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author | Robert Pösel <robyer@seznam.cz> | 2015-12-19 20:41:58 +0000 |
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committer | Robert Pösel <robyer@seznam.cz> | 2015-12-19 20:41:58 +0000 |
commit | a313a57561b0a4ab336f031f4ccd433d659bb7fb (patch) | |
tree | f3daa270979ca5db0f1963e4cd78addae5a29b4e /protocols/Steam/src/steam_proto.cpp | |
parent | f70f9ac1921caf88b7b85821a2bbeeb51e86f293 (diff) |
Steam: Remove unused 'isTerminated' property of CSteamProto
This also fixes incorrect quit from PollingThread, because it was previously checking this isTerminated property, which was always false. There is also other isTerminated property - but of RequestQueue - so maybe that's why was there this confusion.
git-svn-id: http://svn.miranda-ng.org/main/trunk@15902 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Steam/src/steam_proto.cpp')
-rw-r--r-- | protocols/Steam/src/steam_proto.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/protocols/Steam/src/steam_proto.cpp b/protocols/Steam/src/steam_proto.cpp index 2656442ad8..c8cdb86ed3 100644 --- a/protocols/Steam/src/steam_proto.cpp +++ b/protocols/Steam/src/steam_proto.cpp @@ -7,7 +7,6 @@ CSteamProto::CSteamProto(const char* protoName, const TCHAR* userName) CreateProtoService(PS_CREATEACCMGRUI, &CSteamProto::OnAccountManagerInit); m_idleTS = 0; - isTerminated = false; isLoginAgain = false; m_hQueueThread = NULL; m_pollingConnection = NULL; |