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authorRobert Pösel <robyer@seznam.cz>2015-12-20 10:58:33 +0000
committerRobert Pösel <robyer@seznam.cz>2015-12-20 10:58:33 +0000
commit4c04e27349415a4e9b21f74a00cfcfddba609934 (patch)
tree157959a200a115e8401397152b69024e7f9853ed /protocols/Steam/src/steam_login.cpp
parent98b431843b67a46cab486128111ca89856273b1e (diff)
Steam: Fix getting SessionID to be able to use web api again
But maybe it could be done simpler - not with this one new request. git-svn-id: http://svn.miranda-ng.org/main/trunk@15910 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Steam/src/steam_login.cpp')
-rw-r--r--protocols/Steam/src/steam_login.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/protocols/Steam/src/steam_login.cpp b/protocols/Steam/src/steam_login.cpp
index a063870600..f2d06b208d 100644
--- a/protocols/Steam/src/steam_login.cpp
+++ b/protocols/Steam/src/steam_login.cpp
@@ -262,6 +262,11 @@ void CSteamProto::OnAuthorizationSuccess(const JSONNode &node)
new GetSessionRequest(token.c_str(), steamId.c_str(), cookie.c_str()),
&CSteamProto::OnGotSession);
+ // We need to load homepage to get sessionid cookie
+ PushRequest(
+ new GetSessionRequest2(),
+ &CSteamProto::OnGotSession);
+
PushRequest(
new LogonRequest(token.c_str()),
&CSteamProto::OnLoggedOn);
@@ -269,7 +274,7 @@ void CSteamProto::OnAuthorizationSuccess(const JSONNode &node)
void CSteamProto::OnGotSession(const HttpResponse *response)
{
- if(!response)
+ if (!response)
return;
for (int i = 0; i < response->headersCount; i++)