/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #if defined(_MSC_VER) && _MSC_VER < 1300 #pragma warning(disable:4786) #endif #include #include #include "talk/base/common.h" #include "talk/base/logging.h" #include "talk/base/helpers.h" #include "talk/p2p/base/stunport.h" #if defined(_MSC_VER) && _MSC_VER < 1300 namespace std { using ::strerror; } #endif #ifdef POSIX #include #endif // POSIX namespace cricket { const int KEEPALIVE_DELAY = 10 * 1000; // 10 seconds - sort timeouts const int RETRY_DELAY = 50; // 50ms, from ICE spec const uint32 RETRY_TIMEOUT = 50 * 1000; // ICE says 50 secs // Handles a binding request sent to the STUN server. class StunPortBindingRequest : public StunRequest { public: StunPortBindingRequest(StunPort* port, bool keep_alive, const talk_base::SocketAddress& addr) : port_(port), keep_alive_(keep_alive), server_addr_(addr) { start_time_ = talk_base::GetMillisecondCount(); } virtual ~StunPortBindingRequest() { } const talk_base::SocketAddress& server_addr() const { return server_addr_; } virtual void Prepare(StunMessage* request) { request->SetType(STUN_BINDING_REQUEST); } virtual void OnResponse(StunMessage* response) { const StunAddressAttribute* addr_attr = response->GetAddress(STUN_ATTR_MAPPED_ADDRESS); if (!addr_attr) { LOG(LERROR) << "Binding response missing mapped address."; } else if (addr_attr->family() != 1) { LOG(LERROR) << "Binding address has bad family"; } else { talk_base::SocketAddress addr(addr_attr->ip(), addr_attr->port()); port_->AddAddress(addr, "udp", true); } // We will do a keep-alive regardless of whether this request suceeds. // This should have almost no impact on network usage. if (keep_alive_) { port_->requests_.SendDelayed( new StunPortBindingRequest(port_, true, server_addr_), KEEPALIVE_DELAY); } } virtual void OnErrorResponse(StunMessage* response) { const StunErrorCodeAttribute* attr = response->GetErrorCode(); if (!attr) { LOG(LERROR) << "Bad allocate response error code"; } else { LOG(LERROR) << "Binding error response:" << " class=" << attr->error_class() << " number=" << attr->number() << " reason='" << attr->reason() << "'"; } port_->SignalAddressError(port_); if (keep_alive_ && (talk_base::GetMillisecondCount() - start_time_ <= RETRY_TIMEOUT)) { port_->requests_.SendDelayed( new StunPortBindingRequest(port_, true, server_addr_), KEEPALIVE_DELAY); } } virtual void OnTimeout() { LOG(LERROR) << "Binding request timed out from " << port_->GetLocalAddress().ToString() << " (" << port_->network()->name() << ")"; port_->SignalAddressError(port_); if (keep_alive_ && (talk_base::GetMillisecondCount() - start_time_ <= RETRY_TIMEOUT)) { port_->requests_.SendDelayed( new StunPortBindingRequest(port_, true, server_addr_), RETRY_DELAY); } } private: StunPort* port_; bool keep_alive_; talk_base::SocketAddress server_addr_; uint32 start_time_; }; const std::string STUN_PORT_TYPE("stun"); StunPort::StunPort(talk_base::Thread* thread, talk_base::SocketFactory* factory, talk_base::Network* network, const talk_base::SocketAddress& local_addr, const talk_base::SocketAddress& server_addr) : UDPPort(thread, STUN_PORT_TYPE, factory, network), server_addr_(server_addr), requests_(thread), error_(0) { socket_ = CreatePacketSocket(PROTO_UDP); socket_->SignalReadPacket.connect(this, &StunPort::OnReadPacket); if (socket_->Bind(local_addr) < 0) PLOG(LERROR, socket_->GetError()) << "bind"; requests_.SignalSendPacket.connect(this, &StunPort::OnSendPacket); } StunPort::~StunPort() { delete socket_; } void StunPort::PrepareAddress() { // We will keep pinging the stun server to make sure our NAT pin-hole stays // open during the call. requests_.Send(new StunPortBindingRequest(this, true, server_addr_)); } void StunPort::PrepareSecondaryAddress() { ASSERT(!server_addr2_.IsAny()); requests_.Send(new StunPortBindingRequest(this, false, server_addr2_)); } int StunPort::SendTo( const void* data, size_t size, const talk_base::SocketAddress& addr, bool payload) { int sent = socket_->SendTo(data, size, addr); if (sent < 0) error_ = socket_->GetError(); return sent; } int StunPort::SetOption(talk_base::Socket::Option opt, int value) { return socket_->SetOption(opt, value); } int StunPort::GetError() { return error_; } void StunPort::OnReadPacket( const char* data, size_t size, const talk_base::SocketAddress& remote_addr, talk_base::AsyncPacketSocket* socket) { assert(socket == socket_); // Look for a response to a binding request. if (requests_.CheckResponse(data, size)) return; // Process this data packet in the normal manner. UDPPort::OnReadPacket(data, size, remote_addr); } void StunPort::OnSendPacket(const void* data, size_t size, StunRequest* req) { StunPortBindingRequest* sreq = static_cast(req); if (socket_->SendTo(data, size, sreq->server_addr()) < 0) PLOG(LERROR, socket_->GetError()) << "sendto"; } } // namespace cricket