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authorLittleVulpix <rinnkazul@gmail.com>2018-02-03 10:48:09 +0100
committerAlex <aunsane@gmail.com>2018-02-03 19:08:43 +0300
commit8b66865f9082099a0735ef82ca5eaa88c1b548b4 (patch)
treecced73c1367ffea87e6f8b432b9550a1cdbbb21d
parent5c145450b7aa7d4a59a7565d196fe67cec4f8880 (diff)
Don't show unknown login error as a notification
There is no need to show this error as a notification because it generally happens when there is no connectivity and none of the other protocols behave this way.
-rw-r--r--protocols/Steam/src/steam_login.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/protocols/Steam/src/steam_login.cpp b/protocols/Steam/src/steam_login.cpp
index 30bfc22981..5eaa7609af 100644
--- a/protocols/Steam/src/steam_login.cpp
+++ b/protocols/Steam/src/steam_login.cpp
@@ -340,7 +340,6 @@ void CSteamProto::OnLoggedOn(const HttpResponse &response, void*)
if (!response.IsSuccess()) {
// Probably timeout or no connection, we can do nothing here
debugLogA(__FUNCTION__ ": unknown login error");
- ShowNotification(TranslateT("Unknown login error."));
SetStatus(ID_STATUS_OFFLINE);
return;
}
@@ -408,4 +407,4 @@ void CSteamProto::OnReLogin(const JSONNode &root, void*)
long messageId = root["message"].as_int();
setDword("MessageID", messageId);
-} \ No newline at end of file
+}