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Diffstat (limited to 'Plugins/jingle/libjingle/talk/p2p/base/relayserver.h')
-rw-r--r-- | Plugins/jingle/libjingle/talk/p2p/base/relayserver.h | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/Plugins/jingle/libjingle/talk/p2p/base/relayserver.h b/Plugins/jingle/libjingle/talk/p2p/base/relayserver.h new file mode 100644 index 0000000..b99c632 --- /dev/null +++ b/Plugins/jingle/libjingle/talk/p2p/base/relayserver.h @@ -0,0 +1,215 @@ +/* + * libjingle + * Copyright 2004--2005, Google Inc. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * 3. The name of the author may not be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef __RELAYSERVER_H__ +#define __RELAYSERVER_H__ + +#include "talk/base/asyncudpsocket.h" +#include "talk/base/socketaddresspair.h" +#include "talk/base/thread.h" +#include "talk/base/time.h" +#include "talk/p2p/base/stun.h" + +#include <string> +#include <vector> +#include <map> + +namespace cricket { + +class RelayServerBinding; +class RelayServerConnection; + +// Relays traffic between connections to the server that are "bound" together. +// All connections created with the same username/password are bound together. +class RelayServer : public sigslot::has_slots<> { +public: + // Creates a server, which will use this thread to post messages to itself. + RelayServer(talk_base::Thread* thread); + ~RelayServer(); + + talk_base::Thread* thread() { return thread_; } + + // Indicates whether we will print updates of the number of bindings. + bool log_bindings() const { return log_bindings_; } + void set_log_bindings(bool log_bindings) { log_bindings_ = log_bindings; } + + // Updates the set of sockets that the server uses to talk to "internal" + // clients. These are clients that do the "port allocations". + void AddInternalSocket(talk_base::AsyncPacketSocket* socket); + void RemoveInternalSocket(talk_base::AsyncPacketSocket* socket); + + // Updates the set of sockets that the server uses to talk to "external" + // clients. These are the clients that do not do allocations. They do not + // know that these addresses represent a relay server. + void AddExternalSocket(talk_base::AsyncPacketSocket* socket); + void RemoveExternalSocket(talk_base::AsyncPacketSocket* socket); + +private: + typedef std::vector<talk_base::AsyncPacketSocket*> SocketList; + typedef std::map<std::string,RelayServerBinding*> BindingMap; + typedef std::map<talk_base::SocketAddressPair,RelayServerConnection*> ConnectionMap; + + talk_base::Thread* thread_; + bool log_bindings_; + SocketList internal_sockets_; + SocketList external_sockets_; + BindingMap bindings_; + ConnectionMap connections_; + + // Called when a packet is received by the server on one of its sockets. + void OnInternalPacket( + const char* bytes, size_t size, const talk_base::SocketAddress& remote_addr, + talk_base::AsyncPacketSocket* socket); + void OnExternalPacket( + const char* bytes, size_t size, const talk_base::SocketAddress& remote_addr, + talk_base::AsyncPacketSocket* socket); + + // Processes the relevant STUN request types from the client. + bool HandleStun(const char* bytes, size_t size, + const talk_base::SocketAddress& remote_addr, talk_base::AsyncPacketSocket* socket, + std::string* username, StunMessage* msg); + void HandleStunAllocate(const char* bytes, size_t size, + const talk_base::SocketAddressPair& ap, + talk_base::AsyncPacketSocket* socket); + void HandleStun(RelayServerConnection* int_conn, const char* bytes, + size_t size); + void HandleStunAllocate(RelayServerConnection* int_conn, + const StunMessage& msg); + void HandleStunSend(RelayServerConnection* int_conn, const StunMessage& msg); + + // Adds/Removes the a connection or binding. + void AddConnection(RelayServerConnection* conn); + void RemoveConnection(RelayServerConnection* conn); + void RemoveBinding(RelayServerBinding* binding); + + // Called when the timer for checking lifetime times out. + void OnTimeout(RelayServerBinding* binding); + + friend class RelayServerConnection; + friend class RelayServerBinding; +}; + +// Maintains information about a connection to the server. Each connection is +// part of one and only one binding. +class RelayServerConnection { +public: + RelayServerConnection(RelayServerBinding* binding, + const talk_base::SocketAddressPair& addrs, + talk_base::AsyncPacketSocket* socket); + ~RelayServerConnection(); + + RelayServerBinding* binding() { return binding_; } + talk_base::AsyncPacketSocket* socket() { return socket_; } + + // Returns a pair where the source is the remote address and the destination + // is the local address. + const talk_base::SocketAddressPair& addr_pair() { return addr_pair_; } + + // Sends a packet to the connected client. If an address is provided, then + // we make sure the internal client receives it, wrapping if necessary. + void Send(const char* data, size_t size); + void Send(const char* data, size_t size, const talk_base::SocketAddress& ext_addr); + + // Sends a STUN message to the connected client with no wrapping. + void SendStun(const StunMessage& msg); + void SendStunError(const StunMessage& request, int code, const char* desc); + + // A locked connection is one for which we know the intended destination of + // any raw packet received. + bool locked() const { return locked_; } + void Lock(); + void Unlock(); + + // Records the address that raw packets should be forwarded to (for internal + // packets only; for external, we already know where they go). + const talk_base::SocketAddress& default_destination() const { return default_dest_; } + void set_default_destination(const talk_base::SocketAddress& addr) { + default_dest_ = addr; + } + +private: + RelayServerBinding* binding_; + talk_base::SocketAddressPair addr_pair_; + talk_base::AsyncPacketSocket* socket_; + bool locked_; + talk_base::SocketAddress default_dest_; +}; + +// Records a set of internal and external connections that we relay between, +// or in other words, that are "bound" together. +class RelayServerBinding : public talk_base::MessageHandler { +public: + RelayServerBinding( + RelayServer* server, const std::string& username, + const std::string& password, uint32 lifetime); + virtual ~RelayServerBinding(); + + RelayServer* server() { return server_; } + uint32 lifetime() { return lifetime_; } + const std::string& username() { return username_; } + const std::string& password() { return password_; } + const std::string& magic_cookie() { return magic_cookie_; } + + // Adds/Removes a connection into the binding. + void AddInternalConnection(RelayServerConnection* conn); + void AddExternalConnection(RelayServerConnection* conn); + + // We keep track of the use of each binding. If we detect that it was not + // used for longer than the lifetime, then we send a signal. + void NoteUsed(); + sigslot::signal1<RelayServerBinding*> SignalTimeout; + + // Determines whether the given packet has the magic cookie present (in the + // right place). + bool HasMagicCookie(const char* bytes, size_t size) const; + + // Determines the connection to use to send packets to or from the given + // external address. + RelayServerConnection* GetInternalConnection(const talk_base::SocketAddress& ext_addr); + RelayServerConnection* GetExternalConnection(const talk_base::SocketAddress& ext_addr); + + // MessageHandler: + void OnMessage(talk_base::Message *pmsg); + +private: + RelayServer* server_; + + std::string username_; + std::string password_; + std::string magic_cookie_; + + std::vector<RelayServerConnection*> internal_connections_; + std::vector<RelayServerConnection*> external_connections_; + + uint32 lifetime_; + uint32 last_used_; + // TODO: bandwidth +}; + +} // namespace cricket + +#endif // __RELAYSERVER_H__ |