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authoraunsane <aunsane@gmail.com>2018-04-27 21:33:17 +0300
committeraunsane <aunsane@gmail.com>2018-04-27 21:33:17 +0300
commite1ec72eab6d00b3ba38e5932bc88920f103b6e4a (patch)
tree999de2725a83e30fbbf6576200525d4ef0c5fe38 /libs/tdlib/td/CMake/iOS.cmake
parentb9ce1d4d98525490ca1a38e2d9fd4f3369adb3e0 (diff)
Telegram: initial commit
- tdlib moved to telegram dir
Diffstat (limited to 'libs/tdlib/td/CMake/iOS.cmake')
-rw-r--r--libs/tdlib/td/CMake/iOS.cmake250
1 files changed, 0 insertions, 250 deletions
diff --git a/libs/tdlib/td/CMake/iOS.cmake b/libs/tdlib/td/CMake/iOS.cmake
deleted file mode 100644
index 9b395a0764..0000000000
--- a/libs/tdlib/td/CMake/iOS.cmake
+++ /dev/null
@@ -1,250 +0,0 @@
-# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
-# files which are included with CMake 2.8.4
-# It has been altered for iOS development
-
-# Options:
-#
-# IOS_PLATFORM = OS (default) or SIMULATOR
-# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
-# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
-# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
-#
-# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
-# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
-# If set manually, it will override the default location and force the user of a particular Developer Platform
-#
-# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
-# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
-# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
-# If set manually, this will force the use of a specific SDK version
-
-# Macros:
-#
-# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
-# A convenience macro for setting xcode specific properties on targets
-# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
-#
-# find_host_package (PROGRAM ARGS)
-# A macro used to find executable programs on the host system, not within the iOS environment.
-# Thanks to the android-cmake project for providing the command
-
-# Standard settings
-set (CMAKE_SYSTEM_NAME Darwin)
-set (CMAKE_SYSTEM_VERSION 1)
-set (UNIX True)
-set (APPLE True)
-set (IOS True)
-
-# Required as of cmake 2.8.10
-set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
-
-# Determine the cmake host system version so we know where to find the iOS SDKs
-find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
-if (CMAKE_UNAME)
- exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
- string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
-endif (CMAKE_UNAME)
-
-# Force the compilers to gcc for iOS
-set (CMAKE_C_COMPILER /usr/bin/gcc)
-set (CMAKE_CXX_COMPILER /usr/bin/g++)
-set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
-set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE)
-set(PKG_CONFIG_EXECUTABLE pkg-config CACHE FILEPATH "" FORCE)
-
-# Setup iOS platform unless specified manually with IOS_PLATFORM
-if (NOT DEFINED IOS_PLATFORM)
- set (IOS_PLATFORM "OS")
-endif (NOT DEFINED IOS_PLATFORM)
-set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
-
-# Check the platform selection and setup for developer root
-if (${IOS_PLATFORM} STREQUAL "OS")
- set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
- set (XCODE_IOS_PLATFORM iphoneos)
-
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
-
- set (APPLE_IOS True)
-elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
- set (SIMULATOR_FLAG true)
- set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
- set (XCODE_IOS_PLATFORM iphonesimulator)
-
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
-
- set (APPLE_IOS True)
-elseif (${IOS_PLATFORM} STREQUAL "WATCHOS")
- set (IOS_PLATFORM_LOCATION "WatchOS.platform")
- set (XCODE_IOS_PLATFORM watchos)
-
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchos")
-
- set (APPLE_WATCH True)
-elseif (${IOS_PLATFORM} STREQUAL "WATCHSIMULATOR")
- set (SIMULATOR_FLAG true)
- set (IOS_PLATFORM_LOCATION "WatchSimulator.platform")
- set (XCODE_IOS_PLATFORM watchsimulator)
-
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchsimulator")
-
- set (APPLE_WATCH True)
-elseif (${IOS_PLATFORM} STREQUAL "TVOS")
- set (IOS_PLATFORM_LOCATION "AppleTvOS.platform")
- set (XCODE_IOS_PLATFORM tvos)
-
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-appletvos")
-
- set (APPLE_TV True)
-elseif (${IOS_PLATFORM} STREQUAL "TVSIMULATOR")
- set (SIMULATOR_FLAG true)
- set (IOS_PLATFORM_LOCATION "AppleTvSimulator.platform")
- set (XCODE_IOS_PLATFORM tvsimulator)
-
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-tvsimulator")
-
- set (APPLE_TV True)
-else (${IOS_PLATFORM} STREQUAL "OS")
- message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS, SIMULATOR, or WATCHOS.")
-endif ()
-
-# All iOS/Darwin specific settings - some may be redundant
-set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
-set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
-set (CMAKE_SHARED_MODULE_PREFIX "lib")
-set (CMAKE_SHARED_MODULE_SUFFIX ".so")
-set (CMAKE_MODULE_EXISTS 1)
-set (CMAKE_DL_LIBS "")
-
-set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
-set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
-set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
-set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
-
-if (IOS_DEPLOYMENT_TARGET)
- set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
-endif()
-
-set (CMAKE_SHARED_LINKER_FLAGS_INIT "-fapplication-extension")
-if (NOT SIMULATOR_FLAG)
- set (BITCODE "-fembed-bitcode")
-endif()
-set (CMAKE_C_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE}")
-# Hidden visibilty is required for cxx on iOS
-set (CMAKE_CXX_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fvisibility-inlines-hidden")
-
-set (CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
-set (CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
-
-set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
-set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
-set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
-set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
-set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
-set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
-
-# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
-# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
-# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
-# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
-if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
- find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
-endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
-
-# Setup iOS deployment target
-set (IOS_DEPLOYMENT_TARGET ${IOS_DEPLOYMENT_TARGET} CACHE STRING "Minimum iOS version")
-
-# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
-# Note Xcode 4.3 changed the installation location, choose the most recent one available
-exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
-set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
-set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
-if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
- if (EXISTS ${XCODE_POST_43_ROOT})
- set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
- elseif(EXISTS ${XCODE_PRE_43_ROOT})
- set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
- endif (EXISTS ${XCODE_POST_43_ROOT})
-endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
-set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
-
-# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
-if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
- file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
- if (_CMAKE_IOS_SDKS)
- list (SORT _CMAKE_IOS_SDKS)
- list (REVERSE _CMAKE_IOS_SDKS)
- list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
- else (_CMAKE_IOS_SDKS)
- message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
- endif (_CMAKE_IOS_SDKS)
- message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
-endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
-set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
-
-# Set the sysroot default to the most recent SDK
-set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
-
-# set the architecture for iOS
-if (IOS_PLATFORM STREQUAL "OS")
- set (IOS_ARCH "armv7;armv7s;arm64")
-elseif (IOS_PLATFORM STREQUAL "SIMULATOR")
- set (IOS_ARCH "i386;x86_64")
-elseif (IOS_PLATFORM STREQUAL "WATCHOS")
- set (IOS_ARCH "armv7k")
-elseif (IOS_PLATFORM STREQUAL "WATCHSIMULATOR")
- set (IOS_ARCH "i386")
-elseif (IOS_PLATFORM STREQUAL "TVOS")
- set (IOS_ARCH "arm64")
-elseif (IOS_PLATFORM STREQUAL "TVSIMULATOR")
- set (IOS_ARCH "x86_64")
-else()
- message (WARNING "Unknown IOS_PLATFORM=<${IOS_PLATFORM}>")
-endif()
-message (STATUS ${IOS_ARCH})
-
-set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
-
-# Set the find root to the iOS developer roots and to user defined paths
-set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root")
-
-# default to searching for frameworks first
-set (CMAKE_FIND_FRAMEWORK FIRST)
-
-# set up the default search directories for frameworks
-set (CMAKE_SYSTEM_FRAMEWORK_PATH
- ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
- ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
- ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
-)
-
-# only search the iOS sdks, not the remainder of the host filesystem
-set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
-set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
-set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-
-# This little macro lets you set any Xcode specific property
-macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
- set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
-endmacro (set_xcode_property)
-
-# This macro lets you find executable programs on the host system
-macro (find_host_package)
- set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
- set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
- set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
- set (IOS FALSE)
-
- find_package(${ARGN})
-
- set (IOS TRUE)
- set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
- set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-endmacro (find_host_package)