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author | Robert Pösel <robyer@seznam.cz> | 2015-03-06 10:23:12 +0000 |
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committer | Robert Pösel <robyer@seznam.cz> | 2015-03-06 10:23:12 +0000 |
commit | 80697b0e53191d73dfb440b334a928cbf0bc9c2c (patch) | |
tree | c797b07c48aadbd30e6ab95b7285fb010474719c /protocols/Steam/src/steam_proto.h | |
parent | 224d0671bfbfccb2883313183a51f86fdf967745 (diff) |
Steam: Rework SendMsg() method; Version bump
Now it raise error immediately when user tries to send message when protocol is offline
git-svn-id: http://svn.miranda-ng.org/main/trunk@12350 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Steam/src/steam_proto.h')
-rw-r--r-- | protocols/Steam/src/steam_proto.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/protocols/Steam/src/steam_proto.h b/protocols/Steam/src/steam_proto.h index 1ed62dff5c..e2a76fa44b 100644 --- a/protocols/Steam/src/steam_proto.h +++ b/protocols/Steam/src/steam_proto.h @@ -28,6 +28,8 @@ struct SendMessageParam { MCONTACT hContact; HANDLE hMessage; + const char *msg; + int flags; }; struct STEAM_SEARCH_RESULT @@ -198,6 +200,7 @@ protected: void ExecuteRequest(QueueItem *requestItem); + void __cdecl SendMsgThread(void*); void __cdecl QueueThread(void*); // pooling thread |