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authorRobert Pösel <robyer@seznam.cz>2015-03-06 10:23:12 +0000
committerRobert Pösel <robyer@seznam.cz>2015-03-06 10:23:12 +0000
commit80697b0e53191d73dfb440b334a928cbf0bc9c2c (patch)
treec797b07c48aadbd30e6ab95b7285fb010474719c /protocols/Steam/src/steam_proto.h
parent224d0671bfbfccb2883313183a51f86fdf967745 (diff)
Steam: Rework SendMsg() method; Version bump
Now it raise error immediately when user tries to send message when protocol is offline git-svn-id: http://svn.miranda-ng.org/main/trunk@12350 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Steam/src/steam_proto.h')
-rw-r--r--protocols/Steam/src/steam_proto.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/protocols/Steam/src/steam_proto.h b/protocols/Steam/src/steam_proto.h
index 1ed62dff5c..e2a76fa44b 100644
--- a/protocols/Steam/src/steam_proto.h
+++ b/protocols/Steam/src/steam_proto.h
@@ -28,6 +28,8 @@ struct SendMessageParam
{
MCONTACT hContact;
HANDLE hMessage;
+ const char *msg;
+ int flags;
};
struct STEAM_SEARCH_RESULT
@@ -198,6 +200,7 @@ protected:
void ExecuteRequest(QueueItem *requestItem);
+ void __cdecl SendMsgThread(void*);
void __cdecl QueueThread(void*);
// pooling thread