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+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __RELAYSERVER_H__
+#define __RELAYSERVER_H__
+
+#include "talk/base/asyncudpsocket.h"
+#include "talk/base/socketaddresspair.h"
+#include "talk/base/thread.h"
+#include "talk/base/time.h"
+#include "talk/p2p/base/stun.h"
+
+#include <string>
+#include <vector>
+#include <map>
+
+namespace cricket {
+
+class RelayServerBinding;
+class RelayServerConnection;
+
+// Relays traffic between connections to the server that are "bound" together.
+// All connections created with the same username/password are bound together.
+class RelayServer : public sigslot::has_slots<> {
+public:
+ // Creates a server, which will use this thread to post messages to itself.
+ RelayServer(talk_base::Thread* thread);
+ ~RelayServer();
+
+ talk_base::Thread* thread() { return thread_; }
+
+ // Indicates whether we will print updates of the number of bindings.
+ bool log_bindings() const { return log_bindings_; }
+ void set_log_bindings(bool log_bindings) { log_bindings_ = log_bindings; }
+
+ // Updates the set of sockets that the server uses to talk to "internal"
+ // clients. These are clients that do the "port allocations".
+ void AddInternalSocket(talk_base::AsyncPacketSocket* socket);
+ void RemoveInternalSocket(talk_base::AsyncPacketSocket* socket);
+
+ // Updates the set of sockets that the server uses to talk to "external"
+ // clients. These are the clients that do not do allocations. They do not
+ // know that these addresses represent a relay server.
+ void AddExternalSocket(talk_base::AsyncPacketSocket* socket);
+ void RemoveExternalSocket(talk_base::AsyncPacketSocket* socket);
+
+private:
+ typedef std::vector<talk_base::AsyncPacketSocket*> SocketList;
+ typedef std::map<std::string,RelayServerBinding*> BindingMap;
+ typedef std::map<talk_base::SocketAddressPair,RelayServerConnection*> ConnectionMap;
+
+ talk_base::Thread* thread_;
+ bool log_bindings_;
+ SocketList internal_sockets_;
+ SocketList external_sockets_;
+ BindingMap bindings_;
+ ConnectionMap connections_;
+
+ // Called when a packet is received by the server on one of its sockets.
+ void OnInternalPacket(
+ const char* bytes, size_t size, const talk_base::SocketAddress& remote_addr,
+ talk_base::AsyncPacketSocket* socket);
+ void OnExternalPacket(
+ const char* bytes, size_t size, const talk_base::SocketAddress& remote_addr,
+ talk_base::AsyncPacketSocket* socket);
+
+ // Processes the relevant STUN request types from the client.
+ bool HandleStun(const char* bytes, size_t size,
+ const talk_base::SocketAddress& remote_addr, talk_base::AsyncPacketSocket* socket,
+ std::string* username, StunMessage* msg);
+ void HandleStunAllocate(const char* bytes, size_t size,
+ const talk_base::SocketAddressPair& ap,
+ talk_base::AsyncPacketSocket* socket);
+ void HandleStun(RelayServerConnection* int_conn, const char* bytes,
+ size_t size);
+ void HandleStunAllocate(RelayServerConnection* int_conn,
+ const StunMessage& msg);
+ void HandleStunSend(RelayServerConnection* int_conn, const StunMessage& msg);
+
+ // Adds/Removes the a connection or binding.
+ void AddConnection(RelayServerConnection* conn);
+ void RemoveConnection(RelayServerConnection* conn);
+ void RemoveBinding(RelayServerBinding* binding);
+
+ // Called when the timer for checking lifetime times out.
+ void OnTimeout(RelayServerBinding* binding);
+
+ friend class RelayServerConnection;
+ friend class RelayServerBinding;
+};
+
+// Maintains information about a connection to the server. Each connection is
+// part of one and only one binding.
+class RelayServerConnection {
+public:
+ RelayServerConnection(RelayServerBinding* binding,
+ const talk_base::SocketAddressPair& addrs,
+ talk_base::AsyncPacketSocket* socket);
+ ~RelayServerConnection();
+
+ RelayServerBinding* binding() { return binding_; }
+ talk_base::AsyncPacketSocket* socket() { return socket_; }
+
+ // Returns a pair where the source is the remote address and the destination
+ // is the local address.
+ const talk_base::SocketAddressPair& addr_pair() { return addr_pair_; }
+
+ // Sends a packet to the connected client. If an address is provided, then
+ // we make sure the internal client receives it, wrapping if necessary.
+ void Send(const char* data, size_t size);
+ void Send(const char* data, size_t size, const talk_base::SocketAddress& ext_addr);
+
+ // Sends a STUN message to the connected client with no wrapping.
+ void SendStun(const StunMessage& msg);
+ void SendStunError(const StunMessage& request, int code, const char* desc);
+
+ // A locked connection is one for which we know the intended destination of
+ // any raw packet received.
+ bool locked() const { return locked_; }
+ void Lock();
+ void Unlock();
+
+ // Records the address that raw packets should be forwarded to (for internal
+ // packets only; for external, we already know where they go).
+ const talk_base::SocketAddress& default_destination() const { return default_dest_; }
+ void set_default_destination(const talk_base::SocketAddress& addr) {
+ default_dest_ = addr;
+ }
+
+private:
+ RelayServerBinding* binding_;
+ talk_base::SocketAddressPair addr_pair_;
+ talk_base::AsyncPacketSocket* socket_;
+ bool locked_;
+ talk_base::SocketAddress default_dest_;
+};
+
+// Records a set of internal and external connections that we relay between,
+// or in other words, that are "bound" together.
+class RelayServerBinding : public talk_base::MessageHandler {
+public:
+ RelayServerBinding(
+ RelayServer* server, const std::string& username,
+ const std::string& password, uint32 lifetime);
+ virtual ~RelayServerBinding();
+
+ RelayServer* server() { return server_; }
+ uint32 lifetime() { return lifetime_; }
+ const std::string& username() { return username_; }
+ const std::string& password() { return password_; }
+ const std::string& magic_cookie() { return magic_cookie_; }
+
+ // Adds/Removes a connection into the binding.
+ void AddInternalConnection(RelayServerConnection* conn);
+ void AddExternalConnection(RelayServerConnection* conn);
+
+ // We keep track of the use of each binding. If we detect that it was not
+ // used for longer than the lifetime, then we send a signal.
+ void NoteUsed();
+ sigslot::signal1<RelayServerBinding*> SignalTimeout;
+
+ // Determines whether the given packet has the magic cookie present (in the
+ // right place).
+ bool HasMagicCookie(const char* bytes, size_t size) const;
+
+ // Determines the connection to use to send packets to or from the given
+ // external address.
+ RelayServerConnection* GetInternalConnection(const talk_base::SocketAddress& ext_addr);
+ RelayServerConnection* GetExternalConnection(const talk_base::SocketAddress& ext_addr);
+
+ // MessageHandler:
+ void OnMessage(talk_base::Message *pmsg);
+
+private:
+ RelayServer* server_;
+
+ std::string username_;
+ std::string password_;
+ std::string magic_cookie_;
+
+ std::vector<RelayServerConnection*> internal_connections_;
+ std::vector<RelayServerConnection*> external_connections_;
+
+ uint32 lifetime_;
+ uint32 last_used_;
+ // TODO: bandwidth
+};
+
+} // namespace cricket
+
+#endif // __RELAYSERVER_H__