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author | Robert Pösel <robyer@seznam.cz> | 2015-02-15 10:24:20 +0000 |
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committer | Robert Pösel <robyer@seznam.cz> | 2015-02-15 10:24:20 +0000 |
commit | 60b391e2a55749c0cf9e96f53515673a0898a0d5 (patch) | |
tree | 6c750dc8e278a30773a0a60cf4a6e6235a63931d /protocols/FacebookRM/src/main.cpp | |
parent | 39492f39ace0b10ff2ee6c9d61c22f2ac7d4a839 (diff) |
Facebook: Fix for infinite channel "starting"; Version bump
This fixes it by better using of random number generator. Now we use rand_s() instead of rand() because of thread safety and also we have random "seed" per each facebook_client with much better initial random seed.
Previously when user logged off and then logged in again, it used same randomgly generated clientid which resulted in confusion on Facebook server and "infinite" repeated requests for channel every second from Miranda... This bug was here probably for many months and affected all stable and development versions.
git-svn-id: http://svn.miranda-ng.org/main/trunk@12119 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/FacebookRM/src/main.cpp')
-rw-r--r-- | protocols/FacebookRM/src/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/protocols/FacebookRM/src/main.cpp b/protocols/FacebookRM/src/main.cpp index 0de3b6f195..242a1c944c 100644 --- a/protocols/FacebookRM/src/main.cpp +++ b/protocols/FacebookRM/src/main.cpp @@ -115,7 +115,7 @@ extern "C" int __declspec(dllexport) Load(void) agent << __VERSION_STRING_DOTS;
g_strUserAgent = agent.str();
- // Initialize random generator
+ // Initialize random generator (used only as fallback in utils)
srand(::time(NULL));
return 0;
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