diff options
author | Kirill Volinsky <mataes2007@gmail.com> | 2012-07-10 18:37:21 +0000 |
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committer | Kirill Volinsky <mataes2007@gmail.com> | 2012-07-10 18:37:21 +0000 |
commit | 9242a80a84fa5c96dbadec9594177875aeeec1ac (patch) | |
tree | 05140dc253f5c73bc5a96624ffed8d1eff9a48e7 /plugins/Skins/libs/v8-debug.h | |
parent | 6f8361aaf17045ff81149eeb22ed0a15b4d4ad94 (diff) |
only added MyDetails and Skins. not adopted yet
git-svn-id: http://svn.miranda-ng.org/main/trunk@892 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'plugins/Skins/libs/v8-debug.h')
-rw-r--r-- | plugins/Skins/libs/v8-debug.h | 384 |
1 files changed, 384 insertions, 0 deletions
diff --git a/plugins/Skins/libs/v8-debug.h b/plugins/Skins/libs/v8-debug.h new file mode 100644 index 0000000000..7da4f98a05 --- /dev/null +++ b/plugins/Skins/libs/v8-debug.h @@ -0,0 +1,384 @@ +// Copyright 2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_V8_DEBUG_H_
+#define V8_V8_DEBUG_H_
+
+#include "v8.h"
+
+#ifdef _WIN32
+typedef int int32_t;
+typedef unsigned int uint32_t;
+typedef unsigned short uint16_t; // NOLINT
+typedef long long int64_t; // NOLINT
+
+// Setup for Windows DLL export/import. See v8.h in this directory for
+// information on how to build/use V8 as a DLL.
+#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
+#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
+ build configuration to ensure that at most one of these is set
+#endif
+
+#ifdef BUILDING_V8_SHARED
+#define EXPORT __declspec(dllexport)
+#elif USING_V8_SHARED
+#define EXPORT __declspec(dllimport)
+#else
+#define EXPORT
+#endif
+
+#else // _WIN32
+
+// Setup for Linux shared library export. See v8.h in this directory for
+// information on how to build/use V8 as shared library.
+#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
+#define EXPORT __attribute__ ((visibility("default")))
+#else // defined(__GNUC__) && (__GNUC__ >= 4)
+#define EXPORT
+#endif // defined(__GNUC__) && (__GNUC__ >= 4)
+
+#endif // _WIN32
+
+
+/**
+ * Debugger support for the V8 JavaScript engine.
+ */
+namespace v8 {
+
+// Debug events which can occur in the V8 JavaScript engine.
+enum DebugEvent {
+ Break = 1,
+ Exception = 2,
+ NewFunction = 3,
+ BeforeCompile = 4,
+ AfterCompile = 5,
+ ScriptCollected = 6,
+ BreakForCommand = 7
+};
+
+
+class EXPORT Debug {
+ public:
+ /**
+ * A client object passed to the v8 debugger whose ownership will be taken by
+ * it. v8 is always responsible for deleting the object.
+ */
+ class ClientData {
+ public:
+ virtual ~ClientData() {}
+ };
+
+
+ /**
+ * A message object passed to the debug message handler.
+ */
+ class Message {
+ public:
+ /**
+ * Check type of message.
+ */
+ virtual bool IsEvent() const = 0;
+ virtual bool IsResponse() const = 0;
+ virtual DebugEvent GetEvent() const = 0;
+
+ /**
+ * Indicate whether this is a response to a continue command which will
+ * start the VM running after this is processed.
+ */
+ virtual bool WillStartRunning() const = 0;
+
+ /**
+ * Access to execution state and event data. Don't store these cross
+ * callbacks as their content becomes invalid. These objects are from the
+ * debugger event that started the debug message loop.
+ */
+ virtual Handle<Object> GetExecutionState() const = 0;
+ virtual Handle<Object> GetEventData() const = 0;
+
+ /**
+ * Get the debugger protocol JSON.
+ */
+ virtual Handle<String> GetJSON() const = 0;
+
+ /**
+ * Get the context active when the debug event happened. Note this is not
+ * the current active context as the JavaScript part of the debugger is
+ * running in it's own context which is entered at this point.
+ */
+ virtual Handle<Context> GetEventContext() const = 0;
+
+ /**
+ * Client data passed with the corresponding request if any. This is the
+ * client_data data value passed into Debug::SendCommand along with the
+ * request that led to the message or NULL if the message is an event. The
+ * debugger takes ownership of the data and will delete it even if there is
+ * no message handler.
+ */
+ virtual ClientData* GetClientData() const = 0;
+
+ virtual ~Message() {}
+ };
+
+
+ /**
+ * An event details object passed to the debug event listener.
+ */
+ class EventDetails {
+ public:
+ /**
+ * Event type.
+ */
+ virtual DebugEvent GetEvent() const = 0;
+
+ /**
+ * Access to execution state and event data of the debug event. Don't store
+ * these cross callbacks as their content becomes invalid.
+ */
+ virtual Handle<Object> GetExecutionState() const = 0;
+ virtual Handle<Object> GetEventData() const = 0;
+
+ /**
+ * Get the context active when the debug event happened. Note this is not
+ * the current active context as the JavaScript part of the debugger is
+ * running in it's own context which is entered at this point.
+ */
+ virtual Handle<Context> GetEventContext() const = 0;
+
+ /**
+ * Client data passed with the corresponding callbak whet it was registered.
+ */
+ virtual Handle<Value> GetCallbackData() const = 0;
+
+ /**
+ * Client data passed to DebugBreakForCommand function. The
+ * debugger takes ownership of the data and will delete it even if
+ * there is no message handler.
+ */
+ virtual ClientData* GetClientData() const = 0;
+
+ virtual ~EventDetails() {}
+ };
+
+
+ /**
+ * Debug event callback function.
+ *
+ * \param event the type of the debug event that triggered the callback
+ * (enum DebugEvent)
+ * \param exec_state execution state (JavaScript object)
+ * \param event_data event specific data (JavaScript object)
+ * \param data value passed by the user to SetDebugEventListener
+ */
+ typedef void (*EventCallback)(DebugEvent event,
+ Handle<Object> exec_state,
+ Handle<Object> event_data,
+ Handle<Value> data);
+
+ /**
+ * Debug event callback function.
+ *
+ * \param event_details object providing information about the debug event
+ *
+ * A EventCallback2 does not take possession of the event data,
+ * and must not rely on the data persisting after the handler returns.
+ */
+ typedef void (*EventCallback2)(const EventDetails& event_details);
+
+ /**
+ * Debug message callback function.
+ *
+ * \param message the debug message handler message object
+ * \param length length of the message
+ * \param client_data the data value passed when registering the message handler
+
+ * A MessageHandler does not take possession of the message string,
+ * and must not rely on the data persisting after the handler returns.
+ *
+ * This message handler is deprecated. Use MessageHandler2 instead.
+ */
+ typedef void (*MessageHandler)(const uint16_t* message, int length,
+ ClientData* client_data);
+
+ /**
+ * Debug message callback function.
+ *
+ * \param message the debug message handler message object
+
+ * A MessageHandler does not take possession of the message data,
+ * and must not rely on the data persisting after the handler returns.
+ */
+ typedef void (*MessageHandler2)(const Message& message);
+
+ /**
+ * Debug host dispatch callback function.
+ */
+ typedef void (*HostDispatchHandler)();
+
+ /**
+ * Callback function for the host to ensure debug messages are processed.
+ */
+ typedef void (*DebugMessageDispatchHandler)();
+
+ // Set a C debug event listener.
+ static bool SetDebugEventListener(EventCallback that,
+ Handle<Value> data = Handle<Value>());
+ static bool SetDebugEventListener2(EventCallback2 that,
+ Handle<Value> data = Handle<Value>());
+
+ // Set a JavaScript debug event listener.
+ static bool SetDebugEventListener(v8::Handle<v8::Object> that,
+ Handle<Value> data = Handle<Value>());
+
+ // Schedule a debugger break to happen when JavaScript code is run.
+ static void DebugBreak();
+
+ // Remove scheduled debugger break if it has not happened yet.
+ static void CancelDebugBreak();
+
+ // Break execution of JavaScript (this method can be invoked from a
+ // non-VM thread) for further client command execution on a VM
+ // thread. Client data is then passed in EventDetails to
+ // EventCallback at the moment when the VM actually stops.
+ static void DebugBreakForCommand(ClientData* data = NULL);
+
+ // Message based interface. The message protocol is JSON. NOTE the message
+ // handler thread is not supported any more parameter must be false.
+ static void SetMessageHandler(MessageHandler handler,
+ bool message_handler_thread = false);
+ static void SetMessageHandler2(MessageHandler2 handler);
+ static void SendCommand(const uint16_t* command, int length,
+ ClientData* client_data = NULL);
+
+ // Dispatch interface.
+ static void SetHostDispatchHandler(HostDispatchHandler handler,
+ int period = 100);
+
+ /**
+ * Register a callback function to be called when a debug message has been
+ * received and is ready to be processed. For the debug messages to be
+ * processed V8 needs to be entered, and in certain embedding scenarios this
+ * callback can be used to make sure V8 is entered for the debug message to
+ * be processed. Note that debug messages will only be processed if there is
+ * a V8 break. This can happen automatically by using the option
+ * --debugger-auto-break.
+ * \param provide_locker requires that V8 acquires v8::Locker for you before
+ * calling handler
+ */
+ static void SetDebugMessageDispatchHandler(
+ DebugMessageDispatchHandler handler, bool provide_locker = false);
+
+ /**
+ * Run a JavaScript function in the debugger.
+ * \param fun the function to call
+ * \param data passed as second argument to the function
+ * With this call the debugger is entered and the function specified is called
+ * with the execution state as the first argument. This makes it possible to
+ * get access to information otherwise not available during normal JavaScript
+ * execution e.g. details on stack frames. Receiver of the function call will
+ * be the debugger context global object, however this is a subject to change.
+ * The following example show a JavaScript function which when passed to
+ * v8::Debug::Call will return the current line of JavaScript execution.
+ *
+ * \code
+ * function frame_source_line(exec_state) {
+ * return exec_state.frame(0).sourceLine();
+ * }
+ * \endcode
+ */
+ static Local<Value> Call(v8::Handle<v8::Function> fun,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Returns a mirror object for the given object.
+ */
+ static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
+
+ /**
+ * Enable the V8 builtin debug agent. The debugger agent will listen on the
+ * supplied TCP/IP port for remote debugger connection.
+ * \param name the name of the embedding application
+ * \param port the TCP/IP port to listen on
+ * \param wait_for_connection whether V8 should pause on a first statement
+ * allowing remote debugger to connect before anything interesting happened
+ */
+ static bool EnableAgent(const char* name, int port,
+ bool wait_for_connection = false);
+
+ /**
+ * Makes V8 process all pending debug messages.
+ *
+ * From V8 point of view all debug messages come asynchronously (e.g. from
+ * remote debugger) but they all must be handled synchronously: V8 cannot
+ * do 2 things at one time so normal script execution must be interrupted
+ * for a while.
+ *
+ * Generally when message arrives V8 may be in one of 3 states:
+ * 1. V8 is running script; V8 will automatically interrupt and process all
+ * pending messages (however auto_break flag should be enabled);
+ * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
+ * to reading and processing debug messages;
+ * 3. V8 is not running at all or has called some long-working C++ function;
+ * by default it means that processing of all debug message will be deferred
+ * until V8 gets control again; however, embedding application may improve
+ * this by manually calling this method.
+ *
+ * It makes sense to call this method whenever a new debug message arrived and
+ * V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
+ * should help with the former condition.
+ *
+ * Technically this method in many senses is equivalent to executing empty
+ * script:
+ * 1. It does nothing except for processing all pending debug messages.
+ * 2. It should be invoked with the same precautions and from the same context
+ * as V8 script would be invoked from, because:
+ * a. with "evaluate" command it can do whatever normal script can do,
+ * including all native calls;
+ * b. no other thread should call V8 while this method is running
+ * (v8::Locker may be used here).
+ *
+ * "Evaluate" debug command behavior currently is not specified in scope
+ * of this method.
+ */
+ static void ProcessDebugMessages();
+
+ /**
+ * Debugger is running in it's own context which is entered while debugger
+ * messages are being dispatched. This is an explicit getter for this
+ * debugger context. Note that the content of the debugger context is subject
+ * to change.
+ */
+ static Local<Context> GetDebugContext();
+};
+
+
+} // namespace v8
+
+
+#undef EXPORT
+
+
+#endif // V8_V8_DEBUG_H_
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