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authorGeorge Hazan <ghazan@miranda.im>2017-12-28 21:15:52 +0300
committerGeorge Hazan <ghazan@miranda.im>2017-12-28 21:15:52 +0300
commitf0075f2b956969f29acd3bc9289c8a5f78faddad (patch)
tree0dbed900b3d75abc11991f1be3709994d2fdfb20 /protocols/FacebookRM/src/connection.cpp
parent8ae09e329384682579d59fc92cd7ed5de37e1351 (diff)
code cleaning
Diffstat (limited to 'protocols/FacebookRM/src/connection.cpp')
-rw-r--r--protocols/FacebookRM/src/connection.cpp42
1 files changed, 11 insertions, 31 deletions
diff --git a/protocols/FacebookRM/src/connection.cpp b/protocols/FacebookRM/src/connection.cpp
index 1b3feca6b8..c8c3bd2329 100644
--- a/protocols/FacebookRM/src/connection.cpp
+++ b/protocols/FacebookRM/src/connection.cpp
@@ -29,8 +29,8 @@ void FacebookProto::ChangeStatus(void*)
int new_status = m_iDesiredStatus;
int old_status = m_iStatus;
- if (new_status == ID_STATUS_OFFLINE)
- { // Logout
+ if (new_status == ID_STATUS_OFFLINE) {
+ // Logout
debugLogA("### Beginning SignOff process");
m_signingOut = true;
@@ -74,13 +74,6 @@ void FacebookProto::ChangeStatus(void*)
facy.pages.clear();
facy.typers.clear();
- // Clear thread/user id caches?
- /* Right now it's commented out because it's not really needed to erase - maybe only when user changes login/pass in same account, but even then it shouldn't cause problems
- facy.thread_id_to_user_id.clear();
- facy.chat_id_to_hcontact.clear();
- facy.user_id_to_hcontact.clear();
- */
-
// Close connection handle
if (facy.hFcbCon)
Netlib_CloseHandle(facy.hFcbCon);
@@ -94,8 +87,8 @@ void FacebookProto::ChangeStatus(void*)
return;
}
- else if (old_status == ID_STATUS_OFFLINE)
- { // Login
+ else if (old_status == ID_STATUS_OFFLINE) {
+ // Login
SYSTEMTIME t;
GetLocalTime(&t);
debugLogA("[%d.%d.%d] Using Facebook Protocol RM %s", t.wDay, t.wMonth, t.wYear, __VERSION_STRING_DOTS);
@@ -112,8 +105,7 @@ void FacebookProto::ChangeStatus(void*)
// Workaround for not working "mbasic." for some users - reset this flag at every login
facy.mbasicWorks = true;
- if (NegotiateConnection() && facy.home() && facy.reconnect())
- {
+ if (NegotiateConnection() && facy.home() && facy.reconnect()) {
// Load all friends
ProcessFriendList(nullptr);
@@ -166,15 +158,10 @@ void FacebookProto::ChangeStatus(void*)
ToggleStatusMenuItems(true);
debugLogA("*** SignOn complete");
}
- else
- { // Change between online/away/invisible statuses
- if (new_status == ID_STATUS_INVISIBLE) {
+ else { // Change between online/away/invisible statuses
+ if (new_status == ID_STATUS_INVISIBLE)
// When switching to invisible (from online/away), we need to set all contacts offline as we won't receive no status updates from Facebook
SetAllContactStatuses(ID_STATUS_OFFLINE);
- }
- else if (old_status == ID_STATUS_INVISIBLE) {
- // TODO: When switching from invisible, we should somehow load all the contacts statuses...
- }
}
bool wasAwayOrInvisible = (old_status == ID_STATUS_AWAY || old_status == ID_STATUS_INVISIBLE);
@@ -234,12 +221,10 @@ void FacebookProto::UpdateLoop(void *)
time_t tim = ::time(nullptr);
debugLogA(">>> Entering Facebook::UpdateLoop[%d]", tim);
- for (int i = -1; !isOffline(); i = (i + 1) % 50)
- {
- if (i != -1) {
+ for (int i = -1; !isOffline(); i = (i + 1) % 50) {
+ if (i != -1)
if (getByte(FACEBOOK_KEY_EVENT_FEEDS_ENABLE, DEFAULT_EVENT_FEEDS_ENABLE))
ProcessFeeds(nullptr);
- }
debugLogA("*** FacebookProto::UpdateLoop[%d] going to sleep...", tim);
if (WaitForSingleObjectEx(update_loop_lock_, GetPollRate() * 1000, true) != WAIT_TIMEOUT)
@@ -256,8 +241,7 @@ void FacebookProto::MessageLoop(void *)
time_t tim = ::time(nullptr);
debugLogA(">>> Entering Facebook::MessageLoop[%d]", tim);
- while (facy.channel())
- {
+ while (facy.channel()) {
if (isOffline() || m_signingOut)
break;
@@ -276,9 +260,5 @@ void FacebookProto::MessageLoop(void *)
BYTE FacebookProto::GetPollRate()
{
BYTE poll_rate = getByte(FACEBOOK_KEY_POLL_RATE, FACEBOOK_DEFAULT_POLL_RATE);
-
- return (
- (poll_rate >= FACEBOOK_MINIMAL_POLL_RATE &&
- poll_rate <= FACEBOOK_MAXIMAL_POLL_RATE)
- ? poll_rate : FACEBOOK_DEFAULT_POLL_RATE);
+ return ((poll_rate >= FACEBOOK_MINIMAL_POLL_RATE && poll_rate <= FACEBOOK_MAXIMAL_POLL_RATE) ? poll_rate : FACEBOOK_DEFAULT_POLL_RATE);
}