/* Plugin of Miranda IM for communicating with users of the MSN Messenger protocol. Copyright (c) 2003-5 George Hazan. Copyright (c) 2002-3 Richard Hughes (original version). Miranda IM: the free icq client for MS Windows Copyright (C) 2000-2002 Richard Hughes, Roland Rabien & Tristan Van de Vreede This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "msn_global.h" //a few little functions to manage queuing send message requests until the //connection is established static MsgQueueEntry* msgQueue; static int msgQueueCount; static CRITICAL_SECTION csMsgQueue; static int msgQueueSeq; void MsgQueue_Init( void ) { msgQueueCount = 0; msgQueue = NULL; msgQueueSeq = 1; InitializeCriticalSection( &csMsgQueue ); } void MsgQueue_Uninit( void ) { MsgQueue_Clear( NULL ); DeleteCriticalSection( &csMsgQueue ); } int __stdcall MsgQueue_Add( HANDLE hContact, int msgType, const char* msg, int msgSize, filetransfer* ft, int flags ) { EnterCriticalSection( &csMsgQueue ); msgQueue = ( MsgQueueEntry* )realloc( msgQueue, sizeof( MsgQueueEntry )*( msgQueueCount+1 )); int seq = msgQueueSeq++; MsgQueueEntry& E = msgQueue[ msgQueueCount++ ]; E.hContact = hContact; E.msgSize = msgSize; E.msgType = msgType; if ( msgSize <= 0 ) E.message = strdup( msg ); else memcpy( E.message = ( char* )malloc( msgSize ), msg, msgSize ); E.ft = ft; E.seq = seq; E.flags = flags; E.allocatedToThread = 0; E.timeout = DBGetContactSettingDword(NULL, "SRMM", "MessageTimeout", 10000)/1000; LeaveCriticalSection( &csMsgQueue ); return seq; } // shall we create another session? HANDLE __stdcall MsgQueue_CheckContact( HANDLE hContact ) { EnterCriticalSection( &csMsgQueue ); HANDLE ret = NULL; for( int i=0; i < msgQueueCount; i++ ) { if ( msgQueue[ i ].hContact == hContact ) { ret = hContact; break; } } LeaveCriticalSection( &csMsgQueue ); return ret; } //for threads to determine who they should connect to HANDLE __stdcall MsgQueue_GetNextRecipient(void) { EnterCriticalSection( &csMsgQueue ); HANDLE ret = NULL; for( int i=0; i < msgQueueCount; i++ ) { MsgQueueEntry& E = msgQueue[ i ]; if ( !E.allocatedToThread ) { E.allocatedToThread = 1; ret = E.hContact; while( ++i < msgQueueCount ) if ( msgQueue[i].hContact == ret ) msgQueue[i].allocatedToThread = 1; break; } } LeaveCriticalSection( &csMsgQueue ); return ret; } //deletes from list. Must free() return value int __stdcall MsgQueue_GetNext( HANDLE hContact, MsgQueueEntry& retVal ) { int i; EnterCriticalSection( &csMsgQueue ); for( i=0; i < msgQueueCount; i++ ) if ( msgQueue[ i ].hContact == hContact ) break; if ( i == msgQueueCount ) { LeaveCriticalSection(&csMsgQueue); return 0; } retVal = msgQueue[ i ]; msgQueueCount--; memmove( msgQueue+i, msgQueue+i+1, sizeof( MsgQueueEntry )*( msgQueueCount-i )); msgQueue = ( MsgQueueEntry* )realloc( msgQueue, sizeof( MsgQueueEntry )*msgQueueCount ); LeaveCriticalSection( &csMsgQueue ); return i+1; } void __stdcall MsgQueue_Clear( HANDLE hContact ) { int i; if (hContact == NULL) { EnterCriticalSection( &csMsgQueue ); for( i=0; i < msgQueueCount; i++ ) free ( msgQueue[ i ].message ); free( msgQueue ); msgQueueCount = 0; msgQueue = NULL; msgQueueSeq = 1; LeaveCriticalSection( &csMsgQueue ); } else { MsgQueueEntry E; while (MsgQueue_GetNext(hContact, E) != 0) free( E.message ); } }