/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_BASE_WIN32SOCKETSERVER_H__ #define TALK_BASE_WIN32SOCKETSERVER_H__ #ifdef WIN32 #include "talk/base/messagequeue.h" #include "talk/base/socketserver.h" #include "talk/base/socketfactory.h" #include "talk/base/socket.h" #include "talk/base/asyncsocket.h" namespace talk_base { /////////////////////////////////////////////////////////////////////////////// // Win32Socket /////////////////////////////////////////////////////////////////////////////// class Win32Socket : public talk_base::AsyncSocket { public: Win32Socket(); virtual ~Win32Socket(); int Attach(SOCKET s); void SetTimeout(int ms); // AsyncSocket Interface virtual SocketAddress GetLocalAddress() const; virtual SocketAddress GetRemoteAddress() const; virtual int Bind(const SocketAddress& addr); virtual int Connect(const SocketAddress& addr); virtual int Send(const void *pv, size_t cb); virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr); virtual int Recv(void *pv, size_t cb); virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr); virtual int Listen(int backlog); virtual Socket *Accept(SocketAddress *paddr); virtual int Close(); virtual int GetError() const; virtual void SetError(int error); virtual ConnState GetState() const; virtual int EstimateMTU(uint16* mtu); virtual int SetOption(Option opt, int value); private: bool Create(long events); void UpdateLastError(); int DoConnect(const sockaddr_in& addr); void OnSocketNotify(int event, int error); void OnDnsNotify(int ip, int error); sockaddr_in addr_; // address that we connected to (see DoConnect) SOCKET socket_; int error_; uint32 connect_time_; ConnState state_; bool signal_close_; class EventSink; friend class EventSink; EventSink * sink_; struct DnsLookup; DnsLookup * dns_; }; /////////////////////////////////////////////////////////////////////////////// // Win32SocketServer /////////////////////////////////////////////////////////////////////////////// class Win32SocketServer : public SocketServer { public: Win32SocketServer(MessageQueue *message_queue); virtual ~Win32SocketServer(); // SocketServer Interface virtual Socket* CreateSocket(int type); virtual AsyncSocket* CreateAsyncSocket(int type); virtual bool Wait(int cms, bool process_io); virtual void WakeUp(); void Pump(); private: void CreateDummyWindow(); MessageQueue *message_queue_; HWND hwnd_; }; /////////////////////////////////////////////////////////////////////////////// } // namespace talk_base #endif // WIN32 #endif // TALK_BASE_WIN32SOCKETSERVER_H__