diff options
author | George Hazan <george.hazan@gmail.com> | 2014-03-22 13:34:19 +0000 |
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committer | George Hazan <george.hazan@gmail.com> | 2014-03-22 13:34:19 +0000 |
commit | 79b554fe05162550656da3c4e459fb717dc4dadf (patch) | |
tree | 34b5856bb397b145e2a6e6b317742b73ff53ec9f /protocols/Sametime/src/glib/gasyncqueue.c | |
parent | 739fd4137010dc56881cf8328770b3175a2f2696 (diff) |
glib inlined into SameTime
git-svn-id: http://svn.miranda-ng.org/main/trunk@8685 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Sametime/src/glib/gasyncqueue.c')
-rw-r--r-- | protocols/Sametime/src/glib/gasyncqueue.c | 721 |
1 files changed, 721 insertions, 0 deletions
diff --git a/protocols/Sametime/src/glib/gasyncqueue.c b/protocols/Sametime/src/glib/gasyncqueue.c new file mode 100644 index 0000000000..97672e71f5 --- /dev/null +++ b/protocols/Sametime/src/glib/gasyncqueue.c @@ -0,0 +1,721 @@ +/* GLIB - Library of useful routines for C programming + * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald + * + * GAsyncQueue: asynchronous queue implementation, based on Gqueue. + * Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +/* + * MT safe + */ + +#include "config.h" + +#include "gasyncqueue.h" + +#include "gmem.h" +#include "gqueue.h" +#include "gtestutils.h" +#include "gthread.h" + + +/** + * SECTION: async_queues + * @title: Asynchronous Queues + * @short_description: asynchronous communication between threads + * + * Often you need to communicate between different threads. In general + * it's safer not to do this by shared memory, but by explicit message + * passing. These messages only make sense asynchronously for + * multi-threaded applications though, as a synchronous operation could + * as well be done in the same thread. + * + * Asynchronous queues are an exception from most other GLib data + * structures, as they can be used simultaneously from multiple threads + * without explicit locking and they bring their own builtin reference + * counting. This is because the nature of an asynchronous queue is that + * it will always be used by at least 2 concurrent threads. + * + * For using an asynchronous queue you first have to create one with + * g_async_queue_new(). A newly-created queue will get the reference + * count 1. Whenever another thread is creating a new reference of (that + * is, pointer to) the queue, it has to increase the reference count + * (using g_async_queue_ref()). Also, before removing this reference, + * the reference count has to be decreased (using g_async_queue_unref()). + * After that the queue might no longer exist so you must not access + * it after that point. + * + * A thread, which wants to send a message to that queue simply calls + * g_async_queue_push() to push the message to the queue. + * + * A thread, which is expecting messages from an asynchronous queue + * simply calls g_async_queue_pop() for that queue. If no message is + * available in the queue at that point, the thread is now put to sleep + * until a message arrives. The message will be removed from the queue + * and returned. The functions g_async_queue_try_pop() and + * g_async_queue_timed_pop() can be used to only check for the presence + * of messages or to only wait a certain time for messages respectively. + * + * For almost every function there exist two variants, one that locks + * the queue and one that doesn't. That way you can hold the queue lock + * (acquire it with g_async_queue_lock() and release it with + * g_async_queue_unlock()) over multiple queue accessing instructions. + * This can be necessary to ensure the integrity of the queue, but should + * only be used when really necessary, as it can make your life harder + * if used unwisely. Normally you should only use the locking function + * variants (those without the suffix _unlocked) + */ + +/** + * GAsyncQueue: + * + * The GAsyncQueue struct is an opaque data structure, which represents + * an asynchronous queue. It should only be accessed through the + * <function>g_async_queue_*</function> functions. + */ +struct _GAsyncQueue +{ + GMutex *mutex; + GCond *cond; + GQueue queue; + GDestroyNotify item_free_func; + guint waiting_threads; + gint32 ref_count; +}; + +typedef struct { + GCompareDataFunc func; + gpointer user_data; +} SortData; + +/** + * g_async_queue_new: + * + * Creates a new asynchronous queue with the initial reference count of 1. + * + * Return value: the new #GAsyncQueue. + **/ +GAsyncQueue* +g_async_queue_new (void) +{ + GAsyncQueue* retval = g_new (GAsyncQueue, 1); + retval->mutex = g_mutex_new (); + retval->cond = NULL; + g_queue_init (&retval->queue); + retval->waiting_threads = 0; + retval->ref_count = 1; + retval->item_free_func = NULL; + return retval; +} + +/** + * g_async_queue_new_full: + * @item_free_func: function to free queue elements + * + * Creates a new asynchronous queue with an initial reference count of 1 and + * sets up a destroy notify function that is used to free any remaining + * queue items when the queue is destroyed after the final unref. + * + * Return value: the new #GAsyncQueue. + * + * Since: 2.16 + **/ +GAsyncQueue* +g_async_queue_new_full (GDestroyNotify item_free_func) +{ + GAsyncQueue *async_queue = g_async_queue_new (); + async_queue->item_free_func = item_free_func; + return async_queue; +} + +/** + * g_async_queue_ref: + * @queue: a #GAsyncQueue. + * + * Increases the reference count of the asynchronous @queue by 1. You + * do not need to hold the lock to call this function. + * + * Returns: the @queue that was passed in (since 2.6) + **/ +GAsyncQueue * +g_async_queue_ref (GAsyncQueue *queue) +{ + g_return_val_if_fail (queue, NULL); + g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL); + + g_atomic_int_inc (&queue->ref_count); + + return queue; +} + +/** + * g_async_queue_ref_unlocked: + * @queue: a #GAsyncQueue. + * + * Increases the reference count of the asynchronous @queue by 1. + * + * @Deprecated: Since 2.8, reference counting is done atomically + * so g_async_queue_ref() can be used regardless of the @queue's + * lock. + **/ +void +g_async_queue_ref_unlocked (GAsyncQueue *queue) +{ + g_return_if_fail (queue); + g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0); + + g_atomic_int_inc (&queue->ref_count); +} + +/** + * g_async_queue_unref_and_unlock: + * @queue: a #GAsyncQueue. + * + * Decreases the reference count of the asynchronous @queue by 1 and + * releases the lock. This function must be called while holding the + * @queue's lock. If the reference count went to 0, the @queue will be + * destroyed and the memory allocated will be freed. + * + * @Deprecated: Since 2.8, reference counting is done atomically + * so g_async_queue_unref() can be used regardless of the @queue's + * lock. + **/ +void +g_async_queue_unref_and_unlock (GAsyncQueue *queue) +{ + g_return_if_fail (queue); + g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0); + + g_mutex_unlock (queue->mutex); + g_async_queue_unref (queue); +} + +/** + * g_async_queue_unref: + * @queue: a #GAsyncQueue. + * + * Decreases the reference count of the asynchronous @queue by 1. If + * the reference count went to 0, the @queue will be destroyed and the + * memory allocated will be freed. So you are not allowed to use the + * @queue afterwards, as it might have disappeared. You do not need to + * hold the lock to call this function. + **/ +void +g_async_queue_unref (GAsyncQueue *queue) +{ + g_return_if_fail (queue); + g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0); + + if (g_atomic_int_dec_and_test (&queue->ref_count)) + { + g_return_if_fail (queue->waiting_threads == 0); + g_mutex_free (queue->mutex); + if (queue->cond) + g_cond_free (queue->cond); + if (queue->item_free_func) + g_queue_foreach (&queue->queue, (GFunc) queue->item_free_func, NULL); + g_queue_clear (&queue->queue); + g_free (queue); + } +} + +/** + * g_async_queue_lock: + * @queue: a #GAsyncQueue. + * + * Acquires the @queue's lock. After that you can only call the + * <function>g_async_queue_*_unlocked()</function> function variants on that + * @queue. Otherwise it will deadlock. + **/ +void +g_async_queue_lock (GAsyncQueue *queue) +{ + g_return_if_fail (queue); + g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0); + + g_mutex_lock (queue->mutex); +} + +/** + * g_async_queue_unlock: + * @queue: a #GAsyncQueue. + * + * Releases the queue's lock. + **/ +void +g_async_queue_unlock (GAsyncQueue *queue) +{ + g_return_if_fail (queue); + g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0); + + g_mutex_unlock (queue->mutex); +} + +/** + * g_async_queue_push: + * @queue: a #GAsyncQueue. + * @data: @data to push into the @queue. + * + * Pushes the @data into the @queue. @data must not be %NULL. + **/ +void +g_async_queue_push (GAsyncQueue* queue, gpointer data) +{ + g_return_if_fail (queue); + g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0); + g_return_if_fail (data); + + g_mutex_lock (queue->mutex); + g_async_queue_push_unlocked (queue, data); + g_mutex_unlock (queue->mutex); +} + +/** + * g_async_queue_push_unlocked: + * @queue: a #GAsyncQueue. + * @data: @data to push into the @queue. + * + * Pushes the @data into the @queue. @data must not be %NULL. This + * function must be called while holding the @queue's lock. + **/ +void +g_async_queue_push_unlocked (GAsyncQueue* queue, gpointer data) +{ + g_return_if_fail (queue); + g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0); + g_return_if_fail (data); + + g_queue_push_head (&queue->queue, data); + if (queue->waiting_threads > 0) + g_cond_signal (queue->cond); +} + +/** + * g_async_queue_push_sorted: + * @queue: a #GAsyncQueue + * @data: the @data to push into the @queue + * @func: the #GCompareDataFunc is used to sort @queue. This function + * is passed two elements of the @queue. The function should return + * 0 if they are equal, a negative value if the first element + * should be higher in the @queue or a positive value if the first + * element should be lower in the @queue than the second element. + * @user_data: user data passed to @func. + * + * Inserts @data into @queue using @func to determine the new + * position. + * + * This function requires that the @queue is sorted before pushing on + * new elements. + * + * This function will lock @queue before it sorts the queue and unlock + * it when it is finished. + * + * For an example of @func see g_async_queue_sort(). + * + * Since: 2.10 + **/ +void +g_async_queue_push_sorted (GAsyncQueue *queue, + gpointer data, + GCompareDataFunc func, + gpointer user_data) +{ + g_return_if_fail (queue != NULL); + + g_mutex_lock (queue->mutex); + g_async_queue_push_sorted_unlocked (queue, data, func, user_data); + g_mutex_unlock (queue->mutex); +} + +static gint +g_async_queue_invert_compare (gpointer v1, + gpointer v2, + SortData *sd) +{ + return -sd->func (v1, v2, sd->user_data); +} + +/** + * g_async_queue_push_sorted_unlocked: + * @queue: a #GAsyncQueue + * @data: the @data to push into the @queue + * @func: the #GCompareDataFunc is used to sort @queue. This function + * is passed two elements of the @queue. The function should return + * 0 if they are equal, a negative value if the first element + * should be higher in the @queue or a positive value if the first + * element should be lower in the @queue than the second element. + * @user_data: user data passed to @func. + * + * Inserts @data into @queue using @func to determine the new + * position. + * + * This function requires that the @queue is sorted before pushing on + * new elements. + * + * This function is called while holding the @queue's lock. + * + * For an example of @func see g_async_queue_sort(). + * + * Since: 2.10 + **/ +void +g_async_queue_push_sorted_unlocked (GAsyncQueue *queue, + gpointer data, + GCompareDataFunc func, + gpointer user_data) +{ + SortData sd; + + g_return_if_fail (queue != NULL); + + sd.func = func; + sd.user_data = user_data; + + g_queue_insert_sorted (&queue->queue, + data, + (GCompareDataFunc)g_async_queue_invert_compare, + &sd); + if (queue->waiting_threads > 0) + g_cond_signal (queue->cond); +} + +static gpointer +g_async_queue_pop_intern_unlocked (GAsyncQueue *queue, + gboolean try, + GTimeVal *end_time) +{ + gpointer retval; + + if (!g_queue_peek_tail_link (&queue->queue)) + { + if (try) + return NULL; + + if (!queue->cond) + queue->cond = g_cond_new (); + + if (!end_time) + { + queue->waiting_threads++; + while (!g_queue_peek_tail_link (&queue->queue)) + g_cond_wait (queue->cond, queue->mutex); + queue->waiting_threads--; + } + else + { + queue->waiting_threads++; + while (!g_queue_peek_tail_link (&queue->queue)) + if (!g_cond_timed_wait (queue->cond, queue->mutex, end_time)) + break; + queue->waiting_threads--; + if (!g_queue_peek_tail_link (&queue->queue)) + return NULL; + } + } + + retval = g_queue_pop_tail (&queue->queue); + + g_assert (retval); + + return retval; +} + +/** + * g_async_queue_pop: + * @queue: a #GAsyncQueue. + * + * Pops data from the @queue. This function blocks until data become + * available. + * + * Return value: data from the queue. + **/ +gpointer +g_async_queue_pop (GAsyncQueue* queue) +{ + gpointer retval; + + g_return_val_if_fail (queue, NULL); + g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL); + + g_mutex_lock (queue->mutex); + retval = g_async_queue_pop_intern_unlocked (queue, FALSE, NULL); + g_mutex_unlock (queue->mutex); + + return retval; +} + +/** + * g_async_queue_pop_unlocked: + * @queue: a #GAsyncQueue. + * + * Pops data from the @queue. This function blocks until data become + * available. This function must be called while holding the @queue's + * lock. + * + * Return value: data from the queue. + **/ +gpointer +g_async_queue_pop_unlocked (GAsyncQueue* queue) +{ + g_return_val_if_fail (queue, NULL); + g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL); + + return g_async_queue_pop_intern_unlocked (queue, FALSE, NULL); +} + +/** + * g_async_queue_try_pop: + * @queue: a #GAsyncQueue. + * + * Tries to pop data from the @queue. If no data is available, %NULL is + * returned. + * + * Return value: data from the queue or %NULL, when no data is + * available immediately. + **/ +gpointer +g_async_queue_try_pop (GAsyncQueue* queue) +{ + gpointer retval; + + g_return_val_if_fail (queue, NULL); + g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL); + + g_mutex_lock (queue->mutex); + retval = g_async_queue_pop_intern_unlocked (queue, TRUE, NULL); + g_mutex_unlock (queue->mutex); + + return retval; +} + +/** + * g_async_queue_try_pop_unlocked: + * @queue: a #GAsyncQueue. + * + * Tries to pop data from the @queue. If no data is available, %NULL is + * returned. This function must be called while holding the @queue's + * lock. + * + * Return value: data from the queue or %NULL, when no data is + * available immediately. + **/ +gpointer +g_async_queue_try_pop_unlocked (GAsyncQueue* queue) +{ + g_return_val_if_fail (queue, NULL); + g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL); + + return g_async_queue_pop_intern_unlocked (queue, TRUE, NULL); +} + +/** + * g_async_queue_timed_pop: + * @queue: a #GAsyncQueue. + * @end_time: a #GTimeVal, determining the final time. + * + * Pops data from the @queue. If no data is received before @end_time, + * %NULL is returned. + * + * To easily calculate @end_time a combination of g_get_current_time() + * and g_time_val_add() can be used. + * + * Return value: data from the queue or %NULL, when no data is + * received before @end_time. + **/ +gpointer +g_async_queue_timed_pop (GAsyncQueue* queue, GTimeVal *end_time) +{ + gpointer retval; + + g_return_val_if_fail (queue, NULL); + g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL); + + g_mutex_lock (queue->mutex); + retval = g_async_queue_pop_intern_unlocked (queue, FALSE, end_time); + g_mutex_unlock (queue->mutex); + + return retval; +} + +/** + * g_async_queue_timed_pop_unlocked: + * @queue: a #GAsyncQueue. + * @end_time: a #GTimeVal, determining the final time. + * + * Pops data from the @queue. If no data is received before @end_time, + * %NULL is returned. This function must be called while holding the + * @queue's lock. + * + * To easily calculate @end_time a combination of g_get_current_time() + * and g_time_val_add() can be used. + * + * Return value: data from the queue or %NULL, when no data is + * received before @end_time. + **/ +gpointer +g_async_queue_timed_pop_unlocked (GAsyncQueue* queue, GTimeVal *end_time) +{ + g_return_val_if_fail (queue, NULL); + g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL); + + return g_async_queue_pop_intern_unlocked (queue, FALSE, end_time); +} + +/** + * g_async_queue_length: + * @queue: a #GAsyncQueue. + * + * Returns the length of the queue, negative values mean waiting + * threads, positive values mean available entries in the + * @queue. Actually this function returns the number of data items in + * the queue minus the number of waiting threads. Thus a return value + * of 0 could mean 'n' entries in the queue and 'n' thread waiting. + * That can happen due to locking of the queue or due to + * scheduling. + * + * Return value: the length of the @queue. + **/ +gint +g_async_queue_length (GAsyncQueue* queue) +{ + gint retval; + + g_return_val_if_fail (queue, 0); + g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, 0); + + g_mutex_lock (queue->mutex); + retval = queue->queue.length - queue->waiting_threads; + g_mutex_unlock (queue->mutex); + + return retval; +} + +/** + * g_async_queue_length_unlocked: + * @queue: a #GAsyncQueue. + * + * Returns the length of the queue, negative values mean waiting + * threads, positive values mean available entries in the + * @queue. Actually this function returns the number of data items in + * the queue minus the number of waiting threads. Thus a return value + * of 0 could mean 'n' entries in the queue and 'n' thread waiting. + * That can happen due to locking of the queue or due to + * scheduling. This function must be called while holding the @queue's + * lock. + * + * Return value: the length of the @queue. + **/ +gint +g_async_queue_length_unlocked (GAsyncQueue* queue) +{ + g_return_val_if_fail (queue, 0); + g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, 0); + + return queue->queue.length - queue->waiting_threads; +} + +/** + * g_async_queue_sort: + * @queue: a #GAsyncQueue + * @func: the #GCompareDataFunc is used to sort @queue. This + * function is passed two elements of the @queue. The function + * should return 0 if they are equal, a negative value if the + * first element should be higher in the @queue or a positive + * value if the first element should be lower in the @queue than + * the second element. + * @user_data: user data passed to @func + * + * Sorts @queue using @func. + * + * This function will lock @queue before it sorts the queue and unlock + * it when it is finished. + * + * If you were sorting a list of priority numbers to make sure the + * lowest priority would be at the top of the queue, you could use: + * |[ + * gint32 id1; + * gint32 id2; + * + * id1 = GPOINTER_TO_INT (element1); + * id2 = GPOINTER_TO_INT (element2); + * + * return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1); + * ]| + * + * Since: 2.10 + **/ +void +g_async_queue_sort (GAsyncQueue *queue, + GCompareDataFunc func, + gpointer user_data) +{ + g_return_if_fail (queue != NULL); + g_return_if_fail (func != NULL); + + g_mutex_lock (queue->mutex); + g_async_queue_sort_unlocked (queue, func, user_data); + g_mutex_unlock (queue->mutex); +} + +/** + * g_async_queue_sort_unlocked: + * @queue: a #GAsyncQueue + * @func: the #GCompareDataFunc is used to sort @queue. This + * function is passed two elements of the @queue. The function + * should return 0 if they are equal, a negative value if the + * first element should be higher in the @queue or a positive + * value if the first element should be lower in the @queue than + * the second element. + * @user_data: user data passed to @func + * + * Sorts @queue using @func. + * + * This function is called while holding the @queue's lock. + * + * Since: 2.10 + **/ +void +g_async_queue_sort_unlocked (GAsyncQueue *queue, + GCompareDataFunc func, + gpointer user_data) +{ + SortData sd; + + g_return_if_fail (queue != NULL); + g_return_if_fail (func != NULL); + + sd.func = func; + sd.user_data = user_data; + + g_queue_sort (&queue->queue, + (GCompareDataFunc)g_async_queue_invert_compare, + &sd); +} + +/* + * Private API + */ + +GMutex* +_g_async_queue_get_mutex (GAsyncQueue* queue) +{ + g_return_val_if_fail (queue, NULL); + g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL); + + return queue->mutex; +} |