#version 450 #include "types.comp" #extension GL_EXT_shader_16bit_storage : require #extension GL_EXT_control_flow_attributes : enable layout (push_constant) uniform parameter { uint ne; uint ne0; uint ne1; uint nb1; uint nb01; uint nadd; } p; layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; void main() { const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x; if (i >= p.ne) { return; } uint i1 = i / p.ne0; uint i0 = i % p.ne0; float sum = data_a[i1*p.nb01 + i0] + data_a[i1*p.nb01 + i0 + p.ne0]; for (int j = 2; j < p.nadd; ++j) sum += data_a[i1*p.nb01 + i0 + j*p.ne0]; data_d[i1*p.nb1 + i0] = D_TYPE(sum); }