/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/session/phone/voicechannel.h" #include "talk/base/common.h" #include "talk/base/logging.h" #include "talk/p2p/base/transportchannel.h" #include "talk/session/phone/channelmanager.h" #include "talk/session/phone/phonesessionclient.h" #include #undef SetPort namespace cricket { VoiceChannel::VoiceChannel(ChannelManager *manager, Session *session, MediaChannel *channel) { channel_manager_ = manager; assert(channel_manager_->worker_thread() == talk_base::Thread::Current()); media_channel_ = channel; session_ = session; socket_monitor_ = NULL; audio_monitor_ = NULL; transport_channel_ = session_->CreateChannel("rtp"); transport_channel_->SignalWritableState.connect( this, &VoiceChannel::OnWritableState); transport_channel_->SignalReadPacket.connect( this, &VoiceChannel::OnChannelRead); media_channel_->SetInterface(this); enabled_ = false; paused_ = false; writable_ = false; muted_ = false; LOG(INFO) << "Created voice channel"; session->SignalState.connect(this, &VoiceChannel::OnSessionState); OnSessionState(session, session->state()); } VoiceChannel::~VoiceChannel() { assert(channel_manager_->worker_thread() == talk_base::Thread::Current()); enabled_ = false; ChangeState(); delete socket_monitor_; delete audio_monitor_; talk_base::Thread::Current()->Clear(this); if (transport_channel_ != NULL) session_->DestroyChannel(transport_channel_); LOG(INFO) << "Destroyed voice channel"; } void VoiceChannel::OnMessage(talk_base::Message *pmsg) { switch (pmsg->message_id) { case MSG_ENABLE: EnableMedia_w(); break; case MSG_DISABLE: DisableMedia_w(); break; case MSG_MUTE: MuteMedia_w(); break; case MSG_UNMUTE: UnmuteMedia_w(); break; case MSG_SETSENDCODEC: SetSendCodec_w(); break; } } void VoiceChannel::Enable(bool enable) { // Can be called from thread other than worker thread channel_manager_->worker_thread()->Post(this, enable ? MSG_ENABLE : MSG_DISABLE); } void VoiceChannel::Mute(bool mute) { // Can be called from thread other than worker thread channel_manager_->worker_thread()->Post(this, mute ? MSG_MUTE : MSG_UNMUTE); } MediaChannel * VoiceChannel::channel() { return media_channel_; } void VoiceChannel::OnSessionState(Session* session, Session::State state) { if ((state == Session::STATE_RECEIVEDACCEPT) || (state == Session::STATE_RECEIVEDINITIATE)) { channel_manager_->worker_thread()->Post(this, MSG_SETSENDCODEC); } } void VoiceChannel::SetSendCodec_w() { assert(channel_manager_->worker_thread() == talk_base::Thread::Current()); const PhoneSessionDescription* desc = static_cast( session()->remote_description()); media_channel_->SetCodecs(desc->codecs()); } void VoiceChannel::OnWritableState(TransportChannel* channel) { ASSERT(channel == transport_channel_); if (transport_channel_->writable()) { ChannelWritable_w(); } else { ChannelNotWritable_w(); } } void VoiceChannel::OnChannelRead(TransportChannel* channel, const char* data, size_t len) { ASSERT(channel_manager_->worker_thread() == talk_base::Thread::Current()); // OnChannelRead gets called from P2PSocket; now pass data to MediaEngine media_channel_->OnPacketReceived(data, (int)len); } void VoiceChannel::SendPacket(const void *data, size_t len) { // SendPacket gets called from MediaEngine; send to socket // MediaEngine will call us on a random thread. The Send operation on the // socket is special in that it can handle this. transport_channel_->SendPacket(static_cast(data), len); } void VoiceChannel::ChangeState() { if (paused_ || !enabled_ || !writable_) { media_channel_->SetPlayout(false); media_channel_->SetSend(false); } else { if (muted_) { media_channel_->SetSend(false); media_channel_->SetPlayout(true); } else { media_channel_->SetSend(true); media_channel_->SetPlayout(true); } } } void VoiceChannel::PauseMedia_w() { ASSERT(channel_manager_->worker_thread() == talk_base::Thread::Current()); ASSERT(!paused_); LOG(INFO) << "Voice channel paused"; paused_ = true; ChangeState(); } void VoiceChannel::UnpauseMedia_w() { ASSERT(channel_manager_->worker_thread() == talk_base::Thread::Current()); ASSERT(paused_); LOG(INFO) << "Voice channel unpaused"; paused_ = false; ChangeState(); } void VoiceChannel::EnableMedia_w() { ASSERT(channel_manager_->worker_thread() == talk_base::Thread::Current()); if (enabled_) return; LOG(INFO) << "Voice channel enabled"; enabled_ = true; ChangeState(); } void VoiceChannel::DisableMedia_w() { ASSERT(channel_manager_->worker_thread() == talk_base::Thread::Current()); if (!enabled_) return; LOG(INFO) << "Voice channel disabled"; enabled_ = false; ChangeState(); } void VoiceChannel::MuteMedia_w() { ASSERT(channel_manager_->worker_thread() == talk_base::Thread::Current()); if (muted_) return; LOG(INFO) << "Voice channel muted"; muted_ = true; ChangeState(); } void VoiceChannel::UnmuteMedia_w() { ASSERT(channel_manager_->worker_thread() == talk_base::Thread::Current()); if (!muted_) return; LOG(INFO) << "Voice channel unmuted"; muted_ = false; ChangeState(); } void VoiceChannel::ChannelWritable_w() { ASSERT(channel_manager_->worker_thread() == talk_base::Thread::Current()); if (writable_) return; LOG(INFO) << "Voice channel socket writable"; writable_ = true; ChangeState(); } void VoiceChannel::ChannelNotWritable_w() { ASSERT(channel_manager_->worker_thread() == talk_base::Thread::Current()); if (!writable_) return; LOG(INFO) << "Voice channel socket not writable"; writable_ = false; ChangeState(); } void VoiceChannel::StartConnectionMonitor(int cms) { delete socket_monitor_; socket_monitor_ = new SocketMonitor(session_, transport_channel_, talk_base::Thread::Current()); socket_monitor_->SignalUpdate.connect( this, &VoiceChannel::OnConnectionMonitorUpdate); socket_monitor_->Start(cms); } void VoiceChannel::StopConnectionMonitor() { if (socket_monitor_ != NULL) { socket_monitor_->Stop(); socket_monitor_->SignalUpdate.disconnect(this); delete socket_monitor_; socket_monitor_ = NULL; } } void VoiceChannel::OnConnectionMonitorUpdate( SocketMonitor *monitor, const std::vector &infos) { SignalConnectionMonitor(this, infos); } void VoiceChannel::StartAudioMonitor(int cms) { delete audio_monitor_; audio_monitor_ = new AudioMonitor(this, talk_base::Thread::Current()); audio_monitor_ ->SignalUpdate.connect(this, &VoiceChannel::OnAudioMonitorUpdate); audio_monitor_->Start(cms); } void VoiceChannel::StopAudioMonitor() { if (audio_monitor_ != NULL) { audio_monitor_ ->Stop(); audio_monitor_ ->SignalUpdate.disconnect(this); delete audio_monitor_ ; audio_monitor_ = NULL; } } void VoiceChannel::OnAudioMonitorUpdate(AudioMonitor *monitor, const AudioInfo& info) { SignalAudioMonitor(this, info); } void VoiceChannel::StartMediaMonitor(int cms) { media_channel_ ->SignalMediaMonitor.connect(this, &VoiceChannel::OnMediaMonitorUpdate); media_channel_->StartMediaMonitor(this, cms); } void VoiceChannel::StopMediaMonitor() { media_channel_->SignalMediaMonitor.disconnect(this); media_channel_->StopMediaMonitor(); } void VoiceChannel::OnMediaMonitorUpdate( MediaChannel *media_channel, const MediaInfo &info) { ASSERT(media_channel == media_channel_); SignalMediaMonitor(this, info); } Session *VoiceChannel::session() { return session_; } int VoiceChannel::GetInputLevel_w() { return channel_manager_->media_engine()->GetInputLevel(); } int VoiceChannel::GetOutputLevel_w() { return media_channel_->GetOutputLevel(); } talk_base::Thread* VoiceChannel::worker_thread() { return channel_manager_->worker_thread(); } }