diff options
author | Robert Pösel <robyer@seznam.cz> | 2014-11-28 12:58:45 +0000 |
---|---|---|
committer | Robert Pösel <robyer@seznam.cz> | 2014-11-28 12:58:45 +0000 |
commit | 2de6603f69b343c3245043ab4c05292a617bd9ba (patch) | |
tree | a0930902daee55144d130a6bc77f8a22fedca4cc /protocols/Steam/src/steam_account.cpp | |
parent | 8817909629b3e0881672a7b7324fc7c583c331ad (diff) |
Use JSONROOT everywhere to simplify code and fix memleaks (in Dropbox and Steam)
git-svn-id: http://svn.miranda-ng.org/main/trunk@11130 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Steam/src/steam_account.cpp')
-rw-r--r-- | protocols/Steam/src/steam_account.cpp | 35 |
1 files changed, 8 insertions, 27 deletions
diff --git a/protocols/Steam/src/steam_account.cpp b/protocols/Steam/src/steam_account.cpp index fa4cdf1804..b428896fcc 100644 --- a/protocols/Steam/src/steam_account.cpp +++ b/protocols/Steam/src/steam_account.cpp @@ -20,13 +20,12 @@ void CSteamProto::OnGotRsaKey(const NETLIBHTTPREQUEST *response, void *arg) return;
// load rsa key parts
- JSONNODE *root = json_parse(response->pData), *node;
+ JSONROOT root(response->pData);
if (!root)
return;
- node = json_get(root, "success");
+ JSONNODE *node = json_get(root, "success");
if (!json_as_bool(node)) {
- json_delete(root);
return;
}
@@ -45,8 +44,6 @@ void CSteamProto::OnGotRsaKey(const NETLIBHTTPREQUEST *response, void *arg) ptrA base64RsaEncryptedPassword;
ptrA password(getStringA("Password"));
- json_delete(root);
-
DWORD error = 0;
DWORD encryptedSize = 0;
DWORD passwordSize = (DWORD)strlen(password);
@@ -83,9 +80,9 @@ void CSteamProto::OnAuthorization(const NETLIBHTTPREQUEST *response, void *arg) return;
}
- JSONNODE *root = json_parse(response->pData), *node;
+ JSONROOT root(response->pData);
- node = json_get(root, "success");
+ JSONNODE *node = json_get(root, "success");
if (json_as_bool(node) == 0)
{
node = json_get(root, "message");
@@ -94,7 +91,6 @@ void CSteamProto::OnAuthorization(const NETLIBHTTPREQUEST *response, void *arg) {
ShowNotification(TranslateTS(message));
SetStatus(ID_STATUS_OFFLINE);
- json_delete(root);
return;
}
@@ -110,13 +106,7 @@ void CSteamProto::OnAuthorization(const NETLIBHTTPREQUEST *response, void *arg) GuardParam guard;
lstrcpyA(guard.domain, emailDomain);
- if (DialogBoxParam(
- g_hInstance,
- MAKEINTRESOURCE(IDD_GUARD),
- NULL,
- CSteamProto::GuardProc,
- (LPARAM)&guard) != 1) {
- json_delete(root);
+ if (DialogBoxParam(g_hInstance, MAKEINTRESOURCE(IDD_GUARD), NULL, CSteamProto::GuardProc, (LPARAM)&guard) != 1) {
return;
}
@@ -162,7 +152,6 @@ void CSteamProto::OnAuthorization(const NETLIBHTTPREQUEST *response, void *arg) if (res != 1)
{
SetStatus(ID_STATUS_OFFLINE);
- json_delete(root);
return;
}
@@ -175,7 +164,6 @@ void CSteamProto::OnAuthorization(const NETLIBHTTPREQUEST *response, void *arg) &CSteamProto::OnAuthorization);
}
- json_delete(root);
return;
}
@@ -183,12 +171,11 @@ void CSteamProto::OnAuthorization(const NETLIBHTTPREQUEST *response, void *arg) if (!json_as_bool(node))
{
SetStatus(ID_STATUS_OFFLINE);
- json_delete(root);
return;
}
node = json_get(root, "oauth");
- JSONNODE *nroot = json_parse(ptrA(mir_u2a(json_as_string(node))));
+ JSONROOT nroot(ptrA(mir_u2a(json_as_string(node))));
node = json_get(nroot, "steamid");
ptrA steamId(mir_u2a(json_as_string(node)));
@@ -204,9 +191,6 @@ void CSteamProto::OnAuthorization(const NETLIBHTTPREQUEST *response, void *arg) delSetting("Timestamp");
delSetting("EncryptedPassword");
- json_delete(nroot);
- json_delete(root);
-
PushRequest(
new SteamWebApi::GetSessionRequest(token, steamId, cookie),
&CSteamProto::OnGotSession);
@@ -244,9 +228,9 @@ void CSteamProto::OnLoggedOn(const NETLIBHTTPREQUEST *response, void *arg) return;
}
- JSONNODE *root = json_parse(response->pData), *node;
+ JSONROOT root(response->pData);
- node = json_get(root, "error");
+ JSONNODE *node = json_get(root, "error");
ptrW error(json_as_string(node));
if (lstrcmpi(error, L"OK")/* || response->resultCode == HTTP_STATUS_UNAUTHORIZED*/)
{
@@ -256,7 +240,6 @@ void CSteamProto::OnLoggedOn(const NETLIBHTTPREQUEST *response, void *arg) // set status to offline
m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE);
- json_delete(root);
return;
}
@@ -266,8 +249,6 @@ void CSteamProto::OnLoggedOn(const NETLIBHTTPREQUEST *response, void *arg) node = json_get(root, "message");
setDword("MessageID", json_as_int(node));
- json_delete(root);
-
// load contact list
ptrA token(getStringA("TokenSecret"));
ptrA steamId(getStringA("SteamID"));
|