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authorRobert Pösel <robyer@seznam.cz>2015-12-19 20:41:58 +0000
committerRobert Pösel <robyer@seznam.cz>2015-12-19 20:41:58 +0000
commita313a57561b0a4ab336f031f4ccd433d659bb7fb (patch)
treef3daa270979ca5db0f1963e4cd78addae5a29b4e /protocols/Steam/src/steam_proto.h
parentf70f9ac1921caf88b7b85821a2bbeeb51e86f293 (diff)
Steam: Remove unused 'isTerminated' property of CSteamProto
This also fixes incorrect quit from PollingThread, because it was previously checking this isTerminated property, which was always false. There is also other isTerminated property - but of RequestQueue - so maybe that's why was there this confusion. git-svn-id: http://svn.miranda-ng.org/main/trunk@15902 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Steam/src/steam_proto.h')
-rw-r--r--protocols/Steam/src/steam_proto.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/protocols/Steam/src/steam_proto.h b/protocols/Steam/src/steam_proto.h
index 34eafd3d7d..613a50c6b4 100644
--- a/protocols/Steam/src/steam_proto.h
+++ b/protocols/Steam/src/steam_proto.h
@@ -72,7 +72,6 @@ public:
protected:
TCHAR *password;
- bool isTerminated;
bool isLoginAgain;
time_t m_idleTS;
HANDLE m_evRequestsQueue, m_hQueueThread;