#ifndef bitmap_funcs_h__ #define bitmap_funcs_h__ // This should make bitmap manipulations much easier... class CMyBitmap { public: typedef unsigned long COLOR32; static inline COLOR32 RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a = 0xff) { return (a << 24) | (r << 16) | (g << 8) | b; }; private: HBITMAP hBmpSave, hBmp; HDC dcBmp; COLOR32 *bits; COLOR32 *bitsSave; int width, height; void free(); bool loadFromFile_pixel(const TCHAR *fn, const TCHAR *fnAlpha = 0); bool loadFromFile_gradient(const TCHAR *fn, const TCHAR *fnAlpha = 0); bool loadFromFile_png(const TCHAR *fn, const TCHAR *fnAlpha = 0); bool loadFromFile_default(const TCHAR *fn, const TCHAR *fnAlpha = 0); void premultipleChannels(); public: CMyBitmap(); CMyBitmap(int w, int h); CMyBitmap(const TCHAR *fn, const TCHAR *fnAlpha = 0); ~CMyBitmap(); void allocate(int w, int h); bool loadFromFile(const TCHAR *fn, const TCHAR *fnAlpha = 0); int getWidth() { return width; } int getHeight() { return height; } HDC getDC() { return dcBmp; } HBITMAP getBitmap() { return hBmp; } void setAlpha(BYTE level); void setAlphaRect(int x1, int y1, int x2, int y2, BYTE level); void setAlphaRect(RECT rc, BYTE level) { setAlphaRect(rc.left, rc.top, rc.right, rc.bottom, level); } void makeOpaque(); void makeOpaqueRect(int x1, int y1, int x2, int y2); void makeOpaqueRect(RECT rc) { makeOpaqueRect(rc.left, rc.top, rc.right, rc.bottom); } void saveAlpha(int x = 0, int y = 0, int w = 0, int h = 0); void restoreAlpha(int x = 0, int y = 0, int w = 0, int h = 0); void Blend(CMyBitmap *bmp, int x, int y, int w, int h); void BlendPart(CMyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h); void BlendBits(COLOR32 *inbits, int inw, int inh, int x, int y, int w, int h); void Draw(CMyBitmap *bmp, int x, int y, int w, int h); void DrawPart(CMyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h); // slow, very slow... void BlendColorized(CMyBitmap *bmp, int x, int y, int w, int h, COLOR32 color); void DrawColorized(CMyBitmap *bmp, int x, int y, int w, int h, COLOR32 color); void BlendPartColorized(CMyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h, COLOR32 color); void Blur(int w, int h); void IncreaseAlpha(float q); void DrawIcon(HICON hic, int x, int y, int w = 0, int h = 0); void DrawText(TCHAR *str, int x, int y, int blur=0, int strength=0); __forceinline COLOR32 *getBits() { return bits; } __forceinline COLOR32 *getRow(int row) { return bits + row * width; } __forceinline COLOR32 *operator[] (int row) { return bits + row * width; } static __forceinline COLOR32 rgba(COLOR32 r, COLOR32 g, COLOR32 b, COLOR32 a) { return ((a & 0xff) << 24) | ((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff); } static __forceinline COLOR32 getr(COLOR32 c) { return (c >> 16) & 0xff; } static __forceinline COLOR32 getg(COLOR32 c) { return (c >> 8) & 0xff; } static __forceinline COLOR32 getb(COLOR32 c) { return c & 0xff; } static __forceinline COLOR32 geta(COLOR32 c) { return (c >> 24) & 0xff; } HRGN buildOpaqueRgn(int level = 64, bool opaque = true); }; #endif // __bitmap_funcs_h__