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authoraunsane <aunsane@gmail.com>2018-02-07 21:24:20 +0300
committeraunsane <aunsane@gmail.com>2018-02-07 21:24:20 +0300
commita0905e751e2524f63d2468c2063191143b51785e (patch)
treea34ba66541b47c511d0e5fcb1d6088d9310b7f95 /protocols/Steam/src
parent18d9a96928b22e847967b41a89eec6f636a260b2 (diff)
Steam:
- set default timeout for request in 3 sec - clean geme info when contact goes offline
Diffstat (limited to 'protocols/Steam/src')
-rw-r--r--protocols/Steam/src/http_request.h2
-rw-r--r--protocols/Steam/src/steam_contacts.cpp70
-rw-r--r--protocols/Steam/src/steam_proto.cpp4
-rw-r--r--protocols/Steam/src/steam_proto.h1
4 files changed, 44 insertions, 33 deletions
diff --git a/protocols/Steam/src/http_request.h b/protocols/Steam/src/http_request.h
index 321bad5e7e..f6fe0d10ab 100644
--- a/protocols/Steam/src/http_request.h
+++ b/protocols/Steam/src/http_request.h
@@ -353,6 +353,7 @@ public:
cbSize = sizeof(NETLIBHTTPREQUEST);
requestType = method;
flags = NLHRF_HTTP11 | NLHRF_SSL;
+ timeout = 3000;
Content = new HttpContent(this);
}
@@ -363,6 +364,7 @@ public:
cbSize = sizeof(NETLIBHTTPREQUEST);
requestType = method;
flags = NLHRF_HTTP11 | NLHRF_SSL;
+ timeout = 5;
va_list formatArgs;
va_start(formatArgs, urlFormat);
diff --git a/protocols/Steam/src/steam_contacts.cpp b/protocols/Steam/src/steam_contacts.cpp
index 75f17f80e4..e163597127 100644
--- a/protocols/Steam/src/steam_contacts.cpp
+++ b/protocols/Steam/src/steam_contacts.cpp
@@ -1,44 +1,52 @@
#include "stdafx.h"
+void CSteamProto::SetAllContactStatuses(int status)
+{
+ for (MCONTACT hContact = db_find_first(m_szModuleName); hContact; hContact = db_find_next(hContact, m_szModuleName))
+ SetContactStatus(hContact, status);
+}
+
void CSteamProto::SetContactStatus(MCONTACT hContact, WORD status)
{
if (!hContact)
return;
WORD oldStatus = getWord(hContact, "Status", ID_STATUS_OFFLINE);
- if (oldStatus != status)
- {
- setWord(hContact, "Status", status);
+ if (oldStatus == status)
+ return;
+
+ setWord(hContact, "Status", status);
- // Special handling of some statuses
- switch (status)
- {
- case ID_STATUS_FREECHAT:
- // Contact is looking to play, save it to as status message
- db_set_ws(hContact, "CList", "StatusMsg", TranslateT("Looking to play"));
- break;
-
- case ID_STATUS_OUTTOLUNCH:
- // Contact is looking to trade, save it to as status message
- db_set_ws(hContact, "CList", "StatusMsg", TranslateT("Looking to trade"));
- break;
-
- case ID_STATUS_OFFLINE:
- {
- // If contact is offline, clear also xstatus
- delSetting(hContact, "XStatusId");
- delSetting(hContact, "XStatusName");
- delSetting(hContact, "XStatusMsg");
-
- SetContactExtraIcon(hContact, NULL);
- }
- // no break intentionally
- [[fallthrough]];
+ // Special handling of some statuses
+ switch (status)
+ {
+ case ID_STATUS_FREECHAT:
+ // Contact is looking to play, save it to as status message
+ db_set_ws(hContact, "CList", "StatusMsg", TranslateT("Looking to play"));
+ break;
+
+ case ID_STATUS_OUTTOLUNCH:
+ // Contact is looking to trade, save it to as status message
+ db_set_ws(hContact, "CList", "StatusMsg", TranslateT("Looking to trade"));
+ break;
+
+ case ID_STATUS_OFFLINE:
+ // if contact is offline, remove played game info
+ delSetting(hContact, "GameID");
+ delSetting(hContact, "ServerIP");
+ delSetting(hContact, "ServerID");
+ // clear also xstatus
+ delSetting(hContact, "XStatusId");
+ delSetting(hContact, "XStatusName");
+ delSetting(hContact, "XStatusMsg");
+ // and extra icon
+ SetContactExtraIcon(hContact, NULL);
+ // no break intentionally
+ [[fallthrough]];
- default:
- db_unset(hContact, "CList", "StatusMsg");
- break;
- }
+ default:
+ db_unset(hContact, "CList", "StatusMsg");
+ break;
}
}
diff --git a/protocols/Steam/src/steam_proto.cpp b/protocols/Steam/src/steam_proto.cpp
index b3ba3024bc..586565c8cb 100644
--- a/protocols/Steam/src/steam_proto.cpp
+++ b/protocols/Steam/src/steam_proto.cpp
@@ -51,7 +51,7 @@ CSteamProto::CSteamProto(const char* protoName, const wchar_t* userName)
db_set_resident(m_szModuleName, "ServerIP");
db_set_resident(m_szModuleName, "ServerID");
- setAllContactStatuses(ID_STATUS_OFFLINE);
+ SetAllContactStatuses(ID_STATUS_OFFLINE);
// avatar API
CreateProtoService(PS_GETAVATARINFO, &CSteamProto::GetAvatarInfo);
@@ -288,7 +288,7 @@ int CSteamProto::SetStatus(int new_status)
m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
if (!Miranda_IsTerminated())
- setAllContactStatuses(ID_STATUS_OFFLINE);
+ SetAllContactStatuses(ID_STATUS_OFFLINE);
Logout();
}
diff --git a/protocols/Steam/src/steam_proto.h b/protocols/Steam/src/steam_proto.h
index d1e5513baa..2478eb3223 100644
--- a/protocols/Steam/src/steam_proto.h
+++ b/protocols/Steam/src/steam_proto.h
@@ -158,6 +158,7 @@ protected:
void DeleteAuthSettings();
// contacts
+ void SetAllContactStatuses(int status);
void SetContactStatus(MCONTACT hContact, WORD status);
MCONTACT GetContactFromAuthEvent(MEVENT hEvent);