// Set the version number here - it will affect the version resource and the version field of the pluginInfo structure // (Be careful that you don't have the resource file open when you change this and rebuild, otherwise the changes may not // take effect within the version resource) #define __MAJOR_VERSION 0 #define __MINOR_VERSION 0 #define __RELEASE_NUM 0 #define __BUILD_NUM 1 #define __FILEVERSION_STRING __MAJOR_VERSION,__MINOR_VERSION,__RELEASE_NUM,__BUILD_NUM #define __FILEVERSION_STRING_DOTS __MAJOR_VERSION.__MINOR_VERSION.__RELEASE_NUM.__BUILD_NUM #define __STRINGIFY(x) #x #define __VERSION_STRING __STRINGIFY(__FILEVERSION_STRING_DOTS) #ifdef _UNICODE #define __PLUGIN_NAME "[!output PROJECT_NAME] (Unicode)" #else #define __PLUGIN_NAME "[!output PROJECT_NAME]" #endif #define __FILENAME "[!output PROJECT_NAME].dll" #define __DESC "[!output PLUGIN_DESC]" #define __AUTHOR "[!output AUTHOR_NAME]" #define __AUTHOREMAIL "[!output AUTHOR_EMAIL]" #define __AUTHORWEB "[!output AUTHOR_WEB]" #define __COPYRIGHT "[!output COPYRIGHT]"