/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_BASE_TESTCLIENT_H__ #define TALK_BASE_TESTCLIENT_H__ #include "talk/base/asyncudpsocket.h" #include "talk/base/thread.h" #include namespace talk_base { class TestClient : public MessageHandler, public sigslot::has_slots<> { public: // Creates a client that will send and receive with the given socket and // will post itself messages with the given thread. TestClient(AsyncPacketSocket* socket, Thread* thread = 0); ~TestClient(); // Sends using the clients socket. void Send(const char* buf, size_t size); // Sends using the clients socket to the given destination. void SendTo(const char* buf, size_t size, const SocketAddress& dest); // Records the contents of a packet that was received. struct Packet : public MessageData { Packet(const SocketAddress& a, const char* b, size_t s); Packet(const Packet& p); virtual ~Packet(); SocketAddress addr; char* buf; size_t size; }; // Returns the next packet received by the client or 0 if none is received // within a reasonable amount of time. The caller must delete the packet // when done with it. Packet* NextPacket(); // Checks that the next packet has the given contents. Returns the remote // address that the packet was sent from. void CheckNextPacket(const char* buf, size_t len, SocketAddress* addr); // Checks that no packets have arrived or will arrive in the next second. void CheckNoPacket(); // Messagehandler: void OnMessage(Message *pmsg); private: Thread* thread_; AsyncPacketSocket* socket_; std::vector* packets_; // Slot for packets read on the socket. void OnPacket( const char* buf, size_t len, const SocketAddress& remote_addr, AsyncPacketSocket* socket); }; } // namespace talk_base #endif // TALK_BASE_TESTCLIENT_H__