diff options
author | Robert Pösel <robyer@seznam.cz> | 2014-12-08 10:35:48 +0000 |
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committer | Robert Pösel <robyer@seznam.cz> | 2014-12-08 10:35:48 +0000 |
commit | 897314924732a35178fa94c257ea370b6c056120 (patch) | |
tree | da473e1b0f24d366676d5514ed52b0887d20aa0a | |
parent | 904f771a314a11fb28e5467a9e8c5172d4e60781 (diff) |
Steam: Add new contacts at login only, so it won't feed our clist with "random" players
git-svn-id: http://svn.miranda-ng.org/main/trunk@11272 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
-rw-r--r-- | protocols/Steam/src/steam_pooling.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/protocols/Steam/src/steam_pooling.cpp b/protocols/Steam/src/steam_pooling.cpp index bd0d2fa49e..41adf28304 100644 --- a/protocols/Steam/src/steam_pooling.cpp +++ b/protocols/Steam/src/steam_pooling.cpp @@ -82,7 +82,7 @@ void CSteamProto::ParsePollData(JSONNODE *data) MCONTACT hContact = FindContact(steamId); if (hContact == NULL) - hContact = AddContact(steamId); + continue; // probably this is info about random player playing on same server, so we ignore it setWord(hContact, "Status", status); |