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authorGeorge Hazan <george.hazan@gmail.com>2013-07-24 18:28:17 +0000
committerGeorge Hazan <george.hazan@gmail.com>2013-07-24 18:28:17 +0000
commit96f294c774de5951c7e264b797027f6d31e108d9 (patch)
treece0d82ec3a73b4998c510a9cc02033b51c4d59c3
parentd6c3076b6725b1c1128f559e5eaf5b547cb21921 (diff)
compilation fix
git-svn-id: http://svn.miranda-ng.org/main/trunk@5469 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
-rw-r--r--plugins/BASS_interface/src/Bass.h1722
1 files changed, 861 insertions, 861 deletions
diff --git a/plugins/BASS_interface/src/Bass.h b/plugins/BASS_interface/src/Bass.h
index f49e061a95..5d783b1059 100644
--- a/plugins/BASS_interface/src/Bass.h
+++ b/plugins/BASS_interface/src/Bass.h
@@ -1,119 +1,119 @@
-/*
- BASS 2.4 C/C++ header file
- Copyright (c) 1999-2013 Un4seen Developments Ltd.
-
- See the BASS.CHM file for more detailed documentation
-*/
-
-#ifndef BASS_H
-#define BASS_H
-
-#ifdef _WIN32
-#include <wtypes.h>
-typedef unsigned __int64 QWORD;
-#else
-#include <stdint.h>
-#define WINAPI
-#define CALLBACK
-typedef uint8_t BYTE;
-typedef uint16_t WORD;
-typedef uint32_t DWORD;
-typedef uint64_t QWORD;
-#ifndef __OBJC__
-typedef int BOOL;
-#endif
-#ifndef TRUE
-#define TRUE 1
-#define FALSE 0
-#endif
-#define LOBYTE(a) (BYTE)(a)
-#define HIBYTE(a) (BYTE)((a)>>8)
-#define LOWORD(a) (WORD)(a)
-#define HIWORD(a) (WORD)((a)>>16)
-#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8))
-#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16))
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define BASSVERSION 0x204 // API version
-#define BASSVERSIONTEXT "2.4"
-
-#ifndef BASSDEF
-#define BASSDEF(f) WINAPI f
-#endif
-
-typedef DWORD HMUSIC; // MOD music handle
-typedef DWORD HSAMPLE; // sample handle
-typedef DWORD HCHANNEL; // playing sample's channel handle
-typedef DWORD HSTREAM; // sample stream handle
-typedef DWORD HRECORD; // recording handle
-typedef DWORD HSYNC; // synchronizer handle
-typedef DWORD HDSP; // DSP handle
-typedef DWORD HFX; // DX8 effect handle
-typedef DWORD HPLUGIN; // Plugin handle
-
-// Error codes returned by BASS_ErrorGetCode
-#define BASS_OK 0 // all is OK
-#define BASS_ERROR_MEM 1 // memory error
-#define BASS_ERROR_FILEOPEN 2 // can't open the file
-#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver
-#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost
-#define BASS_ERROR_HANDLE 5 // invalid handle
-#define BASS_ERROR_FORMAT 6 // unsupported sample format
-#define BASS_ERROR_POSITION 7 // invalid position
-#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called
-#define BASS_ERROR_START 9 // BASS_Start has not been successfully called
-#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever
-#define BASS_ERROR_NOCHAN 18 // can't get a free channel
-#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified
-#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified
-#define BASS_ERROR_NO3D 21 // no 3D support
-#define BASS_ERROR_NOEAX 22 // no EAX support
-#define BASS_ERROR_DEVICE 23 // illegal device number
-#define BASS_ERROR_NOPLAY 24 // not playing
-#define BASS_ERROR_FREQ 25 // illegal sample rate
-#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream
-#define BASS_ERROR_NOHW 29 // no hardware voices available
-#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data
-#define BASS_ERROR_NONET 32 // no internet connection could be opened
-#define BASS_ERROR_CREATE 33 // couldn't create the file
-#define BASS_ERROR_NOFX 34 // effects are not available
-#define BASS_ERROR_NOTAVAIL 37 // requested data is not available
-#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel"
-#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed
-#define BASS_ERROR_TIMEOUT 40 // connection timedout
-#define BASS_ERROR_FILEFORM 41 // unsupported file format
-#define BASS_ERROR_SPEAKER 42 // unavailable speaker
-#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons)
-#define BASS_ERROR_CODEC 44 // codec is not available/supported
-#define BASS_ERROR_ENDED 45 // the channel/file has ended
+/*
+ BASS 2.4 C/C++ header file
+ Copyright (c) 1999-2013 Un4seen Developments Ltd.
+
+ See the BASS.CHM file for more detailed documentation
+*/
+
+#ifndef BASS_H
+#define BASS_H
+
+#ifdef _WIN32
+#include <wtypes.h>
+typedef unsigned __int64 QWORD;
+#else
+#include <stdint.h>
+#define WINAPI
+#define CALLBACK
+typedef uint8_t BYTE;
+typedef uint16_t WORD;
+typedef uint32_t DWORD;
+typedef uint64_t QWORD;
+#ifndef __OBJC__
+typedef int BOOL;
+#endif
+#ifndef TRUE
+#define TRUE 1
+#define FALSE 0
+#endif
+#define LOBYTE(a) (BYTE)(a)
+#define HIBYTE(a) (BYTE)((a)>>8)
+#define LOWORD(a) (WORD)(a)
+#define HIWORD(a) (WORD)((a)>>16)
+#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8))
+#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16))
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define BASSVERSION 0x204 // API version
+#define BASSVERSIONTEXT "2.4"
+
+#ifndef BASSDEF
+#define BASSDEF(f) WINAPI f
+#endif
+
+typedef DWORD HMUSIC; // MOD music handle
+typedef DWORD HSAMPLE; // sample handle
+typedef DWORD HCHANNEL; // playing sample's channel handle
+typedef DWORD HSTREAM; // sample stream handle
+typedef DWORD HRECORD; // recording handle
+typedef DWORD HSYNC; // synchronizer handle
+typedef DWORD HDSP; // DSP handle
+typedef DWORD HFX; // DX8 effect handle
+typedef DWORD HPLUGIN; // Plugin handle
+
+// Error codes returned by BASS_ErrorGetCode
+#define BASS_OK 0 // all is OK
+#define BASS_ERROR_MEM 1 // memory error
+#define BASS_ERROR_FILEOPEN 2 // can't open the file
+#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver
+#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost
+#define BASS_ERROR_HANDLE 5 // invalid handle
+#define BASS_ERROR_FORMAT 6 // unsupported sample format
+#define BASS_ERROR_POSITION 7 // invalid position
+#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called
+#define BASS_ERROR_START 9 // BASS_Start has not been successfully called
+#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever
+#define BASS_ERROR_NOCHAN 18 // can't get a free channel
+#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified
+#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified
+#define BASS_ERROR_NO3D 21 // no 3D support
+#define BASS_ERROR_NOEAX 22 // no EAX support
+#define BASS_ERROR_DEVICE 23 // illegal device number
+#define BASS_ERROR_NOPLAY 24 // not playing
+#define BASS_ERROR_FREQ 25 // illegal sample rate
+#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream
+#define BASS_ERROR_NOHW 29 // no hardware voices available
+#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data
+#define BASS_ERROR_NONET 32 // no internet connection could be opened
+#define BASS_ERROR_CREATE 33 // couldn't create the file
+#define BASS_ERROR_NOFX 34 // effects are not available
+#define BASS_ERROR_NOTAVAIL 37 // requested data is not available
+#define BASS_ERROR_DECODE 38 // the channel is/isn't a "decoding channel"
+#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed
+#define BASS_ERROR_TIMEOUT 40 // connection timedout
+#define BASS_ERROR_FILEFORM 41 // unsupported file format
+#define BASS_ERROR_SPEAKER 42 // unavailable speaker
+#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons)
+#define BASS_ERROR_CODEC 44 // codec is not available/supported
+#define BASS_ERROR_ENDED 45 // the channel/file has ended
#define BASS_ERROR_BUSY 46 // the device is busy
-#define BASS_ERROR_UNKNOWN -1 // some other mystery problem
-
-// BASS_SetConfig options
-#define BASS_CONFIG_BUFFER 0
-#define BASS_CONFIG_UPDATEPERIOD 1
-#define BASS_CONFIG_GVOL_SAMPLE 4
-#define BASS_CONFIG_GVOL_STREAM 5
-#define BASS_CONFIG_GVOL_MUSIC 6
-#define BASS_CONFIG_CURVE_VOL 7
-#define BASS_CONFIG_CURVE_PAN 8
-#define BASS_CONFIG_FLOATDSP 9
-#define BASS_CONFIG_3DALGORITHM 10
-#define BASS_CONFIG_NET_TIMEOUT 11
-#define BASS_CONFIG_NET_BUFFER 12
-#define BASS_CONFIG_PAUSE_NOPLAY 13
-#define BASS_CONFIG_NET_PREBUF 15
-#define BASS_CONFIG_NET_PASSIVE 18
-#define BASS_CONFIG_REC_BUFFER 19
-#define BASS_CONFIG_NET_PLAYLIST 21
-#define BASS_CONFIG_MUSIC_VIRTUAL 22
-#define BASS_CONFIG_VERIFY 23
-#define BASS_CONFIG_UPDATETHREADS 24
-#define BASS_CONFIG_DEV_BUFFER 27
+#define BASS_ERROR_UNKNOWN -1 // some other mystery problem
+
+// BASS_SetConfig options
+#define BASS_CONFIG_BUFFER 0
+#define BASS_CONFIG_UPDATEPERIOD 1
+#define BASS_CONFIG_GVOL_SAMPLE 4
+#define BASS_CONFIG_GVOL_STREAM 5
+#define BASS_CONFIG_GVOL_MUSIC 6
+#define BASS_CONFIG_CURVE_VOL 7
+#define BASS_CONFIG_CURVE_PAN 8
+#define BASS_CONFIG_FLOATDSP 9
+#define BASS_CONFIG_3DALGORITHM 10
+#define BASS_CONFIG_NET_TIMEOUT 11
+#define BASS_CONFIG_NET_BUFFER 12
+#define BASS_CONFIG_PAUSE_NOPLAY 13
+#define BASS_CONFIG_NET_PREBUF 15
+#define BASS_CONFIG_NET_PASSIVE 18
+#define BASS_CONFIG_REC_BUFFER 19
+#define BASS_CONFIG_NET_PLAYLIST 21
+#define BASS_CONFIG_MUSIC_VIRTUAL 22
+#define BASS_CONFIG_VERIFY 23
+#define BASS_CONFIG_UPDATETHREADS 24
+#define BASS_CONFIG_DEV_BUFFER 27
#define BASS_CONFIG_VISTA_TRUEPOS 30
#define BASS_CONFIG_IOS_MIXAUDIO 34
#define BASS_CONFIG_DEV_DEFAULT 36
@@ -126,497 +126,497 @@ typedef DWORD HPLUGIN; // Plugin handle
#define BASS_CONFIG_SRC_SAMPLE 44
#define BASS_CONFIG_ASYNCFILE_BUFFER 45
#define BASS_CONFIG_OGG_PRESCAN 47
-
-// BASS_SetConfigPtr options
-#define BASS_CONFIG_NET_AGENT 16
-#define BASS_CONFIG_NET_PROXY 17
+
+// BASS_SetConfigPtr options
+#define BASS_CONFIG_NET_AGENT 16
+#define BASS_CONFIG_NET_PROXY 17
#define BASS_CONFIG_IOS_NOTIFY 46
-
-// BASS_Init flags
-#define BASS_DEVICE_8BITS 1 // 8 bit resolution, else 16 bit
-#define BASS_DEVICE_MONO 2 // mono, else stereo
-#define BASS_DEVICE_3D 4 // enable 3D functionality
-#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct)
-#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel
-#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment
-#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement
-#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin
+
+// BASS_Init flags
+#define BASS_DEVICE_8BITS 1 // 8 bit resolution, else 16 bit
+#define BASS_DEVICE_MONO 2 // mono, else stereo
+#define BASS_DEVICE_3D 4 // enable 3D functionality
+#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct)
+#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel
+#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment
+#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement
+#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin
#define BASS_DEVICE_FREQ 0x4000 // set device sample rate
-
-// DirectSound interfaces (for use with BASS_GetDSoundObject)
-#define BASS_OBJECT_DS 1 // IDirectSound
-#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener
-
-// Device info structure
-typedef struct {
-#ifdef _WIN32_WCE
- const wchar_t *name; // description
- const wchar_t *driver; // driver
-#else
- const char *name; // description
- const char *driver; // driver
-#endif
- DWORD flags;
-} BASS_DEVICEINFO;
-
-// BASS_DEVICEINFO flags
-#define BASS_DEVICE_ENABLED 1
-#define BASS_DEVICE_DEFAULT 2
-#define BASS_DEVICE_INIT 4
-
-typedef struct {
- DWORD flags; // device capabilities (DSCAPS_xxx flags)
- DWORD hwsize; // size of total device hardware memory
- DWORD hwfree; // size of free device hardware memory
- DWORD freesam; // number of free sample slots in the hardware
- DWORD free3d; // number of free 3D sample slots in the hardware
- DWORD minrate; // min sample rate supported by the hardware
- DWORD maxrate; // max sample rate supported by the hardware
- BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
- DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
- DWORD dsver; // DirectSound version
- DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
- DWORD initflags; // BASS_Init "flags" parameter
- DWORD speakers; // number of speakers available
- DWORD freq; // current output rate
-} BASS_INFO;
-
-// BASS_INFO flags (from DSOUND.H)
-#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate
-#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support
-#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft
-#define DSCAPS_SECONDARYMONO 0x00000100 // mono
-#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo
-#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit
-#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit
-
-// Recording device info structure
-typedef struct {
- DWORD flags; // device capabilities (DSCCAPS_xxx flags)
- DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags)
- DWORD inputs; // number of inputs
- BOOL singlein; // TRUE = only 1 input can be set at a time
- DWORD freq; // current input rate
-} BASS_RECORDINFO;
-
-// BASS_RECORDINFO flags (from DSOUND.H)
-#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support
+
+// DirectSound interfaces (for use with BASS_GetDSoundObject)
+#define BASS_OBJECT_DS 1 // IDirectSound
+#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener
+
+// Device info structure
+typedef struct {
+#ifdef _WIN32_WCE
+ const wchar_t *name; // description
+ const wchar_t *driver; // driver
+#else
+ const char *name; // description
+ const char *driver; // driver
+#endif
+ DWORD flags;
+} BASS_DEVICEINFO;
+
+// BASS_DEVICEINFO flags
+#define BASS_DEVICE_ENABLED 1
+#define BASS_DEVICE_DEFAULT 2
+#define BASS_DEVICE_INIT 4
+
+typedef struct {
+ DWORD flags; // device capabilities (DSCAPS_xxx flags)
+ DWORD hwsize; // size of total device hardware memory
+ DWORD hwfree; // size of free device hardware memory
+ DWORD freesam; // number of free sample slots in the hardware
+ DWORD free3d; // number of free 3D sample slots in the hardware
+ DWORD minrate; // min sample rate supported by the hardware
+ DWORD maxrate; // max sample rate supported by the hardware
+ BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
+ DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
+ DWORD dsver; // DirectSound version
+ DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
+ DWORD initflags; // BASS_Init "flags" parameter
+ DWORD speakers; // number of speakers available
+ DWORD freq; // current output rate
+} BASS_INFO;
+
+// BASS_INFO flags (from DSOUND.H)
+#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate
+#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support
+#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft
+#define DSCAPS_SECONDARYMONO 0x00000100 // mono
+#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo
+#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit
+#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit
+
+// Recording device info structure
+typedef struct {
+ DWORD flags; // device capabilities (DSCCAPS_xxx flags)
+ DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags)
+ DWORD inputs; // number of inputs
+ BOOL singlein; // TRUE = only 1 input can be set at a time
+ DWORD freq; // current input rate
+} BASS_RECORDINFO;
+
+// BASS_RECORDINFO flags (from DSOUND.H)
+#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support
#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft
-
-// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
-#ifndef WAVE_FORMAT_1M08
-#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */
-#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */
-#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */
-#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */
-#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */
-#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */
-#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */
-#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */
-#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */
-#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */
-#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */
-#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */
-#endif
-
-// Sample info structure
-typedef struct {
- DWORD freq; // default playback rate
- float volume; // default volume (0-1)
- float pan; // default pan (-1=left, 0=middle, 1=right)
- DWORD flags; // BASS_SAMPLE_xxx flags
- DWORD length; // length (in bytes)
- DWORD max; // maximum simultaneous playbacks
- DWORD origres; // original resolution bits
- DWORD chans; // number of channels
- DWORD mingap; // minimum gap (ms) between creating channels
- DWORD mode3d; // BASS_3DMODE_xxx mode
- float mindist; // minimum distance
- float maxdist; // maximum distance
- DWORD iangle; // angle of inside projection cone
- DWORD oangle; // angle of outside projection cone
- float outvol; // delta-volume outside the projection cone
- DWORD vam; // voice allocation/management flags (BASS_VAM_xxx)
- DWORD priority; // priority (0=lowest, 0xffffffff=highest)
-} BASS_SAMPLE;
-
-#define BASS_SAMPLE_8BITS 1 // 8 bit
-#define BASS_SAMPLE_FLOAT 256 // 32-bit floating-point
-#define BASS_SAMPLE_MONO 2 // mono
-#define BASS_SAMPLE_LOOP 4 // looped
-#define BASS_SAMPLE_3D 8 // 3D functionality
-#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing
-#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only)
-#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management
-#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects
-#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume
-#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing
-#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only)
-
-#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
-#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN
-#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends
-#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams
-#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks
-#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
-#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
-
-#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT
-#define BASS_MUSIC_MONO BASS_SAMPLE_MONO
-#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP
-#define BASS_MUSIC_3D BASS_SAMPLE_3D
-#define BASS_MUSIC_FX BASS_SAMPLE_FX
-#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE
-#define BASS_MUSIC_DECODE BASS_STREAM_DECODE
-#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length
-#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN
-#define BASS_MUSIC_RAMP 0x200 // normal ramping
-#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping
-#define BASS_MUSIC_SURROUND 0x800 // surround sound
-#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2)
-#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does
-#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does
-#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing
-#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing
-#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position
-#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position
-#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect
-#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples
-
-// Speaker assignment flags
-#define BASS_SPEAKER_FRONT 0x1000000 // front speakers
-#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers
-#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1)
-#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1)
-#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15)
-#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left
-#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right
-#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT
-#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT
-#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT
-#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT
-#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT
-#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT
-#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT
-#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT
-
+
+// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
+#ifndef WAVE_FORMAT_1M08
+#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */
+#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */
+#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */
+#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */
+#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */
+#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */
+#endif
+
+// Sample info structure
+typedef struct {
+ DWORD freq; // default playback rate
+ float volume; // default volume (0-1)
+ float pan; // default pan (-1=left, 0=middle, 1=right)
+ DWORD flags; // BASS_SAMPLE_xxx flags
+ DWORD length; // length (in bytes)
+ DWORD max; // maximum simultaneous playbacks
+ DWORD origres; // original resolution bits
+ DWORD chans; // number of channels
+ DWORD mingap; // minimum gap (ms) between creating channels
+ DWORD mode3d; // BASS_3DMODE_xxx mode
+ float mindist; // minimum distance
+ float maxdist; // maximum distance
+ DWORD iangle; // angle of inside projection cone
+ DWORD oangle; // angle of outside projection cone
+ float outvol; // delta-volume outside the projection cone
+ DWORD vam; // voice allocation/management flags (BASS_VAM_xxx)
+ DWORD priority; // priority (0=lowest, 0xffffffff=highest)
+} BASS_SAMPLE;
+
+#define BASS_SAMPLE_8BITS 1 // 8 bit
+#define BASS_SAMPLE_FLOAT 256 // 32-bit floating-point
+#define BASS_SAMPLE_MONO 2 // mono
+#define BASS_SAMPLE_LOOP 4 // looped
+#define BASS_SAMPLE_3D 8 // 3D functionality
+#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing
+#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only)
+#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management
+#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects
+#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume
+#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing
+#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only)
+
+#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
+#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN
+#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends
+#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams
+#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks
+#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
+#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
+
+#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT
+#define BASS_MUSIC_MONO BASS_SAMPLE_MONO
+#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP
+#define BASS_MUSIC_3D BASS_SAMPLE_3D
+#define BASS_MUSIC_FX BASS_SAMPLE_FX
+#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE
+#define BASS_MUSIC_DECODE BASS_STREAM_DECODE
+#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length
+#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN
+#define BASS_MUSIC_RAMP 0x200 // normal ramping
+#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping
+#define BASS_MUSIC_SURROUND 0x800 // surround sound
+#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2)
+#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does
+#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does
+#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing
+#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing
+#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position
+#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position
+#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect
+#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples
+
+// Speaker assignment flags
+#define BASS_SPEAKER_FRONT 0x1000000 // front speakers
+#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers
+#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1)
+#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1)
+#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15)
+#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left
+#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right
+#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT
+#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT
+#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT
+
#define BASS_ASYNCFILE 0x40000000
-#define BASS_UNICODE 0x80000000
-
-#define BASS_RECORD_PAUSE 0x8000 // start recording paused
-
-// DX7 voice allocation & management flags
-#define BASS_VAM_HARDWARE 1
-#define BASS_VAM_SOFTWARE 2
-#define BASS_VAM_TERM_TIME 4
-#define BASS_VAM_TERM_DIST 8
-#define BASS_VAM_TERM_PRIO 16
-
-// Channel info structure
-typedef struct {
- DWORD freq; // default playback rate
- DWORD chans; // channels
- DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
- DWORD ctype; // type of channel
- DWORD origres; // original resolution
- HPLUGIN plugin; // plugin
- HSAMPLE sample; // sample
- const char *filename; // filename
-} BASS_CHANNELINFO;
-
-// BASS_CHANNELINFO types
-#define BASS_CTYPE_SAMPLE 1
-#define BASS_CTYPE_RECORD 2
-#define BASS_CTYPE_STREAM 0x10000
-#define BASS_CTYPE_STREAM_OGG 0x10002
-#define BASS_CTYPE_STREAM_MP1 0x10003
-#define BASS_CTYPE_STREAM_MP2 0x10004
-#define BASS_CTYPE_STREAM_MP3 0x10005
-#define BASS_CTYPE_STREAM_AIFF 0x10006
-#define BASS_CTYPE_STREAM_CA 0x10007
+#define BASS_UNICODE 0x80000000
+
+#define BASS_RECORD_PAUSE 0x8000 // start recording paused
+
+// DX7 voice allocation & management flags
+#define BASS_VAM_HARDWARE 1
+#define BASS_VAM_SOFTWARE 2
+#define BASS_VAM_TERM_TIME 4
+#define BASS_VAM_TERM_DIST 8
+#define BASS_VAM_TERM_PRIO 16
+
+// Channel info structure
+typedef struct {
+ DWORD freq; // default playback rate
+ DWORD chans; // channels
+ DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
+ DWORD ctype; // type of channel
+ DWORD origres; // original resolution
+ HPLUGIN plugin; // plugin
+ HSAMPLE sample; // sample
+ const char *filename; // filename
+} BASS_CHANNELINFO;
+
+// BASS_CHANNELINFO types
+#define BASS_CTYPE_SAMPLE 1
+#define BASS_CTYPE_RECORD 2
+#define BASS_CTYPE_STREAM 0x10000
+#define BASS_CTYPE_STREAM_OGG 0x10002
+#define BASS_CTYPE_STREAM_MP1 0x10003
+#define BASS_CTYPE_STREAM_MP2 0x10004
+#define BASS_CTYPE_STREAM_MP3 0x10005
+#define BASS_CTYPE_STREAM_AIFF 0x10006
+#define BASS_CTYPE_STREAM_CA 0x10007
#define BASS_CTYPE_STREAM_MF 0x10008
-#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec
-#define BASS_CTYPE_STREAM_WAV_PCM 0x50001
-#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003
-#define BASS_CTYPE_MUSIC_MOD 0x20000
-#define BASS_CTYPE_MUSIC_MTM 0x20001
-#define BASS_CTYPE_MUSIC_S3M 0x20002
-#define BASS_CTYPE_MUSIC_XM 0x20003
-#define BASS_CTYPE_MUSIC_IT 0x20004
-#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag
-
-typedef struct {
- DWORD ctype; // channel type
-#ifdef _WIN32_WCE
- const wchar_t *name; // format description
- const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...)
-#else
- const char *name; // format description
- const char *exts; // file extension filter (*.ext1;*.ext2;etc...)
-#endif
-} BASS_PLUGINFORM;
-
-typedef struct {
- DWORD version; // version (same form as BASS_GetVersion)
- DWORD formatc; // number of formats
- const BASS_PLUGINFORM *formats; // the array of formats
-} BASS_PLUGININFO;
-
-// 3D vector (for 3D positions/velocities/orientations)
-typedef struct BASS_3DVECTOR {
-#ifdef __cplusplus
- BASS_3DVECTOR() {};
- BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {};
-#endif
- float x; // +=right, -=left
- float y; // +=up, -=down
- float z; // +=front, -=behind
-} BASS_3DVECTOR;
-
-// 3D channel modes
-#define BASS_3DMODE_NORMAL 0 // normal 3D processing
-#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener
-#define BASS_3DMODE_OFF 2 // no 3D processing
-
-// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
-#define BASS_3DALG_DEFAULT 0
-#define BASS_3DALG_OFF 1
-#define BASS_3DALG_FULL 2
-#define BASS_3DALG_LIGHT 3
-
-// EAX environments, use with BASS_SetEAXParameters
-enum
-{
- EAX_ENVIRONMENT_GENERIC,
- EAX_ENVIRONMENT_PADDEDCELL,
- EAX_ENVIRONMENT_ROOM,
- EAX_ENVIRONMENT_BATHROOM,
- EAX_ENVIRONMENT_LIVINGROOM,
- EAX_ENVIRONMENT_STONEROOM,
- EAX_ENVIRONMENT_AUDITORIUM,
- EAX_ENVIRONMENT_CONCERTHALL,
- EAX_ENVIRONMENT_CAVE,
- EAX_ENVIRONMENT_ARENA,
- EAX_ENVIRONMENT_HANGAR,
- EAX_ENVIRONMENT_CARPETEDHALLWAY,
- EAX_ENVIRONMENT_HALLWAY,
- EAX_ENVIRONMENT_STONECORRIDOR,
- EAX_ENVIRONMENT_ALLEY,
- EAX_ENVIRONMENT_FOREST,
- EAX_ENVIRONMENT_CITY,
- EAX_ENVIRONMENT_MOUNTAINS,
- EAX_ENVIRONMENT_QUARRY,
- EAX_ENVIRONMENT_PLAIN,
- EAX_ENVIRONMENT_PARKINGLOT,
- EAX_ENVIRONMENT_SEWERPIPE,
- EAX_ENVIRONMENT_UNDERWATER,
- EAX_ENVIRONMENT_DRUGGED,
- EAX_ENVIRONMENT_DIZZY,
- EAX_ENVIRONMENT_PSYCHOTIC,
-
- EAX_ENVIRONMENT_COUNT // total number of environments
-};
-
-// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
-#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
-#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
-#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
-#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
-#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
-#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
-#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
-#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
-#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
-#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
-#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
-#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
-#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
-#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
-#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
-#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
-#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
-#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
-#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
-#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
-#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
-#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
-#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
-#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
-#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
-#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F
-
-typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
-/* User stream callback function. NOTE: A stream function should obviously be as quick
-as possible, other streams (and MOD musics) can't be mixed until it's finished.
-handle : The stream that needs writing
-buffer : Buffer to write the samples in
-length : Number of bytes to write
-user : The 'user' parameter value given when calling BASS_StreamCreate
-RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
- the stream. */
-
-#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag
-
-// special STREAMPROCs
-#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream
-#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream
-
-// BASS_StreamCreateFileUser file systems
-#define STREAMFILE_NOBUFFER 0
-#define STREAMFILE_BUFFER 1
-#define STREAMFILE_BUFFERPUSH 2
-
-// User file stream callback functions
-typedef void (CALLBACK FILECLOSEPROC)(void *user);
-typedef QWORD (CALLBACK FILELENPROC)(void *user);
-typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
-typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user);
-
-typedef struct {
- FILECLOSEPROC *close;
- FILELENPROC *length;
- FILEREADPROC *read;
- FILESEEKPROC *seek;
-} BASS_FILEPROCS;
-
-// BASS_StreamPutFileData options
-#define BASS_FILEDATA_END 0 // end & close the file
-
-// BASS_StreamGetFilePosition modes
-#define BASS_FILEPOS_CURRENT 0
-#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT
-#define BASS_FILEPOS_DOWNLOAD 1
-#define BASS_FILEPOS_END 2
-#define BASS_FILEPOS_START 3
-#define BASS_FILEPOS_CONNECTED 4
-#define BASS_FILEPOS_BUFFER 5
-#define BASS_FILEPOS_SOCKET 6
-
-typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
-/* Internet stream download callback function.
-buffer : Buffer containing the downloaded data... NULL=end of download
-length : Number of bytes in the buffer
-user : The 'user' parameter value given when calling BASS_StreamCreateURL */
-
-// BASS_ChannelSetSync types
-#define BASS_SYNC_POS 0
-#define BASS_SYNC_END 2
-#define BASS_SYNC_META 4
-#define BASS_SYNC_SLIDE 5
-#define BASS_SYNC_STALL 6
-#define BASS_SYNC_DOWNLOAD 7
-#define BASS_SYNC_FREE 8
-#define BASS_SYNC_SETPOS 11
-#define BASS_SYNC_MUSICPOS 10
-#define BASS_SYNC_MUSICINST 1
-#define BASS_SYNC_MUSICFX 3
-#define BASS_SYNC_OGG_CHANGE 12
-#define BASS_SYNC_MIXTIME 0x40000000 // FLAG: sync at mixtime, else at playtime
-#define BASS_SYNC_ONETIME 0x80000000 // FLAG: sync only once, else continuously
-
-typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
-/* Sync callback function. NOTE: a sync callback function should be very
-quick as other syncs can't be processed until it has finished. If the sync
-is a "mixtime" sync, then other streams and MOD musics can't be mixed until
-it's finished either.
-handle : The sync that has occured
-channel: Channel that the sync occured in
-data : Additional data associated with the sync's occurance
-user : The 'user' parameter given when calling BASS_ChannelSetSync */
-
-typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
-/* DSP callback function. NOTE: A DSP function should obviously be as quick as
-possible... other DSP functions, streams and MOD musics can not be processed
-until it's finished.
-handle : The DSP handle
-channel: Channel that the DSP is being applied to
-buffer : Buffer to apply the DSP to
-length : Number of bytes in the buffer
-user : The 'user' parameter given when calling BASS_ChannelSetDSP */
-
-typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user);
-/* Recording callback function.
-handle : The recording handle
-buffer : Buffer containing the recorded sample data
-length : Number of bytes
-user : The 'user' parameter value given when calling BASS_RecordStart
-RETURN : TRUE = continue recording, FALSE = stop */
-
-// BASS_ChannelIsActive return values
-#define BASS_ACTIVE_STOPPED 0
-#define BASS_ACTIVE_PLAYING 1
-#define BASS_ACTIVE_STALLED 2
-#define BASS_ACTIVE_PAUSED 3
-
-// Channel attributes
-#define BASS_ATTRIB_FREQ 1
-#define BASS_ATTRIB_VOL 2
-#define BASS_ATTRIB_PAN 3
-#define BASS_ATTRIB_EAXMIX 4
+#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec
+#define BASS_CTYPE_STREAM_WAV_PCM 0x50001
+#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003
+#define BASS_CTYPE_MUSIC_MOD 0x20000
+#define BASS_CTYPE_MUSIC_MTM 0x20001
+#define BASS_CTYPE_MUSIC_S3M 0x20002
+#define BASS_CTYPE_MUSIC_XM 0x20003
+#define BASS_CTYPE_MUSIC_IT 0x20004
+#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag
+
+typedef struct {
+ DWORD ctype; // channel type
+#ifdef _WIN32_WCE
+ const wchar_t *name; // format description
+ const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...)
+#else
+ const char *name; // format description
+ const char *exts; // file extension filter (*.ext1;*.ext2;etc...)
+#endif
+} BASS_PLUGINFORM;
+
+typedef struct {
+ DWORD version; // version (same form as BASS_GetVersion)
+ DWORD formatc; // number of formats
+ const BASS_PLUGINFORM *formats; // the array of formats
+} BASS_PLUGININFO;
+
+// 3D vector (for 3D positions/velocities/orientations)
+typedef struct BASS_3DVECTOR {
+#ifdef __cplusplus
+ BASS_3DVECTOR() {};
+ BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {};
+#endif
+ float x; // +=right, -=left
+ float y; // +=up, -=down
+ float z; // +=front, -=behind
+} BASS_3DVECTOR;
+
+// 3D channel modes
+#define BASS_3DMODE_NORMAL 0 // normal 3D processing
+#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener
+#define BASS_3DMODE_OFF 2 // no 3D processing
+
+// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
+#define BASS_3DALG_DEFAULT 0
+#define BASS_3DALG_OFF 1
+#define BASS_3DALG_FULL 2
+#define BASS_3DALG_LIGHT 3
+
+// EAX environments, use with BASS_SetEAXParameters
+enum
+{
+ EAX_ENVIRONMENT_GENERIC,
+ EAX_ENVIRONMENT_PADDEDCELL,
+ EAX_ENVIRONMENT_ROOM,
+ EAX_ENVIRONMENT_BATHROOM,
+ EAX_ENVIRONMENT_LIVINGROOM,
+ EAX_ENVIRONMENT_STONEROOM,
+ EAX_ENVIRONMENT_AUDITORIUM,
+ EAX_ENVIRONMENT_CONCERTHALL,
+ EAX_ENVIRONMENT_CAVE,
+ EAX_ENVIRONMENT_ARENA,
+ EAX_ENVIRONMENT_HANGAR,
+ EAX_ENVIRONMENT_CARPETEDHALLWAY,
+ EAX_ENVIRONMENT_HALLWAY,
+ EAX_ENVIRONMENT_STONECORRIDOR,
+ EAX_ENVIRONMENT_ALLEY,
+ EAX_ENVIRONMENT_FOREST,
+ EAX_ENVIRONMENT_CITY,
+ EAX_ENVIRONMENT_MOUNTAINS,
+ EAX_ENVIRONMENT_QUARRY,
+ EAX_ENVIRONMENT_PLAIN,
+ EAX_ENVIRONMENT_PARKINGLOT,
+ EAX_ENVIRONMENT_SEWERPIPE,
+ EAX_ENVIRONMENT_UNDERWATER,
+ EAX_ENVIRONMENT_DRUGGED,
+ EAX_ENVIRONMENT_DIZZY,
+ EAX_ENVIRONMENT_PSYCHOTIC,
+
+ EAX_ENVIRONMENT_COUNT // total number of environments
+};
+
+// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
+#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
+#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
+#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
+#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
+#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
+#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
+#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
+#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
+#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
+#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
+#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
+#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
+#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
+#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
+#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
+#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
+#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
+#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
+#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
+#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
+#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
+#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
+#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
+#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
+#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
+#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F
+
+typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
+/* User stream callback function. NOTE: A stream function should obviously be as quick
+as possible, other streams (and MOD musics) can't be mixed until it's finished.
+handle : The stream that needs writing
+buffer : Buffer to write the samples in
+length : Number of bytes to write
+user : The 'user' parameter value given when calling BASS_StreamCreate
+RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
+ the stream. */
+
+#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag
+
+// special STREAMPROCs
+#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream
+#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream
+
+// BASS_StreamCreateFileUser file systems
+#define STREAMFILE_NOBUFFER 0
+#define STREAMFILE_BUFFER 1
+#define STREAMFILE_BUFFERPUSH 2
+
+// User file stream callback functions
+typedef void (CALLBACK FILECLOSEPROC)(void *user);
+typedef QWORD (CALLBACK FILELENPROC)(void *user);
+typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
+typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user);
+
+typedef struct {
+ FILECLOSEPROC *close;
+ FILELENPROC *length;
+ FILEREADPROC *read;
+ FILESEEKPROC *seek;
+} BASS_FILEPROCS;
+
+// BASS_StreamPutFileData options
+#define BASS_FILEDATA_END 0 // end & close the file
+
+// BASS_StreamGetFilePosition modes
+#define BASS_FILEPOS_CURRENT 0
+#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT
+#define BASS_FILEPOS_DOWNLOAD 1
+#define BASS_FILEPOS_END 2
+#define BASS_FILEPOS_START 3
+#define BASS_FILEPOS_CONNECTED 4
+#define BASS_FILEPOS_BUFFER 5
+#define BASS_FILEPOS_SOCKET 6
+
+typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
+/* Internet stream download callback function.
+buffer : Buffer containing the downloaded data... NULL=end of download
+length : Number of bytes in the buffer
+user : The 'user' parameter value given when calling BASS_StreamCreateURL */
+
+// BASS_ChannelSetSync types
+#define BASS_SYNC_POS 0
+#define BASS_SYNC_END 2
+#define BASS_SYNC_META 4
+#define BASS_SYNC_SLIDE 5
+#define BASS_SYNC_STALL 6
+#define BASS_SYNC_DOWNLOAD 7
+#define BASS_SYNC_FREE 8
+#define BASS_SYNC_SETPOS 11
+#define BASS_SYNC_MUSICPOS 10
+#define BASS_SYNC_MUSICINST 1
+#define BASS_SYNC_MUSICFX 3
+#define BASS_SYNC_OGG_CHANGE 12
+#define BASS_SYNC_MIXTIME 0x40000000 // FLAG: sync at mixtime, else at playtime
+#define BASS_SYNC_ONETIME 0x80000000 // FLAG: sync only once, else continuously
+
+typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
+/* Sync callback function. NOTE: a sync callback function should be very
+quick as other syncs can't be processed until it has finished. If the sync
+is a "mixtime" sync, then other streams and MOD musics can't be mixed until
+it's finished either.
+handle : The sync that has occured
+channel: Channel that the sync occured in
+data : Additional data associated with the sync's occurance
+user : The 'user' parameter given when calling BASS_ChannelSetSync */
+
+typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
+/* DSP callback function. NOTE: A DSP function should obviously be as quick as
+possible... other DSP functions, streams and MOD musics can not be processed
+until it's finished.
+handle : The DSP handle
+channel: Channel that the DSP is being applied to
+buffer : Buffer to apply the DSP to
+length : Number of bytes in the buffer
+user : The 'user' parameter given when calling BASS_ChannelSetDSP */
+
+typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user);
+/* Recording callback function.
+handle : The recording handle
+buffer : Buffer containing the recorded sample data
+length : Number of bytes
+user : The 'user' parameter value given when calling BASS_RecordStart
+RETURN : TRUE = continue recording, FALSE = stop */
+
+// BASS_ChannelIsActive return values
+#define BASS_ACTIVE_STOPPED 0
+#define BASS_ACTIVE_PLAYING 1
+#define BASS_ACTIVE_STALLED 2
+#define BASS_ACTIVE_PAUSED 3
+
+// Channel attributes
+#define BASS_ATTRIB_FREQ 1
+#define BASS_ATTRIB_VOL 2
+#define BASS_ATTRIB_PAN 3
+#define BASS_ATTRIB_EAXMIX 4
#define BASS_ATTRIB_NOBUFFER 5
#define BASS_ATTRIB_CPU 7
#define BASS_ATTRIB_SRC 8
-#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100
-#define BASS_ATTRIB_MUSIC_PANSEP 0x101
-#define BASS_ATTRIB_MUSIC_PSCALER 0x102
-#define BASS_ATTRIB_MUSIC_BPM 0x103
-#define BASS_ATTRIB_MUSIC_SPEED 0x104
-#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
-#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel #
-#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument #
-
-// BASS_ChannelGetData flags
-#define BASS_DATA_AVAILABLE 0 // query how much data is buffered
-#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data
-#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT
-#define BASS_DATA_FFT512 0x80000001 // 512 FFT
-#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT
-#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT
-#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT
-#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT
+#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100
+#define BASS_ATTRIB_MUSIC_PANSEP 0x101
+#define BASS_ATTRIB_MUSIC_PSCALER 0x102
+#define BASS_ATTRIB_MUSIC_BPM 0x103
+#define BASS_ATTRIB_MUSIC_SPEED 0x104
+#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
+#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel #
+#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument #
+
+// BASS_ChannelGetData flags
+#define BASS_DATA_AVAILABLE 0 // query how much data is buffered
+#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data
+#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT
+#define BASS_DATA_FFT512 0x80000001 // 512 FFT
+#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT
+#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT
+#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT
+#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT
#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT
-#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined
-#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window
-#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias
+#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined
+#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window
+#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias
#define BASS_DATA_FFT_COMPLEX 0x80 // FFT flag: return complex data
-
-// BASS_ChannelGetTags types : what's returned
-#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure
-#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block
-#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings
-#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings
-#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings
-#define BASS_TAG_META 5 // ICY metadata : ANSI string
+
+// BASS_ChannelGetTags types : what's returned
+#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure
+#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block
+#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings
+#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings
+#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings
+#define BASS_TAG_META 5 // ICY metadata : ANSI string
#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
#define BASS_TAG_MP4 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings
-#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string
-#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string
-#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure
+#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string
+#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string
+#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure
#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings
#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
-#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
-#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
+#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
+#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string
#define BASS_TAG_APE_BINARY 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure
-#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string
-#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string
-#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers
-#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string
-#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string
-
-// ID3v1 tag structure
-typedef struct {
- char id[3];
- char title[30];
- char artist[30];
- char album[30];
- char year[4];
- char comment[30];
- BYTE genre;
-} TAG_ID3;
-
-// Binary APE tag structure
+#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string
+#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string
+#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers
+#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string
+#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string
+
+// ID3v1 tag structure
+typedef struct {
+ char id[3];
+ char title[30];
+ char artist[30];
+ char album[30];
+ char year[4];
+ char comment[30];
+ BYTE genre;
+} TAG_ID3;
+
+// Binary APE tag structure
typedef struct {
const char *key;
const void *data;
@@ -624,29 +624,29 @@ typedef struct {
} TAG_APE_BINARY;
// BWF "bext" tag structure
-#ifdef _MSC_VER
-#pragma warning(push)
-#pragma warning(disable:4200)
-#endif
-#pragma pack(push,1)
-typedef struct {
- char Description[256]; // description
- char Originator[32]; // name of the originator
- char OriginatorReference[32]; // reference of the originator
- char OriginationDate[10]; // date of creation (yyyy-mm-dd)
- char OriginationTime[8]; // time of creation (hh-mm-ss)
- QWORD TimeReference; // first sample count since midnight (little-endian)
- WORD Version; // BWF version (little-endian)
- BYTE UMID[64]; // SMPTE UMID
- BYTE Reserved[190];
-#if defined(__GNUC__) && __GNUC__<3
- char CodingHistory[0]; // history
-#elif 1 // change to 0 if compiler fails the following line
- char CodingHistory[]; // history
-#else
- char CodingHistory[1]; // history
-#endif
-} TAG_BEXT;
+#ifdef _MSC_VER
+#pragma warning(push)
+#pragma warning(disable:4200)
+#endif
+#pragma pack(push,1)
+typedef struct {
+ char Description[256]; // description
+ char Originator[32]; // name of the originator
+ char OriginatorReference[32]; // reference of the originator
+ char OriginationDate[10]; // date of creation (yyyy-mm-dd)
+ char OriginationTime[8]; // time of creation (hh-mm-ss)
+ QWORD TimeReference; // first sample count since midnight (little-endian)
+ WORD Version; // BWF version (little-endian)
+ BYTE UMID[64]; // SMPTE UMID
+ BYTE Reserved[190];
+#if defined(__GNUC__) && __GNUC__<3
+ char CodingHistory[0]; // history
+#elif 1 // change to 0 if compiler fails the following line
+ char CodingHistory[]; // history
+#else
+ char CodingHistory[1]; // history
+#endif
+} TAG_BEXT;
#pragma pack(pop)
// BWF "cart" tag structures
@@ -689,13 +689,13 @@ typedef struct
#pragma warning(pop)
#endif
-// CoreAudio codec info structure
-typedef struct {
- DWORD ftype; // file format
- DWORD atype; // audio format
- const char *name; // description
-} TAG_CA_CODEC;
-
+// CoreAudio codec info structure
+typedef struct {
+ DWORD ftype; // file format
+ DWORD atype; // audio format
+ const char *name; // description
+} TAG_CA_CODEC;
+
#ifndef _WAVEFORMATEX_
#define _WAVEFORMATEX_
#pragma pack(push,1)
@@ -713,127 +713,127 @@ typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
#pragma pack(pop)
#endif
-// BASS_ChannelGetLength/GetPosition/SetPosition modes
-#define BASS_POS_BYTE 0 // byte position
-#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row)
+// BASS_ChannelGetLength/GetPosition/SetPosition modes
+#define BASS_POS_BYTE 0 // byte position
+#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row)
#define BASS_POS_OGG 3 // OGG bitstream number
-#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position
+#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position
#define BASS_POS_DECODETO 0x20000000 // flag: decode to the position instead of seeking
-
-// BASS_RecordSetInput flags
-#define BASS_INPUT_OFF 0x10000
-#define BASS_INPUT_ON 0x20000
-
-#define BASS_INPUT_TYPE_MASK 0xff000000
-#define BASS_INPUT_TYPE_UNDEF 0x00000000
-#define BASS_INPUT_TYPE_DIGITAL 0x01000000
-#define BASS_INPUT_TYPE_LINE 0x02000000
-#define BASS_INPUT_TYPE_MIC 0x03000000
-#define BASS_INPUT_TYPE_SYNTH 0x04000000
-#define BASS_INPUT_TYPE_CD 0x05000000
-#define BASS_INPUT_TYPE_PHONE 0x06000000
-#define BASS_INPUT_TYPE_SPEAKER 0x07000000
-#define BASS_INPUT_TYPE_WAVE 0x08000000
-#define BASS_INPUT_TYPE_AUX 0x09000000
-#define BASS_INPUT_TYPE_ANALOG 0x0a000000
-
-// DX8 effect types, use with BASS_ChannelSetFX
-enum
-{
- BASS_FX_DX8_CHORUS,
- BASS_FX_DX8_COMPRESSOR,
- BASS_FX_DX8_DISTORTION,
- BASS_FX_DX8_ECHO,
- BASS_FX_DX8_FLANGER,
- BASS_FX_DX8_GARGLE,
- BASS_FX_DX8_I3DL2REVERB,
- BASS_FX_DX8_PARAMEQ,
- BASS_FX_DX8_REVERB
-};
-
-typedef struct {
- float fWetDryMix;
- float fDepth;
- float fFeedback;
- float fFrequency;
- DWORD lWaveform; // 0=triangle, 1=sine
- float fDelay;
- DWORD lPhase; // BASS_DX8_PHASE_xxx
-} BASS_DX8_CHORUS;
-
-typedef struct {
- float fGain;
- float fAttack;
- float fRelease;
- float fThreshold;
- float fRatio;
- float fPredelay;
-} BASS_DX8_COMPRESSOR;
-
-typedef struct {
- float fGain;
- float fEdge;
- float fPostEQCenterFrequency;
- float fPostEQBandwidth;
- float fPreLowpassCutoff;
-} BASS_DX8_DISTORTION;
-
-typedef struct {
- float fWetDryMix;
- float fFeedback;
- float fLeftDelay;
- float fRightDelay;
- BOOL lPanDelay;
-} BASS_DX8_ECHO;
-
-typedef struct {
- float fWetDryMix;
- float fDepth;
- float fFeedback;
- float fFrequency;
- DWORD lWaveform; // 0=triangle, 1=sine
- float fDelay;
- DWORD lPhase; // BASS_DX8_PHASE_xxx
-} BASS_DX8_FLANGER;
-
-typedef struct {
- DWORD dwRateHz; // Rate of modulation in hz
- DWORD dwWaveShape; // 0=triangle, 1=square
-} BASS_DX8_GARGLE;
-
-typedef struct {
- int lRoom; // [-10000, 0] default: -1000 mB
- int lRoomHF; // [-10000, 0] default: 0 mB
- float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0
- float flDecayTime; // [0.1, 20.0] default: 1.49s
- float flDecayHFRatio; // [0.1, 2.0] default: 0.83
- int lReflections; // [-10000, 1000] default: -2602 mB
- float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s
- int lReverb; // [-10000, 2000] default: 200 mB
- float flReverbDelay; // [0.0, 0.1] default: 0.011 s
- float flDiffusion; // [0.0, 100.0] default: 100.0 %
- float flDensity; // [0.0, 100.0] default: 100.0 %
- float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz
-} BASS_DX8_I3DL2REVERB;
-
-typedef struct {
- float fCenter;
- float fBandwidth;
- float fGain;
-} BASS_DX8_PARAMEQ;
-
-typedef struct {
- float fInGain; // [-96.0,0.0] default: 0.0 dB
- float fReverbMix; // [-96.0,0.0] default: 0.0 db
- float fReverbTime; // [0.001,3000.0] default: 1000.0 ms
- float fHighFreqRTRatio; // [0.001,0.999] default: 0.001
-} BASS_DX8_REVERB;
-
-#define BASS_DX8_PHASE_NEG_180 0
-#define BASS_DX8_PHASE_NEG_90 1
-#define BASS_DX8_PHASE_ZERO 2
-#define BASS_DX8_PHASE_90 3
-#define BASS_DX8_PHASE_180 4
+
+// BASS_RecordSetInput flags
+#define BASS_INPUT_OFF 0x10000
+#define BASS_INPUT_ON 0x20000
+
+#define BASS_INPUT_TYPE_MASK 0xff000000
+#define BASS_INPUT_TYPE_UNDEF 0x00000000
+#define BASS_INPUT_TYPE_DIGITAL 0x01000000
+#define BASS_INPUT_TYPE_LINE 0x02000000
+#define BASS_INPUT_TYPE_MIC 0x03000000
+#define BASS_INPUT_TYPE_SYNTH 0x04000000
+#define BASS_INPUT_TYPE_CD 0x05000000
+#define BASS_INPUT_TYPE_PHONE 0x06000000
+#define BASS_INPUT_TYPE_SPEAKER 0x07000000
+#define BASS_INPUT_TYPE_WAVE 0x08000000
+#define BASS_INPUT_TYPE_AUX 0x09000000
+#define BASS_INPUT_TYPE_ANALOG 0x0a000000
+
+// DX8 effect types, use with BASS_ChannelSetFX
+enum
+{
+ BASS_FX_DX8_CHORUS,
+ BASS_FX_DX8_COMPRESSOR,
+ BASS_FX_DX8_DISTORTION,
+ BASS_FX_DX8_ECHO,
+ BASS_FX_DX8_FLANGER,
+ BASS_FX_DX8_GARGLE,
+ BASS_FX_DX8_I3DL2REVERB,
+ BASS_FX_DX8_PARAMEQ,
+ BASS_FX_DX8_REVERB
+};
+
+typedef struct {
+ float fWetDryMix;
+ float fDepth;
+ float fFeedback;
+ float fFrequency;
+ DWORD lWaveform; // 0=triangle, 1=sine
+ float fDelay;
+ DWORD lPhase; // BASS_DX8_PHASE_xxx
+} BASS_DX8_CHORUS;
+
+typedef struct {
+ float fGain;
+ float fAttack;
+ float fRelease;
+ float fThreshold;
+ float fRatio;
+ float fPredelay;
+} BASS_DX8_COMPRESSOR;
+
+typedef struct {
+ float fGain;
+ float fEdge;
+ float fPostEQCenterFrequency;
+ float fPostEQBandwidth;
+ float fPreLowpassCutoff;
+} BASS_DX8_DISTORTION;
+
+typedef struct {
+ float fWetDryMix;
+ float fFeedback;
+ float fLeftDelay;
+ float fRightDelay;
+ BOOL lPanDelay;
+} BASS_DX8_ECHO;
+
+typedef struct {
+ float fWetDryMix;
+ float fDepth;
+ float fFeedback;
+ float fFrequency;
+ DWORD lWaveform; // 0=triangle, 1=sine
+ float fDelay;
+ DWORD lPhase; // BASS_DX8_PHASE_xxx
+} BASS_DX8_FLANGER;
+
+typedef struct {
+ DWORD dwRateHz; // Rate of modulation in hz
+ DWORD dwWaveShape; // 0=triangle, 1=square
+} BASS_DX8_GARGLE;
+
+typedef struct {
+ int lRoom; // [-10000, 0] default: -1000 mB
+ int lRoomHF; // [-10000, 0] default: 0 mB
+ float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0
+ float flDecayTime; // [0.1, 20.0] default: 1.49s
+ float flDecayHFRatio; // [0.1, 2.0] default: 0.83
+ int lReflections; // [-10000, 1000] default: -2602 mB
+ float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s
+ int lReverb; // [-10000, 2000] default: 200 mB
+ float flReverbDelay; // [0.0, 0.1] default: 0.011 s
+ float flDiffusion; // [0.0, 100.0] default: 100.0 %
+ float flDensity; // [0.0, 100.0] default: 100.0 %
+ float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz
+} BASS_DX8_I3DL2REVERB;
+
+typedef struct {
+ float fCenter;
+ float fBandwidth;
+ float fGain;
+} BASS_DX8_PARAMEQ;
+
+typedef struct {
+ float fInGain; // [-96.0,0.0] default: 0.0 dB
+ float fReverbMix; // [-96.0,0.0] default: 0.0 db
+ float fReverbTime; // [0.001,3000.0] default: 1000.0 ms
+ float fHighFreqRTRatio; // [0.001,0.999] default: 0.001
+} BASS_DX8_REVERB;
+
+#define BASS_DX8_PHASE_NEG_180 0
+#define BASS_DX8_PHASE_NEG_90 1
+#define BASS_DX8_PHASE_ZERO 2
+#define BASS_DX8_PHASE_90 3
+#define BASS_DX8_PHASE_180 4
typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status);
/* iOS notification callback function.
@@ -841,150 +841,150 @@ status : The notification (BASS_IOSNOTIFY_xxx) */
#define BASS_IOSNOTIFY_INTERRUPT 1 // interruption started
#define BASS_IOSNOTIFY_INTERRUPT_END 2 // interruption ended
-
-BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
-DWORD BASSDEF(BASS_GetConfig)(DWORD option);
-BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value);
-void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
-DWORD BASSDEF(BASS_GetVersion)();
-int BASSDEF(BASS_ErrorGetCode)();
-BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
-#if defined(_WIN32) && !defined(_WIN32_WCE)
-BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
-#else
-BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
-#endif
-BOOL BASSDEF(BASS_SetDevice)(DWORD device);
-DWORD BASSDEF(BASS_GetDevice)();
-BOOL BASSDEF(BASS_Free)();
+
+BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
+DWORD BASSDEF(BASS_GetConfig)(DWORD option);
+BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value);
+void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
+DWORD BASSDEF(BASS_GetVersion)();
+int BASSDEF(BASS_ErrorGetCode)();
+BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
+#if defined(_WIN32) && !defined(_WIN32_WCE)
+BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
+#else
+BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
+#endif
+BOOL BASSDEF(BASS_SetDevice)(DWORD device);
+DWORD BASSDEF(BASS_GetDevice)();
+BOOL BASSDEF(BASS_Free)();
#if defined(_WIN32) && !defined(_WIN32_WCE)
-void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
-#endif
-BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
-BOOL BASSDEF(BASS_Update)(DWORD length);
-float BASSDEF(BASS_GetCPU)();
-BOOL BASSDEF(BASS_Start)();
-BOOL BASSDEF(BASS_Stop)();
-BOOL BASSDEF(BASS_Pause)();
-BOOL BASSDEF(BASS_SetVolume)(float volume);
-float BASSDEF(BASS_GetVolume)();
-
-HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
-BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
-const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
-
-BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
-BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
-BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
-BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
-void BASSDEF(BASS_Apply3D)();
+void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
+#endif
+BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
+BOOL BASSDEF(BASS_Update)(DWORD length);
+float BASSDEF(BASS_GetCPU)();
+BOOL BASSDEF(BASS_Start)();
+BOOL BASSDEF(BASS_Stop)();
+BOOL BASSDEF(BASS_Pause)();
+BOOL BASSDEF(BASS_SetVolume)(float volume);
+float BASSDEF(BASS_GetVolume)();
+
+HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
+BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
+const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
+
+BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
+BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
+BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
+BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
+void BASSDEF(BASS_Apply3D)();
#if defined(_WIN32) && !defined(_WIN32_WCE)
-BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
-BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
-#endif
-
-HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
-BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
-
-HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
-HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
-BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle);
-BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
-BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
-BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
-BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
-HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
-DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
-BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);
-
-HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user);
-HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags);
-HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user);
-HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user);
-BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle);
-QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
-DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
-DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);
-
-BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
-BOOL BASSDEF(BASS_RecordInit)(int device);
-BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
-DWORD BASSDEF(BASS_RecordGetDevice)();
-BOOL BASSDEF(BASS_RecordFree)();
-BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
-const char *BASSDEF(BASS_RecordGetInputName)(int input);
-BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
-DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume);
-HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user);
-
-double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
-QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
-DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle);
-BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
-DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
-BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
-const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
-DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
-BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
-BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
-BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
-BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
-BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
-BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
-BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
-BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
-BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
-BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
-BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
-BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel);
-BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel);
-QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
-BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
-QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
-DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle);
-DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
-HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
-BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
-HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
-BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
-BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
-BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
-HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
-BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);
-
-BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
-BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
-BOOL BASSDEF(BASS_FXReset)(HFX handle);
-
-#ifdef __cplusplus
-}
+BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
+BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
+#endif
+
+HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
+BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
+
+HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
+HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
+BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle);
+BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
+BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
+BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
+BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
+HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
+DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
+BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);
+
+HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user);
+HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags);
+HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user);
+HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user);
+BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle);
+QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
+DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
+DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);
+
+BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
+BOOL BASSDEF(BASS_RecordInit)(int device);
+BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
+DWORD BASSDEF(BASS_RecordGetDevice)();
+BOOL BASSDEF(BASS_RecordFree)();
+BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
+const char *BASSDEF(BASS_RecordGetInputName)(int input);
+BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
+DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume);
+HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user);
+
+double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
+QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
+DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
+DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
+const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
+DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
+BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
+BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
+BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
+BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
+BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
+BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
+BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
+BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
+BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
+BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
+BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel);
+BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel);
+QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
+BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
+QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
+DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle);
+DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
+HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
+BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
+HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
+BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
+BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
+BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
+HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
+BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);
+
+BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
+BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
+BOOL BASSDEF(BASS_FXReset)(HFX handle);
+
+#ifdef __cplusplus
+}
#ifdef _WIN32
-static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags)
+static __forceinline HPLUGIN BASS_PluginLoadW(const WCHAR *file, DWORD flags)
{
return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE);
}
-static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq)
+static __forceinline HMUSIC BASS_MusicLoadW(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq)
{
return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq);
}
-static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags)
+static __forceinline HSAMPLE BASS_SampleLoadW(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags)
{
return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE);
}
-static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags)
+static __forceinline HSTREAM BASS_StreamCreateFileW(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags)
{
return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE);
}
-static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user)
+static __forceinline HSTREAM BASS_StreamCreateURLW(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user)
{
return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user);
}
#endif
-#endif
-
-#endif
+#endif
+
+#endif