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-rw-r--r--SkinEngine/src/bitmap_funcs.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/SkinEngine/src/bitmap_funcs.h b/SkinEngine/src/bitmap_funcs.h
new file mode 100644
index 0000000..054baef
--- /dev/null
+++ b/SkinEngine/src/bitmap_funcs.h
@@ -0,0 +1,101 @@
+#ifndef bitmap_funcs_h__
+#define bitmap_funcs_h__
+
+// This should make bitmap manipulations much easier...
+class CMyBitmap
+{
+public:
+ typedef unsigned long COLOR32;
+ static inline COLOR32 RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a = 0xff)
+ {
+ return (a << 24) | (r << 16) | (g << 8) | b;
+ };
+
+private:
+ HBITMAP hBmpSave, hBmp;
+ HDC dcBmp;
+ COLOR32 *bits;
+ COLOR32 *bitsSave;
+ int width, height;
+
+ void free();
+
+ bool loadFromFile_pixel(const TCHAR *fn, const TCHAR *fnAlpha = 0);
+ bool loadFromFile_gradient(const TCHAR *fn, const TCHAR *fnAlpha = 0);
+ bool loadFromFile_png(const TCHAR *fn, const TCHAR *fnAlpha = 0);
+ bool loadFromFile_default(const TCHAR *fn, const TCHAR *fnAlpha = 0);
+ void premultipleChannels();
+
+public:
+ CMyBitmap();
+ CMyBitmap(int w, int h);
+ CMyBitmap(const TCHAR *fn, const TCHAR *fnAlpha = 0);
+ ~CMyBitmap();
+ void allocate(int w, int h);
+
+ bool loadFromFile(const TCHAR *fn, const TCHAR *fnAlpha = 0);
+
+ int getWidth() { return width; }
+ int getHeight() { return height; }
+
+ HDC getDC() { return dcBmp; }
+ HBITMAP getBitmap() { return hBmp; }
+
+ void setAlpha(BYTE level);
+ void setAlphaRect(int x1, int y1, int x2, int y2, BYTE level);
+ void setAlphaRect(RECT rc, BYTE level) { setAlphaRect(rc.left, rc.top, rc.right, rc.bottom, level); }
+
+ void makeOpaque();
+ void makeOpaqueRect(int x1, int y1, int x2, int y2);
+ void makeOpaqueRect(RECT rc) { makeOpaqueRect(rc.left, rc.top, rc.right, rc.bottom); }
+
+ void saveAlpha(int x = 0, int y = 0, int w = 0, int h = 0);
+ void restoreAlpha(int x = 0, int y = 0, int w = 0, int h = 0);
+
+ void Blend(CMyBitmap *bmp, int x, int y, int w, int h);
+ void BlendPart(CMyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h);
+ void BlendBits(COLOR32 *inbits, int inw, int inh, int x, int y, int w, int h);
+
+ void Draw(CMyBitmap *bmp, int x, int y, int w, int h);
+ void DrawPart(CMyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h);
+
+ // slow, very slow...
+ void BlendColorized(CMyBitmap *bmp, int x, int y, int w, int h, COLOR32 color);
+ void DrawColorized(CMyBitmap *bmp, int x, int y, int w, int h, COLOR32 color);
+ void BlendPartColorized(CMyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h, COLOR32 color);
+
+ void Blur(int w, int h);
+ void IncreaseAlpha(float q);
+
+ void DrawIcon(HICON hic, int x, int y, int w = 0, int h = 0);
+ void DrawText(TCHAR *str, int x, int y, int blur=0, int strength=0);
+
+ __forceinline COLOR32 *getBits() { return bits; }
+ __forceinline COLOR32 *getRow(int row) { return bits + row * width; }
+ __forceinline COLOR32 *operator[] (int row) { return bits + row * width; }
+
+ static __forceinline COLOR32 rgba(COLOR32 r, COLOR32 g, COLOR32 b, COLOR32 a)
+ {
+ return ((a & 0xff) << 24) | ((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff);
+ }
+ static __forceinline COLOR32 getr(COLOR32 c)
+ {
+ return (c >> 16) & 0xff;
+ }
+ static __forceinline COLOR32 getg(COLOR32 c)
+ {
+ return (c >> 8) & 0xff;
+ }
+ static __forceinline COLOR32 getb(COLOR32 c)
+ {
+ return c & 0xff;
+ }
+ static __forceinline COLOR32 geta(COLOR32 c)
+ {
+ return (c >> 24) & 0xff;
+ }
+
+ HRGN buildOpaqueRgn(int level = 64, bool opaque = true);
+};
+
+#endif // __bitmap_funcs_h__