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authorGeorge Hazan <george.hazan@gmail.com>2014-03-22 13:34:19 +0000
committerGeorge Hazan <george.hazan@gmail.com>2014-03-22 13:34:19 +0000
commit79b554fe05162550656da3c4e459fb717dc4dadf (patch)
tree34b5856bb397b145e2a6e6b317742b73ff53ec9f /protocols/Sametime/src/glib/gasyncqueue.c
parent739fd4137010dc56881cf8328770b3175a2f2696 (diff)
glib inlined into SameTime
git-svn-id: http://svn.miranda-ng.org/main/trunk@8685 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Sametime/src/glib/gasyncqueue.c')
-rw-r--r--protocols/Sametime/src/glib/gasyncqueue.c721
1 files changed, 721 insertions, 0 deletions
diff --git a/protocols/Sametime/src/glib/gasyncqueue.c b/protocols/Sametime/src/glib/gasyncqueue.c
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+++ b/protocols/Sametime/src/glib/gasyncqueue.c
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+/* GLIB - Library of useful routines for C programming
+ * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
+ *
+ * GAsyncQueue: asynchronous queue implementation, based on Gqueue.
+ * Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/*
+ * MT safe
+ */
+
+#include "config.h"
+
+#include "gasyncqueue.h"
+
+#include "gmem.h"
+#include "gqueue.h"
+#include "gtestutils.h"
+#include "gthread.h"
+
+
+/**
+ * SECTION: async_queues
+ * @title: Asynchronous Queues
+ * @short_description: asynchronous communication between threads
+ *
+ * Often you need to communicate between different threads. In general
+ * it's safer not to do this by shared memory, but by explicit message
+ * passing. These messages only make sense asynchronously for
+ * multi-threaded applications though, as a synchronous operation could
+ * as well be done in the same thread.
+ *
+ * Asynchronous queues are an exception from most other GLib data
+ * structures, as they can be used simultaneously from multiple threads
+ * without explicit locking and they bring their own builtin reference
+ * counting. This is because the nature of an asynchronous queue is that
+ * it will always be used by at least 2 concurrent threads.
+ *
+ * For using an asynchronous queue you first have to create one with
+ * g_async_queue_new(). A newly-created queue will get the reference
+ * count 1. Whenever another thread is creating a new reference of (that
+ * is, pointer to) the queue, it has to increase the reference count
+ * (using g_async_queue_ref()). Also, before removing this reference,
+ * the reference count has to be decreased (using g_async_queue_unref()).
+ * After that the queue might no longer exist so you must not access
+ * it after that point.
+ *
+ * A thread, which wants to send a message to that queue simply calls
+ * g_async_queue_push() to push the message to the queue.
+ *
+ * A thread, which is expecting messages from an asynchronous queue
+ * simply calls g_async_queue_pop() for that queue. If no message is
+ * available in the queue at that point, the thread is now put to sleep
+ * until a message arrives. The message will be removed from the queue
+ * and returned. The functions g_async_queue_try_pop() and
+ * g_async_queue_timed_pop() can be used to only check for the presence
+ * of messages or to only wait a certain time for messages respectively.
+ *
+ * For almost every function there exist two variants, one that locks
+ * the queue and one that doesn't. That way you can hold the queue lock
+ * (acquire it with g_async_queue_lock() and release it with
+ * g_async_queue_unlock()) over multiple queue accessing instructions.
+ * This can be necessary to ensure the integrity of the queue, but should
+ * only be used when really necessary, as it can make your life harder
+ * if used unwisely. Normally you should only use the locking function
+ * variants (those without the suffix _unlocked)
+ */
+
+/**
+ * GAsyncQueue:
+ *
+ * The GAsyncQueue struct is an opaque data structure, which represents
+ * an asynchronous queue. It should only be accessed through the
+ * <function>g_async_queue_*</function> functions.
+ */
+struct _GAsyncQueue
+{
+ GMutex *mutex;
+ GCond *cond;
+ GQueue queue;
+ GDestroyNotify item_free_func;
+ guint waiting_threads;
+ gint32 ref_count;
+};
+
+typedef struct {
+ GCompareDataFunc func;
+ gpointer user_data;
+} SortData;
+
+/**
+ * g_async_queue_new:
+ *
+ * Creates a new asynchronous queue with the initial reference count of 1.
+ *
+ * Return value: the new #GAsyncQueue.
+ **/
+GAsyncQueue*
+g_async_queue_new (void)
+{
+ GAsyncQueue* retval = g_new (GAsyncQueue, 1);
+ retval->mutex = g_mutex_new ();
+ retval->cond = NULL;
+ g_queue_init (&retval->queue);
+ retval->waiting_threads = 0;
+ retval->ref_count = 1;
+ retval->item_free_func = NULL;
+ return retval;
+}
+
+/**
+ * g_async_queue_new_full:
+ * @item_free_func: function to free queue elements
+ *
+ * Creates a new asynchronous queue with an initial reference count of 1 and
+ * sets up a destroy notify function that is used to free any remaining
+ * queue items when the queue is destroyed after the final unref.
+ *
+ * Return value: the new #GAsyncQueue.
+ *
+ * Since: 2.16
+ **/
+GAsyncQueue*
+g_async_queue_new_full (GDestroyNotify item_free_func)
+{
+ GAsyncQueue *async_queue = g_async_queue_new ();
+ async_queue->item_free_func = item_free_func;
+ return async_queue;
+}
+
+/**
+ * g_async_queue_ref:
+ * @queue: a #GAsyncQueue.
+ *
+ * Increases the reference count of the asynchronous @queue by 1. You
+ * do not need to hold the lock to call this function.
+ *
+ * Returns: the @queue that was passed in (since 2.6)
+ **/
+GAsyncQueue *
+g_async_queue_ref (GAsyncQueue *queue)
+{
+ g_return_val_if_fail (queue, NULL);
+ g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
+
+ g_atomic_int_inc (&queue->ref_count);
+
+ return queue;
+}
+
+/**
+ * g_async_queue_ref_unlocked:
+ * @queue: a #GAsyncQueue.
+ *
+ * Increases the reference count of the asynchronous @queue by 1.
+ *
+ * @Deprecated: Since 2.8, reference counting is done atomically
+ * so g_async_queue_ref() can be used regardless of the @queue's
+ * lock.
+ **/
+void
+g_async_queue_ref_unlocked (GAsyncQueue *queue)
+{
+ g_return_if_fail (queue);
+ g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
+
+ g_atomic_int_inc (&queue->ref_count);
+}
+
+/**
+ * g_async_queue_unref_and_unlock:
+ * @queue: a #GAsyncQueue.
+ *
+ * Decreases the reference count of the asynchronous @queue by 1 and
+ * releases the lock. This function must be called while holding the
+ * @queue's lock. If the reference count went to 0, the @queue will be
+ * destroyed and the memory allocated will be freed.
+ *
+ * @Deprecated: Since 2.8, reference counting is done atomically
+ * so g_async_queue_unref() can be used regardless of the @queue's
+ * lock.
+ **/
+void
+g_async_queue_unref_and_unlock (GAsyncQueue *queue)
+{
+ g_return_if_fail (queue);
+ g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
+
+ g_mutex_unlock (queue->mutex);
+ g_async_queue_unref (queue);
+}
+
+/**
+ * g_async_queue_unref:
+ * @queue: a #GAsyncQueue.
+ *
+ * Decreases the reference count of the asynchronous @queue by 1. If
+ * the reference count went to 0, the @queue will be destroyed and the
+ * memory allocated will be freed. So you are not allowed to use the
+ * @queue afterwards, as it might have disappeared. You do not need to
+ * hold the lock to call this function.
+ **/
+void
+g_async_queue_unref (GAsyncQueue *queue)
+{
+ g_return_if_fail (queue);
+ g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
+
+ if (g_atomic_int_dec_and_test (&queue->ref_count))
+ {
+ g_return_if_fail (queue->waiting_threads == 0);
+ g_mutex_free (queue->mutex);
+ if (queue->cond)
+ g_cond_free (queue->cond);
+ if (queue->item_free_func)
+ g_queue_foreach (&queue->queue, (GFunc) queue->item_free_func, NULL);
+ g_queue_clear (&queue->queue);
+ g_free (queue);
+ }
+}
+
+/**
+ * g_async_queue_lock:
+ * @queue: a #GAsyncQueue.
+ *
+ * Acquires the @queue's lock. After that you can only call the
+ * <function>g_async_queue_*_unlocked()</function> function variants on that
+ * @queue. Otherwise it will deadlock.
+ **/
+void
+g_async_queue_lock (GAsyncQueue *queue)
+{
+ g_return_if_fail (queue);
+ g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
+
+ g_mutex_lock (queue->mutex);
+}
+
+/**
+ * g_async_queue_unlock:
+ * @queue: a #GAsyncQueue.
+ *
+ * Releases the queue's lock.
+ **/
+void
+g_async_queue_unlock (GAsyncQueue *queue)
+{
+ g_return_if_fail (queue);
+ g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
+
+ g_mutex_unlock (queue->mutex);
+}
+
+/**
+ * g_async_queue_push:
+ * @queue: a #GAsyncQueue.
+ * @data: @data to push into the @queue.
+ *
+ * Pushes the @data into the @queue. @data must not be %NULL.
+ **/
+void
+g_async_queue_push (GAsyncQueue* queue, gpointer data)
+{
+ g_return_if_fail (queue);
+ g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
+ g_return_if_fail (data);
+
+ g_mutex_lock (queue->mutex);
+ g_async_queue_push_unlocked (queue, data);
+ g_mutex_unlock (queue->mutex);
+}
+
+/**
+ * g_async_queue_push_unlocked:
+ * @queue: a #GAsyncQueue.
+ * @data: @data to push into the @queue.
+ *
+ * Pushes the @data into the @queue. @data must not be %NULL. This
+ * function must be called while holding the @queue's lock.
+ **/
+void
+g_async_queue_push_unlocked (GAsyncQueue* queue, gpointer data)
+{
+ g_return_if_fail (queue);
+ g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
+ g_return_if_fail (data);
+
+ g_queue_push_head (&queue->queue, data);
+ if (queue->waiting_threads > 0)
+ g_cond_signal (queue->cond);
+}
+
+/**
+ * g_async_queue_push_sorted:
+ * @queue: a #GAsyncQueue
+ * @data: the @data to push into the @queue
+ * @func: the #GCompareDataFunc is used to sort @queue. This function
+ * is passed two elements of the @queue. The function should return
+ * 0 if they are equal, a negative value if the first element
+ * should be higher in the @queue or a positive value if the first
+ * element should be lower in the @queue than the second element.
+ * @user_data: user data passed to @func.
+ *
+ * Inserts @data into @queue using @func to determine the new
+ * position.
+ *
+ * This function requires that the @queue is sorted before pushing on
+ * new elements.
+ *
+ * This function will lock @queue before it sorts the queue and unlock
+ * it when it is finished.
+ *
+ * For an example of @func see g_async_queue_sort().
+ *
+ * Since: 2.10
+ **/
+void
+g_async_queue_push_sorted (GAsyncQueue *queue,
+ gpointer data,
+ GCompareDataFunc func,
+ gpointer user_data)
+{
+ g_return_if_fail (queue != NULL);
+
+ g_mutex_lock (queue->mutex);
+ g_async_queue_push_sorted_unlocked (queue, data, func, user_data);
+ g_mutex_unlock (queue->mutex);
+}
+
+static gint
+g_async_queue_invert_compare (gpointer v1,
+ gpointer v2,
+ SortData *sd)
+{
+ return -sd->func (v1, v2, sd->user_data);
+}
+
+/**
+ * g_async_queue_push_sorted_unlocked:
+ * @queue: a #GAsyncQueue
+ * @data: the @data to push into the @queue
+ * @func: the #GCompareDataFunc is used to sort @queue. This function
+ * is passed two elements of the @queue. The function should return
+ * 0 if they are equal, a negative value if the first element
+ * should be higher in the @queue or a positive value if the first
+ * element should be lower in the @queue than the second element.
+ * @user_data: user data passed to @func.
+ *
+ * Inserts @data into @queue using @func to determine the new
+ * position.
+ *
+ * This function requires that the @queue is sorted before pushing on
+ * new elements.
+ *
+ * This function is called while holding the @queue's lock.
+ *
+ * For an example of @func see g_async_queue_sort().
+ *
+ * Since: 2.10
+ **/
+void
+g_async_queue_push_sorted_unlocked (GAsyncQueue *queue,
+ gpointer data,
+ GCompareDataFunc func,
+ gpointer user_data)
+{
+ SortData sd;
+
+ g_return_if_fail (queue != NULL);
+
+ sd.func = func;
+ sd.user_data = user_data;
+
+ g_queue_insert_sorted (&queue->queue,
+ data,
+ (GCompareDataFunc)g_async_queue_invert_compare,
+ &sd);
+ if (queue->waiting_threads > 0)
+ g_cond_signal (queue->cond);
+}
+
+static gpointer
+g_async_queue_pop_intern_unlocked (GAsyncQueue *queue,
+ gboolean try,
+ GTimeVal *end_time)
+{
+ gpointer retval;
+
+ if (!g_queue_peek_tail_link (&queue->queue))
+ {
+ if (try)
+ return NULL;
+
+ if (!queue->cond)
+ queue->cond = g_cond_new ();
+
+ if (!end_time)
+ {
+ queue->waiting_threads++;
+ while (!g_queue_peek_tail_link (&queue->queue))
+ g_cond_wait (queue->cond, queue->mutex);
+ queue->waiting_threads--;
+ }
+ else
+ {
+ queue->waiting_threads++;
+ while (!g_queue_peek_tail_link (&queue->queue))
+ if (!g_cond_timed_wait (queue->cond, queue->mutex, end_time))
+ break;
+ queue->waiting_threads--;
+ if (!g_queue_peek_tail_link (&queue->queue))
+ return NULL;
+ }
+ }
+
+ retval = g_queue_pop_tail (&queue->queue);
+
+ g_assert (retval);
+
+ return retval;
+}
+
+/**
+ * g_async_queue_pop:
+ * @queue: a #GAsyncQueue.
+ *
+ * Pops data from the @queue. This function blocks until data become
+ * available.
+ *
+ * Return value: data from the queue.
+ **/
+gpointer
+g_async_queue_pop (GAsyncQueue* queue)
+{
+ gpointer retval;
+
+ g_return_val_if_fail (queue, NULL);
+ g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
+
+ g_mutex_lock (queue->mutex);
+ retval = g_async_queue_pop_intern_unlocked (queue, FALSE, NULL);
+ g_mutex_unlock (queue->mutex);
+
+ return retval;
+}
+
+/**
+ * g_async_queue_pop_unlocked:
+ * @queue: a #GAsyncQueue.
+ *
+ * Pops data from the @queue. This function blocks until data become
+ * available. This function must be called while holding the @queue's
+ * lock.
+ *
+ * Return value: data from the queue.
+ **/
+gpointer
+g_async_queue_pop_unlocked (GAsyncQueue* queue)
+{
+ g_return_val_if_fail (queue, NULL);
+ g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
+
+ return g_async_queue_pop_intern_unlocked (queue, FALSE, NULL);
+}
+
+/**
+ * g_async_queue_try_pop:
+ * @queue: a #GAsyncQueue.
+ *
+ * Tries to pop data from the @queue. If no data is available, %NULL is
+ * returned.
+ *
+ * Return value: data from the queue or %NULL, when no data is
+ * available immediately.
+ **/
+gpointer
+g_async_queue_try_pop (GAsyncQueue* queue)
+{
+ gpointer retval;
+
+ g_return_val_if_fail (queue, NULL);
+ g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
+
+ g_mutex_lock (queue->mutex);
+ retval = g_async_queue_pop_intern_unlocked (queue, TRUE, NULL);
+ g_mutex_unlock (queue->mutex);
+
+ return retval;
+}
+
+/**
+ * g_async_queue_try_pop_unlocked:
+ * @queue: a #GAsyncQueue.
+ *
+ * Tries to pop data from the @queue. If no data is available, %NULL is
+ * returned. This function must be called while holding the @queue's
+ * lock.
+ *
+ * Return value: data from the queue or %NULL, when no data is
+ * available immediately.
+ **/
+gpointer
+g_async_queue_try_pop_unlocked (GAsyncQueue* queue)
+{
+ g_return_val_if_fail (queue, NULL);
+ g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
+
+ return g_async_queue_pop_intern_unlocked (queue, TRUE, NULL);
+}
+
+/**
+ * g_async_queue_timed_pop:
+ * @queue: a #GAsyncQueue.
+ * @end_time: a #GTimeVal, determining the final time.
+ *
+ * Pops data from the @queue. If no data is received before @end_time,
+ * %NULL is returned.
+ *
+ * To easily calculate @end_time a combination of g_get_current_time()
+ * and g_time_val_add() can be used.
+ *
+ * Return value: data from the queue or %NULL, when no data is
+ * received before @end_time.
+ **/
+gpointer
+g_async_queue_timed_pop (GAsyncQueue* queue, GTimeVal *end_time)
+{
+ gpointer retval;
+
+ g_return_val_if_fail (queue, NULL);
+ g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
+
+ g_mutex_lock (queue->mutex);
+ retval = g_async_queue_pop_intern_unlocked (queue, FALSE, end_time);
+ g_mutex_unlock (queue->mutex);
+
+ return retval;
+}
+
+/**
+ * g_async_queue_timed_pop_unlocked:
+ * @queue: a #GAsyncQueue.
+ * @end_time: a #GTimeVal, determining the final time.
+ *
+ * Pops data from the @queue. If no data is received before @end_time,
+ * %NULL is returned. This function must be called while holding the
+ * @queue's lock.
+ *
+ * To easily calculate @end_time a combination of g_get_current_time()
+ * and g_time_val_add() can be used.
+ *
+ * Return value: data from the queue or %NULL, when no data is
+ * received before @end_time.
+ **/
+gpointer
+g_async_queue_timed_pop_unlocked (GAsyncQueue* queue, GTimeVal *end_time)
+{
+ g_return_val_if_fail (queue, NULL);
+ g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
+
+ return g_async_queue_pop_intern_unlocked (queue, FALSE, end_time);
+}
+
+/**
+ * g_async_queue_length:
+ * @queue: a #GAsyncQueue.
+ *
+ * Returns the length of the queue, negative values mean waiting
+ * threads, positive values mean available entries in the
+ * @queue. Actually this function returns the number of data items in
+ * the queue minus the number of waiting threads. Thus a return value
+ * of 0 could mean 'n' entries in the queue and 'n' thread waiting.
+ * That can happen due to locking of the queue or due to
+ * scheduling.
+ *
+ * Return value: the length of the @queue.
+ **/
+gint
+g_async_queue_length (GAsyncQueue* queue)
+{
+ gint retval;
+
+ g_return_val_if_fail (queue, 0);
+ g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, 0);
+
+ g_mutex_lock (queue->mutex);
+ retval = queue->queue.length - queue->waiting_threads;
+ g_mutex_unlock (queue->mutex);
+
+ return retval;
+}
+
+/**
+ * g_async_queue_length_unlocked:
+ * @queue: a #GAsyncQueue.
+ *
+ * Returns the length of the queue, negative values mean waiting
+ * threads, positive values mean available entries in the
+ * @queue. Actually this function returns the number of data items in
+ * the queue minus the number of waiting threads. Thus a return value
+ * of 0 could mean 'n' entries in the queue and 'n' thread waiting.
+ * That can happen due to locking of the queue or due to
+ * scheduling. This function must be called while holding the @queue's
+ * lock.
+ *
+ * Return value: the length of the @queue.
+ **/
+gint
+g_async_queue_length_unlocked (GAsyncQueue* queue)
+{
+ g_return_val_if_fail (queue, 0);
+ g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, 0);
+
+ return queue->queue.length - queue->waiting_threads;
+}
+
+/**
+ * g_async_queue_sort:
+ * @queue: a #GAsyncQueue
+ * @func: the #GCompareDataFunc is used to sort @queue. This
+ * function is passed two elements of the @queue. The function
+ * should return 0 if they are equal, a negative value if the
+ * first element should be higher in the @queue or a positive
+ * value if the first element should be lower in the @queue than
+ * the second element.
+ * @user_data: user data passed to @func
+ *
+ * Sorts @queue using @func.
+ *
+ * This function will lock @queue before it sorts the queue and unlock
+ * it when it is finished.
+ *
+ * If you were sorting a list of priority numbers to make sure the
+ * lowest priority would be at the top of the queue, you could use:
+ * |[
+ * gint32 id1;
+ * gint32 id2;
+ *
+ * id1 = GPOINTER_TO_INT (element1);
+ * id2 = GPOINTER_TO_INT (element2);
+ *
+ * return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1);
+ * ]|
+ *
+ * Since: 2.10
+ **/
+void
+g_async_queue_sort (GAsyncQueue *queue,
+ GCompareDataFunc func,
+ gpointer user_data)
+{
+ g_return_if_fail (queue != NULL);
+ g_return_if_fail (func != NULL);
+
+ g_mutex_lock (queue->mutex);
+ g_async_queue_sort_unlocked (queue, func, user_data);
+ g_mutex_unlock (queue->mutex);
+}
+
+/**
+ * g_async_queue_sort_unlocked:
+ * @queue: a #GAsyncQueue
+ * @func: the #GCompareDataFunc is used to sort @queue. This
+ * function is passed two elements of the @queue. The function
+ * should return 0 if they are equal, a negative value if the
+ * first element should be higher in the @queue or a positive
+ * value if the first element should be lower in the @queue than
+ * the second element.
+ * @user_data: user data passed to @func
+ *
+ * Sorts @queue using @func.
+ *
+ * This function is called while holding the @queue's lock.
+ *
+ * Since: 2.10
+ **/
+void
+g_async_queue_sort_unlocked (GAsyncQueue *queue,
+ GCompareDataFunc func,
+ gpointer user_data)
+{
+ SortData sd;
+
+ g_return_if_fail (queue != NULL);
+ g_return_if_fail (func != NULL);
+
+ sd.func = func;
+ sd.user_data = user_data;
+
+ g_queue_sort (&queue->queue,
+ (GCompareDataFunc)g_async_queue_invert_compare,
+ &sd);
+}
+
+/*
+ * Private API
+ */
+
+GMutex*
+_g_async_queue_get_mutex (GAsyncQueue* queue)
+{
+ g_return_val_if_fail (queue, NULL);
+ g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
+
+ return queue->mutex;
+}