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authorRobert Pösel <robyer@seznam.cz>2016-12-25 12:52:57 +0100
committerRobert Pösel <robyer@seznam.cz>2016-12-25 12:52:57 +0100
commit35e6fa87fd67d1d0a73b6314ef6579b8bdaaea8c (patch)
tree72a6b448685fef002264473f833db210df336469 /protocols/Steam/src/steam_login.cpp
parent85e0f71e99ead38c01c4ad127b66aafa723ade3c (diff)
Steam: Start polling thread after loading contacts (addresses #646)
Diffstat (limited to 'protocols/Steam/src/steam_login.cpp')
-rw-r--r--protocols/Steam/src/steam_login.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/protocols/Steam/src/steam_login.cpp b/protocols/Steam/src/steam_login.cpp
index e68ffb48cb..1c68e5c647 100644
--- a/protocols/Steam/src/steam_login.cpp
+++ b/protocols/Steam/src/steam_login.cpp
@@ -391,7 +391,8 @@ void CSteamProto::OnLoggedOn(const HttpResponse *response)
ptrA token(getStringA("TokenSecret"));
ptrA steamId(getStringA("SteamID"));
- PushRequest(
+ // send this request immediately, so we can start polling thread with already loaded all contacts
+ SendRequest(
new GetFriendListRequest(token, steamId),
&CSteamProto::OnGotFriendList);