ade)
* refactor: Rename host_toolchain.cmake.in
- Rename host_toolchain.cmake.in to cmake/host-toolchain.cmake.in
* refactor: GGML_VULKAN_SHADERS_GEN_TOOLCHAIN
Rename the macro GGML_SHADERS_GEN_TOOLCHAIN to GGML_VULKAN_SHADERS_GEN_TOOLCHAIN
# Conflicts:
# ggml/src/ggml-vulkan/CMakeLists.txt
vulkan: scale caching for k quants + misc fixes (#11081)
* q6_k scale caching
* 16 bit unpack
* q4_k test (slow)
* revert it
* q3_k
* q2_k
* little stuff
* try precalculating products of a and q2_k scales
* Revert "try precalculating products of a and q2_k scales"
This reverts commit 65110b81f23f66331a50c6e889a7c1ab9470a86b.
* unpack should be u16, add vim swap to gitignore (about time)
* better q4_k scales
* q5_k
* better q6_k with separate paths for all threads and partial threads in use, plus some more optimizations
* q2_k better dequant
* q3_k optimizations
* q3_k use hmask simd from cpu avx version
* make the caches happy
* q3_k separate out calculation
* q2_k separate out
* little stuff
* use calc_superblock everywhere
* q2_k optimize scale calculation
* more barriers
vulkan: optimize coopmat2 q2_k dequant function (#11130)
vulkan: optimize coopmat2 q4_k/q5_k dequant functions. (#11206)
Do masking on whole dwords, fetch all scales at once.
vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl (#11166)
* vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl
Shaders are based on cpy.cu.
* vulkan: support copy from q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl to f32
* ggml: copy q->f32 assumes some contiguity in the destination
# Conflicts:
# ggml/src/ggml-cpu/ggml-cpu.c
# ggml/src/vulkan-shaders/copy_from_quant.comp
# ggml/src/vulkan-shaders/copy_to_quant.comp
vulkan: fix coopmat2 flash attention for non-contiguous inputs (#11281)
Add code similar to mul_mm_cm2 to force alignment of strides, to avoid
a performance regression.
Add noncontiguous FA tests in test-backend-ops.
Fixes #11268.
# Conflicts:
# tests/test-backend-ops.cpp
vulkan: fix coopmat2 validation failures (#11284)
mul mat and flash attention shaders were loading f32 types directly into
A/B matrices, which happens to work but is technically invalid usage.
For FA, we can load it as an Accumulator matrix and convert and this
is not in the inner loop and is cheap enough. For mul mat, it's more
efficient to do this conversion in a separate pass and have the input(s)
be f16.
coopmat2 requires SPIR-V 1.6 (related using to LocalSizeId). LocalSizeId
requires maintenance4 be enabled, and SPIR-V 1.6 requires Vulkan 1.3.
vulkan: fix diag_mask_inf (#11323)
With robustbufferaccess disabled, this shader was showing OOB stores. There
is a bounds check in the code, but the workgrouop dimensions were reversed vs
CUDA and it was running the wrong number of threads. So fix the workgroup
dimensions and disable robustness for this pipeline.
vulkan: sort shaders for more deterministic binary (#11315)
Fixes #11306.
Vulkan-run-test: fix mmq_wg_denoms (#11343)
There should be a copy-and-paste error here.
*mmq_wg_denoms should be used together with *warptile_mmq, instead of
wg_denoms.
vulkan: compile shaders on-demand (#11406)
Reduce first-run startup time and memory consumption.
Should fix #11339.
vulkan: Catch pipeline creation failure and print an error message (#11436)
* vulkan: Catch pipeline creation failure and print an error message
Also, fix some warnings from my on-demand compile change.
* vulkan: fix pipeline creation logging
vulkan: implement initial support for IQ2 and IQ3 quantizations (#11360)
* vulkan: initial support for IQ3_S
* vulkan: initial support for IQ3_XXS
* vulkan: initial support for IQ2_XXS
* vulkan: initial support for IQ2_XS
* vulkan: optimize Q3_K by removing branches
* vulkan: implement dequantize variants for coopmat2
* vulkan: initial support for IQ2_S
* vulkan: vertically realign code
* port failing dequant callbacks from mul_mm
* Fix array length mismatches
* vulkan: avoid using workgroup size before it is referenced
* tests: increase timeout for Vulkan llvmpipe backend
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
# Conflicts:
# ggml/src/vulkan-shaders/dequant_iq2_s.comp
# ggml/src/vulkan-shaders/dequant_iq2_xs.comp
# ggml/src/vulkan-shaders/dequant_iq2_xxs.comp
# ggml/src/vulkan-shaders/dequant_iq3_s.comp
# ggml/src/vulkan-shaders/dequant_iq3_xxs.comp
CUDA: non-contiguous (RMS) norm support (#11659)
vulkan: use smaller combined allocations to avoid fragmentation (#11551)
# Conflicts:
# ggml/src/ggml-alloc.c
vulkan: initial support for IQ4_XS quantization (#11501)
# Conflicts:
# ggml/src/vulkan-shaders/dequant_iq4_xs.comp
vulkan: optimize coopmat2 iq2/iq3 callbacks (#11521)
* vulkan: optimize coopmat2 iq2/iq3 callbacks
* build: trigger CI on GLSL compute shader changes
vulkan: print shared memory size (#11719)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: account for lookup tables when checking shared memory size (#11502)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: add environment variable GGML_VK_PREFER_HOST_MEMORY to avoid VRAM allocation (#11592)
vulkan: linux builds + small subgroup size fixes (#11767)
* mm subgroup size
* upload vulkan x86 builds
vulkan: initial support for IQ1_S and IQ1_M quantizations (#11528)
* vulkan: initial support for IQ1_S and IQ1_M quantizations
* vulkan: define MMV kernels for IQ1 quantizations
* devops: increase timeout of Vulkan tests again
* vulkan: simplify ifdef for init_iq_shmem
# Conflicts:
# ggml/src/vulkan-shaders/dequant_iq1_m.comp
# ggml/src/vulkan-shaders/dequant_iq1_s.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq1_m.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq1_s.comp
vulkan: support multi/vision rope, and noncontiguous rope (#11902)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/rope_multi.comp
# ggml/src/vulkan-shaders/rope_vision.comp
vulkan: implement several ops relevant for ggml_opt (#11769)
* vulkan: support memset_tensor
* vulkan: support GGML_OP_SUM
* vulkan: implement GGML_OP_ARGMAX
* vulkan: implement GGML_OP_SUB
* vulkan: implement GGML_OP_COUNT_EQUAL
* vulkan: implement GGML_OP_OPT_STEP_ADAMW
* vulkan: fix check_results RWKV_WKV6 crash and memory leaks
* vulkan: implement GGML_OP_REPEAT_BACK
* tests: remove invalid test-backend-ops REPEAT_BACK tests
* vulkan: fix COUNT_EQUAL memset using a fillBuffer command
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/argmax.comp
# ggml/src/vulkan-shaders/count_equal.comp
# ggml/src/vulkan-shaders/opt_step_adamw.comp
# ggml/src/vulkan-shaders/repeat_back.comp
# ggml/src/vulkan-shaders/sub.comp
# tests/test-backend-ops.cpp
vulkan: implement more backpropagation operators (#11914)
* vulkan: implement GGML_OP_ROPE_BACK
* vulkan: implement GGML_OP_RMS_NORM_BACK
* vulkan: implement GGML_OP_SILU_BACK
* vulkan: implement GGML_OP_SOFTMAX_BACK
# Conflicts:
# ggml/src/vulkan-shaders/rms_norm_back.comp
# ggml/src/vulkan-shaders/silu_back.comp
# ggml/src/vulkan-shaders/soft_max_back.comp
Add memset tensor in all backend interface
SYCL: implement memset ggml backend buffer interface (#12580)
* SYCL: implement memset ggml backend buffer interface
* use GGML_ABORT macro
* Do not wait for all queues to finish for memset operation
# Conflicts:
# ggml/src/ggml-sycl.cpp
add OP sigmoid (#12056)
Co-authored-by: Judd <foldl@boxvest.com>
# Conflicts:
# ggml/src/vulkan-shaders/sigmoid.comp
vulkan: fix assertion when qy_needs_dequant (#12068)
Looks like a copy/paste bug from qx_needs_dequant.
vulkan: improve im2col (#11826)
* vulkan: improve im2col performance
vulkan: matmul dequantization improvements (#12015)
* faster dequant for old quants
* dont use unpack for iq4_nl
* vec2 unpack for q8
vulkan: add specific MMV kernels for IQ2 and IQ3 quants + optimizations (#11595)
* vulkan: implement specialized MMV kernels for IQ2 quantizations
* vulkan: add MMV kernels for IQ3 quants
* vulkan: Increase MMV batch size and unroll IQ LUT setup
* vulkan: fix init_iq_shmem for WG sizes larger than tables
* vulkan: common batch size for all I-quants
# Conflicts:
# ggml/src/vulkan-shaders/mul_mat_vec_iq2_s.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq2_xs.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq2_xxs.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq3_s.comp
# ggml/src/vulkan-shaders/mul_mat_vec_iq3_xxs.comp
cuda/vulkan: specify fp32-only support for some operations in supports_op (ggml/1129)
ggml-ci
# Conflicts:
# ggml/src/ggml-cuda.cu
# tests/test-backend-ops.cpp
mat vec double buffer (#12188)
vulkan: fix bug in coopmat1 mul_mat_id (#12316)
* tests: run mul_mat_id with a larger N
* vulkan: fix bug in coopmat1 mul_mat_id
Update build.yml for Windows Vulkan builder to use Vulkan 1.4.304 SDK for VK_NV_cooperative_matrix2 support (#12301)
vulkan: Adjust coopmat2 tile sizes and selection heuristic (#12258)
vulkan: Pad N dimension of B matrix for coopmat2 perf, to avoid bounds checking (#12273)
* vulkan: Pad N dimension of B matrix for coopmat2 perf, to avoid bounds checking
vulkan: use fp32 in coopmat2 q4_k dequant function (#12309)
vulkan: subgroup size tuning (#12087)
* vulkan: subgroup size test
* Vulkan: Add device architecture enum and logic to recognize AMD generations
* vulkan: use new architecture logic to specify subgroup size
* Initial vulkan subgroup size tuning for RDNA3
* vulkan: commonize RDNA subgroup tuning
* vulkan: override subgroup size if required_subgroup_size = 0
* vulkan: disable warp 32 for RDNA3
* vulkan: fine tuned RDNA1 subgroup sizes
* vulkan: adjusted subgroup size map
* vulkan: fixed RDNA2 subgroup map
---------
Co-authored-by: 0cc4m <picard12@live.de>
vulkan: Add N/2 and N/4 optimized paths in coopmat2 shader (#12312)
ggml-vulkan: remove unused find_program(glslc) (#12416)
It's already found by FindVulkan.cmake in the parent CMakeLists
Vulkan: Default to 1GB allocations instead of 4GB to avoid fragmentation and driver issues (#12434)
vulkan: Submit once enough matmul work has been recorded (#12406)
I've been seeing significantly worse performance for tg with flash attention
enabled vs disabled, and it seems to be related to the submit heuristic.
Change the heuristic to check how many bytes worth of weight matrix are
used and flush every 100MB, and ramp up after the first few submits.
This seems to resolve the issue, and also increases perf for non-FA a bit.
vulkan: optimize iq1 coopmat2 dequant functions (#12427)
vulkan: workaround for AMD Windows driver 16 bit unpack8 bug (#12472)
Vulkan: RTE rounding for cpy to quant (#12480)
* Vulkan: RTE rounding for cpy to quant
Co-Authored-By: Jeff Bolz <jbolz@nvidia.com>
* remove trailing whitespace
* avoid duplicating pipeline_cpy_f32_quant
* fix copypasting issue
* remove duplicated code
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
vulkan: Optimize mul_mat_vec p021 and nc shaders (#12505)
* tests: add mul_mat perf/functional tests for p021/nc vulkan shaders
* vulkan: Optimize mul_mat_vec p021 and nc shaders.
These shaders are used in attention calculations, and when the KV cache grows
large they start to dominate the run time. For the nc shader (which is called
with large 'k' dimension), use unrolling and vector loads. For the p021 shader
(which is called with large 'm' and small 'k' dimensions), take advantage of
grouped query attention to reuse loads from the A matrix for the whole group,
and reduce the number of workgroups (too much overhead from tiny dispatches).
Using subgroupAdd in the p021 shader also helps, use that conditionally.
# Conflicts:
# tests/test-backend-ops.cpp
vulkan: fix mul_mat_vec failure in backend tests (#12529)
The OOB calculation could be wrong if the last iteration was during one of
the unrolled loops. Adjust the unrolling counts to avoid this. Add a couple
new backend tests that hit this failure on NVIDIA GPUs.
vulkan: fix coopmat shader generation when cross-compiling (#12272)
* vulkan: fix coopmat shader generation when cross-compiling
Previously the status of coopmat{,2} support isn't passed to the
vulkan-shaders-gen project building on the host, which leads to build
failure because of the cross-compiling code expecting coopmat{,2}
shaders that didn't get generated.
Fix this by passing the coopmat{,2} support status to vulkan-shaders
subproject.
Signed-off-by: Icenowy Zheng <uwu@icenowy.me>
* Only call coop-mat shaders once
* Fix whitespace
---------
Signed-off-by: Icenowy Zheng <uwu@icenowy.me>
Co-authored-by: bandoti <141645996+bandoti@users.noreply.github.com>
cmake: improve Vulkan cooperative matrix support checks (whisper/2966)
Co-authored-by: Sandro Hanea <me@sandro.rocks>
cmake : fix whitespace (#0)
Vulkan: Add DP4A MMQ and Q8_1 quantization shader (#12135)
* Vulkan: Add DP4A MMQ and Q8_1 quantization shader
* Add q4_0 x q8_1 matrix matrix multiplication support
* Vulkan: Add int8 coopmat MMQ support
* Vulkan: Add q4_1, q5_0 and q5_1 quants, improve integer dot code
* Add GL_EXT_integer_dot_product check
* Remove ggml changes, fix mmq pipeline picker
* Remove ggml changes, restore Intel coopmat behaviour
* Fix glsl compile attempt when integer vec dot is not supported
* Remove redundant code, use non-saturating integer dot, enable all matmul sizes for mmq
* Remove redundant comment
* Fix integer dot check
* Fix compile issue with unsupported int dot glslc
* Update Windows build Vulkan SDK version
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/mul_mmq.comp
# ggml/src/vulkan-shaders/mul_mmq_funcs.comp
# ggml/src/vulkan-shaders/quantize_q8_1.comp
# ggml/src/vulkan-shaders/test_integer_dot_support.comp
vulkan: fix build when glslc doesn't support coopmat (#12683)
Vulkan: Fix mmq int dot float cache size (#12722)
vulkan: Implement grouped query attention in the coopmat2 FA shader (#12559)
When adjacent batches of Q share the same batches of K/V, batch them into
the same workgroup. For example, when:
dst(128,32,1,1) = FA(q(128,1,32,1), k(128,16640,8,1), v(128,16640,8,1))
previously we would run 32 workgroups computing 1 result each, now we will
run 8 workgroups computing 4 results each.
This doesn't directly translate to better performance (at least when you have
>=32 SMs), but in a subsequent change I'll enable split_k which will scale much
better with 4x fewer workgroups.
cmake: remove caching from vulkan coopmat checks (#12719)
vulkan: Implement split_k for coopmat2 flash attention. (#12627)
When using group query attention, we have one workgroup per KV batch and this
can be very few workgroups (e.g. just 8 in some models). Enable split_k to
spread the work across SMs. This helps a lot when the KV cache is large.
# Conflicts:
# ggml/src/vulkan-shaders/flash_attn_split_k_reduce.comp
vulkan: Fix missing cmake logic for dot product extension (#12721)
vulkan: set cmake minimum and project name in vulkan-shaders (#12744)
vulkan: Hybrid waitForFences/getFenceStatus to reduce fence latency (#12630)
There seems to be a bubble waking up from waitForFences, which costs a few
percent performance and also increased variance in performance. This change
inserts an "almost_ready" fence when the graph is about 80% complete and we
waitForFences for the almost_ready fence and then spin (with _mm_pauses) waiting
for the final fence to be signaled.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
cmake: fix ggml-shaders-gen compiler paths containing spaces (#12747)
fixes error for compiler paths with spaces
Vulkan: Tune Vulkan mmq int dot shader for performance (#12767)
vulkan: Use unclamped loads for flash attention mask (#12720)
nem1 must be a multiple of GGML_KQ_MASK_PAD, and GGML_KQ_MASK_PAD is a multiple
of the number of rows in the matrix. The KV dim is a multiple of the number of
columns for the aligned shader.
vulkan: fix NaN issue in flash attention shader (#12776)
Use -FLT_MAX/2 rather than -inf as the initial value for computing the maximum.
vulkan: Use fp16 for the flash attention P*V multiplication (#12783)
This is consistent with the ggml-cuda behavior and the mul_mat fallback.
vulkan: In coopmat2 mmq, load q4_k/q5_k scales through shared memory (#12833)
q4_k and q5_k had a lot of redundant global loads where the same 16B of
scale information is repeatedly loaded and decoded during each loop iteration.
This change restructures the loops to more explicitly iterate over whole
blocks in the outer loop (with unrolled inner loop) and to copy/decode the
scale data into shared memory once at the start of each outer loop. The copy
is pipelined so the scale load from global memory is relatively cheap.
This improves q4_k/q5_k model prompt processing performance by around 5-7%.
I briefly tried applying this to q6_k and q4_0, and it didn't help for q6_k
and hurt for q4_0.
The big "else" path in mul_mm_cm2.comp that had all the clamped/unclamped
variants isn't used as often as it originally was (e.g. due to the padded_N
change), so I trimmed it down to offset some of the new complexity of the
semi-manual loop unrolling.
vulkan: use aligned loads for flash attention mask (#12853)
Rewrite the stride logic for the mask tensor in the FA shader to force the
stride to be aligned, to allow using more efficient loads.
vulkan: enable coopmat2 FA gqa and split_k optimizations more often (#12931)
The grouped query attention optmization doesn't require a power of two ratio,
the only thing relying on it was the modulo operation written as bitwise &.
split_k need not depend on gqa_ratio - enable it any time there's only one
workgroup in the X dimension. The shader gets the split index from the x coord,
and multiple workgroups in the X dimension (pre-split) indicates a larger
FA operation that wouldn't need splitting.
vulkan: support noncontiguous rms_norm (#13031)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: matmul gcn tuning (#13016)
* tune matmul for gcn
* this one is more power efficient
* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp
Co-authored-by: 0cc4m <picard12@live.de>
* disable this tune for the proprietary driver
---------
Co-authored-by: 0cc4m <picard12@live.de>
vulkan: use uint array index to avoid glslang bug (#13193)
vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader (#13191)
* vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader
vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support
This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.
It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.
The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.
* vulkan: Support bf16 tensors without the bf16 extension or coopmat support
Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.
* vulkan: bfloat16 fixes (really works without bfloat16 support now)
* vulkan: fix spirv-val failure and reenable -O
# Conflicts:
# ggml/src/vulkan-shaders/test_bfloat16_support.comp
vulkan: Additional type support for unary, binary, and copy (#13266)
Support f16->f32 copy.
Support f16->f16 and f32->f32 unary ops.
Support all combinations of f16/f32 for src0/src1/dst for add/sub/mul/div.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: Allow up to 4096 elements for mul_mat_id row_ids (#13326)
This assert fired running Qwen_Qwen3-30B-A3B-Q2_K.gguf:
GGML_ASSERT(nei0 * nei1 <= 3072);
The tensor is 8 x 512. Increase this array size to accommodate.
vulkan: scalar flash attention implementation (#13324)
* vulkan: scalar flash attention implementation
* vulkan: always use fp32 for scalar flash attention
* vulkan: use vector loads in scalar flash attention shader
* vulkan: remove PV matrix, helps with register usage
* vulkan: reduce register usage in scalar FA, but perf may be slightly worse
* vulkan: load each Q value once. optimize O reduction. more tuning
* vulkan: support q4_0/q8_0 KV in scalar FA
* CI: increase timeout to accommodate newly-supported tests
* vulkan: for scalar FA, select between 1 and 8 rows
* vulkan: avoid using Float16 capability in scalar FA
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/flash_attn.comp
vulkan: workaround FA compile failures on macos (#13517)
vulkan: KHR_coopmat flash attention (#13506)
This shader uses coopmat1 to do the Q*K^T multiply. The P*V multiply is more
difficult for various reasons so I haven't done it. Performance for this
shader is around 2.5x better than for the scalar shader when doing prompt
processing. Some of the benefit may be from other optimizations like staging
through shared memory, or splitting by rows.
# Conflicts:
# ggml/src/vulkan-shaders/flash_attn_cm1.comp
cmake: simplify vulkan shader test logic (#13263)
vulkan: use scalar FA rather than coopmat2 when N==1 (#13554)
Add pipeline_acc_f32
vulkan: move common FA code to flash_attn_base.comp (#13556)
* vulkan: move common FA code to flash_attn_base.comp
* vulkan: move common FA index/stride setup code to flash_attn_base.comp
* build fix
# Conflicts:
# ggml/src/vulkan-shaders/flash_attn_base.comp
cmake: use the current build config for vulkan-shaders-gen (#13595)
* fix: use the current build config for `vulkan-shaders-gen`
* fix: only pass a valid build type to `--config`
Vulkan: Add f32 accumulator support to quantized mul mat to fix GLM4 32B incoherence (#13607)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: fix warnings (#13626)
* small fixes
* remove ifdef
use LOG_WARN to replace `std::cerr` (#13657)
vulkan: Disable coopmat/coopmat2/bfloat extensions if glslc doesn't support it (#13696)
vulkan: support CPY from any type to itself (#13695)
Reuse the f16/f32 copy shaders, and just scale the number of elements
according to the type size.
add GGML_LOG_WARN
vulkan: mark IM2COL as supporting non-contig (#13783)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: use timestamp queries for GGML_VULKAN_PERF (#13817)
Also change it to be controlled by an env var rather than cmake flag
vulkan : Remove unexpected ; (ggml/1253)
vulkan: fix warnings in perf logger querypool code (#13937)
ggml-vulkan: adds support for op CONV_TRANSPOSE_1D (#13813)
* * ggml-vulkan: adds op CONV_TRANSPOSE_1D
* test-backend-ops: adds more spohisticated tests for CONV_TRANSPOSE_1D
* Missing barrier added to shader.
Number of additional tests reduced to 108.
* * Fixes typo in variable name.
* Removes extra whitespaces.
* Adds int64->int32 casts to prevent possible warnings.
* Problem size reduced in tests to pass tests with llvmpipe.
* supports_op condition moved from unintended position
# Conflicts:
# ggml/src/ggml-vulkan.cpp
# ggml/src/vulkan-shaders/conv_transpose_1d.comp
vulkan: Enable VK_KHR_cooperative_matrix extension for Intel Xe2 GPUs (#14001)
* allowing B580 and U9-288V
* experimenting code to detect Xe2
* allowing coopmat only for Xe2 GPUs
* fixed comment wording
* fixed comment wording
* removed unnecessary driver check
Vulkan: Don't default to CPU device (like llvmpipe), even if no other device is available, to allow fallback to CPU backend (#14099)
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: force device 0 in CI (#14106)
Add GGML_LOG_INFO
vulkan: Track descriptor pools/sets per-context (#14109)
Use the same descriptor set layout for all pipelines (MAX_PARAMETER_COUNT == 8)
and move it to the vk_device. Move all the descriptor pool and set tracking to
the context - none of it is specific to pipelines anymore. It has a single vector
of pools and vector of sets, and a single counter to track requests and a single
counter to track use.
vulkan: Better thread-safety for command pools/buffers (#14116)
This change moves the command pool/buffer tracking into a vk_command_pool
structure. There are two instances per context (for compute+transfer) and
two instances per device for operations that don't go through a context.
This should prevent separate contexts from stomping on each other.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: mutex around vkQueueSubmit (#14127)
This fixes the remaining crash in test-thread-safety on my system.
cmake: clean up external project logic for vulkan-shaders-gen (#14179)
* Remove install step for vulkan-shaders-gen
* Add install step to normalize msvc with make
* Regenerate modified shaders at build-time
# Conflicts:
# .github/workflows/build.yml
cmake: remove shader-gen step-targets from ggml-vulkan (#14226)
* Remove step-targets from vulkan-shaders-gen
* Unset DESTDIR when building vulkan-shaders-gen
Vulkan: Set device max size for host memory to avoid OOM warning and fallback to CPU buffer (#14249)
Add support for VK_EXT_debug_utils to add labels to Vulkan objects. (#13792)
* Add support for VK_EXT_debug_utils to add labels to Vulkan objects. In step 1 compute pipelines are getting labeled.
* remove #ifdef for debug utils and add queue marker.
# Conflicts:
# ggml/src/ggml-vulkan.cpp
vulkan: update windows SDK in CI (#14334)
vulkan: update windows SDK in release.yml (#14344)
# Conflicts:
# .github/workflows/release.yml
cmake: regen vulkan shaders when shaders-gen sources change (#14398)
* Add shaders-gen sources as target deps
vulkan: Fix GGML_VULKAN_SHADER_DEBUG_INFO (#14427)
This setting needs to be passed through to vulkan-shaders-gen
vulkan: lock accesses of pinned_memory vector (#14333)
vulkan: handle noncontig in the final case of ggml_vk_get_cpy_pipeline (#14378)
Fix cuda build error
test
* remove new cpu backend and yml files
* remove new op and GGML_ROPE_TYPE_NEOX
* fix build error
* change cmake file to add matrix operation
* remove coopmat2 check in flash attention
* print gpu info for vulkan
* disable fuse to recover vulkan performance
---------
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: firecoperana <firecoperana>
|
|
* Merge mainline
* Fix after merge
* Remove CI check
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
|
|
* Merging mainline - WIP
* Merging mainline - WIP
AVX2 and CUDA appear to work.
CUDA performance seems slightly (~1-2%) lower as it is so often
the case with llama.cpp/ggml after some "improvements" have been made.
* Merging mainline - fix Metal
* Remove check
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
|
|
* feat(ci): add an option to fail on compile warning
* Update CMakeLists.txt
* minor : fix compile warnings
ggml-ci
* ggml : fix unreachable code warnings
ggml-ci
* ci : disable fatal warnings for windows, ios and tvos
* ggml : fix strncpy warning
* ci : disable fatal warnings for MPI build
* ci : add fatal warnings to ggml-ci
ggml-ci
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
|
|
* ggml-alloc : v3 (ggml/727)
* ggml-alloc v3
ggml-ci
* fix ci
ggml-ci
* whisper : check for backend buffer allocation failures
* whisper : avoid leaks when initialization fails
* cleanup
ggml-ci
* style fixes
ggml-ci
* sync : ggml
* update llama.cpp, clip.cpp, export-lora.cpp
* update finetune.cpp, train-text-from-scratch.cpp
ggml-ci
* ggml-backend : reduce alignment to 32 to match gguf and fix mmap
---------
Co-authored-by: slaren <slarengh@gmail.com>
|
|
This commit replaces the magic number used in export-lora.cpp with
the one defined in llama.h, which is indirectly included via common.h.
Signed-off-by: Daniel Bevenius <daniel.bevenius@gmail.com>
|
|
* ggml : change ggml_scale to take a float instead of tensor
* ggml : fix CPU implementation
* tests : fix test-grad0
ggml-ci
|
|
* sync : ggml (backend v2) (wip)
* sync : migrate examples and llama.cpp to dynamic graphs (wip)
* sync : update tests + fix max op params to 64
ggml-ci
* sync : ggml-cuda
ggml-ci
* llama : fix save/load state context size
ggml-ci
* sync : try to fix build on tvOS
* sync : pass custom graph sizes in training examples
* sync : update graph copies to new ggml API
* sync : update sync-ggml.sh with new files
* scripts : fix header in sync script
* train : fix context size calculations
* llama : increase inference graph size up to 4096 nodes
* train : allocate grads for backward graphs
* train : allocate grads for gb_tmp
|
|
* fix track_max_mem in forward_batch_wo_cache_flash_attn_train
* remove unnecessary Adam(W) optimizer tensors.
reduces optimizer memory overhead from 7*modelsize to 2*modelsize.
additionally allows to optimize models with more than 2^31 parameters by replacing int with int64_t.
bumps training checkpoint file version, but old checkpoints can still be read.
new version with less tensors is saved.
* add gradient clipping to AdamW
* Fix reset of unused g->nodes and g->grads to NULL
* implement gradient checkpointing for training
reduces memory overhead from O(n_layer) to O(sqrt(n_layer))
as explained in readme of https://github.com/cybertronai/gradient-checkpointing
* remove unused compute buffer 3
* add and use function ggml_build_backward_expand to avoid stack overflows with large maximum number of nodes
GGML_API void ggml_build_backward_expand(struct ggml_context * ctx, struct ggml_cgraph * gf, struct ggml_cgraph * gb, bool keep);
* change AdamW decay parameter to work like the torch AdamW decay parameter
It is now relative to Adam learning rate `alpha*sched`.
Before that it was relative to `sched` only.
`alpha` being the maximum learning rate and `sched` being a scaling parameter in [0..1]
* change default AdamW weight decay parameter used in training to 0.1 as used in nanoGPT
* change default AdamW weight decay parameter defined in ggml to 0.0, making Adam default instead of AdamW
btw: the default weight decay parameter for torch.optim.AdamW is 0.01
* bug fixes for cross entropy loss
ggml_cross_entropy_loss: sums where not correctly added in workload of each thread
ggml_cross_entropy_loss_back: simplify backward process, reducing numerical issues
guard usage of exp f16 lookup in cross entropy by #define GGML_CROSS_ENTROPY_EXP_FP16
cross entropy loss is only used once during training, but it is quite sensitive to numerical errors introduced by exp-f16-lookup.
so exp-f16-lookup for cross entropy loss is disabled by default, trading better gradients for very slightly worse runtime performance.
* fix test-grad0 for cross_entropy_loss
the second argument to cross_entropy_loss must sum up to 1 for each row
* fix test-grad0 for soft_max
dont use only sum as aggregation, because sum of softmax is always 1 -> finite differences should not work
instead use sum(log(soft_max()*(1-eps)+eps)); use eps to avoid log(0)
* improve finite differences of test-grad0 by using double instead of float
* change cross_entropy_loss to output average over all rows
this helps keeping the loss and gradients in a sane range
* improve gradient checkpointing
sqrt(n_layers) is only the best checkpoint step when mem size of checkpoints and mem size of layers are equal.
since layers require more memory than the single-tensor-checkpoint we use, the optimal values are compute different:
```
given: n, u, v
objective: minimize(a*u+b*v) where a*b=n, a>0, b>0
b=n/a
minimize(a*u+v*n/a)
diff(a*u+v*n/a, a) = u - (v*n/a)/a
diff(a*u+v*n/a, a) == 0
u - (v*n/a)/a == 0
u == v*n/(a*a)
u*a*a = v*n
a*a = v*n/u
a = sqrt(n*v/u)
```
this change results in more checkpoints, requiring less layers to store between checkpoints, overall improving memory usage.
* disable gradient checkpointing debug output
* llama : fix rope usage in train-text-from-scratch after ChatGLM change
* add more training parameters:
--enable-restart N Only for Adam optimizer. Enable restarts of cos-decay
--disable-restart N Only for Adam optimizer. Disable restarts of cos-decay
--opt-past N Number of optimization iterations to track for delta convergence test. Disabled when zero.
--opt-delta N Maximum delta for delta convergence test. Disabled when <= zero.
--opt-max-no-improvement N Maximum number of optimization iterations with no improvement. Disabled when <= zero.
--adam-epsf N AdamW epsilon for convergence test. Disabled when <= zero.
--adam-min-alpha N Adam minimum learning rate alpha, usually 0.1 * alpha
* replace memcpy with reshape operation so that the graph is not cut at the input
this makes it possible to store other values into the input tensor and then simply recompute the graph without rebuilding it
* remove unused function argument from get_example_targets_batch
* measure and print total training time
* add optimization callback to ggml_opt_resume_g
this callback is called before each iteration with custom data and pointer to learning schedule parameter (only used in Adam(W)).
can be used for dynamic learning schedule and setting input data for batches before each iteration
* use optimization callback in training
allows dynamic learning schedule and different batch data for each iteration without relying on low n_iter and high n_examples parameters
reduces runtime by avoiding restart of optimization function and improves training convergence by providing a different batch for each iteration
* add minimum number of tensor dimensions to apply weight decay (default 2)
this allows to not apply weight decay to bias parameters
* rename training parameter cos-decay-alpha to cos-decay-min and clarify that adam-min-alpha also applies to warmup
* fix increase of model.train_samples and model.train_tokens
now that each optimizer iteration gets its own batch we need to multiply by number of opt iterations
* change sampling parameters for prediction after training to defaults of common.h
and clarify what is context for prediction and what are generated tokens
* tighten abs error bounds for cross_entropy_loss in test-grad0
* add conditional compilation of using F16 exp in flash attention
uncomment `// #define GGML_FLASH_ATTN_EXP_FP16` to enable usage of f16 exp in flash attention
* tighten abs error bounds for flash_attn in test-grad0
* tighten abs error bounds for sqrt in test-grad0
* remove out-commented vectorized code of opt_adam
the vectorized code might be bit faster for low number of parameters, but it had a big memory usage overhead
* ggml : update ggml_rms_norm_back with configurable eps
* llama training : fix ggml_rms_norm_back calls to pass configurable eps
* remove trailing whitespace
* add train function using automatic gradient checkpointing backward pass and allocator
* in train function replace add_inplace by regular add
because using add_inplace seems to result in different gradients
* don't use allocate hash_map on context
because the context has no_alloc=True when using memory allocator resulting in NULL data pointers
* correctly clone reshape and permute operations by also cloning tensor->nb values
* fix variable name and add missing type cast
* terminate recursive tensor cloning when reaching tensor without src tensors
* correctly clone view tensors by setting data pointers
without this the checkpointing would only work when being used together with memory allocator
* fix variable names
* swap arguments to commutative ops to be the same as in `forward_batch_wo_cache_flash_attn`
* add input tensors as checkpoints
so that recursive tensor cloning of gradient checkpointing terminates on input tensors
* fix variable name and add missing boolean negation
* make sure some tensors are not reallocated by inserting new temporary nodes depending on them:
output and parameter gradient tensors need to be available at the end of the graph execution
parameter gradient tensors also need to be available before the graph execution because they are set to zero before each optimizer iteration
checkpoint tensors are allocated all together to reduce memory allocator fragmentation
afterwards, in addition to the temporary nodes, we also need to reset the temporary leafs
* fix ASSERT to work with zero layers
* add training options whether to use allocator and/or unified training function
* integrate unified training function which may use memory allocator
the unified training function also supports arguments whether to use flash attention and/or gradient checkpointing
* format name of cloned tensors with " (clone)" suffix
* set names for tensors in unified train function for easier debugging
* allocate graph on context using ggml_new_graph
* remove handwritten training functions
* remove unused training parameters "use_scratch" and "use_unified"
* remove trailing whitespace
* remove unused train params: mem_compute1_gb & mem_compute2_gb
mem_compute_gb is used for compute when automatic memory allocator is not enabled, otherwise it can be very small to only hold the tensor definitions
mem_compute0_gb is used for automatic memory allocator (as long as measurement of max required size is not implemented)
* remove unused forward_batch function
* add debug asserts in ggml_allocr_alloc to some common pitfalls when using this function directly
* only use ggml_allocr_alloc when tensor has NULL data and is no view
* fix test when to create temporary backward graph
temporary backward graph is only necessary when using checkpointing
* fix memory "leak" in optimizers
each iteration a new cplan with new memory for work data was allocated.
now cplan creation only happens at the start of optimization, with each iteration reusing the cplan and its work data.
* reverse order of for loop in ggml_build_backward_expand to save memory when using gradient checkpointing and allocator
with this loop order gradient checkpointing with allocator on 16 layer model saves 13% memory; 2 layer memory it saves 2% memory.
the computation results are the same
* add API functions to access llama model tensors
* add stub example for finetuning, based on train-text-from-scratch
* move and remove code
* add API functions to access remaining model parameters:
mult, head and rot
* first draft for LORA finetune training
* remove const model and layer arguments in API functions for accessing model tensors
* bug fixes to make finetune compile
automatic allocator does not work yet
* add debug prints for training memory improvements
* fix names of lora tensors
* avoid stack overflow resulting from big ggml_cgraph
replace stack allocation and ggml_build_forward by ggml_new_graph in combination with ggml_build_forward_expand
* replace llama API functions to get model tensors by one function to get model tensor by name
LLAMA_API struct ggml_tensor * llama_get_model_tensor(struct llama_model * model, const char * name);
* remove unused call to not existing llama_get_layer_from_model
* implement ggml_compute_forward_out_prod_q_f32
* remove trailing whitespace
* add lora finetune support on quantized base model tensors
* add ggml_add_cast API function
this function works like ggml_add, but accepts a data type for the resulting tensor.
only supported for quantized src0 input.
* use ggml_add_cast in finetuning
lora-applied weights will now have data type F32, which improves gradients when finetuning quantized base models
* bug fix: actually use result type passed to ggml_add_cast
* make sure base model tensors data cannot be used in viewable operations
memory allocator would try to make lora application inplace on base model tensors.
since those are memory mapped this will result in memory access violations
* fix bug in ggml_out_prod which resulted in wrong n_dims of result tensors
* avoid keeping in memory ALL of the gradients
The problem here stems from ggml_graph_reset. This function is called in the optimization function, before each graph computation, to reset the gradients to zero. This required a unique memory slot for each gradient: allocating memory from a previosly freed memory location might lead to non-zero input gradients.
During ggml_compute_backward the gradients are build stepwise by adding or substracting new values, starting from a OP_NONE tensor which needs to contain zero-values. This requires the graph reset.
To avoid this I now remember in ggml_build_backward_expand the original OP_NONE gradient tensors in a hash table, which is passed to ggml_compute_backward. There instead of using add (or sub or similar) I test whether the existing gradient to be changed is a zero-valued-tensor by looking up its existence in the hash table. When it is such a zero-tensor it will not be modified, but replaced by the value to be added, otherwise the regular add (not inplace, allocator will take care of this) will be used. This way none of those zero-tensor values will be necessary in the final backward graph and more importantly they won't need a unique memory slot, just to make them zero.
* remove trailing whitespace
* remove debug prints and function to compute tensor data hash
* improve optimization iteration prints
* adjust maximal values to support finetuning 3B models
* change default finetune params lora_r and lora_alpha to match the n_rank parameters of 4
* bug fix: make sure finetune input gradient is allocated at begin and kept until end
* remove unnecessary src tensor from ggml_get_rows_back
we don't need data of src[2] for computation, only to setup the correct output shape.
remove dependency on src[2], so that allocator can work more freely.
the computational graph is still completely determined, because the output shape is naturally included.
this is similar to how ggml_reshape does it.
* remove unnecessary src tensor from ggml_repeat & ggml_repeat_back
we don't need data of src[1] for computation, only to setup the correct output shape.
remove dependency on src[1], so that allocator can work more freely.
the computational graph is still completely determined, because the output shape is naturally included
* resolve todo
allocator will only make it inplace when they are of the same type
* mixing multiple LORA adapters is now possible
pass more than one '--lora FNAME' argument to apply more than one LORA.
use '--lora-scaled FNAME S' when you want to specify a user-defined scale for an adapter.
* add option to save finetune output every N iterations
* also save latest finetune output with ITERATION="LATEST" and print where files are saved
saving with LATEST makes it easier to resume training from the latest checkpoint
the string "LATEST" can be configured with command line option "--fn-latest STR"
* update checkpoint train stats before saving via "--save-every"
* add command line option `--rank-wo N` for rank of wo tensor
* update finetune README
* fix dump_non_result_info_yaml to output multiple lora adapters
* bug fix: replace GGML_TYPE_SIZE[t] by ggml_type_size(t)
* replace llama_n_mult by llama_n_ff
* finetune bug fixes to compile with merged in code from master
* remove prediction related code to reduce duplicated code with main
use main instead
* reduce large memory overhead in train-text-from-scratch
all gradients had to be pinned so that graph_reset works correctly.
this is no longer necessary with the changes to ggml_compute_backward introduced in this PR.
* add comment explaining why finetune checkpoints are allocated in one block
* make default value of float member a float literal
* handle rms_norm and rope parameters the same as in train-text-from-scratch
* remove unused code
* remove vocab related code as it is unnecessary
* add LLM_KV_TRAINING_TYPE to train-text-from-scratch checkpoints
so that they can be differentiated from lora finetune checkpoints
* add gguf constants and load/save functions from train-text-from-scratch
* add load & save lora finetune checkpoints via gguf
* add python script to convert old finetune checkpoint files to gguf
* remove old checkpoint save & load code
* remove code to print data checksums which was used to verify correctness of new gguf code
* omit tokenization when training is disabled, only save llama lora adapter
training can be disabled by passing '-n 0' to finetune
* remove trailing whitespace
* update README.md
* implement ggml_compute_forward_repeat_f16
* avoid stack overflow of large cgraphs in test-grad0
* add ggml API functions ggml_unravel_index, ggml_get_i32_nd and its analogs for set and for f32
ggml_get_i32_1d, ggml_set_i32_1d, ggml_get_f32_1d, ggml_set_f32_1d now support non-contiguous tensors.
in case of non-contiguous tensor, the 1d index is unraveled into a multi index using ggml_unravel_index to be passed to '_nd' function equivalent.
this fixes a bug in test-grad0 which happens due to ggml_build_backward not building purely contiguous tensors anymore
* increase test-grad0 context mem size to accommodate for bigger cgraph
* add sanity check to ggml_compute_backward, asserting the correct shape of gradients
* fix ggml_acc_or_set to return tensor of correct shape
* remove unused 'inplace' argument from ggml_compute_backward function
inplace operations to add gradients are no longer created by ggml_compute_backward
use allocator to automatically make inplace operations
* add missing argument 'int i0' to ggml_get_i32_nd & ggml_set_i32_nd header declarations
* fix error message in ggml_allocr_alloc to display actual max_avail
* fix check_gradient
ggml_build_backward_expand was previously replaced by ggml_build_backward, but the assignment of forward graph to backward graph missing
* use tensor->view_src instead of ggml_is_view and get_view_source
* move gradient checkpointing code into ggml, new API function:
// build gradient checkpointing backward graph gb for gf using provided checkpoints
// gb_tmp will contain original backward graph with rewritten backward process nodes,
// but without the second forward pass nodes.
GGML_API void ggml_build_backward_gradient_checkpointing(
struct ggml_context * ctx,
struct ggml_cgraph * gf,
struct ggml_cgraph * gb,
struct ggml_cgraph * gb_tmp,
struct ggml_tensor * * checkpoints,
int n_checkpoints);
* replace custom data getters and setters by ggml functions
* train-text-from-scratch can train (full finetune) gguf models
just pass the gguf model via `--checkpoint-in FN`.
after this, to continue training, pass the generated checkpoint instead of the original gguf model.
tested with smaller models, bigger models may exceed available memory.
use (LORA) finetune for those.
* remove trailing whitespace
* add option to save train-text-from-scratch output every N iterations
* update README.md
* fix warnings
* fix warnings
* remove finetune option to disable allocator
the allocator should always be used.
by making sure that it is always used it gets easier to implement automatic memory requirements computation
* add tensor checkpoints only when gradient checkpointing is enabled
* initialize opt ggml context if none was provided
* add ggml-alloc API function 'ggml_allocr_max_size' to get max size of alloc
GGML_API size_t ggml_allocr_max_size(struct ggml_allocr * alloc);
* finetune: automatically allocate all memory and changes to command line options
remove '--n_examples N' parameter, as it no longer makes sense to call optimization process multiple times in a loop.
add '--only_write_lora' command line option: will skip tokenization and training, to only write a llama.cpp comptabile LORA adapter.
remove memory buffer related command line options.
improve iteration console output.
* add finetune to Makefile
* update README.md
* print time per iteration and estimate remaining time
* increase measured alloc size by tensor_alignment
ggml_allocr_reset will reduce the given size by up to tensor_alignment-1
* fix README.md
* add some more allocator debug prints
* bug fix, probably solves the 'ggml_allocr_alloc: not enough space in the buffer' issue
* revert last commit
"bug fix, probably solves the 'ggml_allocr_alloc: not enough space in the buffer' issue"
"alloc was freeing an externally allocated tensor, because it calculated the end of allocator memory as alloc->data + alloc->max_size instead of alloc->data + alloc->size."
This is intentional to reduce the risk of freeing external tensors when measuring. Unless max_size is not properly calculated, I don't see why this is an issue.
* remove unnecessary "0x" before "%p" output
* move measurement memory segment to upper region of the address space
* update README.md
* fix printf format warnings
* add missing gguf_free in load_checkpoint_lora_file
* load default rms_norm and rope parameters from base model
* add gradient accumulation
specify number accumulation steps with '--grad-acc N'.
this will simulate a bigger batch size of grad_acc*batch.
* fix tracking of train_samples and train_tokens
* build : fix compile warnings
* ggml : fix L-BFGS linesearch loop
* improve finetune time measurement
fix printf warnings on system where int64_t is (long int).
change time datatypes to double because values get big with long training times.
exclude file saving from time measurement.
converge faster to actual time per iteration by removing very small first duration before first iteration was performed.
fix bug in output of total training time, the reported value was 1000 times to small.
* specify default lora rank with '--lora-r N'
'--lora-r N' will specify default rank for all tensors
'--rank-wq N', etc. will override this default rank for specific tensor types.
* fix gradient accumulation bug where the same batch was used for each microstep
* fix gradient accumulation bug where the same batch was used for each microstep
* support grouped-query-attention in ggml_flash_attn and ggml_flash_attn_back
k and v can now be repeated in q along ne[2]
in forward pass just use modulo to compute k and v indices, like ik2 = iq2 % nek2.
in backard pass this won't work as easy, because multiple threads will compete to accumulate to the same k->grad[:,ik1,ik2,ik3] and v->grad[:,iv1,iv2,iv3].
so we change the parallelization over q rows to be over k rows. this ensures non-overlapping (ik2,ik3) across threads.
in each thread we then iterate over the number of repetitions of k/v in q to compute iq2 as iq2 = ik2 + irep*nek2.
since ne2 is not the same for q,k and v we also change how the gradients are concatenated into the result tensor.
additionally the offsets of gradq, gradk and gradv in the result tensor are now memory aligned.
we also simplify the compute_backward part of flash_attn to use ggml_reshape instead of switching over the number of dimensions.
this needs a small change to ggml_reshape, removing the assertion of second argument to be contiguous.
since only the shape (ne) of the second reshape argument is of relevance, its memory layout (nb) is irrelevant -> it can very well be non-contiguous.
change test-grad0 to also test for repeated k/v in q.
this changes the rng and now results in small gradient differences in softmax. these solely come from using f16 exp table lookup in forward softmax: when temporarily changing softmax to use actual exp function, the reported gradient differences go away. gradient differences coming solely from f16 table lookup are acceptable.
added a note to explain this.
* add llama API functions to get grouped-query-attention n_head parameter 'n_head_kv'.
* fix finetune to support grouped-query-attention (using flash-attention)
note: ggml changes to ggml_out_prod are necessary to support grouped-query-attention without flash-attention.
* support broadcastable a in out_prod(a, b) and backward pass of broadcasting mul_mat(a, b)
* test broadcasting mul_mat backward pass
* decouple random number generator of each operation test
when changing one test the rng of others tests is not influenced anymore
* add comment briefly describing what ggml_repeat_back does
* simplify broadcasting mul_mat backward using ggml_repeat_back
* add cgraph evaluation order member and corresponding enum type
this controls in which order ggml_build_forward visits source nodes.
by default the nodes are visited left to right, i.e. src[0] first.
in some cases it is beneficial for ggml-alloc to visit in a different order.
two possible orders are supported: left-to-right (src[0] first) and right-to-left (src[0] last).
* measure max compute size for each cgraph eval order and use best order
this can bring huge memory savings:
e.g. codellama-34b with n_ctx=64, n_batch=1 goes from 92927.8mb down to 4627.6 MB
* remove unused command line options
* add sample start patterns and options to force new or by default resume last shuffling
* update shuffle rng state on reshuffle
* exclude known zero values from computations in flash_attn_f32 & flash_attn_back_f32
* remove probably unnecessary exception type flags from stringstream
* pass correct max number of tokens to llama_tokenize
* account for possible leading whitespace that will be added by tokenizer
e.g. '\t' will be tokenized by llama spm tokenizer to [29871, 12]
* use unrolled vec_mad in out_prod
y is vec_mad result vec.
x is vec_mad input vec.
v is vec_mad input scalar.
ggml_vec_mad_f32_unroll will internally loop over x and v with same y.
GGML_VEC_MAD_UNROLL is by default defined to 32.
This value is empirical optimized using performance test runs of out-prod in openllama-3b finetune with 256 context length and batch size 1. It gives 23% performance boost for out_prod.
Full measurements of out-prod runtime in ms:
unroll_xv unroll_yv
1 67014.643 87826.469
2 77117.552 89077.656
4 72091.311 109121.657
8 61077.543 88678.334
16 56914.67 79514.947
24 59024.595 84350.254
28 55952.446 83368.73
32 51476.658 85177.745
36 55973.792 84659.92
40 55139.616 93844.738
48 60736.392 93330.267
64 99856.878 116994.99
Second column is when unrollying yv instead of xv
* set lora_alpha to value of lora_r if it is not set via command line
otherwise only changing lora_r will change scaling of lora adapter used in prediction
* reshuffle original sample order instead of the previous shuffled order
otherwise resumed reshuffle will not result in same sample order
* block tiling for out-prod inspired by mul-mat
block sizes are empirically optimized
roughly doubles the flops of out-prod
* exclude some more known zero values from computations in flash_attn_f32 & flash_attn_back_f32
* add static keywords
* remove outcommented old code
* update train-text-from-scratch with tokenization, sample selection and shuffling from finetune
* remove lbfgs related train parameters
* move common train functions into common/train.[h|cpp]
* move train state into struct train_state
* move train data saving code into callback to unify code of opt_callback
train_params are still different in finetune and train-text-from-scratch, so it can't yet be moved to train.h|cpp
* move common train params into common/train
* move common opt_callback into common/train
* fix consume_common_train_arg
* save and load head_count_kv in lora checkpoints
* increase train_samples by used_samples instead of number of batches
on batch can contain more than one sample when option "fill_with_next_samples" is used
* fix usage of llama_tokenize
* remove static from process_escape since we need it exposed in header
* fix code formating of long function declarations
* fix condition in load_train_state_gguf
* use die("msg") instead of replace GGML_ASSERT(!"msg") or throw std::runtime_error("msg")
* fix saving and loading of training type
* remove terminating '\0' from tokenization
(llama_tokenize is now passed the string length instead of relying on terminating '\0')
* fix compile warnings
* fix compile warnings
* use new/delete for train_state instead of malloc/free
using malloc may result in seg faults when trying to assign string fields
* assert that sample_count > 0, avoiding division by zero
* fix frand to return value in interval [0,1)
* add train option "--sample-random-offsets"
Use samples beginning at random offsets.
The offset is only applied to the first sample in each batch context window.
Together with "--fill-with-next-samples" this may help for training endless text generation.
For example given a dataset containing samples "abcd", "ABCD", "0123".
With context size of 8 and options "--fill-with-next-samples", "--no-separate-with-eos", "--no-separate-with-bos",
the context windows of batches could only be filled with "abcdABCD", "ABCDabcd", "0123abcd", etc.
With "--sample-random-offsets" it can also be filled with "23abcdAB", "bcd0123A", etc.
* deduplicate code into function
* remove n_rot hparam, as it must always be hparam.n_embd_head()
* align code
* assert correct base model tensor shapes
* move some params from lora hparams into model hparams and load model params from gguf
this equalizes the model definition in finetune and text-from-scratch and removes the need for additional llama api functions to get model parameters
* remove now unnecessary llama API functions to get model params that where added by this PR
* train-text-from-scratch: automatically allocate model tensors, remove option '--mem-model N'
* train-text-from-scratch: automatically allocate opt context
* train-text-from-scratch: automatically allocate input tensors
* train-text-from-scratch: automatically allocate compute memory
* remove unused options and equalize train-text-from-scratch with finetune
* initialize opt->loss_after with zero
* add export-lora program
* remove trailing whitespace
* add export-lora build in Makefile
* remove unused struct tensor_info from export-lora
* add export-lora build dependency to llama
because it depends on common, which depends on llama
* update finetune README.md
* cancel optimization when specified number of epochs is completed
* improve handling of export-lora arguments
print errors and warnings when files could not be read or created
* Fix export-lora.cpp "not enough space in the context's memory pool" (#1)
* Fix export-lora.cpp "not enough space in the context's memory pool"
Without this patch, export-lora would sometimes error with "not enough space in the context's memory pool (needed 656784, available 656800)".
* increase required context size by 5*GGML_MEM_ALIGN instead of plain 16
---------
Co-authored-by: xaedes <xaedes@gmail.com>
* improve handling of not yet supported tensor types
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: meatbag-18a <145869052+meatbag-18a@users.noreply.github.com>
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