summaryrefslogtreecommitdiff
path: root/ggml-vulkan.cpp
AgeCommit message (Collapse)Author
2024-03-05Vulkan Improvements (#5835)0cc4m
* Improve dequant shaders, add fast q4_0 dequant * Optimize dmmv non-kquants for GCN Remove unnecessary SPIR-V shader duplication * Fix q4_0 dequant dispatch sizes Fix backend free bug * Optimize dequant shaders for q4_1, q5_0, q5_1 and q8_0 * Add unary and binary op shader templates * Fix Vulkan check results * Enable non-contiguous support for simple ops * Add argsort Basic q4_0 mmq shader and unit test * Speed up q4_0 dequant code, enable mmq for q4_0 * Rework matmul pipeline selection * Add soft_max alibi support * Add q4_1, q5_0, q5_1 and q8_0 dequant mat mat mul shaders * Add environment variable GGML_VK_FORCE_MAX_ALLOCATION_SIZE to limit max buffer size Rename GGML_VULKAN_DISABLE_F16 to GGML_VK_DISABLE_F16 for consistency
2024-03-04ggml : introduce ggml_status (ggml/750)Michael Podvitskiy
* using enum as an exit code instead of macros * update return type from enum to unsigned int * indentation fix * compound update ggml_compute_exit_code -> ggml_status changed ggml_status from a bit-field type to simple codes ggml_status to string cast * ggml_status to string cast * GGML_CALL was removed Co-authored-by: slaren <slarengh@gmail.com> --------- Co-authored-by: slaren <slarengh@gmail.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2024-03-01ggml-vulkan: fix VULKAN_CHECK_RESULTS flag, which was previously broken (#5813)ddpasa
2024-02-28make portability_enumeration_ext apple only (#5757)Eve
2024-02-28Introduce backend GUIDs (ggml/743)UEXTM.com
* Introduce backend GUIDs Initial proposed implementation of backend GUIDs (Discussed in https://github.com/ggerganov/ggml/pull/741) Hardcoded CPU backend GUID (for now) Change ggml_backend_is_cpu logic to use GUID * Remove redundant functions Remove redundant functions `ggml_backend_i::get_name` and `ggml_backend_guid` which are not desired for future expansion * Add spaces to match style Co-authored-by: slaren <slarengh@gmail.com> * Fix brace style to match Co-authored-by: slaren <slarengh@gmail.com> * Add void to () in function signature Co-authored-by: slaren <slarengh@gmail.com> * Add back ggml_backend_guid and make CPU_GUID a local static in ggml_backend_cpu_guid * add guids to all backends ggml-ci --------- Co-authored-by: slaren <slarengh@gmail.com>
2024-02-25code : normalize enum names (#5697)Georgi Gerganov
* coda : normalize enum names ggml-ci * code : cont * code : cont
2024-02-19Refactor validation and enumeration platform checks into functions to clean ↵0cc4m
up ggml_vk_instance_init()
2024-02-19Add check for VK_KHR_portability_enumeration for MoltenVK support0cc4m
2024-02-19Add preprocessor checks for Apple devices.Mathijs de Bruin
Based on work by @rbourgeat in https://github.com/ggerganov/llama.cpp/pull/5322/files
2024-02-19Resolve ErrorIncompatibleDriver with Vulkan on MacOS.Mathijs de Bruin
Refs: - https://chat.openai.com/share/7020ce72-65fc-45ec-b7be-9d9d798a5f3f - https://github.com/SaschaWillems/Vulkan/issues/954 - https://github.com/haasn/libplacebo/issues/128 - https://github.com/KhronosGroup/Vulkan-Samples/issues/476
2024-02-16cmake : fix VULKAN and ROCm builds (#5525)Georgi Gerganov
* cmake : fix VULKAN and ROCm builds * cmake : fix (cont) * vulkan : fix compile warnings ggml-ci * cmake : fix ggml-ci * cmake : minor ggml-ci
2024-02-15vulkan: Find optimal memory type but with fallback (#5381)Neuman Vong
* @0cc4m feedback * More feedback @0cc4m
2024-02-11vulkan: only use M-sized matmul on Apple GPUs (#5412)Sergio López
* vulkan: refactor guess_matmul_pipeline for vendor Refactor ggml_vk_guess_matmul_pipeline to simplify adding per-vendor conditionals. Signed-off-by: Sergio Lopez <slp@redhat.com> * vulkan: only use M-sized matmul on Apple GPUs L-sized and S-sized matmuls are broken on Apple GPUs, force using M-size with this vendor. Signed-off-by: Sergio Lopez <slp@redhat.com> --------- Signed-off-by: Sergio Lopez <slp@redhat.com>
2024-02-09Fix Vulkan crash on APUs with very little device memory (#5424)0cc4m
* Fix Vulkan crash on APUs with very little device memory * Fix debug output function names
2024-02-07Basic Vulkan Multi-GPU implementation (#5321)0cc4m
* Initial Vulkan multi-gpu implementation Move most global variables into backend context * Add names to backend device functions * Add further missing cleanup code * Reduce code duplication in tensor split layer assignment * generalize LLAMA_SPLIT_LAYER for all backends, do not expose device count and memory in llama.h * Only do device info print in the beginning and initialize one backend for cpu assist Add missing cleanup code * Rework backend memory management to make sure devices and buffers get properly allocated and freed * Rename cpu assist free function --------- Co-authored-by: slaren <slarengh@gmail.com>
2024-02-03Vulkan Intel Fixes, Optimizations and Debugging Flags (#5301)0cc4m
* Fix Vulkan on Intel ARC Optimize matmul for Intel ARC Add Vulkan dequant test * Add Vulkan debug and validate flags to Make and CMakeLists.txt * Enable asynchronous transfers in Vulkan backend * Fix flake8 * Disable Vulkan async backend functions for now * Also add Vulkan run tests command to Makefile and CMakeLists.txt
2024-02-01Vulkan Phi Fix for AMD Proprietary Drivers (#5260)0cc4m
* Replace tanh to avoid NaN in gelu shader on AMD proprietary driver * Fix another Vulkan CPY buffer size bug
2024-01-31Vulkan Fixes (#5223)0cc4m
* Fix Vulkan F16 models * Fix Vulkan context shift crash * Add Vulkan to common.cpp dump_non_result_info_yaml function * Fix bug in Vulkan CPY op * Fix small matrix multiplication errors in AMD GPUs on Windows or with amdvlk Co-authored-by: Engininja2 <139037756+Engininja2@users.noreply.github.com> --------- Co-authored-by: Engininja2 <139037756+Engininja2@users.noreply.github.com>
2024-01-30Vulkan Windows APU Memory Handling (#5199)0cc4m
* Add basic UMA memory handling Improve memory OOM behavior Fix tests * Fix UMA handling * Also fix UMA handling for prealloc buffers * Remove unnecessary warning message * Remove outdated comment
2024-01-28ggml : add Vulkan backend (#2059)0cc4m
* Vulkan loader code * Fix matmul kernel, continue implementation * Continue implementation * Vulkan memory management * Vulkan development * Matmul call * Add aligned malloc and free for VMA * Continue implementation * First matmul success * GEMM Kernel optimization * 1D Blocktiling * 2D Blocktiling * Write coalescing * Continue vulkan implementation and optimization * First FP16 attempt, disabled for now * Code abstraction, FP16 implementation, fix kernel, add FP16 to FP32 kernel * Enable device extensions properly, restore fp16 matmul op * Fix mulmat_f16 * Output FP32 in fp16 matmul shader * Fix f16_to_f32 kernel * dequant_q4_0 kernel * Add VMA library * Avoid requesting dedicated memory, VMA can decide that by itself * Add bounds checking to matmul kernels, improve implementation, fix command buffers not freed properly * add cmake commands * Add 2d write operation, profiling code * Fix 2d write * Fix queue selection for AMD RADV * Fix trailing whitespace in vk_mem_alloc.h * Add WIP warp tile mat mul shaders * Disable glslc optimization * Disable glslc optimization for CMake * Optimize warptile matmul shader, replace blocktile with it * Add split-k optimization for small matrix multiplication Use semaphores for synchronization instead of fences or waitidle Rework async write/read for synchronization * Fix validation errors, improve compatibility with AMD GPUs * Rework command buffer handling * Variable matmul kernel using specialization constants * Fix synchronization on AMD, add barriers for buffer ownership transfer, add debug flag and prints * Reuse semaphores * Handle stage flags during command buffer submission properly * Increase matmul test runs for consistent results * Fix F32 matmul * Add vectorized loading and zeropadding for matrix multiplication * Use pinned memory for f16 preprocessing * Don't force aligned matmul * Don't free before queue done * Replace VMA library with native Vulkan buffer management * Basic offloading support with mul_f32 and dmmv for q4_0 * Run glslc commands in parallel * Unroll loops in dmmv shader * Reduce usage of waitIdle * Reuse pinned allocation for f16 conversion * Handle devices with only a single queue * Fix trailing whitespace in CMakeLists.txt * Allow parallel execution of kernels, parallelize third and fourth dimension calls * Add fallback for devices only supporting one DescriptorSet per DescriptorPool * Move to graph function similar to CUDA implementation * Use F16 kernel for most things, replace q_f32 with mul_mat_q_f16 function * Add F32 dmmv shaders * Batch submissions * Add .spv to gitignore * Split off matrix vector multiplication for separate optimization * Use single command buffer for matrix vector multiplication ops * Reduce overhead of mul_f32 calls by using a single command buffer * Add submission batching to mul_f32 * Fix tests * Add missing barrier * Add further missing barrier * Add further ops * Replace vk::QueueFamilyIgnored with VK_QUEUE_FAMILY_IGNORED to support more Vulkan header versions * Remove unnecessary cblas link * Fix descriptor set pre-allocation assert * Add runtime shader compilation, start transferring shaders to this approach * Transfer remaining shaders to header and compile on runtime * Fix fp32 fallback if device doesn't support fp16, add force disable env var GGML_VULKAN_DISABLE_F16 * Add support for q4_1, q5_0, q5_1 and q8_0 * Remove unnecessary scalar layout extension * Parse graph early to pre-record command buffers * Add q6_k support * Add multi-submit for command buffers * Fix q6_k dequant shader for AMD * Fix q6_k for GPUs without fp16 support * Simplify q6_k fp16 fix * Minor fixes * Fix wg_denom of m-mulmat shaders * Add Python-based Vulkan shader generator * Replace shaderc dependency with precompiled shaders Fix python script to generate shaders * Clean up code * Fix shader generator script Windows compatibility Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> * Close file before deletion * Fix vulkan shader fp32 name * Add q2_k and q3_k support Add validation check to compare shader results to cpu results * Add q4_k support * Add q5_k support * Bake SPIR-V bytecode into the library instead of loading shaders from file * Switch to signal semaphores for flexibility Prepare broadcasting support for mul mat * Finish broadcasting mul mat support for GQA * Clean up unused functions Add repeat op * Add further ops, not yet enabled. Improve semaphore code * Reduce number of used semaphores by utilizing timelines more properly * Remove queue information * Reuse timeline semaphores, allow parallel operation with binary semaphores to work around nvidia driver limitations * Add Vulkan to llama-bench * Remove cblas dependency * Fix matmul k-split bug * Fix q4_k dmmv K_QUANTS_PER_ITERATION 1 shader * Add RMS Norm shader, rework op_f32 shader setup, fix matmul bug * Fix issues with float16 overflows in shaders * Fix issues with older Vulkan headers on Ubuntu 22.04 * Allow multi-op partial offloading by parsing the graph to preallocate enough between-op buffers * Implement further ops, rework op_f32 calls, fix bugs * Finish full offloading support, add last remaining ops, fix bugs, remove redundant code * Upload generated file ggml-vulkan-shaders.hpp, remove redundant shaders * Merge upstream changes, fix conflicts, adapt soft_max op * Fix Python and shader header format * Free model gpu buffers on exit * Use single queue per device to simplify code * Add matmul shader support for running multiple calculations in parallel * Switch from semaphore-synchronized multiple command buffers per op to single command buffer for multiple ops, whole graph if possible * Fix missing event cast * Replace uint64_t(-1) with UINT64_MAX, rename function for clarity * Fix warning about empty C function parameters * Fix compiler warnings * Properly implement Vulkan backend buffer handling * Fix oversized host staging buffers * Simplify barrier synchronization calls * Fix gcc warnings * Implement max_size for backend buffer types to limit the size of a single allocation * Use min of maxMemoryAllocationSize and maxBufferSize for device max allocation size * refactor multi buf * Disable unsupported ops to fix tests * Check for maintenance4 support before using it * Handle devices with only a single queue * Fix single queue logic * propagate buffer usage in multi buffers * Implement rope_neox op * Cleanup header and other files * Simplify gpu_extras by removing events and putting staging memcpys into contexts * Move queue into context Add not-yet-enabled async backend ops * Simplify context use, optimize matmul shader for warp size 64 (AMD GCN), fix split_k matmul shader optimization * Add get_max_size to SYCL backend. Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> * llama : fix trailing whitespace --------- Co-authored-by: Henri Vasserman <henv@hot.ee> Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> Co-authored-by: slaren <slarengh@gmail.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>