#ifndef _AUTODETECTPROXY_H_ #define _AUTODETECTPROXY_H_ #include "talk/base/sigslot.h" #include "talk/base/physicalsocketserver.h" #include "talk/base/proxyinfo.h" #include "talk/base/signalthread.h" #include "talk/base/cryptstring.h" namespace buzz { class XmppClientSettings; } namespace talk_base { /////////////////////////////////////////////////////////////////////////////// // AutoDetectProxy /////////////////////////////////////////////////////////////////////////////// class AsyncSocket; class AutoDetectProxy : public SignalThread, public sigslot::has_slots<> { public: AutoDetectProxy(const std::string& user_agent); const talk_base::ProxyInfo& proxy() const { return proxy_; } void set_server_url(const std::string& url) { server_url_ = url; } void set_proxy(const SocketAddress& proxy) { proxy_.type = PROXY_UNKNOWN; proxy_.address = proxy; } void set_auth_info(bool use_auth, const std::string& username, const CryptString& password) { if (use_auth) { proxy_.username = username; proxy_.password = password; } } protected: virtual ~AutoDetectProxy(); // SignalThread Interface virtual void DoWork(); virtual void OnMessage(Message *msg); void Next(); void Complete(ProxyType type); void OnConnectEvent(AsyncSocket * socket); void OnReadEvent(AsyncSocket * socket); void OnCloseEvent(AsyncSocket * socket, int error); private: std::string agent_, server_url_; ProxyInfo proxy_; AsyncSocket * socket_; int next_; }; /////////////////////////////////////////////////////////////////////////////// } // namespace talk_base #endif // _AUTODETECTPROXY_H_