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authorAlexander Lantsev <aunsane@gmail.com>2014-04-14 19:49:51 +0000
committerAlexander Lantsev <aunsane@gmail.com>2014-04-14 19:49:51 +0000
commite7eadee4856f2f3a2d6873712d5f73ce03b11918 (patch)
treeacae8d5da72ce293d506b5cdcf063110f27b5653 /protocols/Steam/src/steam_account.cpp
parent84748741977bfc0bb49a6e2e42fa1ebd9e6b3aac (diff)
Steam: work commit
- added joint to game menu item - first approach to contacts management - minor fixes git-svn-id: http://svn.miranda-ng.org/main/trunk@8977 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Steam/src/steam_account.cpp')
-rw-r--r--protocols/Steam/src/steam_account.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/protocols/Steam/src/steam_account.cpp b/protocols/Steam/src/steam_account.cpp
index 8e72904583..a12ae85667 100644
--- a/protocols/Steam/src/steam_account.cpp
+++ b/protocols/Steam/src/steam_account.cpp
@@ -123,7 +123,7 @@ void CSteamProto::Authorize(SteamWebApi::AuthorizationApi::AuthResult *authResul
void CSteamProto::LogInThread(void* param)
{
- while (m_bTerminated && m_hPollingThread != NULL)
+ while (m_bTerminated || m_hPollingThread != NULL)
Sleep(500);
ptrA token(getStringA("TokenSecret"));
@@ -134,7 +134,7 @@ void CSteamProto::LogInThread(void* param)
// if some error
if (!authResult.IsSuccess())
{
- // todo: dosplay error message from authResult.GetMessage()
+ // todo: display error message from authResult.GetMessage()
//ProtoBroadcastAck(NULL, ACKTYPE_LOGIN, ACKRESULT_FAILED, NULL, LOGINERR_BADUSERID);
debugLogA("CSteamProto::LogInThread: Authorization error (%s)", authResult.GetMessage());