#include "talk/base/common.h" #include "talk/base/signalthread.h" using namespace talk_base; /////////////////////////////////////////////////////////////////////////////// // SignalThread /////////////////////////////////////////////////////////////////////////////// SignalThread::SignalThread() : main_(Thread::Current()), state_(kInit) { worker_.parent_ = this; } SignalThread::~SignalThread() { } void SignalThread::SetPriority(ThreadPriority priority) { ASSERT(main_->IsCurrent()); ASSERT(kInit == state_); worker_.SetPriority(priority); } void SignalThread::Start() { ASSERT(main_->IsCurrent()); if (kInit == state_) { state_ = kRunning; OnWorkStart(); worker_.Start(); } else { ASSERT(false); } } void SignalThread::Destroy() { ASSERT(main_->IsCurrent()); if ((kInit == state_) || (kComplete == state_)) { delete this; } else if (kRunning == state_) { state_ = kStopping; // A couple tricky issues here: // 1) Thread::Stop() calls Join(), which we don't want... we just want // to stop the MessageQueue, which causes ContinueWork() to return false. // 2) OnWorkStop() must follow Stop(), so that when the thread wakes up // due to OWS(), ContinueWork() will return false. worker_.MessageQueue::Stop(); OnWorkStop(); } else { ASSERT(false); } } void SignalThread::Release() { ASSERT(main_->IsCurrent()); if (kComplete == state_) { delete this; } else if (kRunning == state_) { state_ = kReleasing; } else { // if (kInit == state_) use Destroy() ASSERT(false); } } bool SignalThread::ContinueWork() { ASSERT(worker_.IsCurrent()); return worker_.ProcessMessages(0); } void SignalThread::OnMessage(Message *msg) { if (ST_MSG_WORKER_DONE == msg->message_id) { ASSERT(main_->IsCurrent()); OnWorkDone(); bool do_delete = false; if (kRunning == state_) { state_ = kComplete; } else { do_delete = true; } if (kStopping != state_) { SignalWorkDone(this); } if (do_delete) { delete this; } } } void SignalThread::Run() { DoWork(); main_->Post(this, ST_MSG_WORKER_DONE); }